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About MrHappyPenguin

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  1. MrHappyPenguin

    HRTF does not work. Looking for solutions.

    Here's an old post displaying the issue. The user claims HRTF has been fixed, but I never heard it working on my end. My game sounds like the broken HRTF. https://forums.pubg.com/topic/291196-footsteps-hrtf-broken/?do=findComment&comment=1049952 Correct HRTF: https://www.youtube.com/watch?v=zdc79iou8MQ&feature=youtu.be Broken HRTF: https://www.youtube.com/watch?v=ziStQRK2hnw&feature=youtu.be
  2. I think it happens when you pickup a weapon and then move it to the other slot before leaving your inventory. But ya, another reason to just leave it on single fire.
  3. Since early access directional sound has never worked right for me. Every other game I play has working directional sound. Apex Legends is the latest game I tried and although it's not perfect, I can at least tell what angle a sound came from. I have used multiple audio configurations and all of them have the same issue. Sounds that are left or right sound the same whether they are played from 30 degrees right, or 150 degrees right. If a player is running circles around me, I cannot tell if the sound is in front or behind. There is also a very small area that the foot steps are played from both speakers. Here's a quick diagram of how things sound. Front and back areas sound exactly the same. Left sounds the same in the whole left grey area, same with right. There's very little overlap between front/back and left/right. The sound almost sharply cuts between left and right. Here's a list of configurations I have tried: Enable/Disable HRTF in game. Onboard Realtek sound card. Asus Xonar DG sound card. Schiit Modi DAC. Schiit Vali 2 AMP. HD598 Headphones. HD201 Headphones. Voice Meter Banana with compressor enabled. Virtual surround (sort of worked, low quality output). Current configuration: HRTF Disabled. Schiit Modi DAC. Schiit Vali 2 AMP. HD 598 Headphones.
  4. This is how I have it set for now. If I have to check anyway it's better to keep it on single. I don't get the need for burst in video games since auto can easily fire bursts. IRL it makes sense.
  5. MrHappyPenguin

    Movement Improvements

    Dr's interpretation was too fast compared to PUBG's player's movement. It took my character 10 seconds after jumping to be able to ADS. When they finally did ADS, it instantly went back to hip fire, probably from me clicking 100 times trying to ADS while the other player had their back turned.
  6. MrHappyPenguin

    Movement Improvements

    To me, all the animations take too long to complete. The last second or two of vaulting should be removed. You shouldn't be forced to stop and stand still for 2 seconds after running maximum speed and vaulting a small ledge. That's unrealistic, where did the momentum go? Same with running and jumping. You shouldn't come to almost a complete stop after landing.
  7. I noticed the same thing. Structures on other maps render in at further distances on the same graphics settings.
  8. MrHappyPenguin

    Grenade spamming is a big unaddressed problem

    I'm fine with the current grenade meta. If you stock up you'll sacrifice some ammo and meds if you don't have a lvl 3 backpack. Even then they survived that long, expect them to have killed a few players and took their grenades. Grenades used to take up less space and would send you flying to your death. I didn't find the spam that bad back then either. Occasionally you would get that one guy who has 10+ grenades, but even then it was your positioning or delayed reaction time that got you killed. If you want to see real grenade spam, try out APB Reloaded. You can stand next to a vending machine, car with ammo modification, or a deployed ammo box to infinitely supply you with grenades. Even in that game it's only specific players that nade spam, and once you figure out their strategy they're easy to overcome.
  9. MrHappyPenguin

    sound issue spectators vs players

    I use my dead teammates to listen for movement due to this issue. Between them hearing footsteps better and my fps tanking when enemy players approach, I basically have a makeshift radar. I also can hear enemy footsteps significantly clearer while spectating. Here's a list of audio configurations I have tried, all with the same result. Shiit Modi + Schiit Vali by far gave the best sound output, but it did not fix the difference in footstep auto between live gameplay and spectator.
  10. MrHappyPenguin

    D-sync is back?

    It never went away. Lag compensation has no limits and ping based matchmaking doesn't prioritize low ping players properly. Best thing to do is to only play FPP or join custom TPP matches to avoid a large chunk of the Chinese playerbase. I hate FPP in PUBG, the camera feels way off, but it's the only way I can get consistent matches without massive lag or desync from other players.
  11. MrHappyPenguin

    Wind sound!

    My only complaint is the wind when it's foggy. It's never windy when it's foggy irl.
  12. MrHappyPenguin

    Region Ban Chinese players

    I play from the US east coast. I constantly get placed with players from China and Australia. Resource monitor shows the servers I connect to being within the US, usually under 50ms. The ping based matchmaking does not work or was never implemented.
  13. If you set the default firing mode for ARs to auto burst only weapons, like the M16 and Mutant, are set to burst when picked up. I don't use burst, so I have to switch the firing mode to single. This defeats the purpose of having the default firing mode since I still have to check if the weapon is set properly. Having an option to automatically set the weapon to single fire if auto is not available would fix this minor inconvenience.
  14. MrHappyPenguin

    Show damage after every hit

    They won't add this because it will more accurately display how bad the desync is.
  15. Only if the game barely uses the CPU. In CPU bound games, such as PUBG and Overwatch, RAM speed will make a noticeable difference. https://www.reddit.com/r/Competitiveoverwatch/comments/5kx88f/psa_ram_speed_tests_and_the_effect_it_has_on_fps/ https://www.reddit.com/r/PUBATTLEGROUNDS/comments/79utrh/pubg_fps_fix_game_is_heavily_dependent_on_ram/ https://www.youtube.com/watch?v=4__FUhilMVU https://www.overclock.net/forum/18051-memory/1487162-independent-study-does-speed-ram-directly-affect-fps-during-high-cpu-overhead-scenarios.html https://www.overclock.net/forum/18051-memory/1611359-3770k-vs-6700k-fallout-4-arma-3-rainbow-six-siege-core-cache-memory-scaling-ddr3-1600c11-2133c9-ddr4-2133c15-3000c12-4000c17.htm https://www.youtube.com/watch?v=7rw6nV75qfE https://www.reddit.com/r/Competitiveoverwatch/comments/9srhlg/fps_benchmarks_with_different_ram_speeds/ As far as the framerates the OP wants, it's not possible, and most likely never will be. Frametimes are all over the place, and there's little effort being put into improving it.