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Adrenaline

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About Adrenaline

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    Panic Fire

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  1. Your post stated that it's not pubg's fault. The frametime spike problem I showed you especially affects low-performance systems. Of course you can only expect "budget level performance on budget level cards" but the issue I showed you certainly is caused by PUBG and it is up to pubg corp. to fix it.
  2. Look at my post which is comparing pubg frametimes to battlefield v frametimes on a 4790k and a GTX1080. It is pubgs fault for running 4 anti-cheats(BattlEye, Xenuine, EAC, PUBG anti-cheat) at the same time which make the game stutter like hell.
  3. Do you have a 60Hz screen? You may not notice it but the game stutters like hell since they added yet another anti-cheat. Here's a comparison that shows the difference between the frametime spikes in pubg compared to Battlefield V: i7 4790k GTX1080 16GB 2400Mhz The frametime spikes(framedrops/stutter) are out of this world: Ignore the right side of the coursor, the game ends shortly after and I just start the replay, etc. I also only started vegas to render a clip after I stopped playing, it was for a bug report. Here is Battlefield V for comparison (note that the big spikes occur when I died / go to deploy screen / spawn back into the game):
  4. Adrenaline

    LOOT

    Well, then take this survey by the german pubg community manager where out of 1610 votes 81% of the people voted that loot needs to be increased on erangel/miramar and only 13% voted that it's okay (answer C means "view comment"). Having a point of view like you where " random is still random and will produce random results" is simply not the right way to look at the loot spawn. A loot spawn system can be created in a intelligent way that aims at avoiding extremes like having multiple spawns empty or having the same item appear too many times in a close proximity (3x ARs in 1 house, or even worse, 3x AR on the same loot spot, 5x Pistol mags in one house....). The loot system already isn't 100% random, hot drops for example have a higher loot density than other places. The loot on Erangel has been changed a couple of times since early access (on example: removing loot spawns on the spawn island, slightly increasing loot in the top right section of erangel). Yes, there haven't been any changes -recently- but there were changes to it in the past and the current loot is seen as an issue for quite a long time now by a high amount of the playerbase as the survey indicates.
  5. Adrenaline

    PUBG low gpu usage

    I'm pretty sure it's your cpu having a hard time. PUBG simply runs horrible, especially since they had to add yet another anti-cheat. i7 4790k GTX1080 16GB 2400Mhz The frametime spikes(framedrops/stutter) are out of this world: Ignore the right side of the coursor, the game ends shortly after and I just start the replay, etc. I also only started vegas to render a clip after I stopped playing, it was for a bug report. Here is Battlefield V for comparison (note that the big spikes occur when I died / go to deploy screen / spawn back into the game):
  6. Adrenaline

    Generally low fps & frame drops

    Ignore the right side of the coursor, the game ends shortly after and I just start the replay, etc. The frametime spikes(framedrops/stutter) are out of this world: i7 4790k GTX1080 16GB 2400Mhz ...and before you claim my hardware to be the issue, here is Battlefield V for comparison (note that the big spikes occur when I died / go to deploy screen / spawn back into the game):
  7. Adrenaline

    I will not abuse report!

    Aight and what kind of violation would a "Unusual gameplay pattern" be? Having an unusal pattern can hardly be considered a breach of any rule, can it? Maybe @XuluniX can clarify this considering he seems to agree with your answer. As far as I am aware the temp-ban messages always display "Unusual gameplay pattern" and during this temporary suspension the case gets reviewed and in case of an violation appropiate action will be taken, i.e. a permanent ban. You even said that much yourself in the post I previously quoted. "Suspensions give the team more time to review other data and do a more exhaustive and scrutinized review. Suspensions are simply "hey we no the dude is cheating, but we want to compile more evidence and escalate to a perm ban." The suspension gets them out of game now." In my case that would mean out of 3-5 investigations, none came to the conclusion that this guy is in fact cheating and should receive a permanent ban. In my post I have criticized that there was no follow-up action after the temp-bans. I didn't say anywhere that I believe the temp-bans were the final verdict for his offense. This is the footage that lead to my report, in which the AC Team you mentioned hasn't found any cheating during any of the 3-5 reviews. I have quickly removed his name and the name of his teammates as it's not allowed to post here otherwise: I am sorry but I have to disagree with you. I do see an issue here.
  8. Adrenaline

    I will not abuse report!

    If only that time was enough. I've reported someone for blatant wall- and aimbotting and have so far received 3 messages that he has been temporarily banned: https://imgur.com/a/aTavRy5 I haven't received any further notifications because you only receive updates within 15 days after your report. However looking at his game-pattern on pubg.op.gg it seems like he has been temp-banned 2 more times. 12days ago and 7 days ago. That makes 5 temp-bans for someone who has been blatantly cheating over the course of more than a month and the guys last match was 6h ago. It's absolutely infuriating that we have to run 4 anti-cheats at the same time which cause massive frametime spikes while there is no follow up on a blatant cheater.
  9. "hotfixing" more skins to the store Updates are on the bottom: https://steamcommunity.com/games/578080/announcements/detail/1688180265671579120
  10. Adrenaline

    Voice chat channels are broken

    Linking to reddit, more detailed explanation in the first comment: https://old.reddit.com/r/PUBATTLEGROUNDS/comments/9tagwo/major_voice_channel_issue_since_recent_patch_that/
  11. Yes he was safe from my angle, the problem is that I was able to see him though so I tried to shoot him and my shots were blocked my an invisible wall because said wall did not render on my screen.
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