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Found 29 results

  1. Movement patterns of characters We have all been there, where an enemy just pops up, wide body peeking you or leaning really clunky out from a rock or tree. When it comes to the readability and movement patterns of characters in this game, there not much in betweens, it is very stiff. The upper and lower body are off in many scenarios and the legs can get bent funny in various situations, making your shots go right through. I can not wait for an animation, responsiveness and posing overhaul of this game. Stiffness of the patterns, too few movement poses is something that was okay for the beta. But the finished product? I think not. Animation responsiveness, fluidity vs rigid movements The playing a little train on a rail feel, the characters feels more like a small vehicle you manouver in game, not an actual survivor trying to escape or survive situations of battle. When pushing movement buttons, the responsiveness and synching is off and often gives you that clunky, rigid feel where you loose alot of immersion of actually being that character in game. As if you throttle a vehicle a bit and it slides forward. All these movements have been accepted from our side of things when this game was in Beta stages, but somehow this important side of things, that can actually make a big difference have been forgotten? Put aside? I know you guys can achieve better on these points. Far better. I know it. Gameplay response of different actions Jumping / Switching weapons / Drinking an energy drink and taking a painkiller while laying down, the upper body may twist in awkward ways. I feel there is something that does not synch correctly with the hitboxes and the character itself along with animation movement. Would love a PUBG youtube video on how the hitbox system works, animations synced with audio, movement vs gameplay checks. Because something is way of when it comes to the responsiveness of the game here. I belive that an overhaul and quality of life update focusing on these things would be great for the game in general. How I wish for new unequip jumps when the characters does not look as stiff, variation in the animations as well, switching weapons differently, jumping a bit differently each time or running or beginning with another leg or arm or even a leaning of the upper body a bit more differently. This could create a more organic and real feeling to the game. It will add alot of credabilty overall. Sound & animation synchronization Many times, you have the sound skip and miss footplants when you do not wear any shoes. Why do you feel like alot of people are skipping their shoes? I believe it is because there are something clitchy with running barefoot on different materials in this game. The shoes frequency seems to be more robust and registers easier while the barefoot does sound off or not at all sometimes. I feel that a sound journey of the game would be great for a pubg youtube video also. To let the players know how much sound you make on different materials, vs range and stances. And how wonderful it would be if this game can synch with the movement and hit registration as well in the future. Would be a dream. Please pubg, consider a huge animation, sound & movement responsiveness / poses overhaul to make this game go from Beta at this stage to a Full throttle feel of a stabil product. Alot of the things mentioned may be considered as a great and lucrative update in the future of this game. And I feel that if you do focus on this, that the game will be more fit for both esport and a more solid game experience overall. I really would love to see the game get that polish and finishing touches. Thanks for reading and taking this feedback into the team.
  2. The animations and movement of this game have hold a great level of detail, for being in early access. However after this period, not much have changed to the posing, posture and movement of the characters in this game. The level of detail could be so much more and I feel it is possible to work on this to bring a more solid feel to the game overall. The main idle animation is okay in the lobby and I do like the standing relaxed animation here. This is not apparent in game whatsoever and I would like to see this as a more chill idle animation in game as well. The whole chicken butt stiff pose in game is horrible. Would love to see more variations here in the idle. A better idle animation pose in game, make the players feel more personal and diverse from eachother. The main posture was fine for beta or early access stage, not for a finished cool product as of today. When it comes to in game animations, opening, closing doors, running up stairs or moving, sneaking or snaking. I believe the animations here can be taken to the next level and above. Some more fluid and responsive movement would do this game good. Many times it is glitchy and stiff movement that throws alot of players off, including myself when it comes to visual feedback in the game today. Visual feedback is key in a game like this and I am convinced that putting more efforts and resources into animation department would do wonders I tell ya! Emotes should have hand animated as well and not just some limbs, it looks really cheap as of now and need more level of detail to really spice it up! Fiddling with your charm on your gun or doing some trick animations with different guns in game, could be amazing to see in game as variations or emotes If the player stands still with a pan on their back, after a while the player character does a smacking the pan on "dink dink!" to ensure it is there to keep you save through the battles ahead! Would love that! I truly loved the animations from the days of Tera, and I still do. More personal feel and more fun factor animations could really spice and bring more life into pubg as well. Even tho it is counted as a realistic game and shooter. That should not keep it from being fun, to be able to add some more jokes in there and lighten up the mood for your fellow players. Thank you so much for reading this feedback on movement and animations. Best regards
  3. Every so often my character during gameplay just suddenly stops moving and I cannot control my character, my keyboard and mouse work fine on Window but I cannot click the game and control my character with neither controller or keyboard and have to quit the game. I don't know for sure if this is simply due to my network connection as my team players didn't have this issue at all. I can press escape and open the main menu on game and the map and my tab.
