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eTanium

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About eTanium

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  1. eTanium

    N/A

    Fixed
  2. Yep, I ended up changing my bindings to the default reload key 'R' which is killing my muscle memory, and what not. Sigh..
  3. Thank you, Cosmic. I needed to bump until it was verified as a valid bug. This has gotten me killed too many times. Thanks for checking in. I'm looking forward to its fix.
  4. BUMP! Still a big issue, and not noted in 27th weekly patch.
  5. Troubleshooting Please attempt the following list of fixes before posting: Run PLAYERUNKNOWN'S BATTLEGROUNDS directly from your Steam games list, instead of a shortcut from your taskbar or elsewhere. Restart your computer. Right click on Steam and Run as administrator. Monitor your hardware temperature whilst in-game. If your computer components are running extremely hot, there may be an issue with your hardware. I personally check my temperatures with software from http://openhardwaremonitor.org Remove any overclocks. If your computer has any components which are overclocked, please reduce them back to their stock speeds and see if the crashing issues persist. Verify integrity of game files. Instructions here. Update your graphics drivers. Links for AMD & Nvidia. Clean/Fresh install of your graphics drivers. Instructions here. Links for AMD & NVIDIA. Ensure your page file size is sufficient. Some users have reported some memory crashes stop once they increase their page file size on their primary local drive to 16GB or higher. I personally have my page file set to 32000 initial and maximum size and no longer experience memory crashes. Instructions here. Complete All Windows Updates. Instructions here. The game is known to crash without some of the most recent Windows updates. Update/Reinstall Visual C++ Redistributable for Visual Studio 2015. Instructions here. I've done all of these. Date Seen:(When did the bug most recently happen and when did it start) This started happening after the ability separately cook/throw the grenade, was added. Server: (Live server or test server) Both Error Message: (Did an error message appear when your game crashed? Please write it here, or post a cropped screenshot of the error) Doesn't cause game crash. Other Information:(Any relevant information that you think would be useful to help us track down the cause of the bug) I understand that the developers were trying to have the grenade cook key, be the 'reload' key, which is defaulted to 'R', but this fails when a user has bound their reload key to a different key. At that point, when cooking a grenade, yes, the grenade is cooked, but the other action is also initiated. For example, my 'R' key is my PRONE action. So, when I cook a grenade, I also go prone - very annoying. What needs to happen, is to test the bound key, for the reload action, when a grenade is equipped. My reload key is bound to a mouse button (which maps 'k' on my keyboard). Troubleshooting Attempted: (Any troubleshooting attempted. Did you complete all the steps above and if not, which steps didn't you complete?) If I reset my keys to the default layout, this doesn't happen, as the the the default Reload key, and the Default Grenade cook, are the same - 'R' Launch Options: (Have you changed any launch / command line options for the game and if so, which ones? Please remove them and see if this issue persists) None in place. System Specifications:
  6. eTanium

    BUG: Crouch cancels reload.

    Troubleshooting Please attempt the following list of fixes before posting: Run PLAYERUNKNOWN'S BATTLEGROUNDS directly from your Steam games list, instead of a shortcut from your taskbar or elsewhere. Restart your computer. Right click on Steam and Run as administrator. Monitor your hardware temperature whilst in-game. If your computer components are running extremely hot, there may be an issue with your hardware. I personally check my temperatures with software from http://openhardwaremonitor.org Remove any overclocks. If your computer has any components which are overclocked, please reduce them back to their stock speeds and see if the crashing issues persist. Verify integrity of game files. Instructions here. Update your graphics drivers. Links for AMD & Nvidia. Clean/Fresh install of your graphics drivers. Instructions here. Links for AMD & NVIDIA. Ensure your page file size is sufficient. Some users have reported some memory crashes stop once they increase their page file size on their primary local drive to 16GB or higher. I personally have my page file set to 32000 initial and maximum size and no longer experience memory crashes. Instructions here. Complete All Windows Updates. Instructions here. The game is known to crash without some of the most recent Windows updates. Update/Reinstall Visual C++ Redistributable for Visual Studio 2015. Instructions here. I've done all of these. Date Seen:(When did the bug most recently happen and when did it start) This started happening after the ability to have two binds for each action was introduced. It has happened every time I play, since (with multi bind in place - see 'other information'). Server: (Live server or test server) Both Error Message: (Did an error message appear when your game crashed? Please write it here, or post a cropped screenshot of the error) Doesn't cause game crash. Other Information: (Any relevant information that you think would be useful to help us track down the cause of the bug) - Pulled from Grenade bug post: https://forums.playbattlegrounds.com/topic/68598-new-grenade-cooking-bug/ Have issues with keys used for actions in different situations, such as using the crouch, prone, and lean keys to switch seats in vehicles. If reloading, while outside of vehicles, and hitting any of these buttons (crouch especially), my reload action is canceled - highly annoying. Need to code in checks and exceptions - (not sure which language is utilized, but here is an example of the logic): on.keyPress('R', function(e) { if(player.inVehicle()) { player.changeSeat(e.key); } else } player.doAction(e.key); } }); Troubleshooting Attempted: (Any troubleshooting attempted. Did you complete all the steps above and if not, which steps didn't you complete?) If I reset my keys to the default layout, this doesn't happen, as the there are no duplicate keys used in any given action bind. Yet, that makes the additional bind feature useless, and is not a 'solution.' Launch Options: (Have you changed any launch / command line options for the game and if so, which ones? Please remove them and see if this issue persists) None in place. System Specifications:
  7. eTanium

