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Everything posted by PUBG_RoboDanjal

  1. I have reported this issue. Unfortunately as I am not able to provide further assistance at the moment as I am unable to replicated the issue. I have three different resolutions on four monitors, 4k, 2k, 1080p, and I am unable to replicate.
  2. This has been reported many times and we have acknowledged it many times.
  3. Players, Today, I finally get to talk to you about our vision and roadmap for 2018. We have come a long way over the past 2 years and have learned so much. We’ve done a lot of planning over the last two months, and today we reveal how we want PUBG to evolve in 2018. We’ve worked hard over the past 2 years to build a good foundation for the most realistic Battle Royale experience out there. This year we plan to build on that foundation and really start to polish our features, squash the remaining bugs and expand the game even further. When we came out of Steam Early Access, we told you that it was just the beginning of our journey. This year we’re committing to a major content delivery cycle every two months, the first of which is planned for this month. Each of these major updates will bring changes to specific systems and/or introduce new content. Smaller updates between the major ones will also continue throughout the year. This year we want to involve our players in the ongoing development of PUBG even more than before, and to aid with this we plan to open an Experimental Test Server so we can get your valuable feedback on our feature/content development cycle sooner and for you to have a real impact on how our game changes and develops going forward. It is also our aim to continually upgrade the game’s aesthetic side, and today we want to share some before/after images showing work the art team has been doing to improve the way houses are rendered in the game. Now onto the Roadmap proper. Please keep in mind that everything below is subject to change, and is still very much a work in progress. With that in mind, let’s get into the specifics! New Content and Gameplay Next month we will be deploying a new, 4x4km island map on our Experimental Test Server for you to try out. It’s a much smaller map and should give you all a much more intense and faster paced Battle Royale experience. It will offer a higher player density and shorter matches and we want to get it into your hands early this time around so we can use your input to make it a great experience for everyone. We’re also ready to begin testing our Emote System. You will be able to check it out on our Test Servers very soon. We’re looking forward to receiving your feedback on this new system and we will continue to expand on the range of emotes available throughout the year. For now, here is a brief preview of some of the work we have been doing on this system. I’ve been working with our amazing game design team to plan some new and interesting Game Modes for PUBG. We’re still early days when it comes to hammering out all the kinks and details, so I’m unfortunately not yet at a place where I can share specifics. We plan to add new vehicles in the first half of the year and want to continue expanding our weapon set and also add new weapon attachments this year. Here is a peek at one of the new weapons coming soon. Another new map that we’re working on is planned to be 8x8km in size. As with the smaller map coming to the Experimental Test Servers, we want to get this into your hands early in its development, so you can help us make the gameplay great on this new map. We’re ready to begin testing Achievements, in-game friends list and squad voice chat in the main menu! We also want to further allow you to customize your character, and both parachute and weapon skins will be added in the future to help with this. We will also be testing limb and vehicle bullet penetration on the test servers later. This will add new depth to our ballistic system, and increase the realism of gameplay. We, of course, will listen closely to your feedback on these new systems, and if you have concerns, please head over to our forums and leave your feedback there. In 2018, we will be looking at overhauling our entire TPP and FPP animation systems to make them smoother and more reactive to the environment. This will include animations for getting inside vehicles and changing seats while in the vehicle. We also want to improve how the character moves to allow our 3D replay to deliver some truly great content. Also on our roadmap is an overhaul for the parachuting system, to make it more responsive and polish the overall look of the animations. We are also working to improve our armed and unarmed melee combat systems. Stability, Optimization, Security We have not forgotten about our core responsibility to our players - to provide a stable, smooth and secure environment for enjoying a great Battle Royale experience. We are continuing our daily work to combat cheaters, improve server stability and further optimize our servers and clients. It is impossible to solve these problems once and for all, but our goal is to continuously improve in this regard. Due to the sensitive nature of this subject and to maximize the impact we can have, I won’t be able to go into specific plans. However, we’re planning to keep you more up-to-date about our efforts as we have major victories to share. Sound In the first half of 2018, we intend to increase the detail of vehicle sounds, which means introducing suspension sounds and more skidding sounds. We also want to work with surfaces that would reflect different weather conditions and add rain sounds to vehicle surfaces. Also in the first half of the year, we’re looking at making the gun sounds more distinctly different depending on POV. In the second half of the year, we plan to change the