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PUBG_RoboDanjal

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Everything posted by PUBG_RoboDanjal

  1. This issue doesn't seem to be widespread, can you verify your game files and let me know if it is still happening.
  2. I'm confused, because I see the player in the video, it's just dark. Do you have a better quality video of this?
  3. Thanks for sharing, I have tested, confirmed, and reported on to the team
  4. It would be best if you shared your in game graphical settings and your complete hardware spec, without those there isn't much we can do to help.
  5. Archived Known Issues List 11/08/2018 Archived Known Issues List 10/31/2018 Archived Known Issues List 10/23/2018 Archived Known Issues List 10/16/2018 Archived Known Issues List 10/03/2018 Archived Known Issues List 09/18/2018 Archived Known Issues List 09/11/2018 Archived Known Issues List 09/04/2018 Archived Known Issues List 08/28/2018 Archived Known Issues List 08/22/2018 Archived Known Issues List 08/14/2018 Archived Known Issues List 08/08/2018 Archived Known Issues List 7/17/2018 Archived Known Issues List 7/10/2018 Archived Known Issues List 6/26/2018 Archived Known Issues List 6/19/2018 Archived Known Issues List 06/12/2018 Archived Known Issues List 05/29/2018 Archived Known Issues List 05/23/2018 Archived Known Issues List 05/02/2018 Archived Known Issues List 05/02/2018 Archived Known Issues List 05/02/2018 Archived Known Issues List 04/18/2018 Archived Known Issues List 04/11/2018 Archived Known Issues List 04/04/2018 Archived Known Issues List 03/29/2018 Archived Known Issues List 03/21/2018 Archived Known Issues List: 03/09/2018 Archived Known Issues List: 02/07/2018
  6. Hello Players, Below is a guide and template for reporting map bugs, please use it for every bug that you wish to report as it will help us to efficiently collect the information we need to make changes. Basic Reporting Guide Search to see if the issue has already been reported. Although we appreciate your reports please make sure that it hasn't already been posted, if it has please join that discussion if you have further information to supply. Use a descriptive thread title. "Stuck spot <XYZ>" is a much better title than "bug found!!" and can help us to group issue together Be specific. Please be specific with your information; Where did it occur exactly? Are you able to replicate it? What are the steps we need to take to replicate it ourselves? Provide evidence Where possible please provide video or images of the bug, preferably with your location on the map as well. Template Bug Description: <Please be as descriptive as possible> Location: <If it is a map issue please provide us with the exact location(s) where this is occurring. A screenshot of the location on the map would be most useful. If it occurs on a certain level of a building please try your best to share that with us> Evidence: <Video is preferred but screenshots are also very helpful. Please upload videos to your preferred hosting service, images can be uploaded and attached directly to your post> Replication: <If the bug isn't immediately apparent please detail the steps to follow to replicate the issue> Xbox One Version: <Are you on an Xbox One OG, S, or X> Connection: <Wired/wireless> Game Mode: <FPP/TPP - Solo/Duo/Squad>
  7. Xbox players, The astounding number of all of our dedicated players participating on the test server is both humbling and overwhelming! We would like to continue testing so we're keeping the test server open from now until the end of the weekend. Below are the amended times: PDT 4/25, 5pm through 4/29, 11pm CEST 4/26, 2am through 4/30, 8am We look forward to your avid participation and feedback. See you in-game!
  8. Xbox players, Thanks to your feedback and active participation, we managed to fix the critical issue found during our first PUBG Xbox test server period. To show our sincere appreciation for the large amount of you currently playing and helping us with this test, we are extending the duration of the test server even further. The extended times can be found below, PDT4/25, 5pm through 4/29, 11pm CEST4/26, 2am through 4/30, 8am PDT 4/25, 5pm through 4/26 11pm CEST 4/26, 2am through 4/27, 8am Good luck and have fun!
