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Everything posted by PUBG_McClutch

  1. Thanks for the information @TallDutchman & @OzRecon, will pass it through to the anti-cheat team.
  2. Hi @c1q3, This is currently being investigated by the team, but we aren’t able to share any dates in which it will be resolved – there is a prioritization system in place for issues, and for various different reasons, this isn’t high on the list but is still on track to be resolved. Regarding your other comment – I assume this is unrelated to your original post? Reporting this user is the quickest way to get them dealt with, but if you have concrete evidence of this user cheating, please message all the details to me and I can pass it along. Cheers.
  3. Hi @TallDutchman, thanks for the video/report. Are you able to let us know the MatchID for this specific game? This is the 6 digit code under the HP bar in-game. Thanks so much.
  4. Miramar also my favorite map and am loving being able to play it again! We are not planning on letting the game die and will be pushing to increase the player base even further for years to come. Also, our teams are looking at improving matchmaking, but want to ensure we do it correctly and cater to as many players as possible. Thanks for the continued support!
  5. Hmm, I've played quite a few games and haven't really felt any difference (I tab loot almost everything). Will keep an eye out on this thread and other platforms and let you know if I hear anything. Cheers.
  6. Just don't open it and everything is ok. Thanks for the feedback <3.
  7. Hello Players! Late last year, PUBG Corporation formed a new Mastery initiative dedicated to improving and evolving how progression works on the Battlegrounds. Since then, we’ve been heads down working to establish a cohesive progression system that feels true to the PUBG experience and rewarding to you, the players. After months of planning and development, we’re stoked to finally reveal our first class of progression: Weapon Mastery. What is Weapon Mastery? Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple, give players an avenue for improving their weapon skills and celebrate the journey along the way. After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem. TL;DR: Shoot enemies, stay alive, get cool stuff. Progressing in Weapon Mastery You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played. Mastery Menu We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon. Earning Rewards Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery. Charms Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way. <Weapon Mastery has 20 different earnable charms at launch, here are just a few.> Mastery Emblems Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players. Medals The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras. Medal Description Medal Description Double Defeat 2 enemies in rapid succession. Frenzy Defeat 5 opponents with a single weapon in a match. Triple Defeat 3 enemies in rapid succession. Rampage Defeat 10 opponents with a single weapon in a match. Quad Defeat 4 enemies in rapid succession. Annihilation Defeat an entire squad by yourself. First Blood Defeat the first opponent in a match. Assassin Defeat an enemy with a headshot without taking damage. Longshot Defeat an enemy from at least 200 meters. Bulletstorm Deal 300 damage with a single weapon in a match. Deadeye Defeat an enemy with a headshot. Last Man Standing Defeat the last opponent in a match. What Are Defeats? Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned. You Defeat a player by Killing any player in the solo playlists Knocking down any enemy in duo or squad playlists Killing the last man standing on a team in duo or squad playlists You do not Defeat a player by Killing an already knocked player in duo or squad playlists ...and no, you can’t defeat your own teammates. Don’t be that guy. What’s Next Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know. Some of the Weapon Mastery team will be doing an AMA on Reddit on 04/22/2019 from 10am to 1pm ET, which we’ll link through our social channels. This will be a great time to ask the developers and designers any questions related to this upcoming feature! We'll also be collecting questions separately from those who are not able to participate in the AMA because of the time difference, so please leave your questions here as comments! We are going to collect and send them to AMA so that developers can answer. These answers will be posted on the Q&A announcement after the event, so watch for upcoming announcements for your chance to get answers! You can try out the Weapon Mastery system on the PC test server on 04/17/2019 KST, and when it goes live a week later for PC. Weapons Mastery is in development for Xbox and PS4. See you on the Battlegrounds, --The PUBG Mastery Team
  8. Hi all, When you next experience this, could you please comment below with the games' match ID? (this is the 6 characters found below) Thanks!
  9. Hi @MaxClout Regarding the kill text delay, it has been reported to the team and they're aware! For the sound issues, could you please send through a clip from your POV and the replay so I can forward it through to the team for them to investigate? Cheers.
  10. Hey Mememto, Could you let us know what your PC specifications are and what model SSD/HDD you're using? Cheers.
  11. Thanks for the report @Siah1910, will forward this through to the development team for them to investigate. Keep an eye out on our PUBG_Support Twitter/Patch Notes as we'll post our updates there. Cheers!
  12. Appreciate all the feedback - will send it through and make sure it's seen by the gameplay team. Cheers.
  13. Always appreciate constructive ideas, so thanks! An interesting suggestion, I understand you'd want to increase the speed of weapon switching and can see it introducing some interesting gameplay styles. I'm sure people could think of multiple ways this on how this mechanic could be implemented. Will forward the suggestion to the team! Cheers.
  14. Thanks for all the feedback everyone - will make sure it's passed on. Cheers.
  15. Personally really like this suggestion (I have too many outfits) and think it'd be awesome to have. Will forward the feedback through for more visibility on the idea. Cheers.
