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dvaguirre

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Alguma chance de colocar la no game options do jogo pra corrida como padrao em vez de andar (como eh no cs por exemplo, q vc tem q apertar o shift para andar)?

Pq pra fazer isso coloco o Sprint nas mesmas teclas W/S de Foward/Backward (tem que ser pelo GameUserSettings.ini), e as vezes  n consigo ativar o Walk pelo Shift+W/Shift+S, talvez pq o Sprint tenha precedencia sobre o Walk na ordem dos Actions do codigo (tenho que soltar o W/S, apertar o Shift para dps apertar o W/S e ainda assim mtas vezes n pega o Walk). Tambem causa problemas com o Hold Breath que as vezes n funciona.

 

Estou testando outras modificacoes que ajudam a jogar... Aim no hold no mouse direito em vem do ADS (com o ADS em toggle), pra puxar a mira mais rapido (essa eh a melhor de todas), o Shift+A/Shift+E pra dar Peek Left/Right tb pra dar a olhada de lado mais rapido, CAPS LOCK pra mudar de single pra automatico, C/V em mapa/mini mapa (ta faltando uma opcao/Action separado de ExtendedMinimap sem Toggle) pra ficar mais facil/acessivel, E de action (no lugar do F), Q pra Previous Weapon, Control para agachar, Control+Shift pra deitar , Heal/Boost no teclado numerico (em vez de ter que soltar o mouse e atravessar o teclado inteiro, o numerico ta bem do lado), Shit+1/2/3/4/5 pra mudar de lugar no carro (secudaria rolagem do mouse), Num- (Sinal de menos do teclado numerico) pra mudar de camera, etc

 

