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PUBG_Lumos

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Everything posted by PUBG_Lumos

  1. Our new winter themed map, Vikendi, is officially graduating from the Public Test Servers and releasing on to live servers on January 22! More details at: https://vikendi.pubg.com/ Before you jump in, check out the locations of Vikendi below for an in-depth look into your next hot drop on release day. Locations of Vikendi Of all the Battlegrounds in the world, none are quite as dangerous as Vikendi. A 6km island blanketed in snow and bathed in the Aurora Borealis, is it as harsh as it is beautiful. Yet before it was a Battleground, Vikendi thrived as a space exploration hub, a tourist attraction, and to some, a quiet place to call home. To get players up to date with the sights of this new map, we’re covering some of the points of interest around the island. Read on! With only a third of the island untouched by snow, Vikendi is a tracker’s paradise. Fresh footprints across a sea of snow leave no question as to who has been there before. But while open fields and forests are abundant, there are also dozens of small villages dotting the entirety of the island. There are also locations where the rivers have frozen over, allowing you to cross on foot or with a vehicle and see cover around one of the many frozen objects in the ice. Cities within Vikendi feature a very prominent European building style and their stone walls and densely placed buildings make for great opportunities for cover, or leaping across the rooftops to catch your opponents off guard. Now, let's look into a few key cities and points of interest. Cantra Cantra is the often talked about village by the sea on the edge of Vikendi. The natural hot spring in this area made the village a popular destination for tourists looking to enjoy Vikendi’s stunning beauty while soothing away the cold. Castle The Castle, complete with a moat formed by Vikendi’s largest river, is a standing reminder of Vikendi’s past. Well protected and with a vantage point across much of the surrounding land, the Castle is a statement of power from a time long past. Even today, Survivors hold up in the Castle are a force to be dealt with as its high towers provide a heavy advantage against a would-be siege. Cement Factory Volk Cement saw a huge opportunity with Vikendi’s abundance of limestone and set up their factory to meet the demands of Vikendi’s rising Commercial and Tourism needs. High rising silos, walkways, and warehouses make up the factory, providing plenty of areas for Survivors to gear up. Cosmodrome Cosmodrome and it’s unlaunched rocket are a stark reminder that not all dreams come true. An abandoned space center with huge maintenance hangars, control centers, and the remains of one of Vikendi’s tallest structures, Cosmodrome still leaves visitors with a strong impression-- everything on Vikendi eventually dies, even dreams. Dino Park Dino Park is the perfect example of how prosperous Vikendi used to be. A prehistoric amusement park, filled with various attractions including a roller coaster, bumper cars, and a “thrilling” dino maze, Dino Park was touted as fun for the whole family, as long as they were willing to drop some serious money on overpriced dino plushies in the gift shop. Dobro Mesto Dobro Mesto is one of Vikendi’s first major cities and as such remains one of the largest. Its glorious central plaza housed a famous clock tower and once attracted hundreds of people buying and selling crafts in a sort of communal market. Goroka Goroka is a unique lakeside town near central Vikendi. At the base of Mount Kreznic, the frigid temperatures of the island keep the lake frozen nearly all year round that once supported a small industry of ice fishermen. Nowadays, the ice is much more dangerous to be on with the high ground around it a prime spot for an ambush. Podvosto A traditional river city, Podvosto had larger town comforts such as bakeries and cafes, yet the “right at home” feeling of a small town. The old Podvosto Walkway was the original bridge connecting the two parts of this city, but in later years became a popular destination for young couples to walk together before marriage in a symbolic display of their upcoming life together. Trevno Located on the Northeastern coast of Vikendi, Trevno was a place where the poorer families of Vikendi went to live. Many of those who were lucky enough to have steady work were employed by the Zupan company, who hand stitched every dinosaur plushie sold by Dino Park. Being relatively far away from the island’s other destinations and with only their old lighthouse as a tourist spot, Trevno was never high on must-see lists. The low tourism income led to infrastructure in need of repairs and a large pipeline explosion didn’t make tourists feel much safer. Volnova Volnova was as big and bustling of a city as they come in Vikendi, with its first buildings dating back to the middle ages. Heritage and history were important to Volnova’s residents, but they were always eager to welcome a new restaurant or cafe. Centrally located between some of Vikendi’s main attractions, Volnova’s several hotels were always full, and the popularity of the city led to many buildings being built on top of each other. Even as part of a battleground, Volnova is still a popular destination where danger can strike from any direction. Winery The Dolinšek family took advantage of one of Vikendi’s warmest spots to set up their business and grow grapes for their traditional wine. They remained a popular tourist destination for wealthy people doing the “world tour of wine” and had daily showings and tastings in their heated underground lounge. The family business never quite recovered from a mysterious collapse of their lounge during one of these tours, which caused the deaths of several wealthy patrons. Zabava Zabava was a small artists’ town near the the old harbor. Sailors who passed through often fell for the town’s charm and culture and many wound up eventually laying down roots there. Zabava was also the first location of the famous Horvat’s Chicken restaurant, which spread to several locations around Vikendi and beyond. Vikendi is a unique and diverse island and there are many more places, businesses, and attractions awaiting survivors dropping onto the island. While you should be watching your back first and foremost, we hope you find the time to also enjoy the beauty, style, and culture that let it stand out among the battlegrounds.