sound that the player produces while moving so that it corresponds to the equipment they are carrying. We also plan to introduce different breathing sounds when the player is, for example, running, aiming down sight or holding breath. Esports Seriously, we are not there yet, but we will be. Thanks to the amazing feedback coming from the player community and professional scene we believe we’re moving in the right direction. We truly want to build a great foundation for Battle Royale esports, and while we have seen some great events already using our game, we have much work to do, especially with the observing side of things. We believe our 3D replay system is the key to allowing orgs to provide much better coverage of a match. This year we want to further improve the live spectator tool, but also integrate a replay system for spectators to use during live matches. Our data analytics team has been pouring over ranking and player performance data for the past 3 months, and they are now working on improving MMR and the overall ranking system. We have great teams working on these systems, and along with our new Play Data API toolset, we think 2018 will be a great year for us to further strengthen our esport foundation. Custom Games The Custom Game System will itself be further expanded to allow more fine grain control and quality of life features like saving presets. We’re also planning to distribute access to a wider audience of players so that there are more custom games available to join at any given time. We can’t thank you enough for your patience thus far and we will soon share more details with you regarding our successes and future challenges in this regard. Community Developer Support This year we will be introducing the PUBG Developer Portal. Our Developer Portal will introduce the PUBG Developer API, a development blog, and technical notes regarding game updates. The API Service will support developers in the community by providing player and match data around gameplay performance. It will also provide match-level, season-level, and lifetime-level data for developers to create compelling resources for players. Another interesting and useful application of our API will allow esports groups and other third parties to create custom games within PUBG. This will enable esports groups to effectively manage games while minimizing ongoing technical work on the part of PUBG Corp. So that’s it for the 2018 PUBG Roadmap. Please keep in mind that this list of new features and systems is not exhaustive as far as 2018 is concerned. There are other things we plan to introduce that we were not yet ready talk about, so stay tuned! As always, thank you for your tremendous support over the past year! See you in-game, PLAYERUNKNOWN
  4. (13th Mar. Update - Additional patch notes are marked with *) Players, With this patch, we are bringing various optimizations to our server and client. We have mitigated lag and stutter instances and alleviated frame drop and lag occurrences happening when players are pushed together, starting from the second half of a match, or in dynamic situations, like intense firefights. This has allowed for a smoother environment to play in, than before. As you are all aware, we were also going to introduce and test our new limb penetration system this month. Unfortunately, there’s been an alteration in our plans, but we will be sure to give an update on this at a later time. In regards to today’s test server patch, you can read the patch notes below for further details. Please leave any relevant feedback in our Test Server feedback section on our forum. Once we see that the current test build is in a stable state, we plan to move it to the live server later next week. We will inform you on the live server update schedule later on. Client optimization Improved real-time response by reducing input lag Mitigated the frame drop issue caused by the map loading process Reduced burden on GPU by optimizing buildings in Erangel Optimized the beginning and the end of effects Optimized vehicle physics when driving under a certain speed Server optimization Optimized server network performance Optimized vehicle physics when driving under a certain speed Lobby Added PUBG friends list Up to 50 people can be added as PUBG friends Players with PUBG accounts can search and add friends freely regardless of the platform they are using (including Steam, Mail.ru and DMM) Friend list is a one-way follower concept, not a mutual acceptance between players PUBG friends list is independent of the Steam friends list. You don't have to be friends on Steam to be friends in PUBG Up to 30 players you were recently in a team with will be shown on RECENT Added main menu voice chat You can chat with the players in your team while still in the main menu When using the voice chat, a speaker icon will be displayed on the right of the player's name *Removed the function of being able to invite a player from their career screen due to a technical issue World Made holes in the ceiling and floor of some high buildings, so that it is easier to move between different levels, to improve the gameplay experience on Miramar Gameplay Added 37 achievements on Steam Added emote system 12 default emotes will be provided now, and more emotes will be added in the future While holding the emote menu key (default is ~), emote can be activated by left-clicking the emote or hot key of emote you want to use Fixed the blue blood effect being more visible than the red blood effect when player gets shot Added material for crops, rubber, cloth, paper and cactus When shooting or attacking with a melee weapon, the right effect for each material will be displayed Changed the gun scope view to be more realistic Expanded the field of view through the scope Added a parallax effect when moving weapons fast Added color, vignetting (darker edges), chromatic aberration (color difference caused by light refraction) and distortion effect on the edge of scopes *Player can no longer lean while jumping *Increased the radius of explosion effect considering the actual effective radius UX/UI Redesigned the 9 vehicle status icons to work better with 4K resolution Replaced the red cross icon with a red tire icon for a broken tire Sound Added a hit sound effect for crops, rubber, cloth, paper and cactus material *Removed ambient noise and lowered the overall volume *Implemented the Doppler effect for the airplane engine sound - the pitch of the airplane engine sound is now different depending on the distance and the direction of movement of the airplane Bug Fixes Fixed a square-shaped border on the sea that could be seen when flying in the airplane Fixed an issue where a player could die instantly when vaulting and climbing Improved problems where characters would get stuck or die during vaulting, and be able to look through walls. Fixed some incorrect UI and in-game text Improved problematic character animation where the character would move abnormally if multiple actions were performed in sequence Fixed abnormal appearance of some clothes, such as costumes overlapping or missing Adjusted the locations of items that would spawn in places that players cannot reach Fixed an issue where the mouse sensitivity option could not be set to 59 Fixed an issue that allowed a character to crawl quickly through a certain combination of controls Fixed the issue of overlapping footstep sounds in FPP mode Improved an issue where three-wheeled motorbikes would suddenly flip whenever the server performance deteriorated Fixed an issue where a player would have a slower falling speed when switching seats on a three-wheeled motorcycle mid-air Fixed an issue where underwater bullet penetration effect was not being applied sometimes Fixed an issue where a player was unable to cancel fueling up a vehicle, even though cancel was clicked Fixed an issue where throwables that had already exploded mid-air would still make a popping sounds on the ground Fixed an issue where sometimes a downed player was able to drive a vehicle Fixed an issue where after reconnecting a vehicle was intermittently invisible or the character and camera were misaligned Fixed an issue where the character of a player with a new account would not show up in the main menu when forming a team Fixed an issue where the shadow of a character was too sharp regardless of the distance Fixed an issue where when jumping out of the airplane, the character fell to a fixed position, no matter the flying direction Fixed an issue where when player tried to ADS with scope attached weapon, some of the scope exterior parts were shown late Fixed an issue where the adjusted zoom level in 8x scope reset after swapping to your other weapon(s) Fixed an issue where the item quantity adjustment popup window displays automatically when picking up/discarding items from the Inventory screen Fixed an issue where sometimes the lung capacity gauge was not in sync between being in the water and out of water *Mitigated an issue where when exiting the parachute mode, player could take excessive fall damage *Fixed an issue where the relaxed state gun animation was not shown properly Thank you, The PUBG Development & Community Team
  5. I am trying to help you troubleshoot your issue. I am going through processes which allow me to ascertain where the problem may lie, if you do not wish to be civil and cooperate then I am afraid I will be unable to assist you. If you wish to continue troubleshooting please do let me know.
  6. Unfortunately I don't. If I had that information I would have also shared it here.
  7. Have you monitored your system resources to see if anything is hitting 100% usage when this happens?
  8. Can you please share your in game settings and hardware specs.
  9. What are your PC specs? Have you tried the troubleshooting thread?
  10. Hi players, We are aware of the bugs introduced in our latest patch and we will be working towards resolving these issues as soon as we can. We're also aware of the issue with our leaderboard and stats tracking and we will be working to resolve that next week. We will provide an update on this when we have more information. Thank you for your patience.
  11. I will respond to your thread once I have an answer for you. I brought this up with the team and they are looking into it now. I can hear those, I always assumed they were a distant shot and crack sound. Really have to turn up my headphones to notice it though.
  12. Nothing at this time, I have sent the information to our team and will follow up.
  13. Could you please take a look at the thread below and try steps 1,2,3,4,5,7,8,9,10, and 14 (if it comes to it)
  14. If it dropped at the end, which it does, it would hit the hands area as he is holding his weapon. This is has previously been reported as the cause.
  15. Have you tried running through the steps in this post? https://forums.playbattlegrounds.com/topic/181292-read-me-first-troubleshooting-steps/
  16. You still need to select a region to play in, the ping based matchmaking is done on those servers. For example: You pick EU with the following pings. It will select your ping, as it is the highest, and put you in matchmaking against other players with similar ping on the EU servers. Ping You: 170 Squad: 30 Squad: 50 Squad: 70
  17. Just tested this and confirmed, thanks for sharing. I will report it to the team
  18. As you scope out after every shot we cannot see that they should have hit for certain. Do you have any videos where you're still scoped in after shooting? If you're unaware how to do this you can do it by keeping the left mouse button pressed after shooting.
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