CustomInputSettins=(ActionKeyList=((),(ActionName="InGameMenu",Keys=((Key=Escape),())),(ActionName="ConditionalCloseScoreboard",Keys=((),())),(ActionName="Walk",Keys=((Key=W,bShift=True),(Key=S,bShift=True))),(ActionName="Sprint",Keys=((Key=W),(Key=S))),(ActionName="Jump",Keys=((Key=SpaceBar),())),(ActionName="JumpOnly",Keys=((Key=SpaceBar,bShift=True),())),(ActionName="VaultOnly",Keys=((Key=SpaceBar,bCtrl=True),())),(ActionName="ToggleCrouch",Keys=((Key=LeftControl),())),(ActionName="ToggleProne",Keys=((Key=LeftControl,bShift=True),())),(ActionName="Interact",Keys=((Key=E),())),(ActionName="ToggleCamera",Keys=((Key=Subtract),())),(ActionName="ToggleAutoRun",Keys=((Key=W,bShift=True,bCtrl=True,bAlt=True),())),(ActionName="HoldRotation",Keys=((Key=LeftAlt),())),(ActionName="Fire",Keys=((Key=LeftMouseButton),())),(ActionName="Targeting",Keys=((Key=RightMouseButton),())),(ActionName="Aim",Keys=((Key=RightMouseButton,bShift=True),())),(ActionName="ADS",Keys=((Key=RightMouseButton,bCtrl=True),())),(ActionName="Reload",Keys=((Key=R),())),(ActionName="NextWeapon",Keys=((),(Key=MouseScrollUp))),(ActionName="PrevWeapon",Keys=((Key=Q),(Key=MouseScrollDown))),(ActionName="Weapon_1",Keys=((Key=Two),())),(ActionName="Weapon_2",Keys=((Key=Three),())),(ActionName="Weapon_3",Keys=((Key=One),())),(ActionName="Weapon_4",Keys=((Key=Five),())),(ActionName="Weapon_5",Keys=((Key=Four),())),(ActionName="ToggleFiringMode",Keys=((Key=CapsLock),())),(ActionName="PeekLeft",Keys=((Key=A,bShift=True),())),(ActionName="PeekRight",Keys=((Key=D,bShift=True),())),(ActionName="Unarm",Keys=((Key=X),())),(ActionName="UseGrenade",Keys=((Key=F),())),(ActionName="UseFlashBang",Keys=((),())),(ActionName="UseSmokeBomb",Keys=((Key=G),())),(ActionName="UseMolotov",Keys=((),())),(ActionName="ScopeZoomIn",Keys=((Key=MouseScrollUp),())),(ActionName="ScopeZoomOut",Keys=((Key=MouseScrollDown),())),(ActionName="ReticleBrightnessUp",Keys=((Key=Up),())),(ActionName="ReticleBrightnessDown",Keys=((Key=Down),())),(ActionName="IncreaseZeroing",Keys=((Key=ThumbMouseButton2),())),(ActionName="DecreaseZeroing",Keys=((Key=ThumbMouseButton),())),(ActionName="HoldBreath",Keys=((Key=LeftShift),())),(ActionName="ResetZeroing",Keys=((Key=MiddleMouseButton),())),(ActionName="ToggleQuickThrow",Keys=((Key=RightMouseButton),())),(ActionName="StartCookingThrowable",Keys=((Key=R),())),(ActionName="UseMedKit",Keys=((Key=Decimal),())),(ActionName="UseFirstAid",Keys=((Key=Enter),())),(ActionName="UseBandage",Keys=((Key=NumPadZero),())),(ActionName="UseBoostItem",Keys=((),())),(ActionName="UseHealItem",Keys=((),())),(ActionName="UseAdrenaline",Keys=((Key=NumPadThree),())),(ActionName="UsePainkiller",Keys=((Key=NumPadTwo),())),(ActionName="UseEnergyDrink",Keys=((Key=NumPadOne),())),(ActionName="Handbrake",Keys=((Key=SpaceBar),())),(ActionName="VehicleBoost",Keys=((Key=LeftShift),())),(ActionName="Horn",Keys=((Key=LeftMouseButton),())),(ActionName="ToVehicleSeat_1",Keys=((Key=One,bShift=True),(Key=MouseScrollUp,bShift=True))),(ActionName="ToVehicleSeat_2",Keys=((Key=Two,bShift=True),(Key=MouseScrollDown,bShift=True))),(ActionName="ToVehicleSeat_3",Keys=((Key=Three,bShift=True),())),(ActionName="ToVehicleSeat_4",Keys=((Key=Four,bShift=True),())),(ActionName="ToVehicleSeat_5",Keys=((Key=Five,bShift=True),())),(ActionName="ToVehicleSeat_6",Keys=((),())),(ActionName="ToVehicleSeat_7",Keys=((),())),(ActionName="ToVehicleSeat_8",Keys=((),())),(ActionName="ToVehicleSeat_9",Keys=((),())),(ActionName="ToVehicleSeat_10",Keys=((),())),(ActionName="ToggleExtendedMinimap",Keys=((Key=V),())),(ActionName="ToggleInventory",Keys=((Key=Tab),())),(ActionName="ItemStackCountHandling",Keys=((Key=LeftControl),())),(ActionName="ToggleUI",Keys=((),())),(ActionName="DeleteMyMarker",Keys=((Key=Delete),())),(ActionName="ToggleOption",Keys=((),())),(ActionName="SetMapMarkerAtCurrentPosition",Keys=((Key=Insert),())),(ActionName="ToggleEmoteWheel",Keys=((Key=Multiply),())),(ActionName="PushToTalk",Keys=((Key=T),())),(ActionName="ToggleMuteVoiceChat",Keys=((Key=T,bCtrl=True),())),(ActionName="ToggleMuteMasterVolume",Keys=((Key=M,bCtrl=True),())),(ActionName="SwitchVoiceChannel",Keys=((Key=Y,bCtrl=True),())),(ActionName="PreviousPlayer",Keys=((Key=PageDown),())),(ActionName="NextPlayer",Keys=((Key=PageUp),())),(ActionName="ReportToggle",Keys=((Key=R),())),(ActionName="FollowOrFreeCamZoomInit",Keys=((Key=MiddleMouseButton),())),(ActionName="ObserverFastMove",Keys=((Key=LeftShift),())),(ActionName="ObserverSlowMove",Keys=((Key=LeftControl),())),(ActionName="ToggleObseverTagWidget",Keys=((Key=H),())),(ActionName="ToggleX-Ray",Keys=((Key=X),())),(ActionName="ToggleFreeCameraLag",Keys=((Key=K),())),(ActionName="ObserverSaveLocation1",Keys=((Key=NumPadOne,bCtrl=True),())),(ActionName="ObserverSaveLocation2",Keys=((Key=NumPadTwo,bCtrl=True),())),(ActionName="ObserverSaveLocation3",Keys=((Key=NumPadThree,bCtrl=True),())),(ActionName="ObserverSaveLocation4",Keys=((Key=NumPadFour,bCtrl=True),())),(ActionName="ObserverSaveLocation5",Keys=((Key=NumPadFive,bCtrl=True),())),(ActionName="ObserverSaveLocation6",Keys=((Key=NumPadSix,bCtrl=True),())),(ActionName="ObserverSaveLocation7",Keys=((Key=NumPadSeven,bCtrl=True),())),(ActionName="ObserverSaveLocation8",Keys=((Key=NumPadEight,bCtrl=True),())),(ActionName="ObserverSaveLocation9",Keys=((Key=NumPadNine,bCtrl=True),())),(ActionName="ObserverSaveLocation0",Keys=((Key=NumPadZero,bCtrl=True),())),(ActionName="ObserverSetLocation1",Keys=((Key=NumPadOne),())),(ActionName="ObserverSetLocation2",Keys=((Key=NumPadTwo),())),(ActionName="ObserverSetLocation3",Keys=((Key=NumPadThree),())),(ActionName="ObserverSetLocation4",Keys=((Key=NumPadFour),())),(ActionName="ObserverSetLocation5",Keys=((Key=NumPadFive),())),(ActionName="ObserverSetLocation6",Keys=((Key=NumPadSix),())),(ActionName="ObserverSetLocation7",Keys=((Key=NumPadSeven),())),(ActionName="ObserverSetLocation8",Keys=((Key=NumPadEight),())),(ActionName="ObserverSetLocation9",Keys=((Key=NumPadNine),())),(ActionName="ObserverSetLocation0",Keys=((Key=NumPadZero),())),(ActionName="ObserverSaveCharacter1",Keys=((Key=One,bCtrl=True),())),(ActionName="ObserverSaveCharacter2",Keys=((Key=Two,bCtrl=True),())),(ActionName="ObserverSaveCharacter3",Keys=((Key=Three,bCtrl=True),())),(ActionName="ObserverSaveCharacter4",Keys=((Key=Four,bCtrl=True),())),(ActionName="ObserverSaveCharacter5",Keys=((Key=Five,bCtrl=True),())),(ActionName="ObserverSaveCharacter6",Keys=((Key=Six,bCtrl=True),())),(ActionName="ObserverSaveCharacter7",Keys=((Key=Seven,bCtrl=True),())),(ActionName="ObserverSaveCharacter8",Keys=((Key=Eight,bCtrl=True),())),(ActionName="ObserverSaveCharacter9",Keys=((Key=Nine,bCtrl=True),())),(ActionName="ObserverSaveCharacter10",Keys=((Key=Zero,bCtrl=True),())),(ActionName="ObserverSaveCharacter11",Keys=((Key=F1,bCtrl=True),())),(ActionName="ObserverSaveCharacter12",Keys=((Key=F2,bCtrl=True),())),(ActionName="ObserverSaveCharacter13",Keys=((Key=F3,bCtrl=True),())),(ActionName="ObserverSaveCharacter14",Keys=((Key=F4,bCtrl=True),())),(ActionName="ObserverSaveCharacter15",Keys=((Key=F5,bCtrl=True),())),(ActionName="ObserverSaveCharacter16",Keys=((Key=F6,bCtrl=True),())),(ActionName="ObserverSaveCharacter17",Keys=((Key=F7,bCtrl=True),())),(ActionName="ObserverSaveCharacter18",Keys=((Key=F8,bCtrl=True),())),(ActionName="ObserverSaveCharacter19",Keys=((Key=F9,bCtrl=True),())),(ActionName="ObserverSaveCharacter20",Keys=((Key=F10,bCtrl=True),())),(ActionName="ObserverSetCharacterSpec1",Keys=((Key=One),())),(ActionName="ObserverSetCharacterSpec2",Keys=((Key=Two),())),(ActionName="ObserverSetCharacterSpec3",Keys=((Key=Three),())),(ActionName="ObserverSetCharacterSpec4",Keys=((Key=Four),())),(ActionName="ObserverSetCharacterSpec5",Keys=((Key=Five),())),(ActionName="ObserverSetCharacterSpec6",Keys=((Key=Six),())),(ActionName="ObserverSetCharacterSpec7",Keys=((Key=Seven),())),(ActionName="ObserverSetCharacterSpec8",Keys=((Key=Eight),())),(ActionName="ObserverSetCharacterSpec9",Keys=((Key=Nine),())),(ActionName="ObserverSetCharacterSpec10",Keys=((Key=Zero),())),(ActionName="ObserverSetCharacterSpec11",Keys=((Key=F1),())),(ActionName="ObserverSetCharacterSpec12",Keys=((Key=F2),())),(ActionName="ObserverSetCharacterSpec13",Keys=((Key=F3),())),(ActionName="ObserverSetCharacterSpec14",Keys=((Key=F4),())),(ActionName="ObserverSetCharacterSpec15",Keys=((Key=F5),())),(ActionName="ObserverSetCharacterSpec16",Keys=((Key=F6),())),(ActionName="ObserverSetCharacterSpec17",Keys=((Key=F7),())),(ActionName="ObserverSetCharacterSpec18",Keys=((Key=F8),())),(ActionName="ObserverSetCharacterSpec19",Keys=((Key=F9),())),(ActionName="ObserverSetCharacterSpec20",Keys=((Key=F10),())),(ActionName="SwitchCameraSpectator",Keys=((Key=LeftMouseButton),(Key=V))),(ActionName="SwitchCameraFollow",Keys=((Key=RightMouseButton),(Key=C))),(ActionName="ObserverSetFree",Keys=((Key=SpaceBar),(Key=F))),(ActionName="TogglePlayerList",Keys=((Key=Tab),())),(ActionName="PlayerInfoDistanceUp",Keys=((Key=RightBracket),())),(ActionName="PlayerInfoDistanceDown",Keys=((Key=LeftBracket),())),(ActionName="ShowCarePackageItemList",Keys=((Key=I),())),(ActionName="ThirdPersonSpectate",Keys=((Key=Y),())),(ActionName="ToggleReplayTimeline",Keys=((Key=J),())),(ActionName="ReplayTogglePause",Keys=((Key=P),())),(ActionName="SpectateLocalReplayPlayer",Keys=((Key=B),())),(ActionName="ReplaySpeedUp",Keys=((Key=Up),())),(ActionName="ReplaySpeedDown",Keys=((Key=Down),())),(ActionName="StartHoldBreathPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="StopHoldBreathPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="ToggleQuickThrowPad",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="StartFirePad",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="StopFirePad",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="ReloadPad",Keys=((),(),(Key=Gamepad_FaceButton_Left))),(ActionName="JumpPad",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="ToggleMap",Keys=((Key=C),(),(Key=Gamepad_Special_Left))),(ActionName="StartVehicleBoostPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="StopVehicleBoostPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="ToggleCrouchPad",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="TogglePronePad",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="WidgetInputX",Keys=((),(),(Key=Gamepad_FaceButton_Left))),(ActionName="WidgetInputY",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="WidgetInputA",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="WidgetInputB",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="WidgetInputLB",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="WidgetInputRB",