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Found 21 results

  1. @PUBG_Andymh5 What was the number I have to send so you guys can help me with the descync? I not remember, and can't found the post. O and desync problems are more severe went you use a bike, happens a pot in Miramar.
  2. Seen double KO punches before, so thought this deserved the same treatment, gutted it didn’t. I messaged the guy and he was as shocked as me 😂 https://xboxdvr.com/gamer/db0vin/video/72184840
  3. Game runs better. Console is quieter and cooler. My issues now are bad hit regs. One game I can get four kills and the next I can light a guy up and see all his blood leave his body and he spins to kill me so quickly even with level 3 armor. Then I spectate him and he's got 50-75 health still... game makes no sense to me what so ever. Last game I hit dropped hacienda and got four kills quick then got headshotted with a guy who seemed to have lazier aim with a pistol. I hit him twice with a shotgun close range he had no vest or helmet. I had level 2 both. I just can't understand the bad hit regs in this game and bad damage model. I don't struggle in other games like I do here. All this game is is frustrating to me. I'm tired of getting shot through trees when I don't no even see a guy peek. I take damage then see him peek on my screen. Please fix the netcode because desync is still really bad. I've mainly been dropping for kills. Trying to dial my settings in and think I hit on something but I'm tired of seeing so much blood spray and seeing enemies still have most of their health after they kill me. X1X hardwired DMZ 150+down and 6 up. All tests show it's no issue on my end yet PUBG and BF1 give me such laggy hit regs or no hit regs at all.
  4. First off, the Aim of the Game. This have been annoying to me and for many people for a long time now. Choco also describes it here in a short clip. If it is intentional or not we do not yet know. The ADS is slightly off and can really turn things around when you engage and start shooting. When it comes to desync and shooting. For instance, even tho you shoot someone first, the enemy player can hit you, aim punch you and it will effect your shot even tho you shot before getting aimpunched, making the whole experience totally flipped, which is broken in many ways. Please PUBG take a look at this matter... Also Please take a look at how shots register and let shots register after a person dies. I would really like bullets to register ever tho you die making it possible to get ties in game.
  5. Описание бага: Мы играли в скваде, ехали на 2 машинах в зону, по 2 человека в машине. Я сидел на пассажирском месте и наблюдал рассинхронизацию в движении автомобиля. Он дергался, ехал рывками, его трясло постоянно. В это время у водителя все было в порядке. Дата когда вы столкнулись с багом: Первый раз заметил 8 января - последний 21 января. Сервер: EU FPP Попытки устранения: Ничего, даже перезапуск клиента не помогает. Другая информация: На тесте версии 1.0 все было ок. До Нового Года все было ок. Наблюдалась эта ситуация, когда была большая нагрузка на сервера в пик, когда много игроков. Потом это исчезло и сейчас наблюдается, даже если ты играешь поздно ночью или рано утром, когда он-лайн не превышает 1 кк игроков. Параметры запуска: В оконном режиме без рамки. Характеристики системы: Операционная система: Windows 10 Видео карта: GTX 1060 6Gb ЦП: Intel i5 7500 Оперативная память: 24 Gb DDR 4
  6. (Desync or Lag-Switch)? Also Bugs and Glitches. (lag switch or de-sync) - Lots of de-sync or lag-switch, there seems to be one unaffected by the lag completely but others were. It was not my internet connection as i was streaming and have seen i dropped only 173 frames total out of thousands and thousands and hours of streaming. I would know if it was my connection. This is not what happens when I lag. I've lagged plenty a times before. from roommates downloading their entire steam library. - crate that appeared there without any sound of planes is included in this clip. Other bugs/glitches 1.(Extended Mags-Quick Reload) disappears when dropped, so far happened twice in duos. 2.Random crates with loot appear near you without any sounds of planes or anything. *BONUS BUGS* 1. Game has been black screening into a bug-splat crash. 2. Game switches to second monitor and flashes green. *i will be reporting these in another thread they are unrelated to this post and no i will not remove or edit those post to erase this section of bugs I will just make sure to keep that one about these and go more indepth in that post.
  7. Bugs to report. No buildings loading at all then client crashes after about 5 minutes of trying to navigate invisible walls and doors. Plane drops all 100 people together on a flight path that starts over prison heading north northeast on Miramar De-sync issues where you can be shot despite the fact you are behind cover on your screen. This also works the other way that i was shooting a stationary target over and over and over again. Turns out they were actually about 4 paces to right of where they showed on my screen. Lastly the rubber banding is a joke. You land and are incapable of looting for atleast 30 seconds then get random spikes throughout game. Have 300mbs fibre internet and a pc nicely above the Minimum specs you recommend so I should have a smooth experience. I love this game but seriously need to sort your shit out the yet server was more stable than what you sent live!
  8. I just got killed through the wall. Immediately thought that I run into a cheater, but he actually isn't. Looks to be major desync related to player leaving the vehicle.
  9. Test servers are riddled with horrible desyncs. Where players you can't see can kill you due to desync. Bullets which clearly should hit just disappears in thin air. And getting killed far behind cover.
  10. The desync at 3rd person CQC is unreal ! I can be a whole second behind a wall and still get shot from behind it ! And that is on the lowest ping server with ping of 50-60.....
