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About PUBG_McClutch

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  • Birthday 09/17/1993

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  1. Hi @Dr_NoobGamer Currently we don't have plans to open servers to other regions as splitting the player base and creating more queues will have negative effects for existing and the new region. Additional servers would only be opened to new regions if we were able to guarantee that there was enough of a player base to consistently handle these queues (without affecting other regions as well).
  2. Hello everyone, This is Daegon Kim from the PUBG Matchmaking System Development Team. One of our core missions at PUBG is to maximize the Battle Royale experience of our players. Providing fair play conditions within this competitive environment allows players to focus on the intense and thrilling experiences where survival and battle coexist. Matchmaking is crucial to this goal, and it is a high priority of ours to ensure our players the best game experience we can. We know that our existing matchmaking systems have not always reflected the above, and some regions especially are experiencing excessive wait times to get into PUBG matches. With the above beliefs in mind, we've been working on improvements to our matchmaking system to better serve these regions. Today, we are ready to share and test those new plans with you all. The Direction of Matchmaking System Update 1. Map Select (Specific Regions) AS-IS: Any map can be selected. TO-BE: FEATURED MAP and OTHER MAPS, or RANDOM MAP 2. Mode Select AS-IS: Players must wait for the queue or leave the queue. TO-BE: Players will be offered to play Squad mode if a solo or duo match isn't found in a set time. 3. Region Select AS-IS: Players will be moved to other regions if matchmaking is not ideal. TO-BE: Players will be offered the chance to change regions if a match isn't found in a set time. 4. Improved matchmaking system based on Network Latency We’ll also be putting more ping restrictions in place to make sure that people with similar pings are playing together and not inadvertently disrupting other players’ experience. Adaptive Matchmaking Feature As seen in the above image, we've added a feature which will provide you different options to play when selecting mode and region. If queues go over a certain time when waiting for a Solo or Duo game, a message will pop up and recommend that you play Squad mode instead. For instance, in OC/SA region, if matching takes too long even after changing to Squad mode, the game will recommend another region to play on. If the issue continues after moving to a secondary region, the game will recommended that you play Squad mode in that secondary region. The goal is to keep as many choices as possible, while getting you into games as fast as possible. Applying Matchmaking System by Regions PUBG has fans all around the world and different regions enjoy the game in different ways. To ensure we're providing PUBG's core values in every region we analyzed the matching pool and play characteristics for each region and divided them into three levels of concern- normal, moderate, and heavy. We then modified the matchmaking system of each level accordingly, as outlined below. 1. Regions that are experiencing normal matchmaking times- AS, KR/JP, SEA, and EU If wait times go over a certain time after matchmaking on Solo or Duo mode, a message will be displayed recommending that you play Squad mode instead. 2. Regions that are experiencing moderate matchmaking issues - NA We’re changing queuing for a specific map to RANDOM, which will give players an equal chance to play each map. But, we believe that having a choice on selecting which map to play on is important as well as getting into a match fast. When we see the matching pool of NA region, we believe it's right to give our players a choice of one map as an option, separated from the other group. Therefore, we'll be adding FEATURED MAP(Limited time) and PRESET MATCH options for a limited time as described below. FEATURED MAP FEATURED MAP (Limited time) allows you to play on whatever the current featured map is, if there is one. We expect this to usually be either new maps or maps that have received a significant overhaul, such as the upcoming Erangel Visual Update. In cases where a featured map is available, the RANDOM option will give an equal chance of the remaining maps, excluding the featured one. This decision was based on results from internal data and simulations, we will continue to make improvements based on feedback and data gathered once the system goes live. PRESET MATCH The PRESET MATCH option gives players a way to play their prefered map and mode outside of the regular matchmaking options. More details about PRESET MATCH are as follows: A PRESET MATCH consists of different sessions which will feature both perspective choices in Squad Mode for all maps. TPP/Squad/4 maps (4 sessions) FPP/Squad/4 maps (4 sessions) Random Squad is only available in Preset Match, so you can't enter the room as a team. PRESET MATCHES will not have a waiting room, and will start on the ingame lobby as soon as 80 people have joined. Once in the in-game lobby, the game will wait 2 minutes for additional players to fill before the plane departs. Once the match officially begins, a new session will replace it in the PRESET MATCH screen PRESET MATCH games will count as public matches, so BP rewards, SP, Pass XP, Weapon XP will be earned the same way Console matchmaking will also follow this method in the future. The available options will be RANDOM MATCH and PRESET MATCH. 