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="WidgetMoveLeft",Keys=((Key=Left),(),(Key=Gamepad_DPad_Left))),(ActionName="WidgetMoveRight",Keys=((Key=Right),(),(Key=Gamepad_DPad_Right))),(ActionName="WidgetMoveUp",Keys=((Key=Up),(),(Key=Gamepad_DPad_Up))),(ActionName="WidgetMoveDown",Keys=((Key=Down),(),(Key=Gamepad_DPad_Down))),(ActionName="SetMapMarkerGamepad",Keys=((),(),(Key=Gamepad_RightThumbstick))),(ActionName="ToggleCameraPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="StartHoldRotationPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="StopHoldRotationPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="StartHornPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="StopHornPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="DeleteMapMarker_WorldMap",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="PeekLeftPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="PeekRightPad",Keys=((),(),(Key=Gamepad_RightThumbstick))),(ActionName="SprintPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="ToggleHoldBreath",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="ToggleInventoryPad",Keys=((),(),(Key=Gamepad_Special_Right))),(ActionName="ToggleInGameMenuPad",Keys=((),(),(Key=Gamepad_Special_Right))),(ActionName="UnarmPad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="ArmPad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="ToggleFiringModePad",Keys=((),(),(Key=Gamepad_DPad_Left))),(ActionName="IncreaseZeroingPad",Keys=((),(),(Key=Gamepad_DPad_Up))),(ActionName="DecreaseZeroingPad",Keys=((),(),(Key=Gamepad_DPad_Down))),(ActionName="SeatMovingReady",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="WorldMapGamePadGuideMovingReady",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="InteractGamepad",Keys=((),(),(Key=Gamepad_FaceButton_Left))),(ActionName="SlotMoveUp",Keys=((),(),(Key=Gamepad_RightStick_Up))),(ActionName="SlotMoveDown",Keys=((),(),(Key=Gamepad_RightStick_Down))),(ActionName="SlotMoveLeft",Keys=((),(),(Key=Gamepad_RightStick_Left))),(ActionName="SlotMoveRight",Keys=((),(),(Key=Gamepad_RightStick_Right))),(ActionName="NextMainWeaponPad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="UI_OK",Keys=((Key=SpaceBar),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="MeleeOrSideWeaponPad",Keys=((),(),(Key=Gamepad_DPad_Up))),(ActionName="ThrowWeaponPad",Keys=((),(),(Key=Gamepad_DPad_Right))),(ActionName="UI_OptionMenu_Gamepad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="LoginConsole",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="UI_Cancel_Gamepad",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="StartCookingThrowablePad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="ResetZeroingPad",Keys=((),(),(Key=Gamepad_DPad_Right))),(ActionName="StartScopeAdjustmentControlModifierPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="StopScopeAdjustmentControlModifierPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="UI_GotoTitle",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="UI_Spectating",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="InteractInVehiclePad",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="PreviousPlayerPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="NextPlayerPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="ToggleAutoRunPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="MoveVehicleSeatPad",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="MoveToDriverSeatPad",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="SelectNextHealItemPad",Keys=((),(),(Key=Gamepad_DPad_Down))),(ActionName="UseHealItemPad",Keys=((),(),(Key=Gamepad_DPad_Down))),(ActionName="StartHandbrakePad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="StopHandbrakePad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="StartTargetingPad",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="StopTargetingPad",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="StartAimPad",Keys=((),(),())),(ActionName="StopAimPad",Keys=((),(),())),(ActionName="StartADSPad",Keys=((),(),())),(ActionName="StopADSPad",Keys=((),(),())),(ActionName="QuickScrollingUp",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="QuickScrollingDown",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="SlotScrollUp",Keys=((),(),(Key=Gamepad_RightStick_Up))),(ActionName="SlotScrollDown",Keys=((),(),(Key=Gamepad_RightStick_Down))),(ActionName="DeathCamPad",Keys=((),(),(Key=Gamepad_FaceButton_Left))),(ActionName="StartHoldEmoteWheelPadLB",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="StartHoldEmoteWheelPadRB",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="EndHoldEmoteWheelPadLB",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="EndHoldEmoteWheelPadRB",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="Dummy_ADS_A",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="Dummy_AIM_A",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="Dummy_GrenadeAim",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="Dummy_GrenadeThrow",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="Dummy_Freelook",Keys=((),(),(Key=Gamepad_RightStick_Up))),(ActionName="Dummy_ADS_B",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="Dummy_AIM_B",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="Dummy_ScopeAdjust",Keys=((),(),(Key=Gamepad_LeftStick_Up))),(ActionName="Dummy_Dive",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="Dummy_Ascend",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="Dummy_VehicleAccelerate",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="SelectEmotePad",Keys=((),(),(Key=Gamepad_RightThumbstick)))),AxisKeyList=((AxisName="MoveForward",Scale=1.000000,Keys=((Key=W),())),(AxisName="MoveForward",Scale=-1.000000,Keys=((Key=S),())),(AxisName="MoveRight",Scale=1.000000,Keys=((Key=D),())),(AxisName="MoveRight",Scale=-1.000000,Keys=((Key=A),())),(AxisName="VehicleMoveForward",Scale=1.000000,Keys=((Key=W),())),(AxisName="VehicleMoveForward",Scale=-1.000000,Keys=((Key=S),())),(AxisName="VehicleMoveRight",Scale=-1.000000,Keys=((Key=A),())),(AxisName="AirControlPitch",Scale=1.000000,Keys=((Key=SpaceBar),())),(AxisName="ParachuteVehicleMoveForward",Scale=-1.000000,Keys=((Key=S),())),(AxisName="ParachuteVehicleMoveRight",Scale=-1.000000,Keys=((Key=A),())),(AxisName="FollowOrFreeCamZoomIn",Scale=1.000000,Keys=(())),(AxisName="FollowOrFreeCamZoomOut",Scale=-1.000000,Keys=(())),(AxisName="MoveUp",Scale=1.000000,Keys=((Key=SpaceBar),(),(Key=Gamepad_FaceButton_Bottom))),(AxisName="TurnRate",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightX))),(AxisName="LookUpRate",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightY))),(AxisName="VehicleMoveRight",Scale=1.000000,Keys=((Key=D),(),(Key=Gamepad_LeftX))),(AxisName="VehicleMoveForwardPad",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightTriggerAxis))),(AxisName="VehicleMoveForwardPad",Scale=-1.000000,Keys=((),(),(Key=Gamepad_LeftTriggerAxis))),(AxisName="MoveForwardPad",Scale=1.000000,Keys=((),(),(Key=Gamepad_LeftY))),(AxisName="WorldMapZoomGamepad",Scale=-0.200000,Keys=((),(),(Key=Gamepad_DPad_Down))),(AxisName="WorldMapZoomGamepad",Scale=0.200000,Keys=((),(),(Key=Gamepad_DPad_Up))),(AxisName="ObserverMoveUp",Scale=1.000000,Keys=((Key=E),(),(Key=Gamepad_LeftThumbstick))),(AxisName="ObserverMoveUp",Scale=-1.000000,Keys=((Key=Q),(),(Key=Gamepad_RightThumbstick))),(AxisName="MoveRightPad",Scale=1.000000,Keys=((),(),(Key=Gamepad_LeftX))),(AxisName="MoveUp",Scale=-1.000000,Keys=((Key=LeftControl),(),(Key=Gamepad_FaceButton_Right))),(AxisName="GamePadGuideMoveUp",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightY))),(AxisName="GamePadGuideMoveRight",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightX))),(AxisName="InventoryItemListScroll",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightY))),(AxisName="UI_MapMoveX",Scale=1.000000,Keys=((Key=MouseX),(),(Key=Gamepad_RightX))),(AxisName="UI_MapMoveY",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightY))),(AxisName="AirControlPitch",Scale=-1.000000,Keys=((Key=LeftControl),(),(Key=Gamepad_LeftY))),(AxisName="AirControlRoll",Scale=1.000000,Keys=((Key=E),(),(Key=Gamepad_LeftX))),(AxisName="AirControlRoll",Scale=-1.000000,Keys=((Key=Q),(),(Key=Gamepad_LeftX))),(AxisName="ScopeAdjustmentRatePad",Scale=-16.000000,Keys=((),(),(Key=Gamepad_LeftY))),(AxisName="ParachuteVehicleMoveForward",Scale=1.000000,Keys=((Key=W),(),(Key=Gamepad_LeftY))),(AxisName="ParachuteVehicleMoveRight",Scale=1.000000,Keys=((Key=D),(),(Key=Gamepad_LeftX))),(AxisName="EmoteWheelPadX",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightX))),(AxisName="EmoteWheelPadY",Scale=-1.000000,Keys=((),(),(Key=Gamepad_RightY)))),bIsUsingPerScopeMouseSensitivity=True,bIsUsingPerScopeGamepadSensitivity=True,MouseSensitiveList=,GamePadSensitiveList=,SensitiveMap=((Mouse, (Array=((SensitiveName="Normal",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Targeting",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scoping",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="ScopingMagnified",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope2X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope3X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope4X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope6X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope8X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope15X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000)))),(GamePad, (Array=((SensitiveName="Normal",Sensitivity=5.000000,LastConvertedSensitivity=0.800000),(SensitiveName="Targeting",Sensitivity=5.000000,LastConvertedSensitivity=0.320000),(SensitiveName="Scoping",Sensitivity=5.000000,LastConvertedSensitivity=0.260000),(SensitiveName="ScopingMagnified",Sensitivity=5.000000,LastConvertedSensitivity=0.260000),(SensitiveName="AimAcceleration",LastConvertedSensitivity=2.300000),(SensitiveName="Scope2X",Sensitivity=5.000000,LastConvertedSensitivity=0.159941),(SensitiveName="Scope3X",Sensitivity=5.000000,LastConvertedSensitivity=0.080000),(SensitiveName="Scope4X",Sensitivity=5.000000,LastConvertedSensitivity=0.080000),(SensitiveName="Scope6X",Sensitivity=5.000000,LastConvertedSensitivity=0.080000),(SensitiveName="Scope8X",Sensitivity=5.000000,LastConvertedSensitivity=0.060000),(SensitiveName="Scope15X",Sensitivity=5.000000,LastConvertedSensitivity=0.005500))))),MouseVerticalSensitivityMultiplierAdjusted=1.000000,bInvertMouse=False,bInvertGamePadY=False,bInvertGamePadX=False,GamePadDeadZone=10.000000,GamepadVerticalSensitivityMultiplier=1.000000,StartRunningSensitivity=0.100000,GamePadDeadZone_Left=0.100000,bEnableAimAccPad=True)