  2. Our new winter themed map, Vikendi, is officially graduating from the Public Test Servers and releasing on to live servers on January 22! More details at: https://vikendi.pubg.com/ Before you jump in, check out the locations of Vikendi below for an in-depth look into your next hot drop on release day. Locations of Vikendi Of all the Battlegrounds in the world, none are quite as dangerous as Vikendi. A 6km island blanketed in snow and bathed in the Aurora Borealis, is it as harsh as it is beautiful. Yet before it was a Battleground, Vikendi thrived as a space exploration hub, a tourist attraction, and to some, a quiet place to call home. To get players up to date with the sights of this new map, we’re covering some of the points of interest around the island. Read on! With only a third of the island untouched by snow, Vikendi is a tracker’s paradise. Fresh footprints across a sea of snow leave no question as to who has been there before. But while open fields and forests are abundant, there are also dozens of small villages dotting the entirety of the island. There are also locations where the rivers have frozen over, allowing you to cross on foot or with a vehicle and see cover around one of the many frozen objects in the ice. Cities within Vikendi feature a very prominent European building style and their stone walls and densely placed buildings make for great opportunities for cover, or leaping across the rooftops to catch your opponents off guard. Now, let's look into a few key cities and points of interest. Cantra Cantra is the often talked about village by the sea on the edge of Vikendi. The natural hot spring in this area made the village a popular destination for tourists looking to enjoy Vikendi’s stunning beauty while soothing away the cold. Castle The Castle, complete with a moat formed by Vikendi’s largest river, is a standing reminder of Vikendi’s past. Well protected and with a vantage point across much of the surrounding land, the Castle is a statement of power from a time long past. Even today, Survivors hold up in the Castle are a force to be dealt with as its high towers provide a heavy advantage against a would-be siege. Cement Factory Volk Cement saw a huge opportunity with Vikendi’s abundance of limestone and set up their factory to meet the demands of Vikendi’s rising Commercial and Tourism needs. High rising silos, walkways, and warehouses make up the factory, providing plenty of areas for Survivors to gear up. Cosmodrome Cosmodrome and it’s unlaunched rocket are a stark reminder that not all dreams come true. An abandoned space center with huge maintenance hangars, control centers, and the remains of one of Vikendi’s tallest structures, Cosmodrome still leaves visitors with a strong impression-- everything on Vikendi eventually dies, even dreams. Dino Park Dino Park is the perfect example of how prosperous Vikendi used to be. A prehistoric amusement park, filled with various attractions including a roller coaster, bumper cars, and a “thrilling” dino maze, Dino Park was touted as fun for the whole family, as long as they were willing to drop some serious money on overpriced dino plushies in the gift shop. Dobro Mesto Dobro Mesto is one of Vikendi’s first major cities and as such remains one of the largest. Its glorious central plaza housed a famous clock tower and once attracted hundreds of people buying and selling crafts in a sort of communal market. Goroka Goroka is a unique lakeside town near central Vikendi. At the base of Mount Kreznic, the frigid temperatures of the island keep the lake frozen nearly all year round that once supported a small industry of ice fishermen. Nowadays, the ice is much more dangerous to be on with the high ground around it a prime spot for an ambush. Podvosto A traditional river city, Podvosto had larger town comforts such as bakeries and cafes, yet the “right at home” feeling of a small town. The old Podvosto Walkway was the original bridge connecting the two parts of this city, but in later years became a popular destination for young couples to walk together before marriage in a symbolic display of their upcoming life together. Trevno Located on the Northeastern coast of Vikendi, Trevno was a place where the poorer families of Vikendi went to live. Many of those who were lucky enough to have steady work were employed by the Zupan company, who hand stitched every dinosaur plushie sold by Dino Park. Being relatively far away from the island’s other destinations and with only their old lighthouse as a tourist spot, Trevno was never high on must-see lists. The low tourism income led to infrastructure in need of repairs and a large pipeline explosion didn’t make tourists feel much safer. Volnova Volnova was as big and bustling of a city as they come in Vikendi, with its first buildings dating back to the middle ages. Heritage and history were important to Volnova’s residents, but they were always eager to welcome a new restaurant or cafe. Centrally located between some of Vikendi’s main attractions, Volnova’s several hotels were always full, and the popularity of the city led to many buildings being built on top of each other. Even as part of a battleground, Volnova is still a popular destination where danger can strike from any direction. Winery The Dolinšek family took advantage of one of Vikendi’s warmest spots to set up their business and grow grapes for their traditional wine. They remained a popular tourist destination for wealthy people doing the “world tour of wine” and had daily showings and tastings in their heated underground lounge. The family business never quite recovered from a mysterious collapse of their lounge during one of these tours, which caused the deaths of several wealthy patrons. Zabava Zabava was a small artists’ town near the the old harbor. Sailors who passed through often fell for the town’s charm and culture and many wound up eventually laying down roots there. Zabava was also the first location of the famous Horvat’s Chicken restaurant, which spread to several locations around Vikendi and beyond. Vikendi is a unique and diverse island and there are many more places, businesses, and attractions awaiting survivors dropping onto the island. While you should be watching your back first and foremost, we hope you find the time to also enjoy the beauty, style, and culture that let it stand out among the battlegrounds.
  3. PUBG_Lumos

