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Showing results for tags 'frag'.
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If you are somewhere on the edge of a frag grenade's effect-radius it will propel you away from it. However, if you can not be propelled away from it on account of being firmly seated by terrain it will still propel you away from it and does so in a manner that is inconsistent with what would have happened if you weren't firmly seated both damage-wise and direction-propelled-wise. In other words if you are in a corner when affected by a grenade that would harm you--but not necessarily knock you out--it will knock you out. A video of the bug happening: https://clips.twitch.tv/CuteDependableWalletTBTacoLeft A video proving it is inconsistent behavior: https://clips.twitch.tv/CloudyVictoriousBoarPJSugar Date Seen: 7th of February 2018 Server: Live server Error Message: N/A Other Information: N/A Troubleshooting Attempted: N/A Launch Options: N/A System Specifications: N/A
Just got into a fight where I was cooking a grenade and lining it up with the enemy's anticipated location, he popped up much closer and killed me as I threw it way over his head. I hear my nade explode in the distance after I die and see him come over and start looting my body, then several seconds later a 2nd nade explodes right on my body killing him. I (nor they) ever heard the 2nd nade even hit the ground, and I'm very sure I didn't hit R a second time. No recording.
When Sacriel held a frag grenade to throw he got shot and consequently knocked out but the grenade was still in his hand and you could see the red throwing arc but he couldn´t release it so it just stayed in his hand until it exploded and taking him out completely. https://clips.twitch.tv/SpeedySpoopyCodDuDudu