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Found 23 results

  1. Game frequently freezes, and only solution is to open task manager, and the game and sound recover. Can happen several times in 1 game. Anytime, anyplace. From beginning of game to last 2 people left. Buildings not loading, like the old days when people drove vehicles through buildings in pachinki , shooting through walls, etc... PLAYERS not loading in my last game! my teammate only had his tag above his head, but I could not see his body.. guy shot at me, but I could only see his gun. It eventually loaded, but took 1 to 2 full minutes to get to that point (hot drop military on erangel) Everything was running pretty good, and mostly bug free, for the past month. Whatever you changed this past Sunday/Monday (probably my sunday night PST, your Monday morning) ruined the game, and is making it mostly unplayable. It's not me, my machine, or any programs I am running, IT IS YOU! intel I7 8700K, MSI Krait Gaming x370 MB, 32G DDR4 3200 RAM. Gigabyte GTX 1080ti 11G (latest drivers 418.91) 850 EVO SSD for OS 960 EVO NVMe SSD for Game Cable internet is my weakest link at 24mb/2mb (hard wired, not using WiFi), but NOTHING else running, and optimized win10 for gaming and streaming (problems occurring when NOT streaming, I can't really stream PUBG with watchable settings (only 540p)) Almost 4,000 hours in PUBG playing time.
  2. I have this problem in video. Just All distant objects: Fences , billboards , small poles, Branches. All this strongly flickers and twitches ... Especially noticeable in large cities like Pecado.. Quite difficult to play with this problem, you need to try to find the enemy but the entire screen twitch texture.. You need fix it please...
  3. Playing on Miramar 01/11/18 in Solo FPP on the AS server I found rocks that were not properly textured near El Pozo. I was able to crawl under the rocks as well as shoot through them. https://clips.twitch.tv/WimpyVenomousGerbilJonCarnage
  4. I've found some untextured walls today on the new desert map.
  5. Fix textures where i pointed. If player jumps in there you can not get out of there
  6. Device specs Origin EON17-SLX Laptop CPU: 4.2GHz Intel Core i7-7700K OS: Windows 10 ProGraphics: Nvidia GeForce GTX 1080 SLIRAM: 32GB DDR4 (2,400MHz, ) Date Seen:Once or twice between 12/8-9. Now every game I play. Server: Live server - NA Other Information: See this user's post. It has visuals of all the same issues I am having: Troubleshooting Attempted: Reinstalled the game. Deleted old left over folder of the game in the steam apps folder. Deleted the game's folder in appdata. Deleted Windows Defender Firewall Inbound and Outbound Pubg related Rules. Launch Options: No options
  7. Hello, this is the second post related to the late loading textures on hard drives disks. for every one to be in context should read this before. once you read this, if you have problems with the scripts. here is the sample script. # MyDefrag v4.0 default script: Defragment only # # This script is part of the standard MyDefrag distribution. Title('Defragment only D:') Description("Defragment only description") // See the "Settings.MyD" file. /* Do not ignore wrap-around fragmentation. This script is advised for people that want to compare with other defragmenters, and other defragmenters do not know about wrap-around fragmentation. */ IgnoreWrapAroundFragmentation(no) WriteLogfile("MyDefrag.log","LogHeader") ## SELECT THE VOLUME DISK WHERE THE GAME IS VolumeSelect Name("D:") VolumeActions MakeGap(0) AppendLogfile("MyDefrag.log","LogBefore") FileSelect ##HERE WE PUT THE FULL PATH OF THE GAME, LOOK THE VOLUME DISK USED, MUST BE THE SAME FullPath("D:\Program Files (x86)\Steam\steamapps\common\PUBG","*") FileActions Defragment(Fast) /* Quickly defragment files that are smaller than the largest gap. */ Defragment() /* Slowly defragment files that are bigger than the largest gap. */ MoveDownFill() AddGap(RoundUp(ZoneEnd,VolumeFree * 0.01)) FileEnd VolumeEnd AppendLogfile("MyDefrag.log","LogFooter") your MyD file should be like this. just copy and paste this script and update the path to your PUBG folder, remember to put the Volume Disk correctly so the defrag can find it. if correctly used the game should be fine and without problems.