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Durante os testes notei que:

 

- o Shift para segurar a respiracao nao ta funcionando, ele tinha que ter prioridade sobre as outras Actions. 

- o Aim como toggle nao ta funcionando (pra inverter, puxar ADS qdo segura e Aim quando clica)

- o Aim com combinacao de qualquer tecla, Control, Shift ou Alt e botao direito do mouse nao funciona bem, ele n tem prioridade sobre os outras Actions

- Tem um bug no jogo, soh cai no mapa novo n sei se ta assim em todos.... SEGURANDO UMA GRANADA VOCE CORRE MAIS QUE DESARMADO (vou abrir ate um topico soh pra isso).

 

No momento meus keys tao assim:

 

CustomInputSettins=(ActionKeyList=((),(ActionName="InGameMenu",Keys=((Key=Escape),())),(ActionName="ConditionalCloseScoreboard",Keys=((),())),(ActionName="Walk",Keys=((Key=W,bShift=True),(Key=S,bShift=True))),(ActionName="Sprint",Keys=((Key=W),(Key=S))),(ActionName="Jump",Keys=((Key=SpaceBar),())),(ActionName="JumpOnly",Keys=((Key=SpaceBar,bShift=True),())),(ActionName="VaultOnly",Keys=((Key=SpaceBar,bCtrl=True),())),(ActionName="ToggleCrouch",Keys=((Key=LeftControl),())),(ActionName="ToggleProne",Keys=((Key=LeftControl,bShift=True),())),(ActionName="Interact",Keys=((Key=E),())),(ActionName="ToggleCamera",Keys=((Key=Subtract),())),(ActionName="ToggleAutoRun",Keys=((),())),(ActionName="HoldRotation",Keys=((Key=LeftAlt),())),(ActionName="Fire",Keys=((Key=LeftMouseButton),())),(ActionName="Targeting",Keys=((),())),(ActionName="Aim",Keys=((),())),(ActionName="ADS",Keys=((Key=RightMouseButton),(Key=RightMouseButton,bCtrl=True))),(ActionName="Reload",Keys=((Key=R),())),(ActionName="NextWeapon",Keys=((),(Key=MouseScrollUp))),(ActionName="PrevWeapon",Keys=((Key=Q),(Key=MouseScrollDown))),(ActionName="Weapon_1",Keys=((Key=Two),())),(ActionName="Weapon_2",Keys=((Key=Three),())),(ActionName="Weapon_3",Keys=((Key=One),())),(ActionName="Weapon_4",Keys=((Key=Five),())),(ActionName="Weapon_5",Keys=((Key=Four),())),(ActionName="ToggleFiringMode",Keys=((Key=CapsLock),())),(ActionName="PeekLeft",Keys=((Key=A,bShift=True),(Key=Q,bShift=True))),(ActionName="PeekRight",Keys=((Key=D,bShift=True),(Key=E,bShift=True))),(ActionName="Unarm",Keys=((Key=X),())),(ActionName="UseGrenade",Keys=((Key=F),())),(ActionName="UseFlashBang",Keys=((),(Key=F,bShift=True))),(ActionName="UseSmokeBomb",Keys=((Key=G),())),(ActionName="UseMolotov",Keys=((),(Key=G,bShift=True))),(ActionName="ScopeZoomIn",Keys=((Key=MouseScrollUp),())),(ActionName="ScopeZoomOut",Keys=((Key=MouseScrollDown),())),(ActionName="ReticleBrightnessUp",Keys=((Key=Up),())),(ActionName="ReticleBrightnessDown",Keys=((Key=Down),())),(ActionName="IncreaseZeroing",Keys=((Key=ThumbMouseButton2),())),(ActionName="DecreaseZeroing",Keys=((Key=ThumbMouseButton),())),(ActionName="HoldBreath",Keys=((Key=LeftShift),())),(ActionName="ResetZeroing",Keys=((Key=MiddleMouseButton),())),(ActionName="ToggleQuickThrow",Keys=((Key=RightMouseButton),())),(ActionName="StartCookingThrowable",Keys=((Key=R),())),(ActionName="UseMedKit",Keys=((Key=Decimal),())),(ActionName="UseFirstAid",Keys=((Key=Enter),())),(ActionName="UseBandage",Keys=((Key=NumPadZero),())),(ActionName="UseBoostItem",Keys=((),())),(ActionName="UseHealItem",Keys=((),())),(ActionName="UseAdrenaline",Keys=((Key=NumPadThree),())),(ActionName="UsePainkiller",Keys=((Key=NumPadTwo),())),(ActionName="UseEnergyDrink",Keys=((Key=NumPadOne),())),(ActionName="Handbrake",Keys=((Key=SpaceBar),())),(ActionName="VehicleBoost",Keys=((Key=LeftShift),())),(ActionName="Horn",Keys=((Key=LeftMouseButton),())),(ActionName="ToVehicleSeat_1",Keys=((Key=One,bShift=True),(Key=MouseScrollUp,bShift=True))),(ActionName="ToVehicleSeat_2",Keys=((Key=Two,bShift=True),(Key=MouseScrollDown,bShift=True))),(ActionName="ToVehicleSeat_3",Keys=((Key=Three,bShift=True),())),(ActionName="ToVehicleSeat_4",Keys=((Key=Four,bShift=True),())),(ActionName="ToVehicleSeat_5",Keys=((Key=Five,bShift=True),())),(ActionName="ToVehicleSeat_6",Keys=((),())),(ActionName="ToVehicleSeat_7",Keys=((),())),(ActionName="ToVehicleSeat_8",Keys=((),())),(ActionName="ToVehicleSeat_9",Keys=((),())),(ActionName="ToVehicleSeat_10",Keys=((),())),(ActionName="ToggleExtendedMinimap",Keys=((Key=V),())),(ActionName="ToggleInventory",Keys=((Key=Tab),())),(ActionName="ItemStackCountHandling",Keys=((Key=LeftShift),())),(ActionName="ToggleUI",Keys=((),())),(ActionName="DeleteMyMarker",Keys=((Key=Delete),())),(ActionName="ToggleOption",Keys=((),())),(ActionName="SetMapMarkerAtCurrentPosition",Keys=((Key=Insert),())),(ActionName="ToggleEmoteWheel",Keys=((Key=Multiply),())),(ActionName="PushToTalk",Keys=((Key=T),())),(ActionName="ToggleMuteVoiceChat",Keys=((Key=T,bCtrl=True),())),(ActionName="ToggleMuteMasterVolume",Keys=((Key=M,bCtrl=True),())),(ActionName="SwitchVoiceChannel",Keys=((Key=Y,bCtrl=True),())),(ActionName="PreviousPlayer",Keys=((Key=PageDown),())),(ActionName="NextPlayer",Keys=((Key=PageUp),())),(ActionName="ReportToggle",Keys=((Key=R),())),(ActionName="FollowOrFreeCamZoomInit",Keys=((Key=MiddleMouseButton),())),(ActionName="ObserverFastMove",Keys=((Key=LeftShift),())),(ActionName="ObserverSlowMove",Keys=((Key=LeftControl),())),(ActionName="ToggleObseverTagWidget",Keys=((Key=H),())),(ActionName="ToggleX-Ray",Keys=((Key=X),())),(ActionName="ToggleFreeCameraLag",Keys=((Key=K),())),(ActionName="ObserverSaveLocation1",Keys=((Key=NumPadOne,bCtrl=True),())),(ActionName="ObserverSaveLocation2",Keys=((Key=NumPadTwo,bCtrl=True),())),(ActionName="ObserverSaveLocation3",Keys=((Key=NumPadThree,bCtrl=True),())),(ActionName="ObserverSaveLocation4",Keys=((Key=NumPadFour,bCtrl=True),())),(ActionName="ObserverSaveLocation5",Keys=((Key=NumPadFive,bCtrl=True),())),(ActionName="ObserverSaveLocation6",Keys=((Key=NumPadSix,bCtrl=True),())),(ActionName="ObserverSaveLocation7",Keys=((Key=NumPadSeven,bCtrl=True),())),(ActionName="ObserverSaveLocation8",Keys=((Key=NumPadEight,bCtrl=True),())),(ActionName="ObserverSaveLocation9",Keys=((Key=NumPadNine,bCtrl=True),())),(ActionName="ObserverSaveLocation0",Keys=((Key=NumPadZero,bCtrl=True),())),(ActionName="ObserverSetLocation1",Keys=((Key=NumPadOne),())),(ActionName="ObserverSetLocation2",Keys=((Key=NumPadTwo),())),(ActionName="ObserverSetLocation3",Keys=((Key=NumPadThree),())),(ActionName="ObserverSetLocation4",Keys=((Key=NumPadFour),())),(ActionName="ObserverSetLocation5",Keys=((Key=NumPadFive),())),(ActionName="ObserverSetLocation6",Keys=((Key=NumPadSix),())),(ActionName="ObserverSetLocation7",Keys=((Key=NumPadSeven),())),(ActionName="ObserverSetLocation8",Keys=((Key=NumPadEight),())),(ActionName="ObserverSetLocation9",Keys=((Key=NumPadNine),())),(ActionName="ObserverSetLocation0",Keys=((Key=NumPadZero),())),(ActionName="ObserverSaveCharacter1",Keys=((Key=One,bCtrl=True),())),(ActionName="ObserverSaveCharacter2",Keys=((Key=Two,bCtrl=True),())),(ActionName="ObserverSaveCharacter3",Keys=((Key=Three,bCtrl=True),())),(ActionName="ObserverSaveCharacter4",Keys=((Key=Four,bCtrl=True),())),(ActionName="ObserverSaveCharacter5",Keys=((Key=Five,bCtrl=True),())),(ActionName="ObserverSaveCharacter6",Keys=((Key=Six,bCtrl=True),())),(ActionName="ObserverSaveCharacter7",Keys=((Key=Seven,bCtrl=True),())),(ActionName="ObserverSaveCharacter8",Keys=((Key=Eight,bCtrl=True),())),(ActionName="ObserverSaveCharacter9",Keys=((Key=Nine,bCtrl=True),())),(ActionName="