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Xbox Game Preview Patch Notes #13

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Hi folks,

 

Since we recently verified some optimization and performance improvements on the recently launched on the Test Server, we’re now ready to bring these over to the live server.

 

PATCH TIMING:

May 2, 1am PDT / May 2, 10am CEST / May 2, 5pm KST

 

PATCH CONTENT:

These optimization and performance improvements have been proven to be effective on the PUBG test server, so we’re bringing them over to live servers now.

 

  • The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.

  • World loading has been optimized. “Play-doh” and interior prop pop-in effects have been improved.

  • Movement data for nearby but out-of-sight players is now handled in a more efficient manner, resulting in general performance improvements.

  • Similarly, when nearby but out-of-sight players equip or unequip items, this process is handled in a more efficient manner. This helps with performance and crashes throughout the game.

  • The inventory has been optimized, improving response time when opening it and solving some crashing issues.

  • Uninhabited boats and vehicles were causing some performance issues, and we’ve resolved this issue.

 

KNOWN ISSUE:

After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session.

 

TEST SERVER NEWS:

Soon we’ll announce more details about our plans for additional testing on the Xbox Test Server. Stay tuned!

 

Love,

The PUBG Xbox Team

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