  16. The world’s best PUBG teams threw smoke and fragged out for weeks to earn their tickets to London, setting up the FACEIT Global Summit to be the most competitive tournament yet in PUBG Esports. With the field of 24 teams coming into focus, serious PUBG esports fans can show their appreciation for their favorite players and teams by picking up some of the exclusive FACEIT Global Summit items now available in PUBG. The FACEIT Global Summit is the first PUBG Classic of the 2019 season and that means 25% of the proceeds from FACEIT Global Summit items will go to the competing teams. The teams at the FGS represent the best of the best and their pursuit of Chicken Dinners promises to be a turning point in PUBG Esports. Fans are grabbing their piece of PUBG Esports history when they pick up FACEIT Global Summit items and the pros get tangible recognition for the work they put in to get to London. The camouflage hoodie and mask both come with the official FACEIT Global Summit logo and are available now. The event begins April 16 (tickets are available) but the champion, and wild card slots at the PUBG Global Championship will be decided on April 22. Fans can purchase the FACEIT Global Summit mask and hoodie until 7:00 p.m. PDT on April 23.
  17. Hi there, I feel you, it can be frustrating having your gun move up and down when you're too close to a window. Having a vault-like mechanic to lean out the window is an interesting idea. There is actually a current way that you can peek windows that I use frequently and can be extremely useful in a lot of situations - try practicing and getting this mechanic down in the meantime.
  18. Hello everyone, We’ve received lots of feedback regarding long matchmaking times from players in multiple regions, as well as players being placed in only one or two maps repeatedly when using Quick Join. We are well aware of these concerns and take them very seriously. Our development team have been closely reviewing the current matchmaking system and conducting analysis to identify areas where improvements can be made. We have released an update to live servers with improvements to matchmaking based on our matchmaking analysis and player feedback. Here are the newly implemented changes: General Matchmaking: Improved matchmaking times when selecting individual maps. Reduced instances of infinite matchmaking times on some maps. Quick Join: Improved functionality to better distribute players across all maps when using Quick Join. Players will now be distributed into multiple different maps more consistently. Previously, when selecting Quick Join, matchmaking would heavily favor matching players into the most commonly selected maps. Please be aware that due to the above changes to improve map variety, Quick Join matchmaking times may increase slightly. As matchmaking systems are highly complex, unexpected issues may arise, but we will continue to work hard and make improvements to ensure the matchmaking experience is as smooth as possible. This is only one step in our efforts to improve matchmaking and not a final solution, your feedback is crucial as we work to continually improve the PUBG experience for our players. Thank you. –The PUBG Team
  19. I also miss listening to players yell "Summit's in the pit", but there was a reason why we needed to disable it temporarily. Voice chat was disabled (In the lobby and plane) help combat a large number of advertising bots that were blasting ads extremely loudly before the game started. We're looking at solutions to try and combat these users in different ways so players can still chat with each other, but for now, disabling it was the best solution available to us. Cheers.
  20. Fair enough, I think that's a pretty good suggestion - will pass it through to the team! Cheers mate.
  21. Hi all, Just letting you know that we've applied some additional hotfixes to live servers. No server downtime needed, just restart your Steam client to ensure the update has been downloaded. Fixed tree foliage blocking bullets Fixed crash related to using throwables in water Fixed visual issue with door shadows Item pick-up quantity default is again 1 instead of 0 Thanks!
  22. Hi everyone, Last week, Update #26 was pushed to live servers with lots of changes, including two new vehicles and most notably - Flare Guns were added to regular matches. Flare Guns coming to regular matches is obviously a big change to gameplay, we've been reading lots of feedback so far and it's been a very controversial addition to the game. While many players are enjoying Flare Guns in regular matches, many players are unhappy with the current implementation and there are some clear changes that players feel must be made. Some of the most common complaints we've received so far are: Too many Flare Guns spawn on all maps, especially Sanhok Too much noise with so many planes flying overhead throughout the game Too many players in the end game having crate-level loot As with every addition to the game, we want to hear your feedback and make changes to improve your experience. Please let us know your feedback and suggestions below and we'll make sure it's seen by our game design team who are actively considering changes and reviewing player feedback. Here are some common categories for feedback and suggestions which you can write at the start of your post to help us identify specific types of feedback: [Gameplay] [Spawn Rate] [Sound] [UI] Thank you very much for all of your feedback! We'll send it all through to the game design team who are reviewing player feedback and actively considering changes to this feature.
  23. Hey there, Development is aware of this bug and it's in the 'scheduled to be fixed' list. Cheers.
  24. Thanks for the video @growlybeard, will pass it through to the team. The more examples the better, so If you guys run into this issue again some more clips would be really helpful! Thanks so much.
  25. Hey mate, Thanks for the video - have replicated this myself also and will forward it through to the team for investigation!
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