I try to be reasonable in these forums, and definitely try not to give the community too hard a time. After all, they are the messengers, they don't make decisions about the game.
But I'm losing faith in Krafton's ability to deliver a good console version of the game.
I accept that Xbox will be behind PC, that's a given. Especially as this is a ported game, there are clearly challenges to effectively downgrade the PC version to make it work on a console. I also accept that some things simply may not be possible on console.
I have heard from sources that there are great things coming - no detail, just positive messages from people who are not a part of Krafton but have had the privilege of speaking to the devs. And while I do hope they are right, I'm not sure I can wait that long. I certainly don't think I can continue playing the game for the next four or five months with the game being where it is. I'm seriously considering an extended break from the game.
Yes, there have definitely been improvements with the latest update. But there have also been some oddities and bad decisions which are now almost a trademark for this game. Adding in fortnite-style dances, challenges which don't add to the experience but detract from the gameplay, a survivor pass which quite frankly was a waste of £12.50, failing to meet past promises and still insisting on forcing us to play maps which a significant number of us hate...I do wonder who is making decisions over there and whether these people understand gamers.
I'm not going to give a wishlist of things I and many others want to see, because they've been mentioned a thousand times already. I know the devs do listen sometimes, but more often than not the response is to state 'we can't do that because...'
I know there's a shortage of console devs at the company (with the majority of the job listings being in Korean, then there's no wonder more talent isn't applying), and I think the player base has been a lot more patient than others (look at the EA Battlefront 2 situation which nearly cost EA a major license). But I do fear that the excuse 'we don't have a big enough player base to do x' is something of a self-fulfilling prophecy...the longer it takes to make the good changes, the ones the players really want, the smaller that player base is going to get. These big changes coming in a few months could well be falling on a much smaller number than you hope.
Companies everywhere like solutions, or suggestions, rather than just criticism. So this post isn't just me having a moan. I want to suggest some things so that the dev team can make certain they are in touch with the player base.
1 - Hold a reddit AMA. These things seem to go well for a lot of other people. One of the biggest frustrations we PUBG players have is the feeling that we are not heard, not listened to, not taken seriously. Give people the chance to ask questions, and to understand the whys and wherefores of the development path.
2 - You have a significant streaming community out there for console, but to my knowledge, only a few console partners. Open the partnership applications up again, and get more people who can give some feedback. Also, engage with non-PUBG partner streamers. Find out what makes the game work for them as content, and what doesn't.
3 - Be more open about the development route. I know some details have been revealed about the future of the game, but a lot of misinformation and misinterpretation goes around about what everyone thinks is being worked on. If anyone on the development team or in management knows anything about the game Subnautica, they will know that those devs, Unknown Worlds, engaged with the player base from day one using the Trello platform. In my opinion it is one of the best developed games on the Xbox preview programme and the result is an amazing experience, because the fans were involved and informed of every step taken, and every step to come.
4 - Stop looking at the competition. PUBG was and still is the best concept for a BR, and incorporating ideas from other BRs is just diluting the experience.Most of us have zero interest in making our characters dance, I'm sure a large number of us never even emote in game. I know a lot of people have zero interest in the seasonal challenges, certainly not as they stand - but I think Weapon Mastery is a much better idea (minus the charms as rewards...appalling idea, just give G-coins away as rewards, it's much more meaningful.
5 - Make the server maintenance a lot more regular. Towards the end of last season the desynch issues got so bad that it was pointless to even try. Now I know there may be money issues involved in this, but investing in keeping a game working well is not an unreasonable or unnecessary expense. Look to the likes of Bethesda who run weekly maintenance during the games quieter hours.
6 - Give competitive players something to get excited about again. I know the current leaderboards are not the final design, and you surely know by now that this current version is hugely unpopular. If need be, return to the original setup for now, and you'll have competitive players (including streamers) getting passionate about the game again, which can only serve to increase the player base.
If nothing else, please just don't ignore this post or reply with a standard message. Put it in front of a decision maker, let them read it, let them understand that those of us who are still around are here because this game has become a lifestyle, not just a distraction. PUBG could be great...but only if Krafton allow it to be.