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Found 3 results

  1. still cant swap or drop ar mags/clips when inventory is full
  2. *I know that a few others have inquired about it, but it seems as though the people that post about it end up in arguments with people that do not understand the problem and the thread ends up being a complaint between two or more people other than a bug fix request/report.* So here it goes... Problem: When You have a full inventory and you find an Extended Quick-draw Magazine, the only way to drop the Quick-draw Mag is to empty something out of your inventory, equivalent to the capacity of the Quick-draw Mag and then put the Quick-draw Mag into your inventory. After you have done this, you are finally allowed to place the Extended Quick-draw Magazine directly into your weapon and drop the Quick-draw Magazine. Other Quick-draw Magazines do not suffer from this; as far as I have noticed it is only on ARs and SMGs while sidearms & SRs are unaffected through my current testing of the bug. Reason it needs resolved: I have, many times, had to take an additional 10-15 seconds of dropping/picking up stuff in order to swap from a Quick-draw Magazine to an Extended Quick-draw Magazine because of this bug,; even more if I didn't realize my inventory was full. Potential Solution: I would suggest that all magazines that are being replaced by the drag-n-drop method drop straight to floor so that it bypasses the full inventory issue.
  3. Actual: After another player has been successfully killed with an M416 an attempt on reloading the weapon has been tried. It was observed that, the extended mag has been drag and dropped on the other M416 but on the previous M416 (first slot) had the same amount of bullets, 40 without the extended mag. For a more detailed explication please see the attachment screenshot and the following video : Expected: The ammo on the M416 without the extended mag should be reduced to the maximum allowed amount (30 bullets). Steps to reproduce: 1. Launch the application 2. Join any game (this happened at duos) 3. Pick up two M416 weapons 4. Use one single extended mag on one of the weapons and reload the gun 5. Drag and drop the extended mag on the other weapon and reload the other gun too 6. Observe that both of the guns have 40 bullets using a single extended mag. PS: This issue has been observed only with M416 so far and only if the player has two M416 equipped. If the mag is swapped from an M416 to an AKM or viceversa the bullets reset to 30.
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