ObserverSaveCharacter10",Keys=((Key=Zero,bCtrl=True),())),(ActionName="ObserverSaveCharacter11",Keys=((Key=F1,bCtrl=True),())),(ActionName="ObserverSaveCharacter12",Keys=((Key=F2,bCtrl=True),())),(ActionName="ObserverSaveCharacter13",Keys=((Key=F3,bCtrl=True),())),(ActionName="ObserverSaveCharacter14",Keys=((Key=F4,bCtrl=True),())),(ActionName="ObserverSaveCharacter15",Keys=((Key=F5,bCtrl=True),())),(ActionName="ObserverSaveCharacter16",Keys=((Key=F6,bCtrl=True),())),(ActionName="ObserverSaveCharacter17",Keys=((Key=F7,bCtrl=True),())),(ActionName="ObserverSaveCharacter18",Keys=((Key=F8,bCtrl=True),())),(ActionName="ObserverSaveCharacter19",Keys=((Key=F9,bCtrl=True),())),(ActionName="ObserverSaveCharacter20",Keys=((Key=F10,bCtrl=True),())),(ActionName="ObserverSetCharacterSpec1",Keys=((Key=One),())),(ActionName="ObserverSetCharacterSpec2",Keys=((Key=Two),())),(ActionName="ObserverSetCharacterSpec3",Keys=((Key=Three),())),(ActionName="ObserverSetCharacterSpec4",Keys=((Key=Four),())),(ActionName="ObserverSetCharacterSpec5",Keys=((Key=Five),())),(ActionName="ObserverSetCharacterSpec6",Keys=((Key=Six),())),(ActionName="ObserverSetCharacterSpec7",Keys=((Key=Seven),())),(ActionName="ObserverSetCharacterSpec8",Keys=((Key=Eight),())),(ActionName="ObserverSetCharacterSpec9",Keys=((Key=Nine),())),(ActionName="ObserverSetCharacterSpec10",Keys=((Key=Zero),())),(ActionName="ObserverSetCharacterSpec11",Keys=((Key=F1),())),(ActionName="ObserverSetCharacterSpec12",Keys=((Key=F2),())),(ActionName="ObserverSetCharacterSpec13",Keys=((Key=F3),())),(ActionName="ObserverSetCharacterSpec14",Keys=((Key=F4),())),(ActionName="ObserverSetCharacterSpec15",Keys=((Key=F5),())),(ActionName="ObserverSetCharacterSpec16",Keys=((Key=F6),())),(ActionName="ObserverSetCharacterSpec17",Keys=((Key=F7),())),(ActionName="ObserverSetCharacterSpec18",Keys=((Key=F8),())),(ActionName="ObserverSetCharacterSpec19",Keys=((Key=F9),())),(ActionName="ObserverSetCharacterSpec20",Keys=((Key=F10),())),(ActionName="SwitchCameraSpectator",Keys=((Key=LeftMouseButton),(Key=V))),(ActionName="SwitchCameraFollow",Keys=((Key=RightMouseButton),(Key=C))),(ActionName="ObserverSetFree",Keys=((Key=SpaceBar),(Key=F))),(ActionName="TogglePlayerList",Keys=((Key=Tab),())),(ActionName="PlayerInfoDistanceUp",Keys=((Key=RightBracket),())),(ActionName="PlayerInfoDistanceDown",Keys=((Key=LeftBracket),())),(ActionName="ShowCarePackageItemList",Keys=((Key=I),())),(ActionName="ThirdPersonSpectate",Keys=((Key=Y),())),(ActionName="ToggleReplayTimeline",Keys=((Key=J),())),(ActionName="ReplayTogglePause",Keys=((Key=P),())),(ActionName="SpectateLocalReplayPlayer",Keys=((Key=B),())),(ActionName="ReplaySpeedUp",Keys=((Key=Up),())),(ActionName="ReplaySpeedDown",Keys=((Key=Down),())),(ActionName="StartHoldBreathPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="StopHoldBreathPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="ToggleQuickThrowPad",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="StartFirePad",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="StopFirePad",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="ReloadPad",Keys=((),(),(Key=Gamepad_FaceButton_Left))),(ActionName="JumpPad",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="ToggleMap",Keys=((Key=C),(),(Key=Gamepad_Special_Left))),(ActionName="StartVehicleBoostPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="StopVehicleBoostPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="ToggleCrouchPad",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="TogglePronePad",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="WidgetInputX",Keys=((),(),(Key=Gamepad_FaceButton_Left))),(ActionName="WidgetInputY",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="WidgetInputA",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="WidgetInputB",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="WidgetInputLB",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="WidgetInputRB",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="WidgetMoveLeft",Keys=((Key=Left),(),(Key=Gamepad_DPad_Left))),(ActionName="WidgetMoveRight",Keys=((Key=Right),(),(Key=Gamepad_DPad_Right))),(ActionName="WidgetMoveUp",Keys=((Key=Up),(),(Key=Gamepad_DPad_Up))),(ActionName="WidgetMoveDown",Keys=((Key=Down),(),(Key=Gamepad_DPad_Down))),(ActionName="SetMapMarkerGamepad",Keys=((),(),(Key=Gamepad_RightThumbstick))),(ActionName="ToggleCameraPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="StartHoldRotationPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="StopHoldRotationPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="StartHornPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="StopHornPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="DeleteMapMarker_WorldMap",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="PeekLeftPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="PeekRightPad",Keys=((),(),(Key=Gamepad_RightThumbstick))),(ActionName="SprintPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="ToggleHoldBreath",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="ToggleInventoryPad",Keys=((),(),(Key=Gamepad_Special_Right))),(ActionName="ToggleInGameMenuPad",Keys=((),(),(Key=Gamepad_Special_Right))),(ActionName="UnarmPad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="ArmPad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="ToggleFiringModePad",Keys=((),(),(Key=Gamepad_DPad_Left))),(ActionName="IncreaseZeroingPad",Keys=((),(),(Key=Gamepad_DPad_Up))),(ActionName="DecreaseZeroingPad",Keys=((),(),(Key=Gamepad_DPad_Down))),(ActionName="SeatMovingReady",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="WorldMapGamePadGuideMovingReady",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="InteractGamepad",Keys=((),(),(Key=Gamepad_FaceButton_Left))),(ActionName="SlotMoveUp",Keys=((),(),(Key=Gamepad_RightStick_Up))),(ActionName="SlotMoveDown",Keys=((),(),(Key=Gamepad_RightStick_Down))),(ActionName="SlotMoveLeft",Keys=((),(),(Key=Gamepad_RightStick_Left))),(ActionName="SlotMoveRight",Keys=((),(),(Key=Gamepad_RightStick_Right))),(ActionName="NextMainWeaponPad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="UI_OK",Keys=((Key=SpaceBar),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="MeleeOrSideWeaponPad",Keys=((),(),(Key=Gamepad_DPad_Up))),(ActionName="ThrowWeaponPad",Keys=((),(),(Key=Gamepad_DPad_Right))),(ActionName="UI_OptionMenu_Gamepad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="LoginConsole",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="UI_Cancel_Gamepad",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="StartCookingThrowablePad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="ResetZeroingPad",Keys=((),(),(Key=Gamepad_DPad_Right))),(ActionName="StartScopeAdjustmentControlModifierPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="StopScopeAdjustmentControlModifierPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="UI_GotoTitle",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="UI_Spectating",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="InteractInVehiclePad",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="PreviousPlayerPad",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="NextPlayerPad",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="ToggleAutoRunPad",Keys=((),(),(Key=Gamepad_LeftThumbstick