  8. Info: So I have had the game since early access release I stopped playing back then because of this bug and I come back to find its still happening! I have seen people online with the same issue but none of the fixes work for me. I have tried multiple times. I also have a good PC, it isn't a monster streaming pc, however it should be absolutely fine running pubg. The Bug: When I'm skydiving towards the ground I start to experience lots of frame drops when I land a lot of the time the buildings haven't even loaded and when they do load the textures are messed up and if I walk near them I start glitching out. This goes on for 1-2 mins then it loads and goes back to normal however every 20 seconds i get massive frame drops again. So in short if I go to any high population place on the map, I get killed while glitching out and even if i'm not all the loot is gone and i get killed because I have nothing and everyone has a 2 min head start on me! Example: Just last game I drop in at the school. I go hide in the pool section while my game has its seizure, then some guy walking in the room looting and i have a pistol. Suddenly my game starts freaking out and has a massive frame drop and the guy turns around and kills me while i'm on 2fps. Main Specs: GIGABYTE NVIDIA GTX 950 GPU Intel i5 4460 Quad Core Processor HyperX FURY Series 8GB RAM Settings: Very low on everything apart from detail which is on medium Performance: I get 60-100fps in game after the fps drops and glitched textures. Troubleshooting: restarting the game I have tried reinstalling the game Restarting my computer Pressing tab while skydiving to preload the area Turned off shadowplay I don't have a ssd so can't move it to that lowering settings (cant lower much from the settings I already have) Made sure I didn't have any other programs running. Help: I honestly don't know what to do about this. Pubg is my favorite battle royal game by a mile but this bug makes me want to go elsewhere. I know the game is in early access but that can't be used as a excuse forever. I feel they should really fix things like this asap as there is a growing market in the battle royal game mode and more and more games are being developed every week. With games like fortnite and islands of nyne starting to get alot of attention they need to step up their game if they want to keep players..
  9. English copy: We drove to the top 1 with an excellent loot and here on you. BAG !!!! "Super" played out of course. (from Russian players) Watch the video: YouTube ------------------------------------------------------------------------------------------------- Russian copy: Ехали на топ 1 с отличным лутом и тут на тебе. БАГ!!!! "Супер" отыграли конечно. (от Российских игроков) Смотрите видео: YouTube
  10. so when I jumped off the plane heading towards mylta I noticed some of the ground textures looked stretched out, as I got closer to the ground I realized they were stretched to the point of basically being all the way up to the top of the skybox, basically the entire town of Mylta was in the shadow of this large wall, I could move through it and it even would move in a breathing fashion(creepily). It stayed there the entire game and even when spectating my friend i could still see the object
  11. Before the update, the textures wouldn't load from time to time and it would usually take roughly 30 seconds for them to load. Now, the textures never load in properly and they take up to five minutes to load in. On top of this, whenever I enter a game, I don't spawn in on time (I don't spawn in on the island I spawn in already in the plane halfway across the map. The plane is very laggy and jumpy). When I jump out of the plane, everything is normal until I approach the ground. Most times, I won't even be able to see the buildings (I just see the ground) and the shapes of the buildings won't load until a few seconds after I reach the ground. If I come into contact with where the buildings are supposed to be, I'll stutter. When the shapes of the buildings load in, the textures don't load for another five minutes as I said before, which forces me to wait outside the buildings completely defenseless for a good portion of the early game. This bug has gotten to the point where I can no longer play the game. I have a pretty low end computer but I could at least play the game before this stupid update. My specs are as follows: AMD - FX-6300 3.5GHz 6-Core Processor MSI - 970 GAMING ATX AM3+ Motherboard 8GB (2 x 4GB) DDR3-1600 RAM 1TB 3.5" 7200RPM Internal Hard Drive GeForce GTX 750 Ti 2GB Superclocked Video Card Please fix this issue so I can play this game again
  12. http://imgur.com/a/YLqCp Mode - Duos Issues - As seen in screenshots, can walk through walls. Username - Alpacky
  13. So today I noticed while playing squad that you can look through walls when you switch between 2 Teammates. We dropped at Rozhok and 1 Teammates game crashed and he reconnected at military base. I died and I switched between players to spectate and i have noticed that the textures are not loading fast enogh and that i can see 2 enemys through the walls and i can see all of the loot. //FIX This could be fixed with a black screen while changing between players. The Blackscreen needs to be there for 10 sec and the buildings should be loaded on every pc I guess. P.S If someone already Posted a topic like this sorry that i didnt saw it
  14. Ever since this game was released in early access I have been getting this problem with my textures. When I load into the game and jump out of the plane I get to the ground and my textures just look like paper. Although I have above the minimum requirements i think the problem is, I have 2gb of Memory on my graphics card. But it clearly states in the minimum requirements that is ok. So i'm trying to figure out when this is going to be fixed or maybe trying to get a refund because the game is unplayable.