    PTS Closure Announcement

    Hey everyone, A quick heads up: Public Test Servers (PTS) will officially be closing on January 14! If you haven’t yet jumped into the PTS to test out upcoming content, now is the time to do so. The PTS content includes the new map, Vikendi, the Snowmobile, two new weapons, and more. For full PTS patch notes, please see: [Xbox] [PS4] PTS feedback reports can be submitted here: [Xbox] [PS4] PTS bug reports can be submitted here: [Xbox] [PS4] The PTS will close on January 14 at 12am PST / 9am CET / 5pm KST. The team is hard at work and looking at your reports from the PTS to prepare for the upcoming live server content update. Please stay tuned for more details on the release date. A heartfelt thanks for helping us test out upcoming content and for taking the time to leave us your thoughts and bug reports!
  4. PUBG_Lumos

    PTS Closure Announcement

    Hey everyone, A quick heads up: Public Test Servers (PTS) will officially be closing on January 14! If you haven’t yet jumped into the PTS to test out upcoming content, now is the time to do so. The PTS content includes the new map, Vikendi, the Snowmobile, two new weapons, and more. For full PTS patch notes, please see: [Xbox] [PS4] PTS feedback reports can be submitted here: [Xbox] [PS4] PTS bug reports can be submitted here: [Xbox] [PS4] The PTS will close on January 14 at 12am PST / 9am CET / 5pm KST. The team is hard at work and looking at your reports from the PTS to prepare for the upcoming live server content update. Please stay tuned for more details on the release date. A heartfelt thanks for helping us test out upcoming content and for taking the time to leave us your thoughts and bug reports!
  5. PUBG_Lumos

    Where is the updates?

    We are still on track for the January update (PTS content going to live servers), currently the team is focused on fixing the bugs reported from testing in preparation of the live update!
  6. PUBG_Lumos

    Where's the event mode gone

    Currently on hold as the team is focusing efforts on PTS/fixing bugs for the next update!
  7. PUBG_Lumos

    Dont be surprised if...

