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ShaiG

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About ShaiG

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  1. ShaiG

    PS4 Update #3 - Feedback Topic

    The loading times are all messed up, on top of that some times the game is freezing completely. Had multiple times just today where I saw the loading screen and when it was done I was either at the end of the plain run or already landed or open chute. Also in duos it seems like the mic sync has gone worse, especially between games and lobby and in the first few minutes of each game. Building seem in playdough phase on much closer distances than before. Sometimes weapons take too long to load for some reason.
  2. ShaiG

    Dmr

    I only use the mk47 as a last resort or if I havent found any gun. Couldn't agree more on the Win94.
  3. Well, I would go through the elimination process first, to try and determine what causes the problem, which as I understand is mainly the connection quality. Does the problem occur only with the console? if so, does it happen on other applications other than game chat or PUBG? What consoles are you using? Did you change anything from the default build of the console? Is the console cable connected to the internet? and what kind of connection do you have? There are many variants to look through and check, but I remember from other testings I have done over time, its not always the same cause or same problem.
  4. ShaiG

    PS4 Update #3 - Feedback Topic

    For some reason, Loading screens take much longer than before. So does store, rewards, inventory and items in the lobby, even the game freezes at times (for example when trying to browse and change skins) had it happen few times and I either restarted the game or the entire console. Still have bounce-back delays where I run to a hill and the character skips back few steps multiple times. it is so frustrating. SOUND glitches, when I killed a guy whilst he was bandaging himself, I ran to loot him right after, and still heard the sound like he was bandaging. It also happened on the previous version of the game (and of that incident I have a video). I was just shocked it happened again. I don't know why this happens, but when a character is far away, let's say prone on top of a hill and sniping, for some reason I often see like the player is prone on the air itself, or in a weird angle, not even close to reality and the most frustrating face is - you can't hit the player no matter where you shoot. I actually made a full circle with bullets around him and closed in and 0 hits even though I can see my bullets land straight on him. RIDICULOUS. All in all, I try not to mention many of the previous problems and bugs as they were posted in previous feedback topics (which go to bloody where? how can we see the progress or what is done with what we took time to write, document and upload, for FREE?!) But it seems like the game goes downhill slightly, at least on consoles which is very sad. Hope a turn of events awaits..
  5. ShaiG

    Xbox Update #6 - Feedback Topic

    Well, I never have posted here before since I down own XBOX myself, but am on vacation at my brother's house and we tried to play it the last few days, I just thing the game on Xbox Is virtually unplayable. about 1-1.5 minute in, buildings still not fully rendered, items are showing but you can't get to them, you bounce around and go below the ground as you do so, can't do basically nothing for few minutes. After that when encountering people, lags are quite horrible when you bounce around and bounce back few steps (cable connected) Other than that there is some delay when pressing buttons (for instance map or inventory) and it doesn't react immediately. I read few of the comments here on this post and I saw some say it is so smooth and nice, but here the situation is quite the opposite.
  6. ShaiG

    Level 100 and I’m out

    I would really, really really like for a post to come out from the dev and explain the map selection rotation pool. I really wouldn't mind not having map selection IF there is an actual rotation. There is no sense putting 4 maps, adding a "quick join" for faster matchmaking just to play Sanhok 5+ times a row. So at least if not making a different map rotation, at least create an algorithm that changes priorities before adding a player to matchmaking pool. The idea I thought of is creating something like: If there are 4 maps and you play Sanhok now, immediately after the game Sanhok would drop lower on the priority list, and maybe seek matchmaking for other maps before throwing you back to the same map over and over and over again. I honestly don't mind waiting 2-3 minutes between games for the sake of rotation.
  7. ShaiG

    PS4 Update #2 - Feedback Topic

    Well, I really have no indication what is done with posts like this and with the comments inside them, at this point I'm just pouring from my last weekend (a little over 12h of pubg). Mostly out of boredom, maybe the smallest of hopes still remains that something will actually be done with some of these. - Items appearing - still very bad. especially in Vikendi but also on other maps (ex: Sanhok, landed at hangars near the quarry, did 3 rounds a hangar to find the loot, was grateful landed alone). I just can't understand how it is not on the top of the priority list, thats why I rarely hot drop on PS. - LAGS - yes, I know lags are gonna be here forever in that form or the other. but some of them, sheesh, they don't belong to online gaming, definitely not to aspiring competitive online gaming. I get the player double back on running, I got other players while I'm shooting at them teleporting and jumping around, I got bullets dead on but no impact seen or registered, some long distance shots are bloody impossible on PS (tested vs PC, there it works fine!), even killed a guy and after coming to his body I could still hear the bandage sound from his corpse over and over to almost making me believe he is still alive (caught on video btw). - Sounds, trimming, layering, equalizing, those are the first three issues. after that, the level of volume crossed with distance, the directional sound is off, NO LAYERING WHATSOEVER. I seen frags explode which sounds like 10-20m away from me, see no visual sign of explosion, went to hill top to try and see it, over 100m away. In car sounds - terrible. Plane - deafening. Red zone I'm quite content with (so please tell him that so he stops knocking me out) - Still no visible changes on the map rotating. I just can't understand why at the early noon I can see Miramar and even bloody Erangel at times (still not as often as I like), but ALL other times it's just Sanhok and rarely Vikendi, forget about the rest! AARRRGGHHH! - Some items are still appearing but can't be picked up. Seeing an AR Extended Mag on the floor, stand over it, look at it, no indication. Open the inventory, Nothing. Close it all, still sees it on the ground. wth? - I don't know if it is related to days in the week, hours in day, days in the month, I really don't. But how come on Friday we can find a fine number of DMR's or SR's throughout the game, but on Saturday it happens to maybe ONE of the squad or duo, only 1 out of 3/4 games? -EDIT- gotta leave now this so I'll edit more in later
  8. ShaiG

    Dont act crazy, I'm just asking...