  15. I think this Bug have already some dedicated treads, but due to the lack of information recieved by the team it's important to remind them about this bug. Nearly every time that I parachute the textures of the buildings doesn't load properly, making it impossible to loot properly and start a healthy early game. I think it should be imperative fix this bug that is really common even in computers with great specs. I would like to show another bug in the containers plaza in the georgepol harbor. you can't walk between those containers even if you fit perfectly there. thanks for being always on touch with the community, keep the great work guys!
  16. This is my first thread dont be mean. Alright, since i started to play this game i had this problem that textures dont load propperly and while you're waiting some other ramdon player just catch you, and well... its bad. I was reading on this thread and "the only solution is that you HAVE the game on a SSD to avoid this issue" So.. thinking and searching about optimation of the disk i found something glorious called Defragmenter and started to search tools to that, in that search i found 2 that where in almost all top's defragmenters, so i downloaded and started to figure out how i could optimaze my games (not only PUBG) and other files. The programs are 1.MyDefrag v4.3.0 (4.3.1 is the latest) and 2.Defraggler both are awesome but using both is the best way to optimize but i recommend only use MyDefrag becouse Defraggler just defragment what MyDefrag cant, i will show you This was the starting state of my disk where i have all my games and programs, PUBG at the end of the disk (Bottom) ...And this is the final result, putting PUBG at the beggining of the disk (Top) The difference is HUGE in the time the game loads, even the black screen dont keep even in the lobby and i never got the problem that this screen keep it for ever an you can walk and run to nowhere becouse the game did'nt load properly. So i'm going to copy and paste the script i created to not only defragment PUBG, but also to putting it at the beggining of the disk (so reads faster an loads faster) and other folders i have so you can mofify the folders name FullPath("D:\path\to\folder","*") to your way, dont forget to open a text editor and save it with the .MyD extension so the final script is "myScript.MyD" and then double click. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ # MyDefrag v4.0 default script: Defragment only # # This script is part of the standard MyDefrag distribution. Title('Defragment only D:') Description("Defragment only description") // See the "Settings.MyD" file. /* Do not ignore wrap-around fragmentation. This script is advised for people that want to compare with other defragmenters, and other defragmenters do not know about wrap-around fragmentation. */ IgnoreWrapAroundFragmentation(no) WriteLogfile("MyDefrag.log","LogHeader") VolumeSelect Name("D:") VolumeActions MakeGap(0) AppendLogfile("MyDefrag.log","LogBefore") ## THIS ZONE IS TO DEFRAGMENT AND PUT AT THE BEGGINING OF DISK FileSelect FullPath("D:\Juegos\Steam\steamapps\common\PUBG","*") FileActions Defragment(Fast) /* Quickly defragment files that are smaller than the largest gap. */ Defragment() /* Slowly defragment files that are bigger than the largest gap. */ MoveDownFill() AddGap(RoundUp(ZoneEnd,VolumeFree * 0.01)) FileEnd ## HERE FINISHES THE PUBG SCRIPT ## FROM HERE YOU CAN EDIT WHAT EVER YOU WANT BUT THE IDEA IS THE SAME AND OPTIONAL BUT YOU CAN DELETE UNTIL "VolumeEnd" FileSelect FullPath("D:\Juegos","*") FileActions Defragment(Fast) /* Quickly defragment files that are smaller than the largest gap. */ Defragment() /* Slowly defragment files that are bigger than the largest gap. */ MoveDownFill() FileEnd AppendLogfile("MyDefrag.log","LogAfter") FileSelect FullPath("D:\Program Files","*") FileActions Defragment(Fast) /* Quickly defragment files that are smaller than the largest gap. */ Defragment() /* Slowly defragment files that