    We are still on track for January release. We'll have more news soon
  8. PUBG_Lumos

    Console Dev Report #2

    Hello everyone, Welcome to the second edition of the Console Dev Report series! For those who missed out the first post of this series where we touched on the “viewing spectrum and how it affects the game's performance, feel free to check it out here: [Xbox] [PS4 ] In today's post, we will be going over GPU time and how various factors can play their roles to reduce GPU time. What is GPU Time? GPU time, simply put, is the time the GPU (Graphics Processing Unit) takes to calculate a single frame. The more GPU calculations required, the longer the GPU time will be. GPU times directly contribute towards the FPS (frames per second) you see while playing and increased GPU times can directly impact performance. There are numerous factors that affect GPU time, including the time it takes to render all the different visual elements of the game you see on-screen. The GPU is a processor that handles computer graphics. It draws millions of pixels on the screen each frame (multiple times per second). The number of pixels contained on-screen is determined by the resolution used. The higher the resolution, the more pixels and more detail that can be shown on the image each frame, but also the more processing power required. When comparing 4K resolution to the most commonly used 1080p resolutions, 4K has 4 times as many pixels as 1080p. That means the amount of data a GPU needs to process comparatively increases 4 times, which in turn increases the GPU time. Dynamic Resolution Note: The Dynamic Resolution option is currently being optimized and will be available on both PS4 and Xbox One in a future update. Dynamic resolution is a feature in which the resolution changes dynamically according to the number of GPU calculation required. It changes the resolution from 1440p to 4K in real-time, with a variable refresh rate. In circumstances when you’re in and match and the GPU is under heavy processing load, the resolution will be lowered automatically temporarily in order to ensure stable performance. We'd like to show you how the dynamic resolution option affects GPU times with the graph below. Please bear in mind that the graph is measuring GPU time in milliseconds, this graph is not showing frames per second. So, in this instance, lower is better. * GPU Time shown in the graph above calculated using an Xbox One X. A 20% improvement in processing speed for GPU times is observed with dynamic resolution turned on. A lower GPU time means the GPU can process each frame more quickly, which leads to improved and more stable performance! GPU Instance Culling GPU Instance Culling has been enabled since 1.0 for Xbox One X and PS4 Pro and we’ve made many improvements since its initial implementation to increase performance. We’ll be making additional improvements to GPU Instance Culling in the future, including in the next live server update. You can read more about those upcoming changes further down in this section. Please be aware that the upcoming improvements to GPU Instance Culling are still being optimized for 1st gen PS4 as well as 1st gen Xbox One and S models and will be implemented at a later date. You can find many dense forests in Erangel, Sanhok, and Vikendi. To achieve the best performance possible, trees with the same model are rendered using “instancing”. This reduces the processing cost of drawing a single tree, so the GPU can draw the forest shown below without waiting for additional draw calls (resource-intensive requests for the GPU to perform tasks) to be issued. Reducing the number of draw calls by instancing as many trees with the same model within the viewing distance as possible, the overall cost for drawing the trees is reduced, leading to improved performance. But what would happen if you scope in using a 8x scope? Level of Detail (LOD) plays a big part in achieving the desired performance, as objects are drawn in different quality levels depending on their distance from the player. In a normal (non-scoping) state, only the closest trees within the first instance are drawn as LOD 0 (the highest object detail), but when scoping in, all instances including the targeted trees seen through the scope are drawn as LOD 0, causing GPU time to increase (lower performance) by significant amounts. When you scope in, the viewing distance is extended so the distant trees can be viewed in higher detail. In the figure above, you will only see 3 to 7 trees through the scope, but the GPU will try to draw every instance that hits the view spectrum. Using instances in this case is a significant drawback because it will draw unnecessary trees, whereas if you didn't use instances only 7 trees will be drawn. The object's level of detail (LOD) is determined by proportionate size on-screen, and the object's cull distance decides whether the object will be rendered at all, based on distance from the player. With some upcoming optimizations to GPU Instance Culling, our goal is to increase performance both through not rendering high level of detail objects which aren’t shown on screen and developing a smarter process to determine which objects are processed when instancing and in which order. Since the GPU is aware of all object LODs, only the low LOD models will then be chosen to be instanced, after examining all instances. Then, the rendering process is performed in front-to-back order. We call this select-and-process GPU Instance Culling. The graph below compares GPU time when GPU Instance Culling is on and off in 4K resolution. * GPU Time measured while scoped in using a 8x scope. * GPU Time shown in the graph above calculated using an Xbox One X. We see a more stable result and around a 30% improvement in GPU time with GPU Instance Culling On. Without GPU Instance Culling, you can see GPU times are longer and fluctuate considerably. We hope you enjoyed this week's post, and hope to see you with another edition in two weeks! Thanks, The PUBG Team
  9. PUBG_Lumos

