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Everything posted by PUBG_McClutch

  1. PUBG_McClutch

    lean out windows/shoot over railings

    Hi there, I feel you, it can be frustrating having your gun move up and down when you're too close to a window. Having a vault-like mechanic to lean out the window is an interesting idea. There is actually a current way that you can peek windows that I use frequently and can be extremely useful in a lot of situations - try practicing and getting this mechanic down in the meantime.
  2. Hi everyone, Last week, Update #26 was pushed to live servers with lots of changes, including two new vehicles and most notably - Flare Guns were added to regular matches. Flare Guns coming to regular matches is obviously a big change to gameplay, we've been reading lots of feedback so far and it's been a very controversial addition to the game. While many players are enjoying Flare Guns in regular matches, many players are unhappy with the current implementation and there are some clear changes that players feel must be made. Some of the most common complaints we've received so far are: Too many Flare Guns spawn on all maps, especially Sanhok Too much noise with so many planes flying overhead throughout the game Too many players in the end game having crate-level loot As with every addition to the game, we want to hear your feedback and make changes to improve your experience. Please let us know your feedback and suggestions below and we'll make sure it's seen by our game design team who are actively considering changes and reviewing player feedback. Here are some common categories for feedback and suggestions which you can write at the start of your post to help us identify specific types of feedback: [Gameplay] [Spawn Rate] [Sound] [UI] Thank you very much for all of your feedback! We'll send it all through to the game design team who are reviewing player feedback and actively considering changes to this feature.
  3. PUBG_McClutch

    settings menu issues and ideas

    Thanks for this - as added in your comment, the sensitivity sliders not changing the number while dragging was hot fixed yesterday. From your video there look to be some irregularities with the decimal placing, will pass it through to the team to look into. Cheers!
  4. Hello everyone, We’ve received lots of feedback regarding long matchmaking times from players in multiple regions, as well as players being placed in only one or two maps repeatedly when using Quick Join. We are well aware of these concerns and take them very seriously. Our development team have been closely reviewing the current matchmaking system and conducting analysis to identify areas where improvements can be made. We have released an update to live servers with improvements to matchmaking based on our matchmaking analysis and player feedback. Here are the newly implemented changes: General Matchmaking: Improved matchmaking times when selecting individual maps. Reduced instances of infinite matchmaking times on some maps. Quick Join: Improved functionality to better distribute players across all maps when using Quick Join. Players will now be distributed into multiple different maps more consistently. Previously, when selecting Quick Join, matchmaking would heavily favor matching players into the most commonly selected maps. Please be aware that due to the above changes to improve map variety, Quick Join matchmaking times may increase slightly. As matchmaking systems are highly complex, unexpected issues may arise, but we will continue to work hard and make improvements to ensure the matchmaking experience is as smooth as possible. This is only one step in our efforts to improve matchmaking and not a final solution, your feedback is crucial as we work to continually improve the PUBG experience for our players. Thank you. –The PUBG Team
  5. PUBG_McClutch

    Custom gaqmes - comms in lobby

    I also miss listening to players yell "Summit's in the pit", but there was a reason why we needed to disable it temporarily. Voice chat was disabled (In the lobby and plane) help combat a large number of advertising bots that were blasting ads extremely loudly before the game started. We're looking at solutions to try and combat these users in different ways so players can still chat with each other, but for now, disabling it was the best solution available to us. Cheers.
  6. PUBG_McClutch

    it should be possible to choose marker color

    Fair enough, I think that's a pretty good suggestion - will pass it through to the team! Cheers mate.
  7. PUBG_McClutch

    Grenades & Molotov limitation :suggestion

    Thanks for the suggestion, I can see why it would be frustrating. Will pass the feedback through to the team.
  8. PUBG_McClutch

    make molotovs burn longer

    Thanks for the feedback! At the moment Molotovs do actually spread further on wooden surfaces, and flames from Molotovs will spread further if another one is thrown on top of the flames.
  9. PUBG_McClutch

    March 5th Hotfixes

    Hi all, Just letting you know that we've applied some additional hotfixes to live servers. No server downtime needed, just restart your Steam client to ensure the update has been downloaded. Fixed tree foliage blocking bullets Fixed crash related to using throwables in water Fixed visual issue with door shadows Item pick-up quantity default is again 1 instead of 0 Thanks!
  10. Appreciate the kind words! It was a challenge for us to relay the technical aspect given to us by the developers in an easy-to-understand way for users, but hopefully this gave you all a bit more insight into the processes behind the scenes. We want to do more posts like this and plan to in the future, so any feedback is welcome :).
  11. Yeah, this is a bit of a pain in the ass. We do ban these advertising bots often, but they're quite hard to track. I'd suggest switching the icon to the left of the party to "Friends Only", which will prevent getting party invites from random users.
  12. PUBG_McClutch

    Season pass - so what DOES make a good one?