))),(ActionName="MoveVehicleSeatPad",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="MoveToDriverSeatPad",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="SelectNextHealItemPad",Keys=((),(),(Key=Gamepad_DPad_Down))),(ActionName="UseHealItemPad",Keys=((),(),(Key=Gamepad_DPad_Down))),(ActionName="StartHandbrakePad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="StopHandbrakePad",Keys=((),(),(Key=Gamepad_FaceButton_Top))),(ActionName="StartTargetingPad",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="StopTargetingPad",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="StartAimPad",Keys=((),(),())),(ActionName="StopAimPad",Keys=((),(),())),(ActionName="StartADSPad",Keys=((),(),())),(ActionName="StopADSPad",Keys=((),(),())),(ActionName="QuickScrollingUp",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="QuickScrollingDown",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="SlotScrollUp",Keys=((),(),(Key=Gamepad_RightStick_Up))),(ActionName="SlotScrollDown",Keys=((),(),(Key=Gamepad_RightStick_Down))),(ActionName="DeathCamPad",Keys=((),(),(Key=Gamepad_FaceButton_Left))),(ActionName="StartHoldEmoteWheelPadLB",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="StartHoldEmoteWheelPadRB",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="EndHoldEmoteWheelPadLB",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="EndHoldEmoteWheelPadRB",Keys=((),(),(Key=Gamepad_RightShoulder))),(ActionName="Dummy_ADS_A",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="Dummy_AIM_A",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="Dummy_GrenadeAim",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="Dummy_GrenadeThrow",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="Dummy_Freelook",Keys=((),(),(Key=Gamepad_RightStick_Up))),(ActionName="Dummy_ADS_B",Keys=((),(),(Key=Gamepad_LeftTrigger))),(ActionName="Dummy_AIM_B",Keys=((),(),(Key=Gamepad_LeftShoulder))),(ActionName="Dummy_ScopeAdjust",Keys=((),(),(Key=Gamepad_LeftStick_Up))),(ActionName="Dummy_Dive",Keys=((),(),(Key=Gamepad_FaceButton_Right))),(ActionName="Dummy_Ascend",Keys=((),(),(Key=Gamepad_FaceButton_Bottom))),(ActionName="Dummy_VehicleAccelerate",Keys=((),(),(Key=Gamepad_RightTrigger))),(ActionName="SelectEmotePad",Keys=((),(),(Key=Gamepad_RightThumbstick)))),AxisKeyList=((AxisName="MoveForward",Scale=1.000000,Keys=((Key=W),())),(AxisName="MoveForward",Scale=-1.000000,Keys=((Key=S),())),(AxisName="MoveRight",Scale=1.000000,Keys=((Key=D),())),(AxisName="MoveRight",Scale=-1.000000,Keys=((Key=A),())),(AxisName="VehicleMoveForward",Scale=1.000000,Keys=((Key=W),())),(AxisName="VehicleMoveForward",Scale=-1.000000,Keys=((Key=S),())),(AxisName="VehicleMoveRight",Scale=-1.000000,Keys=((Key=A),())),(AxisName="AirControlPitch",Scale=1.000000,Keys=((Key=SpaceBar),())),(AxisName="ParachuteVehicleMoveForward",Scale=-1.000000,Keys=((Key=S),())),(AxisName="ParachuteVehicleMoveRight",Scale=-1.000000,Keys=((Key=A),())),(AxisName="FollowOrFreeCamZoomIn",Scale=1.000000,Keys=(())),(AxisName="FollowOrFreeCamZoomOut",Scale=-1.000000,Keys=(())),(AxisName="MoveUp",Scale=1.000000,Keys=((Key=SpaceBar),(),(Key=Gamepad_FaceButton_Bottom))),(AxisName="TurnRate",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightX))),(AxisName="LookUpRate",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightY))),(AxisName="VehicleMoveRight",Scale=1.000000,Keys=((Key=D),(),(Key=Gamepad_LeftX))),(AxisName="VehicleMoveForwardPad",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightTriggerAxis))),(AxisName="VehicleMoveForwardPad",Scale=-1.000000,Keys=((),(),(Key=Gamepad_LeftTriggerAxis))),(AxisName="MoveForwardPad",Scale=1.000000,Keys=((),(),(Key=Gamepad_LeftY))),(AxisName="WorldMapZoomGamepad",Scale=-0.200000,Keys=((),(),(Key=Gamepad_DPad_Down))),(AxisName="WorldMapZoomGamepad",Scale=0.200000,Keys=((),(),(Key=Gamepad_DPad_Up))),(AxisName="ObserverMoveUp",Scale=1.000000,Keys=((Key=E),(),(Key=Gamepad_LeftThumbstick))),(AxisName="ObserverMoveUp",Scale=-1.000000,Keys=((Key=Q),(),(Key=Gamepad_RightThumbstick))),(AxisName="MoveRightPad",Scale=1.000000,Keys=((),(),(Key=Gamepad_LeftX))),(AxisName="MoveUp",Scale=-1.000000,Keys=((Key=LeftControl),(),(Key=Gamepad_FaceButton_Right))),(AxisName="GamePadGuideMoveUp",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightY))),(AxisName="GamePadGuideMoveRight",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightX))),(AxisName="InventoryItemListScroll",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightY))),(AxisName="UI_MapMoveX",Scale=1.000000,Keys=((Key=MouseX),(),(Key=Gamepad_RightX))),(AxisName="UI_MapMoveY",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightY))),(AxisName="AirControlPitch",Scale=-1.000000,Keys=((Key=LeftControl),(),(Key=Gamepad_LeftY))),(AxisName="AirControlRoll",Scale=1.000000,Keys=((Key=E),(),(Key=Gamepad_LeftX))),(AxisName="AirControlRoll",Scale=-1.000000,Keys=((Key=Q),(),(Key=Gamepad_LeftX))),(AxisName="ScopeAdjustmentRatePad",Scale=-16.000000,Keys=((),(),(Key=Gamepad_LeftY))),(AxisName="ParachuteVehicleMoveForward",Scale=1.000000,Keys=((Key=W),(),(Key=Gamepad_LeftY))),(AxisName="ParachuteVehicleMoveRight",Scale=1.000000,Keys=((Key=D),(),(Key=Gamepad_LeftX))),(AxisName="EmoteWheelPadX",Scale=1.000000,Keys=((),(),(Key=Gamepad_RightX))),(AxisName="EmoteWheelPadY",Scale=-1.000000,Keys=((),(),(Key=Gamepad_RightY)))),bIsUsingPerScopeMouseSensitivity=True,bIsUsingPerScopeGamepadSensitivity=True,MouseSensitiveList=,GamePadSensitiveList=,SensitiveMap=((Mouse, (Array=((SensitiveName="Normal",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Targeting",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scoping",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="ScopingMagnified",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope2X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope3X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope4X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope6X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope8X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000),(SensitiveName="Scope15X",Sensitivity=50.000000,LastConvertedSensitivity=0.020000)))),(GamePad, (Array=((SensitiveName="Normal",Sensitivity=5.000000,LastConvertedSensitivity=0.800000),(SensitiveName="Targeting",Sensitivity=5.000000,LastConvertedSensitivity=0.320000),(SensitiveName="Scoping",Sensitivity=5.000000,LastConvertedSensitivity=0.260000),(SensitiveName="ScopingMagnified",Sensitivity=5.000000,LastConvertedSensitivity=0.260000),(SensitiveName="AimAcceleration",LastConvertedSensitivity=2.300000),(SensitiveName="Scope2X",Sensitivity=5.000000,LastConvertedSensitivity=0.159941),(SensitiveName="Scope3X",Sensitivity=5.000000,LastConvertedSensitivity=0.080000),(SensitiveName="Scope4X",Sensitivity=5.000000,LastConvertedSensitivity=0.080000),(SensitiveName="Scope6X",Sensitivity=5.000000,LastConvertedSensitivity=0.080000),(SensitiveName="Scope8X",Sensitivity=5.000000,LastConvertedSensitivity=0.060000),(SensitiveName="Scope15X",Sensitivity=5.000000,LastConvertedSensitivity=0.005500))))),MouseVerticalSensitivityMultiplierAdjusted=1.000000,bInvertMouse=False,bInvertGamePadY=False,bInvertGamePadX=False,GamePadDeadZone=10.000000,GamepadVerticalSensitivityMultiplier=1.000000,StartRunningSensitivity=0.100000,GamePadDeadZone_Left=0.100000,bEnableAimAccPad=True)