3. Regions that are experiencing heavy matchmaking issues - OC/SA We understand that these regions have been hit hard with long matchmaking times and we’re continuing to work on better solutions for our fans in OC and SA. For now, we’re narrowing matchmaking pools down to only allow RANDOM map selection, which will choose equally from all available maps. Closing thoughts The matchmaking experience is crucial to the long-term fun of PUBG. We know there isn’t a perfect solution out there, but believe these steps will enable the majority of players to get into games. Our next step is to deploy these systems to live servers so that we can collect appropriate data while you experience them and give us your feedback. Of course, we will continue to work on new ideas to continually improve these systems, so please always feel free to offer your opinions and ideas. We thank you all for your patience while we’ve been getting these solutions ready. This solution will be coming with the next update, so please give us your valuable feedback once it gets updated. Thanks, Daegon Kim
  3. Hello Players! I’m Jeongjin Kook, part of the PUBG development team working on the BP ecosystem. Today, I wanted to take a little time to discuss BP and our upcoming plans for it. As many of you know, players are rewarded at the end of each match with a certain amount of BP, or Battlegrounds Points. BP is the default currency of PUBG and can be used to purchase crates or limited release items in the in-game store. As our game grew and we focused on content and fixing fundamental issues, the amount of BP in the economy grew, as we weren’t regularly adding new ways for our players to spend it. We understand that BP is an important currency in PUBG, as it represents the time you’ve invested into our game, so we’ve been thinking of new ways to reward you for that time spent. Today, we would like to share our upcoming plans for BP and some of the upcoming items you’ll be able to purchase with it. How to obtain BP “BP = Reward for playtime + kills + damage inflicted + rank” First, we’ll go over the basics of BP. Our Dev Team addressed BP acquisition balance last September, to make earning BP more consistent with the fundamental goal of PUBG- survival. The modified system enabled players to obtain BP in proportion to the number of games played, regardless of which mode or map they played on. <Average BP per account trends(PC Version)> Average BP trends in Console platforms may differ But as you can see in the graph above, there was still a considerable amount of BP accumulating over time without being spent. It became clear that we had to offer our players new options for spending their BP so that the currency could regain its diminishing value. Direction of improvement We want your time spent in PUBG to be valuable and thus wanted BP to be able to purchase some cool new items on all platforms. The goal for these items is to provide something everyone can work towards, from smaller items like costumes, all the way up to a couple bigger items that won’t come cheap, but celebrate the skill of a player with that much BP lying around. The first of the new BP items will start to appear with the June patch for PC version and there is no planned time for removal from the store, meaning you can take your time and save up for what you want! In addition, we’re planning on letting you use BP in some other ways as well. For example, we’re exploring changing out some of the upcoming Survivor Pass missions more often at the cost of BP. Of course, we’ll continue to look at additional ways that we can let you get the most out of your hard earned currency. If things go well as our dev team envisions that BP would become more effective, our next step would be considering how to diversify channels through which both our PC and console players can acquire BP beyond only earning it as gameplay rewards in the long-term. Closing thoughts We appreciate every hour you spend in our game and we want to make sure you feel rewarded for that dedication. With the addition of these items, we hope the increased value of BP makes it a worthy reward for the time you spend in PUBG. New BP items of June’s patch for PC are only the beginning of this initiative and we will continue to keep BP a satisfying reward as we expand its usage and release more items. Console will also move forward with this direction and plan, and we will share you soon for more information. As always, any and all feedback is welcome and will be of great help as we continue to refine BP and its future uses. Thank you. – Jeongjin Kook from Design Team of PUBG Premium Dev Unit