    Personally, I love this and think it would be really helpful! Had already sent through this feedback to the team, who acknowledged it, but there were some tech hurdles preventing this from being implemented I believe. I'll pass on your feedback and check where this is at. Cheers!
  13. PUBG_McClutch

    Flare gun feedback

    Thanks for the feedback man, appreciate it. The indicator spreads a couple hundred meters I believe, so it isn't 100% accurate. But I can agree with you that the flare should be enough of an indication. I'll pass on your feedback to the team!
  14. PUBG_McClutch

    Possible ending date for current season two?

    Keep an eye out on the release notes, there should be some more information coming soon :))
  15. Hey there, In this specific clip, I don't think it's possible to determine whether or not this player is using radar and doesn't seem as though he is to me. But I do think the suggestion of having a 'radar' report option would be helpful along with a couple other options. Will pass on your feedback to the team. Cheers.
  16. PUBG_McClutch

    Weird sounds on Vikendi

    Laughed out loud and scared the shit out of my dog, thanks. Is there a specific sound you're talking about? If so are you able to send through a recording of it for me so I can pass the feedback through? Cheers!
  17. PUBG_McClutch

    Vikendi Map Bug

    Hey there, Development is aware of this bug and it's in the 'scheduled to be fixed' list. Cheers.
  18. Thanks for the video @growlybeard, will pass it through to the team. The more examples the better, so If you guys run into this issue again some more clips would be really helpful! Thanks so much.
  19. Hey mate, Thanks for the video - have replicated this myself also and will forward it through to the team for investigation!
  20. PUBG_McClutch

    Lag and bad performace

    Hey @TIMUK74 Sorry that you're experiencing this. Your specs should definitely be capable of running the game higher than the FPS you've mentioned, so what i'd suggest is run through ALL of these steps 1 by 1 to see if this helps. I realize that you've done some of these already but it should help either resolve or identify what the problem is.
  21. Hi All, Thanks for the constructive discussion/feedback. Every player enjoys some maps more than others, and we want to make sure that we're creating a good balance for all players. That being said, each region currently has its struggles depending on the time/queue/map and the team is investigating ways of improving this.
  22. PUBG_McClutch

    Week 9 "survive" missions

    Apologies for this - we can see why this wording is confusing and have already sent through the feedback to the team for them to look into. Just to clarify, to complete the mission: - Survive for 5 minutes without healing. - Survive for 10 minutes without using an SR/DMR.
  23. Hey all, Thanks for the constructive discussion/feedback! As seen above, there are some strong opinions on what people think should be done in terms of loot and each player has their own playstyle and thoughts of how the game should be played. For me personally, I think increasing the loot (slightly) would encourage more fair gameplay for when I drop into Pochinki and struggle to find a weapon in 5 buildings. BUT I still want to enjoy the slower-paced survival feel that Erangel provides me (I get bored of Sanhok pretty quickly). The team is taking into consideration player feedback and analyzing the data from games being played to see what make players want to play more. I know it might feel like we aren't listening to the 'majority' here, but one thing to think about is that the ones who don't enjoy it are usually the most vocal, and there are a lot of people who enjoy and are okay with the current balance. So it's definitely something that's on the radar and we're thinking about, but we want to make sure we create a good balance for all users.
  24. PUBG_McClutch

    Bullet count in Replay

    Hey @sgt_gh0st, Thanks for the feedback, will pass it onto the team.
  25. PUBG_McClutch

    Flaming in voice and teamkilling

    Hi Anown, Apologies that you had to experience this, I do hate people that do this :(. As Avohei said, the best thing to do is to report the player and move onto the next game. Our automatic system works quite well and players that are constantly teamkilling will get their punishment.