 

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ah lembrei de mais um bug, mudando o F para qualquer outra tecla ele ainda funciona como INTERACT, vou criar outro topico pra isso tb.

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A sugestao eh delas serem como nas miras de verdade, onde a red dot vai perder um pouco o posicionamento com recoil e o deslocamento entre o atirador e a arma, enquanto as holo/aimpoint vao dar um posicionamento RELATIVO mais preciso, mesmo com deslocamento do recoil. Hoje no PUBG muita gente prefere a Red Dot que a Holo por deixar a "tela mais limpa" e a real que as holo/aimpoint sao um pouco mais precisas.


Outra coisa que tambem tinha que ter eh o LASER nessas e em outras miras (e somente o laser sem as miras como attachment), ativavel e desativavel. Hoje no PUBG vc tem que atirar numa arvore ou perto de um objeto, pra mostar pra alguem do seu time uma posicao (No R6 tem o ponto do laser sigh visivel e refletido nos objetos). 

O LASER tambem serviria para alguem do seu time te alertar que vc esta em linha de tiro de alguem (o laser alcanca kilometros, e seria mais efetivo em miras mais curtas), e ver o reflexo do laser numa superficie ou no escuro/neblina (clutch dentro de uma casa - reflexo do laser na parede, ou a iluminacao do laser num ambiente escuro/neblina).

 

Tambem daria pra usar o Laser sem o ADS (soh o AIM), em varias situacoes.

 

Nao sei se eh uma limitacao das miras prontas da UNREAL ENGINE, mas podia melhorar, e bastante.

 

https://www.aimpoint.com

 

 

 

 

 

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Em vez de ter uma opcao de usar um ou outro no jogo, tinha que ter para vc preencher uma tecla/botao do mouse para fazer uma tecla/botao do mouse para fazer outro, como tem no Forward (W) e Autorun (=). Um eh uma acao e outro eh uma acao continua. Seria muito util para os ADS, Aim, Sprint, Walk, Crouch, Prone etc ... e quem quiser usaria o Alt, Control ou Shift + uma tecla/botao do mouse para fazer aquela acao/acao continua.

 

Outra coisa que precisa melhorar eh a precedencia das Action e ToggleAction. Se vc mudar o Controls para alguma coisa diferente do que vem padrao vc tem dificuldades para um HoldBreath por exemplo, ou para um Walk. Ou teria que ter como configurar a ordem de precedencia das Action/ToggleAction.

 

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ps: o look apontando o mouse e o freelook apontando com o mouse + alt left tambem sao exemplos de Acao e AcaoContinua

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A selecao da Region poderia ficar em cima da PLAYLIST, e tambem com uma opcao de Region ANY, para jogar na regiao de menor latencia que tem partidas sendo formadas com um tempo de MachMaking razoavel (e tendo um limite de latencia para ir para outra regiao)

Alem de uma opcao de TEAM solo, dupla autofill, squad autofill e 1 man squad, podia ter as opcoes ANY TEAM, ANY SOLO e ANY, para entrar qualquer partida que fosse, dupla/squad autofill no ANY TEAM, solo/1 man squad com ANY SOLO, ou qualquer em partida no ANY, com o MachMaking mais rapido possivel.

