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Found 9 results

  1. It says that Pubg is still an Early access... SOURCE (If you do not feel safe to press source here is the link -__- : http://buy.battlegroundsgame.com/)
  2. I've been playing Arma 3 BR a lot and i have come to grown use to having the earplug option. I find it difficult to communicate with my team in lobby, in the plain and when riding in a vehicle. Especially when using the boost. In Arma 3 BR i would simply use my earplugs in these situations and honestly it's one of the things i miss the most from Arma 3 BR and i wish for it to be implemented here. Does anyone have any info about this subject?
  3. Jogadores, Hoje gostaria de os atualizar em relação ao progresso do PLAYERUKNOWN’S BATTLEGROUNDS que obtivemos, até agora, em Early Access. A quantidade de reações e palavras de apoio por parte da nossa comunidade tem sido incrível. Quero agradecer a todos pelos vossos relatos de bugs, críticas construtivas e sugestões. É muito importante para nós, enquanto corrigimos bugs, melhoramos a jogabilidade e criamos novo conteúdo, entregar uma experiência Battle Royale bem realizada e refinada com o lançamento do jogo no horizonte. Com o passar dos meses, fui entrevistado imensas vezes e afirmei, em algumas dessas entrevistas, que tínhamos a esperança de sair de Early Access seis meses após o jogo iniciar este processo. Então eu me apercebi que restringir esta possibilidade a um mês específico poderia impedir-nos de entregar um jogo completo ou causar descontentamento entre a comunidade se não conseguíssemos atingir essa data. Assim, decidimos recuar com esse objetivo e deixar de nos focar no período inicial anunciado de seis meses. No entanto, garantimos que continuamos a planear lançar o jogo antes do fim de Q4 2017. Nós continuaremos a lançar atualizações semanais e mensais até ao lançamento final, queremos garantir que o jogo na sua versão final será a melhor possível. É por esta razão que anunciamos uma estimativa para o lançamento e não uma data exata. Esperamos que isto faça sentido e contamos com a vossa compreensão. Como sempre, quero agradecer a todos o vosso apoio incondicional. Bons jogos, PLAYERUNKNOWN
  4. Before I talk too much, here is a GIF of the glitch:
  5. I just died when exiting my car. I parked about one meter away from a rock (driver side) and when I got out the car, my character fell to the ground and it said "You have died from falling". Now I assume falling does not mean the 10cm between my car and the ground. I have survived jumping off buildings before! Now I understand that this is early access, but as I was pretty set and then died for no reason, it was pretty frustrating. Apart from that I am really enjoying the game, keep up the great work on it! Ps. I understand a screenshot or video would clear this up more, but I forgot to capture the moment
  6. Here's a small glance into the future and what it holds for PUBG from PLAYERUNKNOWN: I now want to run through a timeline for optimization of our game. A lot of you have been asking about how and when we will optimize the game, so hopefully this post will give you a better idea of our plans over the coming months. One important thing to note. Client optimization takes time, and will not be solved in one single patch. We will be working hard over the next 6 months to ensure all players enjoy smooth gameplay with no lag or FPS drops. Initial Performance Improvements Key Objectives • To reduce the overload on the CPU, and make sure that the GPU performs to its full capability Expected Results • Frame rates will be stable even when in high-density areas • Get higher frame rates across all graphic options ETA: Apr. 14th (Expected to take roughly 5 weeks) Further Performance Improvements Step 1: Art assets optimization (Apr. 7th) • Decrease the LOD vertex for buildings seen at long distances • Decrease the total amount of vertex by adjusting the LOD on terrains Step 2: Improve the rendering performance of terrain and ocean shader (TBD) Step 3: Decrease the overload on the CPU by rearranging wall near buildings (TBD) Step 4: Decrease the usage rate of the video memory (TBD) * We have already managed to make some of the improvements in our final CBT build, decreasing video memory usage by 1 GB. You can read the full post here: http://playbattlegrounds.com/news/64.pu
  7. Hey everyone, I just wanted to make this post, just to avoid any confusion where people actually believe Early Access is going to be bug free/latency free and it's going to be the full game. I'm sorry to say that this is not the case. Early Access is a paid beta for people who wish to still help with testing. Of course we get to play the game as much as we want without waiting for the weekends to arrive. However; just be aware that Early Access is going to last for around 6 months before the game enters the full retail release. This means, over the course of the next 6 months, the developers are going to work on fixing the latency issues, FPS issues and other random bugs and crashes that we all encounter. So this means, we should still continue to make the reports on these forums, when something happens. I'm just saying all this because I know most of you understand what an Early Access is, but there are those, who will make posts within days of the Early Access saying "omg it sucks, why did I pay for such a buggy game!!" something along those lines. Anywho, take care ... 15 minutes of work left and then home .... where I can't play PUBG for 2 more days :'(
  8. Galera informação pra quem está louco pra jogar o battlegrounds ! tem muita gente falando que o jogo vai ficar mais barato quando entrar em early access na semana que vem , na steam , então fiquem de olho ,geralmente a steam tem essa prática de melhorar os preços dos jogos para nós! se alguém tiver outra informação compartilha ai!
  9. PLAYERUNKNOWN'S BATTLEGROUNDS will launch on Steam Early Access on March 23! Check out our new trailer! Here's the full PCGamer article http://www.pcgamer.com/playerunknowns-battlegrounds-will-hit-early-access-on-march-23-and-heres-the-official-trailer/
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