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About Zezti

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  1. If your zeroing is set to 100m, wouldn't that be expected?
  2. Zezti

    General Vehicle Issues, Bugs and Unpredictable Physics

    Ran over a guy with the motorbike + sidecar and did not get credited the kill. Kill feed said he died from falling.
  3. Zezti

    Alone in the last circle (Duo FPP)

    Perhaps they managed to get under the ground? If you manage to do that you're forced to be in water so they would not have been able to heal, I believe.
  4. Zezti

    Full auto bug

    The first time I've had it, patch notes said it was fixed in monthly update 4 so made new thread. Date Seen: 04/08/2017 Server: Live Server Error Message: None Other Information: Was firing a Micro-Uzi which I had just reloaded (had an extended mag, stock and I think flash hider as attachments). Mowed down three guys, but when I reloaded to shoot the final fourth guy the gun fired only 1 bullet and stopped. By the time I realised and released the LMB to depress it again the guy killed me. It was definitely on full-auto. I stared at the words "FULL AUTO" for a good while when on the death screen. The gun had 33 bullets left in the mag; the single one fired before the bug and one I managed to get out before my death. Troubleshooting Attempted: I was not able to see if releasing and depressing the button would fix it as I was dead by then. Launch Options: None System Specifications: Operating System: Windows 10 64-bit Graphics Card: AMD R9 290X CPU: i5 4690K @3.5GHz Ram: 32GB
  5. Since that change where circles are now less likely to spawn in the center of the previous, I feel the latter ones are really too harsh if you get bad luck. If you have to run to the other end, and the circle edge closes fastest behind you, chances are you will have to take some blue damage. They damage you so much that you barely have enough time to heal before you have to run again. If you get that twice in a row, you'll die. It wouldn't be that much of a deal if the circle closed at a fair speed no matter the distance, but it doesn't. It would be fairer if when the distance to safety goes against you, the closing speed did not also. tl;dr late circle rng too harsh
  6. Date Seen: 23/07/2017 Server: Live Error Message: No error message Other Information: First time its happened. I had just killed and looted a guy and went to the wall of the apartments to heal and it just happened. Taking a couple steps away from the building and it went away. Has not returned since in several hours of play. Troubleshooting Attempted: None Launch Options: -malloc=system -USEAVAILABLECORES System Specifications: Operating System: Windows 10 64-bit Graphics Card: AMD R9 290X CPU: Intel i5 4690K@3.5GHz Ram: 32GB Edit: not sure if right place for this, might be UI bug? Initial thought was a graphics bug
  7. The slowed the last 2 circles, if I remember correctly. I'm ok with those, but there is one (3rd one in?) which I think is far too fast and too damaging.
  8. Zezti

    Aim instantly down + desync

    No, I'm afraid I'm still a dinosaur of the pre-'always-have-a-screen-recorder-on-incase-I-can-get-YouTube/Twitch-famous' age. I haven't had it happen for several weeks, though. Might have just been down to a server choking at that particular moment. Just a guess.
  9. Zezti

    Aim instantly down + desync

    Was shooting someone with Vector, and it just went straight down, no motion - instantly looking down and I couldn't bring it back up. I obviously died soon after. I was having some weird desync a couple minutes prior to that, too. Such as teleporting between rooms and the gas wall appearing at its end point temporarily way before it reached it.
  10. The more I play this, the more I hate the circle. It prevents you from actually fighting when you have to consistently run so you don't die to it. PVP more like PVC
  11. The final circles annoy the hell out of me. Maybe I'm just bad, but I end up having to just crawl for 5 minutes straight and hope I see a poor sod who didn't move sooner and had to sprint in order to get a kill. I just don't have any time to outplay/outsmart anyone.