    NEW GRENADE COOKING BUG

    I don't think the vehicle reload cancel issue has been fixed - I still have my reload canceled when I lean, which is due to a bind to switch to seat #2 (right lean) and seat #3 (left lean). I reload with a key on my mouse. I really would rather not rebind my prone key, as I've had it set for some time, and I have the muscle memory; I won't cook grenades, for the time being. The fact that this isn't a configurable key, is indeed a BUG, as all other keys are bindable.
  8. The only button that cooks a grenade, is 'R' yet, this is also the key I use for going prone. Therefore, Whenever I cook a grenade, I lay down. Essentially, I'm not able to cook grenades, anymore. There needs to be a config for this action, where users can map it to different keys. I have similiar issues with keys used for actions in different situations, such as using the crouch, prone, and lean keys to switch seats in vehicles. If reloading, while outside of vehicles, and hitting any of these buttons (crouch especially), my reload action is canceled - highly annoying. Need to code in checks and exceptions - (not sure which language is utilized, but here is an example of the logic): on.keyPress('R', function(e) { if(player.inVehicle()) { player.changeSeat(e.key); } else } player.doAction(e.key); } });
  9. If you fire only one shot with the Double Barrel, it takes the same amount of time to reload, as if you shot two shells. The animation shows two shells being reloaded, regardless of if a single shot was fired, or both.
  10. eTanium

    BUG: Crouch cancels reload.

    Cosmic, I figured out what the issue is, and I consider it a valid bug. Since there has been the ability to have two sets of binds, for each action, we are allowed to use multiple keys in different scenarios. So: I use Mouse Button 4 to prone, and also binded Mouse Button 4 to change to seat number 2 in a vehicle. I use Mouse Button 5 to prone, and also binded Mouse Button 5 to change to seat number 3 in a vehicle. I use R to prone, and also binded R to change to seat number 4 in a vehicle. I use C to crouch, and also binded C to change to seat number 5 in a vehicle. This works fine when in a vehicle, is really helpful. Yet, when I am out of vehicles, and hit these keys, they still trigger the seat move as if I am in a vehicle. It seems that nothing is happening, because there is no seat to switch, but it still cancels my reload. This is highly annoying. I have had to remove these vehicle binds, which is not desired. Additionally - I find that the lean left & right functionality just stops working, from time to time. When it happens, it also seems to happen to my teammates, at the same time. Is this a full server bug? In FPP lean is CRUCIAL! Please fix.
  11. I have found that my firearm will perform the full reload animation, but sometimes now result in having a full magazine afterwards. This seems to happen mainly when crouching during reloading. Has gotten me killed many times.
  12. I'm very glad that we can bind the mouse wheel, now, but I'm having issues. I've bound it to be mouse up for primary weapon, and mouse down for secondary weapon. This works great while in character, but has issues when looting (tab) and when viewing the map. While in the tab loot screen, if I scroll the inventory of a dead player, but accidentally scroll over my character model, or anywhere other than the left hand side loot area, my character switches weapons. This is also the case when viewing the map. If the map is all the way zoomed in, or out, my character will switch to the weapon that corresponds with the mouse wheel direction. This is causing me to constantly readjust my weapons when coming out of looting and viewing the map.
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