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I've attached a couple screenshots of a game where ~90% of the AFKs landed underwater and ~90% did not drown. I waited for several minutes past the point where they should have died and verified that the server player count was working correctly for other kills. I.e. the AFKs that appeared underwater on my client must not have actually been underwater on the server. This suggests that there is an issue in the netcode where player positions for un-moving/still/afk players are not synced properly to other players' clients. The first screenshot shows 2 of the underwater AFKs drowning correctly, the second taken half a minute later shows their coffins and that the rest of the underwater AFKs have not drowned. As all players start with the same health and take underwater damage at the same rate, if the client view was correct (it is not) then 100% of those underwater AFKs should have been coffins in the 2nd screenshot. Date Seen: I've seen this before, but this instance happened at 2017-09-05-2311 PST. Server: Live Server - Squad FPP EU Error Message: N/A, No error message. Client seems to still be in sync with server, can move around, kill feed updates, can still self-drown and die correctly. Other Information: N/A Troubleshooting Attempted: N/A. I believe this is reproducible in any game where AFKs land in water; please correct me if I'm wrong. I've also noticed issues in non-water landings where ragdolls still stay upright after AFK player death *but* at least they sync to be the correct position (i.e. they don't get swapped for the coffin box model but at least the ragdoll can correctly punched, behaves according to physics, etc.) Launch Options: N/A System Specifications: Operating System: Windows 10 Pro 64-bit (10.0, Build 15063) Graphics Card: NVIDIA GeForce GTX 1080 CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 CPUs), ~3.5GHz Ram: 32768MB RAM