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iliadz

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About iliadz

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  1. Try going into the ini file directly and editing it... change them accordingly : (AxisName="MoveRight",Scale=1.000000,Keys=((Key=D),())),(AxisName="MoveRight",Scale=-1.000000,Keys=((Key=A) The Scale -1 actually means.. move LEFT.... so for example, change the Key=A to Key = j or whatever you use. Look at the GameUserSettings.ini file located in c:\users\yourname\appdata\local\Tslgame\Saved\config\Windowsnoediitor
  2. Title says it all. Bought 3 of the gamescon crates, and three keys to open them. Yet it claims I need to buy keys. Have tried exiting game several times. Steam validated the purchase through e-mail.
  3. Yes... same issue. I bought three keys but can't open the three crates I bought.
  4. I already mentioned it, but as well, the auto sprint seems to be broken. The solution is to use steam controller settings for your controller and map a toggle to the run on the thumb stick click. Watch the video I posted if you get a chance.
  5. I have a thread on this in the PUBG forums on steam. The video I created might be helpful.. I recommend the PS4 controller as the x-box is natively detected / built in if you will, to Windows 10. Regardless, I recommend using the steam controller settings (you do NOT need a steam controller to take advantage of this) as it is 100 percent configurable.
  6. I could be wrong, but, it seems like the development is being combined if you will, with what is future intended for the consoles. Regardless, as it stands right now, there are a few issues that make customizing your controller impossible for different scenarios. I use a PS4 controller in my left hand and mouse in right, as I have carpel tunnel and keyboard pressing becomes a chore. I use the steam controller settings in big picture to modify the controller. That way I can use things such as a button press for the right trigger. As it stands right now, some of the controller setting appear to be baked in to the game, if you will. For example, you can't get rid of the right trigger behavior and map it accordingly. I currently have it mapped in steam to a setting but in game, it reverts to whatever the development has it set to. This causes problems as I want to use the trigger for throttle, and if you pull up the map while in the vehicle speeding down the road, the map will zoom in. So you have to go off throttle. (I jump to two hand mode only when in vehicle) The ini file doesn't show the setting, so it appears to be hidden from us. It would be nice to allow the controller to be 100% set to what the user likes. Use cases like mine are not as many, but there are plenty of players who do similar with controller in left hand and mouse in right. Also, there is a bug in the UI. You cannot map the mouse scroll to any other commands via the UI. You can vie the ini file, which I have done. I have my zoom set to the scroll wheel. That being said, in the UI it will then make the next and previous weapons blank. If you manually set those, it will accept it. After you exit the settings and go back in, it will revert to it being blank.
  7. I have the same issue. Interestingly enough though, the fix doesn't fix it. I recorded a video as well and will share it. Computer guy by trade, so don't think I am missing anything. Regardless, I delete the GameUserSettings.ini file in the ....\config\windowsnoeditor directory. Start the game. Map just a few buttons from the controller (forward, reverse, left, right, shoot)... apply. Open the controller settings again, and, all of them are RED as if I have never done anything. https://www.dropbox.com/s/stf9ymvrl7s47es/issue.webm?dl=0 Now, that being said, the actual configuration is being saved, and you can play with the controller. It seems to be a bug in the display rather. For example, this is still in the config file after exit: (ActionName="Fire",Keys=((Key=Gamepad_RightTrigger),(Key=Gamepad_RightTrigger))) Can't seem to re-edit the post. Regardless... it "kind" of works. The configuration saves, everything shows red, even though there are no conflicts, yet, the button mappings do strange things. For example, I map the left thumbstick press down to sprint. Jump into the game, that suddenly maps to "map". As well, as already mentioned, it turns red no matter what you do. So if you want to change just one button, you have to re-map the entire controller, button by button. Something buggy here for sure. My gut feel is there is a bug in how the ini file is saved. As I mentioned, with a clean ini file, if you do something like say, map the sprint button to the left thumbstick press down, it actually saves that to the map function: (ActionName="ToggleMap",Keys=((Key=M),(Key=Gamepad_LeftThumbstick))) I did NOT do that on my own I can get through this simply by manually mapping everything in the ini file, which I will do. All of this is pretty easy to re-create so shouldn't be much of an issue to track down.
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