E tambem para PERSPECTIVE, uma opcao de ANY, para entrar na partida FPP ou TPP com o menor tempo de MachMaking conforme as outras opcoes que vc selecionou.

Se vc colocasse ANY na Region, ALL no PLAYLIST (que deveria chamar ANY  e MAPS, respectivamente), ANY para TEAM , e ANY para PERSPECTIVE, vc nunca ficaria mais que segundos esperando para jogar.

As vezes vc soh quer jogar um 4fan antes de dormir, sem tryhardar e n quer ficar esperando (ANY TEAM/ANY). E as vezes vc soh ta fazendo alguns testes de build - testando attachments, ou testando configuracoes de video para medir o FPS/ calibrando o monitor/ equalizando o audio / arrumando o dpi no jogo (ANY SOLO) .

Com essas opcoes daria para selecionar os mapas individualmente na PLAYLIST (MAPS) sem aumentar o tempo de espera. E tambem te dar a opcao de selecionar Erangel + Sanhok ou tambem Miramar + Sanhok.

 

Quando vc entrasse na partida, naquela tela de loading apareceriam os REGION, MAP (PLAYLIST), TEAM e PERSPECTIVE que voce caiu, e no TAB (tela que mostra os itens) tambem.

 

 

 

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ps2: inclusive poderia te dar a opcao de usar o Action e ToggleAction na mesma tecla/botao do mouse, uma pressionando uma vez (Tooggle) a outra segurando (Action)

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Para o warmode, podia colocar aqueles paraquedas T10 da 2a guerra mundial, que abrem assim que salta (quem pula eh cabrito) do aviao (mecanismo confiavel) e nao sao nenhum pouco manobraveis (era proposital, para os soldados n fugirem de onde eles supostamente tinham que cair).

 

(ja devo ter falado alguma coisa sobre isso em algum lugar por aqui) E nas partidas convencionais, tinha que mudar algumas coisas... comecando por trocar aquele mostrador de altitude por um altimetro analogico/eletronico. tirar aquele AAD (Automatic Activation Device) meia boca que abre pra todo mundo na mesma altura e sem limite de velocidade vertical, e colocar um CYPRES eletronico,  para mudar (na tela de configuracao/game options) a altura de abertura automatica e limite de velocidade vertical (1000fts/35mps, 1500fts/35mps, 1900fts/35mps , 2500/29 ou sem altura de abertura automatica nem velocidade limite), e ainda poder mudar depois, enquanto ainda esta no aviao, antes de saltar. A velocidade limite ia forcar o jogador a controlar a queda livre para o paraquedas nao abrir antes da altura programada.

 

As dificuldades para manobrar/pousar (tem que apertar uma tecla simulando o acionamento dos flares - na altura/velocidade e momento correto e outra tecla para o encolhimento das pernas - pode ser o C de agachar - na altura/velocidade e momento correto tambem) teriam o dano proporcional a velocidade vertical na abertura do paraquedas (abrir o paraquedas na velocidade maxima machuca), a velocidade vertical/horizontal de pouso (se abrir muito baixo, faz o pouso com muita velocidade ou se descer manobrando agressivamente, se arrebenta no chao,  podendo ate morrer.) e o modelo do paraquedas (tendo alguns modelos de paraquedas militares para comprar/escolher, com suas diferencas, vantagens e desvantagens).


Uma vez a cada ~1000 saltos tinha que falhar o paraquedas principal (dele nao abrir, abrir parcialmente ou dar twist, de ter que soltar o principal com o acionamento de uma tecla, igual qdo vc fica enroscado em algum lugar e tem q cortar) e abrir o reserva (que normalmente eh menor que afeta a dirigibilidade e pousa com mais velocidade tambem - com o acionamento de outra tecla). E uma vez a cada ~1000x1000 falhar o reserva tambem (nao abrir, abrir parcialmente, twist ou enroscar com o principal etc), de vc ter a dirigibilidade bem comprometida e ter que tentar chegar/escolher um local menos duro (agua, feno, arvore) para o " "pouso" - cair.


*** Nao sei muito sobre paraquedas, faz muito tempo q saltei. Talvez os militares mais modernos tenham um cypres para o principal e outro para o reserva, com diferentes altitudes/velocidades. Os esportivos acho soh abrem o reserva no cypres (para emergencia - colisao e perda de conciencia ou perda de conciencia por algum outro motivo, queda de pressao, mal subito etc). 

 

*** Bluehole podia dar um AFF (Accelerated Free Fall - curso de paraquedismo), ou pelo menos um salto duplo, e um curso de tiro esportivo para os funcionarios.

 

https://airborne-sys.com/spec-sheets/

 

https://pt.wikipedia.org/wiki/Altímetro

 

https://military.cypres.aero/

 

https://www.dfv.aero/downloads/Airtec_Cypres2_Military_Users_Guide.pdf

 

https://skydiveperris.com/b/happens-parachute-fails-open-skydive/

 

 

 

 

 

 

 

 

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dvaguirre, agradeço o esforço e participação ative mas vamos por favor tentar manter as ideias de forma organizada, se tem uma listagem de sugestões não precisa criar um tópico diferente para cada uma delas especialmente se estamos a falar de mais de 5 sugestões.

 

Uma nota: você continua alterando os dados do arquivo GamerSettings.ini e já foi referido anteriormente que em certas situações, isso é razão para ban. Eu teria muito cuidado com essas alterações.

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6 hours ago, PUBG_The Sparrow said:

dvaguirre, agradeço o esforço e participação ative mas vamos por favor tentar manter as ideias de forma organizada, se tem uma listagem de sugestões não precisa criar um tópico diferente para cada uma delas especialmente se estamos a falar de mais de 5 sugestões.

 

Uma nota: você continua alterando os dados do arquivo GamerSettings.ini e já foi referido anteriormente que em certas situações, isso é razão para ban. Eu teria muito cuidado com essas alterações.


respondi algumas coisas por privado, da um retorno quando puder.

aproveito para fazer mais algumas sugestoes pro jogo, que ja devo ter comentado alguma coisa sobre algumas delas em algum lugar tb.

 

-mochila com medida de tamanho em litros, e volume dos itens limitando quantidade maxima. peso da mochila com os itens influenciando na corrida/folego.

- folego para correr, igual tem pra respirar debaixo dagua e prender respiracao para atirar.
- marcar 2 ou 3 lugares no mapa ao mesmo tempo, ou manter um historico de marcacoes (qdo eu salto eu marco onde eu pretendo cair, dps eu marco onde termina a rota do aviao, pra ter ideia de onde cariam mais jogadores. as vezes eu quero fazer uma rota, e marcar mais de um ponto ajuda bastante)

- ter a opcao de marcacoes com simbolos e tonalidade de cores diferentes (?, ->, PI - jogando em time essas cores aleatorias vc n sabe quem marcou o q. um simbolo diferente tb ajudaria a identificar)

- salvar como os itens sao mostrado na tela, por tipo ou tempo. com opcao de alterar e salvar a ordem aleatoriamente  (para por exemplo manter as granadas ou q vc julgar mais importante no topo, pra acessar mais facilmente)
- opcao de mudar o layout, tamanho e posicao, das informacoes na tela (bussola, altimetro, heal/boost

- opcoes de outros mostradores de altimetro, bussola, heal/boost, historico (pra quem vem de outros jogos, se adaptar mais facil)

- opcoes de layouts de teclado/mouse predefinidos (pra quem vem de outros jogos tb. um agachar no control sem toggle e shift pra andar, pra quem por exemplo vem do csgo)

- modificar a balistica do jogo pra ficar mais realista: tiros de curta distancia dao menos dano porque o projetil nao atingiu a velocidade maxima no momento do impacto

abs 

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