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About Me

Found 19 results

  1. Here's a concrete example of how bullets in air can cause cosmetic but not physical damage - in effect the damage gets cancelled or nullified. Since PUBG is known for it's realistic physics, I'd like to applaud the decision to code this one in there. A prime example since it's far enough away you can hear the two gunshots, see the two take cosmetic damage, but only one takes physical damage: https://www.twitch.tv/videos/219633078 #FakeBullets I assume this was their inspiration: hxxps://youtu.be/tBz3PqA2Fmc?t=1m
  2. There seems to be some sort of bug that will randomly kill me from falling damage. Its happened only 3 times and they were all while inside a house that was already fully rendered. At least they looked fully rendered, meaning the tables, chairs, rugs, and so forth were all visible. One time it happened as I was running through a house and came close to a wall, another was while I walked through a doorway, maybe right after I passed through the doorway. I can't remember what gear I was wearing or carrying or how much health I had.
  3. Bug Description: I got out of a buggy, ran over to a rock..... crouched... and died from fall damage. Date Seen: 12/26/2017 Server: Live Troubleshooting Attempted: No. Just died. Other Information: This Game is ESPORTS ready! Launch Options: None System Specifications: Operating System: Win 7 pro Graphics Card: Titan Pascal x2 (SLI) CPU: 5930k @ 4.5GHz Ram: 16GB Corsair Dominator..... wait, this doesn't matter... it's an issue with your client. VID:
  4. So... I was playing the other day, I was driving in order to hit some players, I missed one, then I tried to stop the car and get out of it safely, you can see the speed down left on the screen corner, I have no speed when I get out of the car and ... BOOM all my life goes down. Really annoying. CAR STOP BUG VIDEO
  5. As seen in both videos a random effect that is in my opinion to big of a rng chance to lose a fight, is when you hit someone's arms. Other games like Rainbow Six Siege, Counterstrike GO ect. have the same amount of damage as if you would hit someone in the chest both games are in the ESL. If PUBG should be fair without this big issue where rng Jesus plays a big role it should be the same as in other games ARM damage = CHEST damage! Thanks for reading. kind regards
  6. Playing a duo with a mate, made my way to the motorbike. It had fallen over previously when we left it, so I pressed F to let the motorbike right itself. Instead, I was placed on the bike in the driver seat and the bike immediately flew up into the righted position, which caused my character to not only dismount it, but the bike itself slammed into my character and flung him against the fence causing a knock out at full health. The second half of the clip is another part in the same game (just 2 minutes later, actually) in which I was placed onto the back side of the bike. This time, the bike at least didn't fling me across the map into a fence.
  7. The Paracute slows extremely down when encountering the ground or right before landing on a building which is not only annoying, but also causes falling from roofs or troubles to land on a specific point.
  8. Solo game on OC server, 8 players alive. I was at AT LEAST 75% HP (but more accurately about 80+%). I could tell this because my HP bar was white and not red. I had lvl3 helmet, lvl2 vest. The vest had maybe 1-2 hits of damage on it at most. I was shot with a crossbow and died instantly. The death message DID NOT say headshot. I am 100% certain it was a bug. It could have been either a) the death message was wrong, and it was in fact a headshot; or b) the lvl2 vest was ignored in damage calculation. Note: A limb shot could not have killed me. This has happened on another occasion as well (with an m24), and I'm sure other times when I haven't even realised. Thanks.
  9. As seen in this clip above, that i was able to capture, the 2nd Kar98 shot on me killed me from 2/3 hp. His first shot went into my lvl 3 chest piece, which was 100% intact, and doesn't break from 1 Kar98 shot. Still the 2nd shot connects and kills me without being a headshot. That's 70 dmg to a lvl 3 kevlar or my limbs, shouldn't happen. I have noticed this trend more and more often now, where i take insane damage from weapons that should not deal that much, considering where it hits, and the protection i'm wearing. It's hard to notice on rifles and smg's because they do rapid damage most often, but i've noticed it quite a bit with Kar98 and SKS. I do assume it's a general bug though. Is it ignoring kevlar? Is it ignoring the % damage reduction to limbs? I don't know the answers, and I don't know how to reproduce, but it is a very very serious bug, I don't think i have to explain why.
  10. Bug Description: Yesterday I was flying towards the big appartment blocks next to the school. When I realised another squad will land on the roof before me, I tried to go down on the ground instead, so I can run to the 1st floor. But since I was a bit close to the edge of the roof, the "altitude detection" thought I was about to land and released my parachute, which caused me to fall straight down and loose 50% health. Date Seen: 2nd August 2017 Server: Normal Server Troubleshooting Attempted: No troubleshooting needed, since I was shotgunned 5 seconds later Other Information: - Launch Options: no System Specifications: -
  11. So here's an interesting little issue: I picked up a gun. I picked up bullets. I loaded the gun. The client showed my gun was loaded. I took in some damage. All of a sudden, my magazine was empty and I couldn't shoot back and died. Probably needless to say, I was dumbfounded when I squeezed the trigger and all I heard was *click* *click*. Here's a video of the issue in action, slowed down the relevant part by 80%:
  12. Bug Description: Some shots ignore armor completely. This is a single body shot from a Kar98 against Level 3 armor. This should do (I believe) 72 base damage multiplied by .45 (55% damage reduction from armor) netting ~32 damage. Instead (see screenshot) you can see a total of ~72 damage from a single shot - ignoring armor completely. Had this been a headshot (which unfortunately followed) - I would have died instantly as I only had a Level 2 helmet. Had it been an extremity shot, it would have done (I believe) 50% of base damage (36). Date Seen: Multiple times, including today. Server: Live Troubleshooting Attempted: There is nothing I can do. Other Information:My friends and I have been trying to find a consistent event that causes this to occur - seems random. Launch Options:No System Specifications:Windows 10, GTX 960, i5 2500k.