  9. _______________________ UPDATE 4: 5/4/2018 We've pushed a small update to make two additional changes: Fixed a client crash issue which was occurred when player move out to lobby after the match ends Fixed a typo of in-game tooltip for several grip attachments _______________________ UPDATE 3: 5/3/2018 We’ve squeezed in a few more changes before this patch hits live! Now when you adjust your reticle style in-game (using the PageUp/PageDown keys) your preferences will be remembered across play sessions The reticle on the 3x scope has been updated Vertical mouse sensitivity is now set to 0.7 by default. To make your vertical:horizontal mouse sensitivity 1:1, simply set both to 1.0 in the settings. Fixed an issue causing punching to slow down movement while sprinting Fixed an issue causing crash sounds to play when approaching vehicles We’ve added better in-game descriptions for all of the new grips and attachments. See updated descriptions in the patch notes below We’ve also added more information about limb shot modifiers in the “Weapon & Item Balance” section of the patch notes. Finally, here’s a friendly heads up that the Target Practice pan is a limited-time skin. It will be no longer purchasable starting May 17, 5PM PDT / May 18, 2AM CEST / May 18, 9AM KST _______________________ UPDATE 2: 4/30/2018 Three more quick changes: Added a separate EU server option on the Test Server Removed both bars and glass from all windows in Erangel which previously had bars Added 26 community-created graffiti images to buildings in Erangel and Miramar _______________________ UPDATE 1: 4/27/2018 We’ve added some information about rewards UX changes to the “Map Selection and Main Menu UI” section of the patch notes. _______________________ Hi everybody, This is a big patch. We’ve got map selection, bug fixes, more improvements for Miramar, and a whole heap of weapon balance changes. Weapon balance in particular is really important for us, and we want to take the time to get it right. For this reason, we’re going to keep the changes on the test server for longer than we normally would. We’ll be listening and and making changes based on your feedback before pushing this update to live. So please share your thoughts with us! With love, Your friends at PUBG Corp. Weapon & Item Balance We explained our goals with weapon balance in last week’s dev blog. You can find the specific changes below: Weapons ARs - rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations. SMGs - adjusted them to be more effective in short range combat Shotguns - increased overall damage and effective range Pistols Increased the damage of the P92, P1911, P18C, R1895, and R45 Shotguns Increased limb shots modifier (shooting limbs now does more damage) Slightly decreased the damage of the S686 and S1897 Reduced pellet spread by 25% Shotgun chokes can now be attached to the sawed-off SMGs Increased limb shots modifier Slightly increased the damage of the Micro UZI, UMP9, and Vector Decreased vertical recoil on all SMGs Decreased recoil and scope sway when moving in ADS (aiming down sights) Increased ADS transition speed ARs Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416 Increased reload time by 30% for the SCAR-L, M16A4, and M416 Increased reload time by 10% for the AKM Increased vertical and horizontal recoil for all ARs except the AKM Decreased recoil recovery rate for all ARs Restricted big scopes (8x and up) for use with all ARs Added new recoil animations for all ARs DMRs Increased head, body, and limb shot modifier Decreased the damage of the SKS Slightly increased the damage of the VSS and Mini14 Increased vertical and horizontal recoil for all DMRs Decreased the recoil recovery rate for all DMRs Added new recoil animations for all DMRs Other guns Slightly increased the damage of the DP28 and M249 Restricted big scopes (8x and up) for use with LMGs (DP28, M249) Reduced crossbow reloading time from 4 seconds to 3.5 seconds Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath. Weapon sway when moving is now also reduced by the cheek pad attachment Cheek pads now help you recover from weapon sway more quickly after moving Throwables Frag grenades Increased explosion damage and added new hit effects and animations Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade. Weight changes (all throwables) Frag grenade: Increased from 12 to 18 Molotov cocktail: Decreased from 18 to 16 Smoke grenade: Decreased from 16 to 14 Stun grenade: Decreased from 14 to 12 Character Movement We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed. We’ve removed the first shot delay when your character is not sprinting Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received Other Item Balance Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package) Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages We’ve reduced the spawn rate for AR extended quickdraw magazines DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments Adrenaline syringes now spawn (rarely) alongside normal loot in the game world Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds Gameplay Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments. New Weapon Added the SLR The SLR will be spawned alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.) The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively. New Vehicle The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway. New Attachments Duckbill - A new attachment for shotguns (S1897, S12K). It reduces the vertical pellet spread but increases horizontal bullet spread Attachable to S1897, S12K Light Grip - It reduces recoil recovery time but increases vertical and horizontal