    Console Dev Report #2

    Hello everyone, Welcome to the second edition of the Console Dev Report series! For those who missed out the first post of this series where we touched on the “viewing spectrum and how it affects the game's performance, feel free to check it out here: [Xbox] [PS4] In today's post, we will be going over GPU time and how various factors can play their roles to reduce GPU time. What is GPU Time? GPU time, simply put, is the time the GPU (Graphics Processing Unit) takes to calculate a single frame. The more GPU calculations required, the longer the GPU time will be. GPU times directly contribute towards the FPS (frames per second) you see while playing and increased GPU times can directly impact performance. There are numerous factors that affect GPU time, including the time it takes to render all the different visual elements of the game you see on-screen. The GPU is a processor that handles computer graphics. It draws millions of pixels on the screen each frame (multiple times per second). The number of pixels contained on-screen is determined by the resolution used. The higher the resolution, the more pixels and more detail that can be shown on the image each frame, but also the more processing power required. When comparing 4K resolution to the most commonly used 1080p resolutions, 4K has 4 times as many pixels as 1080p. That means the amount of data a GPU needs to process comparatively increases 4 times, which in turn increases the GPU time. Dynamic Resolution Note: The Dynamic Resolution option is currently being optimized and will be available on both PS4 and Xbox One in a future update. Dynamic resolution is a feature in which the resolution changes dynamically according to the number of GPU calculation required. It changes the resolution from 1440p to 4K in real-time, with a variable refresh rate. In circumstances when you’re in and match and the GPU is under heavy processing load, the resolution will be lowered automatically temporarily in order to ensure stable performance. We'd like to show you how the dynamic resolution option affects GPU times with the graph below. Please bear in mind that the graph is measuring GPU time in milliseconds, this graph is not showing frames per second. So, in this instance, lower is better. * GPU Time shown in the graph above calculated using an Xbox One X. A 20% improvement in processing speed for GPU times is observed with dynamic resolution turned on. A lower GPU time means the GPU can process each frame more quickly, which leads to improved and more stable performance! GPU Instance Culling GPU Instance Culling has been enabled since 1.0 for Xbox One X and PS4 Pro and we’ve made many improvements since its initial implementation to increase performance. We’ll be making additional improvements to GPU Instance Culling in the future, including in the next live server update. You can read more about those upcoming changes further down in this section. Please be aware that the upcoming improvements to GPU Instance Culling are still being optimized for 1st gen PS4 as well as 1st gen Xbox One and S models and will be implemented at a later date. You can find many dense forests in Erangel, Sanhok, and Vikendi. To achieve the best performance possible, trees with the same model are rendered using “instancing”. This reduces the processing cost of drawing a single tree, so the GPU can draw the forest shown below without waiting for additional draw calls (resource-intensive requests for the GPU to perform tasks) to be issued. Reducing the number of draw calls by instancing as many trees with the same model within the viewing distance as possible, the overall cost for drawing the trees is reduced, leading to improved performance. But what would happen if you scope in using a 8x scope? Level of Detail (LOD) plays a big part in achieving the desired performance, as objects are drawn in different quality levels depending on their distance from the player. In a normal (non-scoping) state, only the closest trees within the first instance are drawn as LOD 0 (the highest object detail), but when scoping in, all instances including the targeted trees seen through the scope are drawn as LOD 0, causing GPU time to increase (lower performance) by significant amounts. When you scope in, the viewing distance is extended so the distant trees can be viewed in higher detail. In the figure above, you will only see 3 to 7 trees through the scope, but the GPU will try to draw every instance that hits the view spectrum. Using instances in this case is a significant drawback because it will draw unnecessary trees, whereas if you didn't use instances only 7 trees will be drawn. The object's level of detail (LOD) is determined by proportionate size on-screen, and the object's cull distance decides whether the object will be rendered at all, based on distance from the player. With some upcoming optimizations to GPU Instance Culling, our goal is to increase performance both through not rendering high level of detail objects which aren’t shown on screen and developing a smarter process to determine which objects are processed when instancing and in which order. Since the GPU is aware of all object LODs, only the low LOD models will then be chosen to be instanced, after examining all instances. Then, the rendering process is performed in front-to-back order. We call this select-and-process GPU Instance Culling. The graph below compares GPU time when GPU Instance Culling is on and off in 4K resolution. * GPU Time measured while scoped in using a 8x scope. * GPU Time shown in the graph above calculated using an Xbox One X. We see a more stable result and around a 30% improvement in GPU time with GPU Instance Culling On. Without GPU Instance Culling, you can see GPU times are longer and fluctuate considerably. We hope you enjoyed this week's post, and hope to see you with another edition in two weeks! Thanks, The PUBG Team
  10. Hey everyone, On December 26, we will be deploying a hotfix to roll out several bug fixes. View the full patch notes below. Schedule (No Downtime): PST: December 26 12:00AM CET: December 26 9:00AM Bug Fixes: Fixed an issue where muting on 'TEAM MANAGEMENT' did not function properly Fixed an issue where the ammunition count sometimes showed 0/0 in the inventory Fixed an issue with incorrect character movement when changing system settings while swimming or under water Thanks for all of your reports and support!
  11. PUBG_Lumos

