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Found 5 results

  1. These guns would make a great addition into the game. 2 great SMG's and 1 great looking Assault Rifle. Of course, these weapons should be implemented after release so that you can focus on making the game better before adding in new weapons. This would up the SMG gun total from 3 to 5 and the Assault Rifle gun total from 4 to 5. 1) MP5 2) AKS-74U 3) Honey Badger
  2. Now that you introducing the laserpointer I want to say I like its concept. What I don't like is the way the attachment slots work for this game right now. I have an idea that would maybe make people re-think their loadout more and make the gunplay more varied later in the game. Change the weapon attachment system by making the weapons take more attachments. Example; M416 you should be able to attach a sight like red dot and a scope like the 4X at the same time without going to the inventory. So add another attachment slot for sights to the AR's and DMR's. That would make the gunplay, more fluid and you could maybe take an Uzi or another close range gun as the second main gun for pushing houses and other extreme close quarter battles. I would make this two scope & sight slot as a thing for the guns with a more advanced rail system like M416, Mutant, Beryl, SCAR-L, SKS etc. You are now implementing the laser-sight for a underbarrel attachment, which in your current vision "sacrifices" the grips for the guns. I don't see a lot of benefit from this and see why people would use this for AR's instead of grips. You should make this not for the grip slot and make it as a real upgrade for the guns and in the same time "a cool visual upgrade" at the same time. You could now see players being really geared up so that he has the laser sight, grips, sights and everything. I would make the "laser sight slot" as a unique attachment slot for guns like shotguns, pistols, AR's, SMG's and DMR's without it taking an attachment slot from the grips. You could later on keep introducing new attachment for this "laser pointer" attachment slot and keep it like this for now. I like the idea of it reducing hip fire recoil and spread so it would be more viable to hip fire or as you could say "spray and pray" in extreme close combat situations.
  3. This works with the Extended Mag and the Extended Quickdraw, I have only had this happen on the M16A4 so far.
  4. Bug Description: I'm Giving Suppressor(AR, S12K) to my friend on the stairs and it got stuck inbetween stairs and it can't picked up by pressing "F" and dragging on Inventory Screen, this occured when i was playing with my friends Date Seen: 2017-10-30. 14:03:44 (GMT+7) Server: SEA Server (Non-Test Server), Squad. Troubleshooting Attempted: Trying my friends to get it, instead of me.. and it still couldn't picked up by them. Other Information: I Attached some Screenshots Below Launch Options: no launch options System Specifications: I used Nvidia Optimus-Enabled Notebook (DxDiag Screenshots Attached)
  5. I moved an RDS from my UMP onto my AKM. My AKM had an 8x at the time, and I expected it to swap onto the ump or into my inventory, but inseat the 8x scope was removed and wasnt even put on the ground.
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