recoil Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery time Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS) Scope 3x - This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item Scope 6x - This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item. You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (Page Up/Page Down by default). Boat and Swimming Adjustments Boats now sink when destroyed We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater. We’ve decreased the maximum submersible time from 35 to 15 seconds Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second) We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath) Map Selection and Main Menu UI Map selection is now available. We’ve also Improved the UI for team mode and perspective selection. As before, only the host can select these options. Pick just one map (Erangel or Miramar) on its own to guarantee you’ll play there If you select multiple maps, the game will randomly drop you into one of the selected maps As we discussed in the map selection announcement dev blog, we may revisit the design of this feature as additional maps are added. We’ll keep you updated if changes are made. We’ve also renamed the “Rewards” menu item to “Store.” It contains the “CRATES,” “KEYS,” and “MY ITEMS” pages. CRATES Page - Identical to the existing “Weekly Crates” page. Here, you can exchange BP for crates. KEYS Page - Use this page to purchase keys (used to open locked crates) MY ITEMS Page - See and use all crates and keys in your possession. Use the “PREVIEW” button to see all possible drops in each crate Settings We’ve added an option to adjust vertical mouse sensitivity We’ve added an option to change the hotkey for reporting a player during killer spectating (R key) World We’ve made more improvements to Miramar: We’ve increased the size of the oasis and added more buildings nearby We’ve added extra farming points by placing small building sets near various cities and towns We’ve reduced the number of buildings in some city areas to cut down on excessive building density We’ve removed some excessive cover points (rocks, drums, boxes) inside various cities and towns We’ve added more objects like trees and rocks throughout the map to provide some additional options for cover in wide-open spaces. The interiors of certain buildings have been simplified Bug fixes We reduced some overly-dramatic collision effects (read: space shuttle takeoffs) that occurred when the motorbike crashed into other vehicles We fixed an issue that would sometimes prevent you from hopping off of the motorbike after it had fallen down When players move and shoot at the same time, bullet shells should now fall to the ground and remain there, instead of chasing the player like hella scary demon bullets The timer for the final bluezone should now display correctly We fixed an issue that was muting the bluezone’s sound effects for player who left and rejoined a game We resolved an issue that sometimes allowed you to adjust your camera to see through the ceilings of the school on Erangel Certain problematic terrain elements (which caused weird collisions or movement) on Erangel and Miramar have been fixed We’ve fixed some abnormal orange lighting effects in buildings on Erangel We’ve resolved some strange collision problems that were affecting character models and bullet cartridges Walking on wooden structures will no longer create bizarre or out-of-place footstep noises Prone characters should no longer improperly clip into the ground. We’ve resolved an issue that sometimes limited movement after using emotes and the quantity popup window at the same time. Text on a UMP skin from the Equinox crate labelled the gun as 45 ACP instead of 9mm. Thanks to the power of memes, this has now been fixed. Weapon ammo is now counted as “loaded” when the magazine or bullet is inserted into the weapon, rather than when the animation finishes
  10. Hello Players, Below is a guide and template for reporting map bugs, please use it for every bug that you wish to report as it will help us to efficiently collect the information we need to make changes. Basic Reporting Guide Search to see if the issue has already been reported. Although we appreciate your reports please make sure that it hasn't already been posted, if it has please join that discussion if you have further information to supply. Use a descriptive thread title. "Stuck spot <XYZ>" is a much better title than "bug found!!" and can help us to group issue together Be specific. Please be specific with your information; Where did it occur exactly? Are you able to replicate it? What are the steps we need to take to replicate it ourselves? Provide evidence Where possible please provide video or images of the bug, preferably with your location on the map as well. Template Bug Description: <Please be as descriptive as possible> Location: <If it is a map issue please provide us with the exact location(s) where this is occurring. A screenshot of the location on the map would be most useful. If it occurs on a certain level of a building please try your best to share that with us> Evidence: <Video is preferred but screenshots are also very helpful. Please upload videos to your preferred hosting service, images can be uploaded and attached directly to your post> Replication: <If the bug isn't immediately apparent please detail the steps to follow to replicate the issue> Xbox One Version: <Are you on an Xbox One OG, S, or X> Connection: <Wired/wireless> Game Mode: <FPP/TPP - Solo/Duo/Squad> 
  11. This isn't a bug. It's due to the high amount of recoil on the SK12. Also, I have moved this to the live server bug reports section.