    PTS Mission Event

    Rewards will be sent to your live account
  12. PUBG_Lumos

    Happy Holidays mods!

    It's been a joy working on this game and with this amazing community. Thanks for sticking with us through the ups and downs! Happy Holidays to you all! ❤️
  13. Hey there, we haven't announced a release date for Vikendi + Survivor Pass. Be on the lookout in News & Announcements
  14. UPDATE: We have updated the rewards to 4 Raider Crates instead of 2 Triumph Crates. This is because the Triumph Crate is not yet available on console. We apologize for this oversight on our end.  -- Hey everyone, Vikendi on the PTS is finally arriving for Xbox One! That means you can download the PTS now and play our newest map in just a few hours! (Patch notes here) We received lots of feedback regarding the difficulty of some of the missions from the previous Sanhok Pass, so we have adjusted the general balance of the missions. To give the community a preview of the missions that will be included in the upcoming Survivor Pass: Vikendi, we would like to introduce you a very special event - PTS Vikendi Mission Event! (For more info on the upcoming Survival Pass: Vikendi, please have a look at our guide here.) In this event, everyone who completes the below missions on the PTS will earn 2 Triumph Crates! Missions: Get 4 kills in a single match Play a match without using any healing/boost items and survive at least 5 minutes Travel at least 1km by parachute Get a roadkill using a vehicle and reach top 10 Additionally, we will randomly draw 10 lucky winners from those who completes all of the missions to win a Premium Pass when it is released in January. Please note that these missions must be completed on the PTS, not in the live game. These missions are not tracked automatically in-game, so players will need to track their progress manually. After the event is over, we will manually pull data and distribute rewards to all eligible players. Event Period Starts: December 21 9PM PST / 6AM CET Ends: December 24 12AM PST / 9AM CET For those who haven’t yet used the PTS The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. To take part in the test, all you have to do is own a copy of PUBG for Xbox and search for “PUBG Test Server” on the Microsoft Store.
  15. UPDATE: We have updated the rewards to 4 Raider Crates instead of 2 Triumph Crates. This is because the Triumph Crate is not yet available on console. We apologize for this oversight on our end. -- Hey everyone, Vikendi on the PTS is finally arriving for PS4! That means you can download the PTS now and play our newest map in just a few hours! (Patch notes here) To give the community a preview of the missions that will be included in the upcoming Survivor Pass: Vikendi, we would like to introduce you a very special event - PTS Vikendi Mission Event! (For more info on the upcoming Survival Pass: Vikendi, please have a look at our guide here.) In this event, everyone who completes the below missions on the PTS will earn 2 Triumph Crates! Missions: Get 4 kills in a single match Play a match without using any healing/boost items and survive at least 5 minutes Travel at least 1km by parachute Get a roadkill using a vehicle and reach top 10 Additionally, we will randomly draw 10 lucky winners from those who completes all of the missions to win a Premium Pass when it is released in January. If a winner has been chosen who pre-ordered a bundle that included the Survivor Pass: Vikendi, they will be awarded with two 5 Level Up Coupons instead which can be applied to the pass. Please note that these missions must be completed on the PTS, not in the live game. These missions are not tracked automatically in-game, so players will need to track their progress manually. After the event is over, we will manually pull data and distribute rewards to all eligible players. Event Period Starts: December 21 9PM PST / 6AM CET Ends: December 24 12AM PST / 9AM CET What is the PTS? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. To take part in the test, all you have to do is own a copy of PUBG for PS4 - it should have been automatically downloaded along with the Live PUBG application. If not, you can find it in the "Purchased" section of your Library. All player data, statistics, etc from the test server will not carry over to your live server account.
  16. PUBG_Lumos