    Actually, This very issue is what I am actually looking forward to see from the dev's letter. Really intrigues me (as I work with sound on the daily) to see how it is designed and used and maybe I'll have a better understanding of more correct usage. For now, for me it feels off at times, like direction is not very accurate, L/R distribution is lacking, and sound layering is almost non-existent.
  9. I agree, but I really do believe it is very related to FPS and game performance. Could be cool to pull a CSI stunt in the middle of the game, see a blood spatter over a wall and follow it to the ambusher's den and smash them. I believe it would be much more efficient and cool than snow tracks and footprints. Could be useful since not in every fight someone dies and loot box left behind, so nice thought.
  10. ShaiG

    Landing first gets me killed

    I guess you mean the guns take time to appear, and not that you pick the weapon with no loaded ammunition. If so, yup, that's quite a problem, has been every update since Vikendi and still wasn't fixed, but I believe they are aware of that
  11. ShaiG

    Hits not registering

    Yup, it is even more frustrating when you hit 5-6 bullets with DMR, and don't kill, then get hit by 2 shots from same DMR and you die (no headshots)
  12. ShaiG

    PS4 Update #2 - Feedback Topic

    Tritanopia has been adjusted to its more "true" colors and now instead of a neon psychedelic purple it is like baby poo light brown/orange and is actually a fix not a bug. Bringing in some more feedback after last night session - - Building and item appearance are still quite bad. We entered a compound of houses, went through them and found some items, went out and straight back in and even more items are there. 3 rounds and we "cleaned" the house, but that should not happen. Also several times where I landed on a house or hangar and the inner walls and floor was not rendered so I was stuck on "invisible" walls. - CQB is just horrible, so many times I got shot behind cover, or times where I hit few bullets and they didnt register or did really low damage (even chest hits). - Playdough is still here and is just hard for me to comprehend. How is that still a thing? And this time, not even that far off, building were pretty close and still - playdough. - Shooting from a far is still glitchy or laggy I don't know what you prefer to call it, but I can see bullets land on people, and no blood or hit registration pops. even when dead on. - Vehicle bugs - Happened on 3 maps, that turning with a vehicle (buggy or uaz) and losing any control on the vehicle, sometimes flipping, other times just violent turn and not always to the same direction intended. Also, VERY important, lower the bloody vehicle and plane sounds, I drove few military cars and been to few jets and could definitely could hear my mates (especially with communication gear) - I agree, not as loud and clear as we wanted, but this is a game, other residents don't need to feel in the vehicle as well because we need to shout. - Will the Glide option come to consoles? - Please, implement some rotation system as long as there is no map selection. I agree it is a bit better than before, but still, getting out of 10 games 6 Vikendi 3 Sanhok and 1 Miramar is just not enough, and when we go Standard it is 7 Sanhok 2 Erangel 1 Miramar. Please, do something about it. - Can we get like more in-game details about certain server? for example on FPP ones, more data to be able to understand better why the bloody hell there are no players ever available? - I think it is also related to some sort of lag, but I can't explain how seemingly 2 shots from UMP9 kills a full health and l2 armored player, while getting shot by AKM gets about 20% to the shooter's life. I'll be glad to understand how this happens.
  13. ShaiG

    The game

    I agree, It's part of the instant culture in our current era on earth unfortunately. I think this game has much to improve and a long way to go (on consoles at least), but I play it almost from PC release (April 2017'), played the mobile version for quite some time and had the console version installed the very second it got released. I don't call it complete shit from those exact reasons, if I thought that I'd stop playing, not keep coming to the forums. And still, there are many players and with that many perspectives, many likes and dislikes and opinions on the game, how it should be, what should be added or removed etc. It never ends and it is part of the world of community feedback. Again, I agree some miss the point, but I take it as their way to communicate their issues, and even when it gets under my skin I breathe and don't send every complainer away
  14. ShaiG

    The game

    Complaining just for venting, spreading toxic or just to internet bash is one thing, and on those I'm on the same page with you. But "complaining", as a paid customer, that had certain expectations for the purchased product, I believe it is very legitimate and relevant for me to complain on various things that don't meet the expectations. Things, that if I knew would be as they are now, yes, I'd probably would not buy the game. If anything, I believe most of the comments are with more content, the endless repetitive posts just to blow steam, those are annoying and I agree. But, and this is one of the forum's main reasons to be here, feedback is very important in a game such as this one. At times I feel the feedback goes down the drain, at others I feel different, but still when looking at what the published content was before the release and product received after, hell yes I think complaints and such should be voiced. Other than that, quick internet tip, because this is really annoying on this forum and in general. Stop sending other players and users to other games, stop suggesting them to "sell or erase", if anything, if you don't feel well with the posts, skip over them. don't read don't comment, keep enjoying the game if you do that much. But making other players uncomfortable to speak up on their issues and bring their feedback to the game, that is just rude and weird really.
  15. I really don't like it. Also because of how relatively common it is when I believe it should be extremely rare. The map notice is quite big and annoying imo, and the flare can land much further from you, So if you plan to shoot one, ambush it and loot it once it is clear of enemies, it can still be quite annoying. Also, the sound of the plane... seems like it overcomes everything when it is above you, which can also frustrate. I actually like the game better without it, since now I have found myself in a situation where there are 16 left and I can see in the graphic feed and also hear, at least 10-12 were with crate weapons and l3 gear. kinda misses the spot for me.
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