  12. I've had a look at your specs and it seems that you're massively under the minimum specification. Unfortunately it's likely that we will not be able to solve this issue for you.
  13. Hello all, We’re working on a new experiment with War Mode on custom servers. It’s currently in a very early stages of development, so if you’re able to access custom games, we’re eager to have you play and let us know what you think! We’re looking into bringing War Mode to live servers as an Event Mode (but it’ll likely see changes between now and then). Custom games and servers are still limited for now, but we intend to release them more widely at some point in the coming months. We’ll let you know when it’s ready. As always, thanks for playing! Find more details on War Mode below: War Mode War Mode is a death match type game mode that allows respawning. As soon as you jump into the game, the safe area (White Zone) will immediately be set; if you die you will be respawned at certain time intervals. Objectives The goal is to obtain 80 points and the default is a 4 player squad The match ends if an individual or a team gets to the target score first or if time runs out. BP rewards will be given out when the match ends Ranking will be determined based on scores earned DBNO: + 1 point Revive: + 1 point Team Kill or Team DBNO: -5 point Kill: + 3 points Respawning Respawn method: player reenters the match area via respawn airplane Default respawn interval: 60 seconds Main weapon setting for default respawn: SMG provided as main weapon for close quarter battles Care Package The care package aircraft will fly over every 60 seconds. The composition of the air drop is the same as in the regular game. Safe Zone By default, the safe zone is static. This (and many other settings) can be tweaked in custom games.
  14. This is very strange, are you able to log in from another computer and see if it is occurring there as well?
  15. Have you been able to make a mobile hotspot with your phone and try connecting through that? Testing that can shed light on if it is your router, ISP, firewall, or something else altogether.
  16. Have you checked to ensure your router/firewall software isn't blocking any IP ranges?
  17. This issue is being investigated currently. I apologise for the delay.
  18. Unfortunately you also do not meet the minimum pc specifications for PUBG.
  19. Unfortunately that doesn't change the fact that you do not meet the minimum requirements. The game is being made to be run by systems which meet those minimum requirements, if you do not meet those requirements it is likely that you will experience issues which may never be resolved.
  20. Unfortunately you do not meet the minimum requirements for PUBG, which is likely the cause of your issue.
  21. Hello everyone, a recent patch should have solved some of the issues with the red dot but we're aware that some players are still having issues. If you are experiencing the cross issue please shown below please do the following to help us diagnose the cause. Press Win+R Input DXDiag and press OK Press Save All Information... Save the filename with your in-game name and attach it in a reply here, please also tag me so I can come get it and pass it on right away. Please note that I wish for information ONLY if you have the issue shown below.
  22. Thanks for sharing, we are aware of this issue and it is being looked into.
  23. Do you have a video of this happening for you? Does this occur if you use the onboard audio rather than your audio interface?
  24. Thanks for sharing the video, we aware of the inconsistencies with vehicle collisions and I want to let you know that it is something which we are working on resolving.
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