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Showing results for tags 'dpi'.
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I found a fix for the issue here, but the game should already handle this for everyone who doesn't apply this fix: This is also probably the cause of a lot of people complaining about anti-aliasing when it's really the operating system's scaling working incorrectly with the game.
I've noticed in (some) Unreal Engine based games that small mouse movements with zoomed in scopes aren't detected with some dpi's. For example, 800 dpi with 20% 8x scope sensitivity causes the game to ignore very small upward/downward mouse movements when scoped in. Playing with 400 dpi at 40% 8x scope sensitivity seems to fix this though.