  4. The PTS makes both my left and right analog move on their own. Both of them slowly drift, in completely different directions. This problem is not fixed through deadzone or decreased sensitivities. This is a pretty huge flaw and as of now will probably lead to me not engaging in the PTS any further.
  5. Hey guys I have a friend who's been having issues with his PUBG game. Basically what happens is after restarting or shutting down his computer the first time he runs PUBG he gets a message reading ; Missing file: 0x1312ac80 Terminate now. After he terminates the app will close. However when he runs the game again it starts up and he can play but the game freezes everytime he attempts to move, jump or punch. We've looked all over the place through my game folders and could not find any iregularities. Does anyone have similar issues or solutions? BTW he was running the game just fine yesterday.
  6. Has anyone else been getting stuck in game? Like you'll be doing your thing and all of a sudden you can't move or pick anything up. I can still use functions like opening the mini-map, opening the inventory but I can't move, pick up items or open doors. I' have already gotten killed for being stuck and not being able to do anything about it. My specs in case it helps Intel Core i5 6600k MSI Gaming M3 Z170A mother board 16gb of ddr4 RAM GTX 1060 3gb Game is running on an 480gb SSD but the system also has a 1tb HDD as well I'm running the game on ultra low (Because at first I thought it was like a rendering problem so I cut everything back besides render distance) I just got back into the game after leaving before it left early access and I don't remember anything like this happening at all.
  7. Near Monte Nuevo, there's a fence that you can get stuck in. Not the end of the world, but still pretty annoying if/when it happens.
  8. Every 5-8 steps on each map with ping of 60-70, i getting stopped by something, this is very annoying, because in open field while somebody shooting you, you dont have covers and cant really escape! Halp meeee
  9. My movement keys are customized and when I jump from the airplane, the movement keys resort back to the default WASD. But when I land, my custom keys work. This is on test server only.
  10. As the description says, tried playing on the test server just now and I am 100% unable to jump using the key configured as spacebar on my razer tartarus gamepad. For some reason it crouches instead. I've tried: Switching up the keybinds for crouch and jump, so that jump would be left control and crouch would be space. I then applied the changes and switched it back again. Restarting the game Restarting the Razer Synapse software Using different profiles on the gamepad Switching the keybinds for the gamepad, applying before reversing Checking to see if it works on the official servers, no issues at all So, everything is the same on regular servers, but on the test servers I cant jump with my gamepad, you guys changed something that f***s up how the game reads the signal from this exact piece of soft-/hardware. Hoping it will be fixed as I just cant stand playing on a normal keyboard, getting my fingers all cramped, would have to stop playing until its fixed, if this gets pushed to official branch. Thanks /Damale
  11. Test server, 14/11/2017 When I am running I sometimes start shaking really fast up and down like if my character was trying to get through the floor, which doesn't stop until I stop moving. I also have a very hard time getting out of the water when I'm diving. Playing from Spain, connected to the NA server. Not using ReShade. Specs: Windows 10 x64 i7 2600@3.4GHz GTX 960 2GB 8GB of 1333MHz RAM Crucial MX300 SSD
  12. So I use very unconventional controls - my targeting key is shift, and I use right-click for forward movement. Unfortunately, the key binding for "grenade firing mode" isn't tied to "gun firing mode" so even though I use 'b' to switch firing mode, right-click still changes my grenade throwing from toss to lob. Therefore, I'll run at someone to throw a grenade and it'll change to underhand so I drop it at my feet. Needless to say, huge pain in the arse. Not sure what to search for in the 'GameUserSettings.ini' file, and it's obfuscated so yeah.. that is also a pain in the arse. Please fix this for those of us who want to use right-click for other things.
  13. Character gets stuck when jumping while positioned between concrete barriers.
  14. Please see the video below and excuse the profanity and frustration. I was downed by enemies and later revived by a teammate, but no matter what stance I took, I would only move at speeds comparable to when I was downed. Sprinting or changing stances did not clear it.