are bigger than the largest gap. */ MoveDownFill() AddGap(RoundUp(ZoneEnd,VolumeFree * 0.01)) FileEnd AppendLogfile("MyDefrag.log","LogAfter") ## The rest of files FileSelect All FileActions Defragment(Fast) /* Quickly defragment files that are smaller than the largest gap. */ Defragment() /* Slowly defragment files that are bigger than the largest gap. */ MoveDownFill() FileEnd AppendLogfile("MyDefrag.log","LogAfter") VolumeEnd ## LEAVE THIS AppendLogfile("MyDefrag.log","LogFooter") ##LEAVE THIS ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- When you run this script it will sart defraggin and that stuff, the final result is something like this The green zone is the PUBG folder defragmented on the beggining of the disk, the red color are unmovable files. on defraggler will put the files as fragmented but this is result of the unmovable files that are in middle of the big files from PUBG. The final result of all the process is a disk like this Since that not only PUBG load faster and "Fix" the issue with the loading-for-ever textures and the black screen with the logo. I dont know if it will work to you but this did it to me. I will be reading comments to see your results if you want to give it a try and answering questions. PD: after using the script and dont want to see de "fragmente files" from PUBG that show defraggler remember that shows it that way couse unmovable files and if you defragment that files with defraggler it will move it to other zone where the file can fit perfectly without being "fragmented" by an unmovable file but that can make the game take more time to search that file on the disk. Greetings from Colombia.
  17. Hello, I'm having this trouble for like three days. I searched for a lot of tutorials and I still got no solution. Every time I tried to play this game, all my textures become black or my character and game animations don't respond. Please, can someone help me with this one? I really want to play this game PC Specs: Windows 10 64 pro Core i5 7500 Gtx 1060 6gb 16 gb ram 3000 mhz ssd 240 gb
  18. We drove on a motorcycle, and fell under the textures. If someone from the developer writes to me for mail, then I will clearly describe how it happened.
  19. Hello topic i'm a french PUBG player and i just want too feedback my Bug this day (excuse my english) I just wish i won't get banned because this shitty bug Really funny on the moment but after that, i realized the risk... Can't see building, can't see the bridge , floors.... Just some i can see like weapons, grounds and players As you can see on the pics Lol Don't tell me cheater i never cheated in my PC life on any game and i won't cheat in the future.
  20. Jumping and crawling do not help, I think it happens only on the angular parts of these structures.
  21. Hi, I have the problem that I am stuck in the loading screen after the Machmaking. I never had this bug before the new patch. Most of the time I have to close the game because it's stuck or sometimes I spawn in the plane. But both is way to late. And I still got the unlucky render bug where I can't see buildings or they look like trash. My fps are quite good when I finally got into a game, but I am in a huge disadvantage after waiting for rendering the buildings or getting into the game. My specs: Lenovo y50-70 I7 4702 HQ (2.5-3.5Ghz) 8gb RAM Nvidia Geforce GTX 860m 2gb 1TB SSHD I would be happy if anyone could help me!
  22. Hello PUBG I´ve run into the problem that i can run the game perfectly well before the airplane. Once i'm in the airplane the gmae becomes unplayable for me reaching something like 12fps if i'm lucky. i was wandering if there is some kind of solution so i could finally play the game. System Specs: I5 4440 gtx 960 2gb 8gb ram windows 7 pro 64 bit Edit:Also, i would like to point out that i've tried to run on all presets to no luck. My textures also seem to be not loading the way they should, like they are bad rendered.
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