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Giskard

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About Giskard

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    Redzone Victim

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  1. I like the red zone. Makes the game more interesting. If you are even slightly sensible, it literally never kills you.
  2. Just to add my opinion: There are currently way too many flare guns in the game. Flares should be rare loot. The marker on the map should be removed. Having a marker like that does not fit in with how the rest of PUBG was designed. The visibility and noise of the flare, together with the visibility and noise of the plane when it flies over, coupled with the great visibility of the huge 3-parachute air drop, is plenty for any player to respond to. The marker on the map feels like a dumbing down of the game to me.
  3. Giskard

    Flare gun feedback

    Just adding my support too. Totally agree. Please remove the map indicator. It feels out of place with how the rest of the game works.
  4. Giskard

    Why I love this game...

    You are so not alone in doing that! If you sit there frozen, afraid to move, then for me, the game is working brilliantly! You are scared! I think you are right though - in general, the more aggressive you are, the more you tend to win 1 on 1 fights. How many times have you crouched, quivering in a room, gun pointed towards the door, waiting for the enemy to come in? - Only to be shot dead? And this is when you knew he was coming and HE didn’t know you were there! It happens a lot! He won because he had the element of surprise. He was moving, you were still. He was already twitching his hands on his keyboard and mouse; your hands were hovering and still... It just takes that bit of bravery to become to the aggressor, especially when it doesn’t come naturally to some people (like me!). Such a great game.
  5. It's an interesting suggestion. My feeling though, is that it should be left as it is. As an aggressor, if you manage to down a player, it's a big advantage to the aggressive team - and I think it should remain that way. If you introduce the ability to suddenly grab the downed player and drag him to safety, I think you are watering down/diluting the importance of downing players. (If only in a small way). I have to say though that personally, I think the whole 'DBNO' thing is one of the best mechanics in the whole game. It forces co-operative gameplay and makes fighting much more interesting and dynamic.
  6. Giskard

    Why I love this game...

    Nice post Mr Bigglesworth! I too think this is an AWESOME game, and it's clear that millions of other people do too (otherwise they wouldn't be playing it and it wouldn't be the world's most popular online game!) It is true there is a lot of negativity and complaining on these forums - but that's because complaining is easy to do. People rarely post messages if they are happy and positive. I'm so glad you had such a great game! Nine kills and a chicken dinner is brilliant. The most I have ever killed is six people. I too rarely get chicken dinners, but I play because I find the game so enjoyable. When you do well in PUBG, nothing can beat the feeling. It's a real achievement to be the last man standing. If it came easily, you would not get the same feeling of elation. Having the replay system available is just brilliant too. I love watching back a match. It's like a story unfolding. Anyway, enjoy your games...maybe try a game or two of DUO sometime.....we might be matched up together! (maybe......) 😊
  7. Ah! I wondered why it wasn't working earlier.....will try ALT+Right Click later !
  8. Yes, watching top players do that is just amazing. How the hell do they drag and move attachments so fast? I sit down with a cup of tea and a duvet when I find a loot box! LoL!
  9. Giskard

    Crappy player analysis ...

    Chin up! You're not garbage I'm sure. I can bet you are better than me at least! Anyway, it's about having FUN right? If you have fun, then all is well!
  10. Really?? Wow, that is VERY handy to know! Nice!
  11. Giskard

    Diving under ice?

    What a useful reply!
  12. Yes, this is a good idea. Nice!
  13. Hopefully the attached video explains the problem. Remember, the basic problem is this: If I knock a player down and my squad mate 'finished him off', the kill is shown on THEIR replay timeline, not mine. - Even though statistically, I was awarded the kill. The video should show this. PUBG Timeline Errors.mov
  14. Hello all. I have noticed a problem with the replay system, in its reporting of kills. At the moment, it is misleading in the following way: For example, I am looking at my replay list and on looking at the summary of one at the bottom right of the screen, I see that it reports that I have ‘3 Kills’ in this particular match. So I go into the replay and bring it up to watch. I hit ‘J’ to view the timeline.  I select the ‘Kills’ checkbox. When looking at my timeline for the match, I can see only TWO red lines. Only TWO kills are reported. Now the reason for this is because I ‘knocked’ a player (DBNOed), but a squad member in my team actually then finished him off. In these cases, the kill is not displayed on my timeline, it is displayed on THEIR timeline instead (even though they were NOT awarded the kill statistically). Now the mechanic currently, is that the kill of any player in a DBNO state, is awarded to the person who originally knocked them, UNLESS the player who finished them off, is in a DIFFERENT squad to the player who knocked them. This is all fine and I like that logic, since it rewards the player who did the hard work knocking them down and prevents ‘kill stealing’ within squads. But on the REPLAY system, it is misleading, since it is not so easy to track your kills. So I have the following suggestions! There should be THREE check boxes on the replay system timeline: KILLS DBNOs FINISHES So in the following situation: a) “Charlie was DBNOed by Giskard” b) “Charlie was Finished by Adam” c) “Giskard awarded kill for Charlie” A - should appear only on Giskard’s replay timeline B - should appear only on Adam’s replay timeline C - should appear only on Giskard’s replay timeline In this way, we will be able to easily track all knock downs, kills and finishes accurately. Any thoughts? Many thanks! -Mark.
  15. Hello all. I have noticed a problem with the replay system, in its reporting of kills. At the moment, it is misleading in the following way: For example, I am looking at my replay list and on looking at the summary of one at the bottom right of the screen, I see that it reports that I have ‘3 Kills’ in this particular match. So I go into the replay and bring it up to watch. I hit ‘J’ to view the timeline. I select the ‘Kills’ checkbox. When looking at my timeline for the match, I can see only TWO red lines. Only TWO kills are reported. Now the reason for this is because I ‘knocked’ a player (DBNOed), but a squad member in my team actually then finished him off. In these cases, the kill is not displayed on my timeline, it is displayed on THEIR timeline instead (even though they were NOT awarded the kill statistically). Now the mechanic currently, is that the kill of any player in a DBNO state, is awarded to the person who originally knocked them, UNLESS the player who finished them off, is in a DIFFERENT squad to the player who knocked them. This is all fine and I like that logic, since it rewards the player who did the hard work knocking them down and prevents ‘kill stealing’ within squads. But on the REPLAY system, it is misleading, since it is not so easy to track your kills. So I have the following suggestions! There should be THREE check boxes on the replay system timeline: KILLS DBNOs FINISHES So in the following situation: a) “Charlie was DBNOed by Giskard” b) “Charlie was Finished by Adam” c) “Giskard awarded kill for Charlie” A - should appear only on Giskard’s replay timeline B - should appear only on Adam’s replay timeline C - should appear only on Giskard’s replay timeline In this way, we will be able to easily track all knock downs, kills and finishes accurately. Any thoughts? Many thanks! -Mark.
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