  15. https://clips.twitch.tv/SuperAnimatedOxDancingBanana See above clip for illustration. This bug used to happen to me frequently before the last monthly patch, mostly in warmup, after which it hadn't happened again until today. The effect is that for the rest of the game, you move at the speed as if you were crouch-walking, even when in full sprint. I think the cause is something to do with buggy object collisions (player + environment or player+player, or both as you can see in the above clip)
  16. So basically I'm one of those people that don't use WASD to move. I use "i" to go forward and for some reason the game does not let you rebind that key AT ALL so anything that the the "i" key gets binded to will not work at all and it's driving me crazy. Everything worked fine for all other updates but this new August 3rd 2017 update screwed it all up. I wont like a fix asap. Thank you
  17. (Thanks In advance to anyone that can help me solve this issue) Hello, Since the last patch for some reason I've been having issues with key bindings, specifically combat movement. My WASD - is IJKL, but for some reason 'I' and 'L' are currently nonfunctional and do not initiate any movement at all. HELP! Date Seen:Bug occurred since last patch Server: NA Error Message: N/A (no error message prompts) Other Information:Bug happens when binding 'I' and 'w' to combat move forward and combat move right. Troubleshooting Attempted: I've tried some 'level one' support steps to fix this issue (i.e deleting gamesettings file located under tsl folder).Yet, for some reason this does not solve this issue Launch Options: none atm System Specifications: Operating System: Windows 10 Graphics Card: GTI 970 ASUS CPU: i5 2500k Ram: 16 gb
  18. Having problems with movement the problem is that it's freezing and locking the character in place so when i push forward ( W ) it's starts to stutter then if i if i push the ( V ) Button then it goes back to normal movment but then comes back again right after. The ( V ) is binded to Toggle Camera so i think this most be something to do with camera in game or something. i have link a video of the problem also
  19. test case Go to setting menu Bind "jump" to "right mouse button" While ingame, open the map Place a marker on the map expected Marker is set and nothing else happens. observed Market is set and the character jumps. notes Very annoying! Especially when you lie on the ground the character will stand up :).
  20. Date Seen:8-6-17 Server: Live Server Other Information: When loading into a lobby, I didn't load into the starting island. I could see it, but could not move. Then it put me straight into the plane. After dropping, you cannot move your crosshair vertically at all. only horizontally. 1st person is still fine. Trying to look around using Left Alt would spin the compass thing at the top of the screen, but not actually move anything. This only occurs when loading straight into the plane and completely ruins the match for you. I had this happen twice in 3 games. It's not that my loading times are bad, its that we were put in a lobby as the game was starting. Troubleshooting Attempted: Restart game/new match to fix. Can't rejoin the game so you're sorta screwed System Specifications: i7 4720HQ 960m 2g 16gb ram @ 1600 MHz 500GB Samsung mSATA SSD (where the game is installed) (the laptop im using is the MSI ge70 2qe apache pro)
  21. Hi, My specs are the following : Processor : i7 4970K Graphics : GTX 970 Ram : 16 gb DDR3 DD : 2 T ( 600 go free) Operating System : Windows 10 Professional Keyboard : AZERTY ( Madcatz Strike 7 ) Controls : Forward (FOOT) / Accelerate ((VEHICLE)) : Z Backward (FOOT) / Deccelerate (VEHICLE) : S Strafe Left(FOOT) / Turn Left (VEHICLE) : Q Strafe Right (FOOT) / Turn Right (VEHICLE) : D The Problem Encountered is the following : Since Today's Patch , I can't move left/right and forward at the same time. When I am in a car , I'm forced to stop accelerating in order to be able to turn. In other words, i can't turn if i haven't already got some speed. If I do press the turn key before I press Z, my character will strafe but won't go forward. This is gamebreaking as i'm not used to turn with the mouse while running, and as i can't drive anymore. I've already done a reset on the controls, i've put it in QWERTY ( no result ) and I've scanned all the game's file trough steam. This happens on every game I launch ( tryed solo, solo FP, Squad ) I've no trouble on any other game i'm playing atm, and this happened just after getting the last Patch ( as 4 of August 2017) Please help :'(
  22. When beshid crouching, and then stop character does not sit down immediately, but only after a few seconds and with the animation of the legs is made some kind of crap
  23. Description: When you are moving and then stop, your character will hold a position that is different than the one that he would normally hold if he hadn't moved. This will cause the player to not be able to ADS correctly and usually end in a death. Bad description but it's the best i can do. How to replicate: I did it in 3rd person going into 1st, not sure if it works other ways. 1. Run or sprint a direction until you find someone or something you want to fire at. 2. Stop sprinting and switch to 1st person and then ADS. What happens? What you will see is either the forearm or some other part of the character model in the middle of the screen. A second or so later your person will return to normal and you will ADS properly.
  24. Sometimes my character runs slower than normal and while running next to other team mates, with no weapon out runs twice as fast as me. Please fix. This happens at random times, cannot fix by relaunching game.
  25. Hello. This is my first post in Pubg's forum. And I want to show a bug that i discovered playing. I will attach some pics. When you get in that place, you can't move, stand, or lie down . Please fix it, I lost that match because of that bug. Thanks for reading.
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