  4. Thanks for the information @TallDutchman & @OzRecon, will pass it through to the anti-cheat team.
  5. Hi @c1q3, This is currently being investigated by the team, but we aren’t able to share any dates in which it will be resolved – there is a prioritization system in place for issues, and for various different reasons, this isn’t high on the list but is still on track to be resolved. Regarding your other comment – I assume this is unrelated to your original post? Reporting this user is the quickest way to get them dealt with, but if you have concrete evidence of this user cheating, please message all the details to me and I can pass it along. Cheers.
  6. Hi @TallDutchman, thanks for the video/report. Are you able to let us know the MatchID for this specific game? This is the 6 digit code under the HP bar in-game. Thanks so much.
  7. Miramar also my favorite map and am loving being able to play it again! We are not planning on letting the game die and will be pushing to increase the player base even further for years to come. Also, our teams are looking at improving matchmaking, but want to ensure we do it correctly and cater to as many players as possible. Thanks for the continued support!
  8. Hmm, I've played quite a few games and haven't really felt any difference (I tab loot almost everything). Will keep an eye out on this thread and other platforms and let you know if I hear anything. Cheers.
  9. Just don't open it and everything is ok. Thanks for the feedback <3.
  10. Hello Players! Late last year, PUBG Corporation formed a new Mastery initiative dedicated to improving and evolving how progression works on the Battlegrounds. Since then, we’ve been heads down working to establish a cohesive progression system that feels true to the PUBG experience and rewarding to you, the players. After months of planning and development, we’re stoked to finally reveal our first class of progression: Weapon Mastery. What is Weapon Mastery? Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple, give players an avenue for improving their weapon skills and celebrate the journey along the way. After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem. TL;DR: Shoot enemies, stay alive, get cool stuff. Progressing in Weapon Mastery You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played. Mastery Menu We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon. Earning Rewards Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery. Charms Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way. <Weapon Mastery has 20 different earnable charms at launch, here are just a few.> Mastery Emblems Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players. Medals The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras. Medal Description Medal Description Double Defeat 2 enemies in rapid succession. Frenzy Defeat 5 opponents with a single weapon in a match. Triple Defeat 3 enemies in rapid succession. Rampage Defeat 10 opponents with a single weapon in a match. Quad Defeat 4 enemies in rapid succession. Annihilation Defeat an entire squad by yourself. First Blood Defeat the first opponent in a match. Assassin Defeat an enemy with a headshot without taking damage. Longshot Defeat an enemy from at least 200 meters. Bulletstorm Deal 300 damage with a single weapon in a match. Deadeye Defeat an enemy with a headshot. Last Man Standing Defeat the last opponent in a match. What Are Defeats? Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned. You Defeat a player by Killing any player in the solo playlists Knocking down any enemy in duo or squad playlists Killing the last man standing on a team in duo or squad playlists You do not Defeat a player by Killing an already knocked player in duo or squad playlists ...and no, you can’t defeat your own teammates. Don’t be that guy. What’s Next Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know. Some of the Weapon Mastery team will be doing an AMA on Reddit on 04/22/2019 from 10am to 1pm ET, which we’ll link through our social channels. This will be a great time to ask the developers and designers any questions related to this upcoming feature! We'll also be collecting questions separately from those who are not able to participate in the AMA because of the time difference, so please leave your questions here as comments! We are going to collect and send them to AMA so that developers can answer. These answers will be posted on the Q&A announcement after the event, so watch for upcoming announcements for your chance to get answers! You can try out the Weapon Mastery system on the PC test server on 04/17/2019 KST, and when it goes live a week later for PC. Weapons Mastery is in development for Xbox and PS4. See you on the Battlegrounds, --The PUBG Mastery Team