  11. Bug Description: When aiming, ADS or 3rd person, my camera will aim strait down when I get shot. This causes my shots to miss and I die. I had a previous thread on this issue but it was moved to archives. There was another thread somewhere stating that this could be a desync issue when dying server sided. I am unable to find that thread. Every time this bug occurs I usually die within 100ms or so, so desync makes the most sense. This would mean the server is sending the killed message late. Date Seen: 9/15/17 Server: Live, NA Troubleshooting Attempted: Other Information: Launch Options: None System Specifications: Operating System: Windows 7 x64 Graphics Card: GTX 1080 CPU: Xeon X5690 Ram: 24GB DDR3
  12. I've attached a couple screenshots of a game where ~90% of the AFKs landed underwater and ~90% did not drown. I waited for several minutes past the point where they should have died and verified that the server player count was working correctly for other kills. I.e. the AFKs that appeared underwater on my client must not have actually been underwater on the server. This suggests that there is an issue in the netcode where player positions for un-moving/still/afk players are not synced properly to other players' clients. The first screenshot shows 2 of the underwater AFKs drowning correctly, the second taken half a minute later shows their coffins and that the rest of the underwater AFKs have not drowned. As all players start with the same health and take underwater damage at the same rate, if the client view was correct (it is not) then 100% of those underwater AFKs should have been coffins in the 2nd screenshot. Date Seen: I've seen this before, but this instance happened at 2017-09-05-2311 PST. Server: Live Server - Squad FPP EU Error Message: N/A, No error message. Client seems to still be in sync with server, can move around, kill feed updates, can still self-drown and die correctly. Other Information: N/A Troubleshooting Attempted: N/A. I believe this is reproducible in any game where AFKs land in water; please correct me if I'm wrong. I've also noticed issues in non-water landings where ragdolls still stay upright after AFK player death *but* at least they sync to be the correct position (i.e. they don't get swapped for the coffin box model but at least the ragdoll can correctly punched, behaves according to physics, etc.) Launch Options: N/A System Specifications: Operating System: Windows 10 Pro 64-bit (10.0, Build 15063) Graphics Card: NVIDIA GeForce GTX 1080 CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 CPUs), ~3.5GHz Ram: 32768MB RAM
  13. I know a lot of people complain about this, but seriously, it is getting really bad. I could make a montage out of the horrendous desync / hit reg incidents I have come across. I could show so many examples, 2 of which literally happened in the two games before this one. Sorry for complaining, but it's really getting on my nerves now. https://gyazo.com/fca3a29c7d0b8945466af70ff84e78d3
  14. In a match just a few moments ago, I was playing in a squad with 2 of my friends, and went to get a car to pick them up, but my squad mate "found" me in a house nearby him, even though I was a couple hundred meters out. This is what he saw Then I told him to shoot me to see what it would do and when he shot me in the head I was downed and fell out of my car. Not sure if any other players would have seen the same thing, but it could be frustrating if enemy players could take advantage of this.
  15. Bug Description: Caught a guy sneaking up behind me, but it looks like he was sliding / gliding across the ground. Not sure if it's a bug or desync. Video of slider Date Seen: July/01/1917 Server: Public NA Troubleshooting Attempted: N/A Other Information: No other desync noticed in match. Launch Options: none System Specifications: Operating System: Win 7 64bit Graphics Card: Geforce 770 CPU: i7 4770k 3.7 Ram: 16G
  16. After almost two weeks of trying just about everything manageable to stop having issues with desyc I may have finally found a solution. Please keep in mind that this change may only resolve client desync and that any server lagg or desync will not be affected by this change. What was suggested to me by a teammate was to disable the system paging of memory to the hard drive. It sounds irrelevant but after doing so just about all of my desync issues have been eradicated. Pickups and doors feel smooth, falling from the plane no longer freezes midway for a few seconds, and I have been able to notice a great difference in hit placement especially at long distances on all servers. To do this you simply follow the screenshots below and set your system to use "no paging file". I run a Server OS but your menus should be very similar. Please ask me if you need any help locating these options. Be sure to restart your PC after making changes and verify that the pagefile is still set to "no paging file" and shows "0 MB". From what I can gather it seems as though the game has an issue with the caching of memory data while using a pagefile. Since the current build of the game does just about all of the calculations client side and then sends those results to the server to update all other clients after the fact there may be a delay or fault in between the client processing the memory and that data being sent. I am using an M.2 SSD and can only imagine that players using an RPM disk would benefit even more from this change. I am unable to verify if the game just has an issue with select types of hard drives or if this will help all players globally. If you have been having desyc issues with your client and have the administrator rights to do so please give this solution a try and post your results below. If this does indeed fix the issue globally for users I believe this information can then be passed on to the development team to tweak and resolve the client desync completely.
  17. Shot from behind cover as if I was out of cover on his client side. Please find a way to fix this. It has happened so many times to me and my friends its infuriating. You probably are working on it but here just another example.
  18. Laisvis

