This is sooooo old...
The game has a no care given linear input.
The game has a raw screw you console players input.
The game has fukn s%#t input.
Every game has its own 'feel', for many reasons. One being input curve/ input smoothing/ response curve.... Whatever you want to call it.
And now that Apex is out you have a clear example of what this is. In its controls.
Determines how the sticks analog input is used to turn your view (or aim)
They have 5 options.
Classic - (Titanfalls input)
Steady - balanced (what pubg needs)
Fine aim - larger custom inner zone with dampened input
High velocity - cat on crack
Linear = Raw = how pubg feels but pubgs somehow even worse (prob because of frame rate)
THIS is what pubg needs.
Some, a different... Any sort of friggen input response curve so we don't have to fight the controller.
This is not aim assist.
This is simple algorithm that means when you push the stick, then how much does it move your aim.
And for how many increments before ramping up.
Fuk it it's like flogging a dead horse.
OP is correct.
Game needs input options.
And while your at it, chamge the aim acceleration from 50% (ridiculous) to 99% input before activating or better yet, give us a slider so we can set at what the aa is active.
This is old.
This needs attention.
If you don't understand it then enjoy your clunk. You're used to it now it doesn't make it good.
And if you are new to the concept, go. Mess with apexs response curve options to get an understanding.
(hot tip, put it on linear and your aim will suck just like in pubg)