    PTS Mission Event

    Hey there, no need to upload proof. We'll be pulling the data manually after the event period is over.
  17. PUBG_Lumos

    Holiday Poem Event

    Hey everyone, Happy Holidays! To celebrate this festive time and our new map, Vikendi (now playable on PTS), we have prepared something very special just for our console community! Submit your writing skills in this Holiday Vikendi poem contest! Submit a poem in any format related to PUBG, the general spirit of the holidays, and Vikendi as a comment! Submit your entry as a reply in this thread. The top 10 players with the best lines will receive the Survival Pass: Vikendi when it is released on live servers in January. (For more info on the upcoming Survival Pass: Vikendi, please have a look at our guide here.) Event Period Starts: December 21 9PM PST / 6AM CET Ends: December 24 12AM PST / 9AM CET *Any poems submitted after December 24 00:00AM PST will not be eligible *Please make sure to provide your in-game ID (Gamertag / PSN ID) with the poem to receive the prize. We look forward to seeing all of your festive poems!
  18. PUBG_Lumos

    Holiday Poem Event

    Hey everyone, Happy Holidays! To celebrate this festive time and our new map, Vikendi (now playable on PTS), we have prepared something very special just for our console community! Submit your writing skills in this Holiday Vikendi poem contest! Submit a poem in any format related to PUBG, the general spirit of the holidays, and Vikendi as a comment! Submit your entry as a reply in this thread. The top 10 players with the best lines will receive the Survival Pass: Vikendi when it is released on live servers in January. (For more info on the upcoming Survival Pass: Vikendi, please have a look at our guide here.) Event Period Starts: December 21 9PM PST / 6AM CET Ends: December 24 12AM PST / 9AM CET *Any poems submitted after December 24 00:00AM PST will not be eligible *Please make sure to provide your in-game ID (Gamertag / PSN ID) with the poem to receive the prize. We look forward to seeing all of your festive poems!
  19. Hey everyone, Below is a quick overview of the upcoming Survivor Pass: Vikendi. This pass is not yet available on live servers, and will be released alongside the Vikendi map in January (date TBD). To prepare you for the pass, here are some details of what you can expect. SURVIVOR PASS: VIKENDI The System is currently under development - the actual UI/UX may be different when it is released. The duration of the pass is 10 weeks. Players have the opportunity to complete missions and receive rewards throughout the duration of the pass. Two types of passes are available: Free version of Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass. Premium version of Survival Pass: Vikendi - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass. Each level you can claim rewards from Survivor Pass: Vikendi in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button. Coupons can be used to unlock exclusive rewards, read on for more details. You can view your current mission lists in the ‘Missions’ tab. There are 5 mission types available to complete: Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day. Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks. Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions. Beginner Missions: Easy missions which are provided for beginner players. Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion. Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions. All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion. ‘Coupon’ system in Survivor Pass: Vikendi You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop.
  20. Hey everyone, Below is a quick overview of the upcoming Survivor Pass: Vikendi. This pass is not yet available on live servers, and will be released alongside the Vikendi map in January (date TBD). To prepare you for the pass, here are some details of what you can expect. SURVIVOR PASS: VIKENDI The System is currently under development - the actual UI/UX may be different when it is released. The duration of the pass is 10 weeks. Players have the opportunity to complete missions and receive rewards throughout the duration of the pass. Two types of passes are available: Free version of Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass. Premium version of Survival Pass: Vikendi - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass. Each level you can claim rewards from Survivor Pass: Vikendi in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button. Coupons can be used to unlock exclusive rewards, read on for more details. You can view your current mission lists in the ‘Missions’ tab. There are 5 mission types available to complete: Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day. Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks. Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions. Beginner Missions: Easy missions which are provided for beginner players. Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion. Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions. All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion. ‘Coupon’ system in Survivor Pass: Vikendi You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop.
  21. PUBG_Lumos