    DESYNC?

    Hi everyone, is it me or the game? Having this desync problem.... Recently i played alot of rounds and as far i can see today was the worst day in term of 1V1. It is so annoying to hit a guy like 7 times out of 10 and he freaking kills you with a shotgun from 25m away (I've had lvl 3 vest and lvl 2 helm)... Or like it is not even aiming at you but he still shoots you, i can't understand what the actual fuck is this. Anyone have some tips for atleast to be least worse from my side...? Game starting to be a looting simulator becouse shooting is like 4/10. 50/50 and the server decides who gets a kill
  19. Cskyo

    DESYNC/LAG

    Please fix this desync, now is imposible play this https://clips.twitch.tv/ColdAmusedPhoneShadyLulu Look he behind the tree and die!
  20. Just look at this, the early days of BF4 werent even this bad. I know early acces this early acces that but c'mon. The car missed me by at least 2 meters. Getting shot around a corner or tree is getting a bit old aswell. https://www.twitch.tv/videos/135175408
  21. https://clips.twitch.tv/YawningUnsightlyTildeSpicyBoy https://clips.twitch.tv/PiercingBlindingJuiceCeilingCat https://clips.twitch.tv/SassyShyLorisOSfrog https://clips.twitch.tv/SolidScrumptiousPonyCorgiDerp There was time that this guy squad placed 26/28, because of Car/Drive Mechanics. The whole squad was in Jeep when man with Buggy ram them and shot them in air with it. Landing took around 85-90% life. After that they left Jeep and was run over one by one by that man. Feels like Buggy is more Weapon then Transport.
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