  13. In one of my games, I was getting a lot of random damage sound effects, voice, and screen effects. It seems the game would give me full health, then put me back to my original health. It was all very spooky. T^T
  14. To preface, I highly doubt this was any form of lag or even netcode issue despite there being some evidence that the fight itself was having some problems that could be described as such. It was a 1v1 fight at I'd say around 150m distance + or - 25m, enemy was using some sort of 5.56 round but not sure of the exact gun. The fight went how a decent amount of fights since the patch have gone, I headshotted/faceshotted the enemy 3 times with the M16. He lived even though I could clearly see I knocked off his level 2 helmet and his head was the only visible part of his body, then shot me once for 85-90% of my health while I had a full durability level 3 helmet equipped. I also had the ballistic mask although that doesn't seem to actually have any effect, and a very slightly damaged level 3 vest but based on the damage I'd say it was a headshot. I do realize that sometimes you can't hear multiple shots when full auto, but this was a definite single fire battle with no spamming given the distance+ good cover for both parties. Plus, the bar didn't show the damage in sections like it would have if it were multiple hits, just one massive hit. Overall, damage+hit reg seems pretty inconsistent lately. I'm not sure what changed because I used to very rarely have this problem and now it seems I run into it at least once a game whether I'm on the giving or receiving end of it. I didn't end up dying until significantly later due to rng circle putting me in a bad spot with no cover at all but I've been running into similar problems enough recently that I thought I'd report at least one clear instance of it. No video unfortunately, I never record. Hopefully this is the proper format and section to post this in, I tried to describe the situation as clearly as possible. Not really concerned with the bad hit reg since it's a well known problem but the shot I took seemed like a legitimate bug with the helmet maybe not registering? I have no idea, but I've been hit with 5.56 (even 7.62) in the head with lower levels of helmet before and not taken that kind of damage so I thought it was weird. The other guy took 3 headshots with level 2 and only one of them was questionably a neck shot, should have died either way. Oh well, just wanted to give you guys some info on current problems don't need a response or anything.
  15. Bug Description: Hit effect triggered out of nowhere with no health loss visible. As far as I can tell I was not shot nor did I take any environmental damage of any kind. There was a player immediately outside of the house behind me creeping up and I'm not sure if his proximity had anything to do with it. Date Seen: 4/25/2017 Server: Live Troubleshooting Attempted None. Other Information: Has been happening sporadically past few weeks. Launch Options: None. System Specifications:
  16. Hey there, Today when playing I've noticed that I started to take damage over time while I was still inside the blue circle. Heres the quick video I made about the issue: This is my report: Bug Description: Damage over time was applied while player was still inside blue circle. Date Seen: 17/Apr/2017 Troubleshooting Attempted: Launch the game and get into a match, jump in the border of the map, wait for the blue circle to start shrinking, than try to go inside white circle. Launch Options: -USEALLAVAILABLECORES -sm4 -malloc=system -lowmemory System Specifications: Operating System: Windows 7 Home Premium 64 bit Graphics Card: R9 270x Vapor X CPU: i7 2600 Ram: 8GB DDR3 FPS ingame: ~45
  17. While playing in Squads yesterday with some friends, at one point it felt and sounded like we were taking damage from another player, but none of us were losing any health. Our first assumption was that it was a suppressed sniper or something like that from a long distance, but if it was we would be taking some sort of damage. This happen on the hill between the School and Pochinki. None of us took damage, but our characters were moving as if we were being hit. After that we just balled and went into Pochinki.
  18. since the update today it seems every time i get shot or hit by the electricity my character will jump uncontrollably and it slows me down causing me to die around 5 times today and it is insanely annoying and obviously a massive issue on a survival game when its causing people to die, i have seen others post about this too so if you are having this issue shout it out so it can be fixed please
  19. I just died when exiting my car. I parked about one meter away from a rock (driver side) and when I got out the car, my character fell to the ground and it said "You have died from falling". Now I assume falling does not mean the 10cm between my car and the ground. I have survived jumping off buildings before! Now I understand that this is early access, but as I was pretty set and then died for no reason, it was pretty frustrating. Apart from that I am really enjoying the game, keep up the great work on it! Ps. I understand a screenshot or video would clear this up more, but I forgot to capture the moment
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