    PTS Vikendi Mission Event

    UPDATE: We have updated the rewards to 4 Raider Crates instead of 2 Triumph Crates. This is because the Triumph Crate is not yet available on console. We apologize for this oversight on our end. -- Hey everyone, Vikendi on the PTS is finally arriving for Xbox One! That means you can download the PTS now and play our newest map in just a few hours! (Patch notes here) We received lots of feedback regarding the difficulty of some of the missions from the previous Sanhok Pass, so we have adjusted the general balance of the missions. To give the community a preview of the missions that will be included in the upcoming Survivor Pass: Vikendi, we would like to introduce you a very special event - PTS Vikendi Mission Event! (For more info on the upcoming Survival Pass: Vikendi, please have a look at our guide here.) In this event, everyone who completes the below missions on the PTS will earn 4 Raider Crates! Missions: Get 4 kills in a single match Play a match without using any healing/boost items and survive at least 5 minutes Travel at least 1km by parachute Get a roadkill using a vehicle and reach top 10 Additionally, we will randomly draw 10 lucky winners from those who completes all of the missions to win a Premium Pass when it is released in January. Please note that these missions must be completed on the PTS, not in the live game. These missions are not tracked automatically in-game, so players will need to track their progress manually. After the event is over, we will manually pull data and distribute rewards to all eligible players. Event Period Starts: December 21 9PM PST / 6AM CET Ends: December 24 12AM PST / 9AM CET For those who haven’t yet used the PTS The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. To take part in the test, all you have to do is own a copy of PUBG for Xbox and search for “PUBG Test Server” on the Microsoft Store.
  22. PUBG_Lumos

    PTS Vikendi Mission Event

    UPDATE: We have updated the rewards to 4 Raider Crates instead of 2 Triumph Crates. This is because the Triumph Crate is not yet available on console. We apologize for this oversight on our end. -- Hey everyone, Vikendi on the PTS is finally arriving for PS4! That means you can download the PTS now and play our newest map in just a few hours! (Patch notes here) To give the community a preview of the missions that will be included in the upcoming Survivor Pass: Vikendi, we would like to introduce you a very special event - PTS Vikendi Mission Event! (For more info on the upcoming Survival Pass: Vikendi, please have a look at our guide here.) In this event, everyone who completes the below missions on the PTS will earn 4 Raider Crates! Missions: Get 4 kills in a single match Play a match without using any healing/boost items and survive at least 5 minutes Travel at least 1km by parachute Get a roadkill using a vehicle and reach top 10 Additionally, we will randomly draw 10 lucky winners from those who completes all of the missions to win a Premium Pass when it is released in January. If a winner has been chosen who pre-ordered a bundle that included the Survivor Pass: Vikendi, they will be awarded with two 5 Level Up Coupons instead which can be applied to the pass. Please note that these missions must be completed on the PTS, not in the live game. These missions are not tracked automatically in-game, so players will need to track their progress manually. After the event is over, we will manually pull data and distribute rewards to all eligible players. Event Period Starts: December 21 9PM PST / 6AM CET Ends: December 24 12AM PST / 9AM CET What is the PTS? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. To take part in the test, all you have to do is own a copy of PUBG for PS4 - it should have been automatically downloaded along with the Live PUBG application. If not, you can find it in the "Purchased" section of your Library. All player data, statistics, etc from the test server will not carry over to your live server account.
  23. PS4 Below are known issues on Vikendi that are being worked on by the dev team. These issues are planned to be fixed when the update goes to live servers. Vehicle tracks do not appear on snow after a vehicle has passed Moving while in prone does not leave tracks On PS4 (not Pro), in certain instances, rendering of some parts of the environment will show low LOD after scoping in and out - This has been done purposely for stability issue Some locations are under development and players may get under the map in certain locations
  24. Xbox Below are known issues on Vikendi that are being worked on by the dev team. These issues are planned to be fixed when the update goes to live servers. Stun Grenade has been removed due to a critical bug Vehicle tracks do not appear on snow after a vehicle has passed Moving while in prone does not leave tracks On Xbox OG/S, in certain instances, rendering of some parts of the environment will show low LOD after scoping in and out - This has been done purposely for stability issue Some locations are under development and players may get under the map in certain locations
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    19 gig update for pts?

    PATCH NOTES!!!
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