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Community Weekly Post - November Week 2

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Hey everyone,
Welcome to the community weekly post! Today, we’ll be diving into a few topics that the community has been asking for more details and updates on. This may be a long one, so grab a snack and let’s get right into it!
We are currently testing out a potential fix to reduce instances of desync. There was a bug with movement interpolation which could cause other players' movement to be visibly delayed. Character location was delayed on the server, which would send the wrong location to the enemy. This sometimes resulted in players dying behind cover.
This fix will also reduce the questionable hit registration moments where sometimes bullets would seem as though they were going through an enemy and not hitting. This would happen because the server does not think that the player is there.
Once we have tested this fix internally, we will be rolling it out in an upcoming hotfix (tentatively November 15, pending QA/Cert).
Although this fix is expected to reduce desync instances, ping difference and network connection can still cause lag/desync. For this, we are developing region based matchmaking which we hope will resolve this issue.
In the upcoming hotfix, we are planning to address the movement issues. Currently, players are reporting that it is difficult to run in a straight line. We will be adding an option for forward movement deadzone which will help with this. This deadzone option can be adjusted in the controller settings.
Graphical Settings
We understand that many of our players are curious about the graphical setting options that the team is currently developing.
While these options are still in development, here are a few details that we can provide:
  • 3 options for Visual Quality
  • 3 options for Resolution
    • Dynamic Resolution will be added under one or two resolution options
      • Dynamic Resolution will adjust the resolution depending on the resources being used in certain gameplay situations
        • If frames are to drop, resolution will be lowered for a stable framerate
      • This feature will allow for overall stable framerate
As a heads up, we are targeting late November to implement these options, but this could be delayed to early December to make sure that these options function as intended.
FPP FOV Improvement
Thanks to community feedback, we are currently developing a FOV slider for FPP mode. This has been requested for quite some time, and we are targeting late November or early December for this improvement.
What else is the team working on?
In addition to the above, we are focusing on:
  • Level Streaming
    • Improving level streaming to reduce “play doh” like effects on buildings upon landing
    • Increase world loading speed
    • Improving loading speed of getting into matches, so that players won’t be fully loaded in with the plane already flown half its course on the map
Free Play Days
As a reminder, Xbox Free Play Days for all is currently in effect! From now to November 11, PUBG is free to play for everyone on Xbox One. Should you choose to purchase the game after this period, all stats and achievements will be rolled over to the full game. The South America Server is also open during this time. So spread the word, squad up, and drop into PUBG this weekend!
Be sure to tune in for the event on November 10 at 1pm PST / 10pm CET to hear an exciting announcement from PUBG and Xbox! Tune in at: https://www.xbox.com/en-US/X018
Thank You
Above all else, we want to say thank you to our community for sticking with us through thick and thin. Long standing issues like desync and “Lost Connection to Host” have been extremely frustrating for our players to deal with, and we would like to offer a token of appreciation from the team for your patience and understanding through it all.
Everyone who logs in after the hotfix is live until November 21 (time TBD) will receive 20,000 BP and the Punk Jacket.
Again, a massive thank you to our players, and please look out for further details on the upcoming hotfix!
PUBG Xbox Team
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