  11. Hey Mememto, Could you let us know what your PC specifications are and what model SSD/HDD you're using? Cheers.
  12. The world’s best PUBG teams threw smoke and fragged out for weeks to earn their tickets to London, setting up the FACEIT Global Summit to be the most competitive tournament yet in PUBG Esports. With the field of 24 teams coming into focus, serious PUBG esports fans can show their appreciation for their favorite players and teams by picking up some of the exclusive FACEIT Global Summit items now available in PUBG. The FACEIT Global Summit is the first PUBG Classic of the 2019 season and that means 25% of the proceeds from FACEIT Global Summit items will go to the competing teams. The teams at the FGS represent the best of the best and their pursuit of Chicken Dinners promises to be a turning point in PUBG Esports. Fans are grabbing their piece of PUBG Esports history when they pick up FACEIT Global Summit items and the pros get tangible recognition for the work they put in to get to London. The camouflage hoodie and mask both come with the official FACEIT Global Summit logo and are available now. The event begins April 16 (tickets are available) but the champion, and wild card slots at the PUBG Global Championship will be decided on April 22. Fans can purchase the FACEIT Global Summit mask and hoodie until 7:00 p.m. PDT on April 23.
  13. Hello everyone, We’ve received lots of feedback regarding long matchmaking times from players in multiple regions, as well as players being placed in only one or two maps repeatedly when using Quick Join. We are well aware of these concerns and take them very seriously. Our development team have been closely reviewing the current matchmaking system and conducting analysis to identify areas where improvements can be made. We have released an update to live servers with improvements to matchmaking based on our matchmaking analysis and player feedback. Here are the newly implemented changes: General Matchmaking: Improved matchmaking times when selecting individual maps. Reduced instances of infinite matchmaking times on some maps. Quick Join: Improved functionality to better distribute players across all maps when using Quick Join. Players will now be distributed into multiple different maps more consistently. Previously, when selecting Quick Join, matchmaking would heavily favor matching players into the most commonly selected maps. Please be aware that due to the above changes to improve map variety, Quick Join matchmaking times may increase slightly. As matchmaking systems are highly complex, unexpected issues may arise, but we will continue to work hard and make improvements to ensure the matchmaking experience is as smooth as possible. This is only one step in our efforts to improve matchmaking and not a final solution, your feedback is crucial as we work to continually improve the PUBG experience for our players. Thank you. –The PUBG Team
  14. Hi all, Just letting you know that we've applied some additional hotfixes to live servers. No server downtime needed, just restart your Steam client to ensure the update has been downloaded. Fixed tree foliage blocking bullets Fixed crash related to using throwables in water Fixed visual issue with door shadows Item pick-up quantity default is again 1 instead of 0 Thanks!
  15. Hi everyone, Last week, Update #26 was pushed to live servers with lots of changes, including two new vehicles and most notably - Flare Guns were added to regular matches. Flare Guns coming to regular matches is obviously a big change to gameplay, we've been reading lots of feedback so far and it's been a very controversial addition to the game. While many players are enjoying Flare Guns in regular matches, many players are unhappy with the current implementation and there are some clear changes that players feel must be made. Some of the most common complaints we've received so far are: Too many Flare Guns spawn on all maps, especially Sanhok Too much noise with so many planes flying overhead throughout the game Too many players in the end game having crate-level loot As with every addition to the game, we want to hear your feedback and make changes to improve your experience. Please let us know your feedback and suggestions below and we'll make sure it's seen by our game design team who are actively considering changes and reviewing player feedback. Here are some common categories for feedback and suggestions which you can write at the start of your post to help us identify specific types of feedback: [Gameplay] [Spawn Rate] [Sound] [UI] Thank you very much for all of your feedback! We'll send it all through to the game design team who are reviewing player feedback and actively considering changes to this feature.
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