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Chatty

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About Chatty

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  1. I also don't like the in command conflict between keyboard and controller. For example push to talk on keyboard whilst parachuting and driving... it cancels both actions out when using a controller, to accelerate or the stick to aim the parachute down to the ground, when needing to use push to talk in game. Its the same with the keyboard inputs and mouse inputs in general but push to talk is the big annoyance
  2. Ah yes i know what you mean, I just never realised what was causing it, from time to time i would be experiencing these issues, and was half paying attention because id either won the game or died and forgot to check my death cam anyway, but yes I have experiences all of these too. Its nice to the reason so i can try to avoid it in the future
  3. Chatty

    4.1 No Loot Bug

    The bunker behind shooting range
  4. I agree i think its a poor balance. It needs to be looked at in a different way. There needs to be Incentive to use it
  5. Since the Uzi has the new rail, which allowed holo and red dot, the iron sights have changed? I am curious was this intended? I liked the old ironsight, but the point is, Scar L and QBU have similar round iron sights so what's the point of changing the Uzi iron sights, if its being allowed to take red dots and holos anyway? surely it needs a middle ground ironsight vs optical sight? Just like the 2 guns mentioned above
  6. sounds about right, this is normally how things work around here when there is a bug, its probably recognising your running toggle and prevents it from healing
  7. Had a quick go, going to play some more today and report some other bugs (any bugs if i find them) For now I can confirm with happiness that some of the controller bugs on PC have been fixed on the new 4.1 test server patch! Thanks finally... So far that has been fixed: The Missions list LB binding bug, so you can now use the LB button properly for aiming and shooting again without it cancelling aim, and you have fixed the ADS delay bug! Better late than never! There are 2 remaining bugs for controller users: Inventory Bug, when scrolling through inventory with Right Stick ( up or down the looting tabs) the character model is also moving, looking up and down, ( this changes character position when looting and makes it difficult to react to situations when looting, and definitely screws up in game orientation) Map Bug, as with number 1, when the map is open, to mark the map with the Right stick you have to scroll across the map up and down left and right... This results in the character model turning in all directions and looking up and down... If you auto running in game, or driving, or parachuting the character turns... ( It's impossible to map mark and parachute accurately at the start of the game because when trying to mark the map, the character turns and the chute direction changes drastically. Ruining early game) Basically the cursor is not locked to the inventory/loot tabs or the Map... When trying to mark the map it means the character moves up down left and right... When trying to loot and mark the map which is not Ideal at all, please lock input movement to open tabs or maps that will be an easy fix Regards
  8. I can confirm with happiness that some of the controller bugs have been fixed on the new 4.1 test server patch! So far they have fixed the Missions list LB binding, so you can now use the LB button for aiming and shooting again without it cancelling aim, and they have fixed the ADS delay! which is great! The 2 remaining bugs are Inventory Bug, when scrolling through inventory with Right Stick ( up or down the looting tabs) the character model is also moving, looking up and down, ( this changes character position when looting and makes it difficult to react to situations when looting, and definitely screws up in game orientation) Map Bug, as with number 1, when the map is open, to mark the map with the Right stick you have to scroll across the map up and down left and right... This results in the character model turning in all directions and looking up and down... If you auto running in game, or driving, or parachuting the character turns... ( It's impossible to map mark and parachute accurately at the start of the game because when trying to mark the map, the character turns and the chute direction changes drastically. Ruining early game)
  9. I can confirm with happiness that some of the controller bugs have been fixed on the new 4.1 test server patch! So far they have fixed the Missions list LB binding, so you can now use the LB button for aiming and shooting again without it cancelling aim, and they have fixed the ADS delay! which is great! The 2 remaining bugs are Inventory Bug, when scrolling through inventory with Right Stick ( up or down the looting tabs) the character model is also moving, looking up and down, ( this changes character position when looting and makes it difficult to react to situations when looting, and definitely screws up in game orientation) Map Bug, as with number 1, when the map is open, to mark the map with the Right stick you have to scroll across the map up and down left and right... This results in the character model turning in all directions and looking up and down... If you auto running in game, or driving, or parachuting the character turns... ( It's impossible to map mark and parachute accurately at the start of the game because when trying to mark the map, the character turns and the chute direction changes drastically. Ruining early game)
  10. Yes i remember that last time it took them months and months, and cant believe its happened again, its a joke
  11. move on? to what? another game? its impossible to play pubg properly with 2 different bugs affecting aiming in different ways lol
  12. In short this game is a BR last man standing wins, so kill everyone you can
  13. Its good when you do it and bad when it happens to you, so learn to live with it. The game is realistic, either secure your kill or wipe the squad fast, it works both ways too
  14. When is the expected fix date for any of the bugs reported, they are never added to known bugs list and the team always takes months fixing such issues in the past, so it would be nice to know when we can expect to play the game normally again
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