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PUBG_Lumos

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  1. PUBG_Lumos

    Console - Ban Policy

    Hello everyone, This post will explain our ban policy against misconduct on Xbox and PS4. We always seek to provide our players with a clean and fair environment in PUBG. Misconduct of any sort (including, but not limited to: teamkilling, teaming, exploiting bugs, stalking and use of unauthorized devices) that impedes gameplay are strictly prohibited. Although we've been taking actions against misconduct, we have reinforced the penalty criteria and the penalty process as of April 2019. With our improved overall process, we aim to provide a better and more fair PUBG experience for our players on console. For more information, please see the table below. Thanks and see you on the battlegrounds! - PUBG Console Team
  2. PUBG_Lumos

    Console - Ban Policy

    Hello everyone, This post will explain our ban policy against misconduct on Xbox and PS4. We always seek to provide our players with a clean and fair environment in PUBG. Misconduct of any sort (including, but not limited to: teamkilling, teaming, exploiting bugs, stalking and use of unauthorized devices) that impedes gameplay are strictly prohibited. Although we've been taking actions against misconduct, we have reinforced the penalty criteria and the penalty process as of April 2019. With our improved overall process, we aim to provide a better and more fair PUBG experience for our players on console. For more information, please see the table below. Thanks and see you on the battlegrounds! - PUBG Console Team
  3. Hey everyone, This update features two new vehicles for Vikendi, the addition to the Flare Gun, and much more. We also have a number of bug fixes and performance improvements for this patch. Remember to log into the game from the time maintenance ends to May 7 00:00 PDT to get your 2nd Anniversary Cap! Read on for all the details of what Update #3 has to offer! Maintenance Schedule PDT: April 9 00:00 - April 9 04:00 CEST: April 9 09:00 - April 9 13:00 Survivor Pass: Vikendi We understand that our messaging regarding the ending date of Survivor Pass: Vikendi was unclear, and that technical issues which caused mission progress tracking to be temporarily halted resulted in a great deal of confusion, and we apologize for this. To ensure players are able to complete missions in the time they feel they had remaining we will be reopening the Survivor Pass for one week, with a start date of April 9th (after maintenance) and ending on April 16 02:00 PDT. Thanks for your patience and understanding. Survival Title System Survival Title System Season 1 has been extended to May 14, 2019 PDT in order to give our players more time to hit milestones and receive season rewards. New Vehicle: Snowbike Added a new Vikendi exclusive vehicle, Snowbike. The Snowbike replaces motorbikes on Vikendi. What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability. New Vehicle: Zima The Zima replaces UAZs on Vikendi. It won’t have perfect control on Vikendi’s snowy plains, however the 4×4 Zima is much easier to maneuver compared to other vehicles. While the Zima is relatively slow, it has high durability making it ideal for combat situations. New Item: Flare Gun Added a new item, Flare Gun. Flare Guns can be rarely found on the map, with an average spawn rate of 3 Flare Guns per game for all maps When firing the Flare Gun inside the current safe zone, you’ll call in a special care package with valuable gear, or an armored UAZ when fired while outside the current safe zone. Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase. 2 special care packages and 2 armored UAZ can be called in per game total Care Package contents will include 1 set of item, regardless of the mode you're playing (Solo/Duo/Squad) Gameplay Improved reflective effects on the lens of scopes. Vehicle tires will now be destroyed immediately when a vehicle explodes. Modified conditions to prone, to prevent going prone on very rugged terrain. While prone and moving into a position where the character shouldn’t be able to prone, the character will automatically change to crouched position. Performance Optimized character animations to improve performance. Completed AnimNode LOD optimization, which we previously introduced in Console Dev Report #3. When a character is very far away and takes up a small portion of the whole screen to the point where animations wouldn’t be visually noticeable, the animations are disabled, improving game performance. The more character models in an area which can have AnimNode LOD disabled, the higher performance gain compared to having AnimNode LOD enabled. For more insight, please take a look at our Console Dev Report #3. Improved FPS by optimizing the in-game tree and foliage rendering process. We improved the way similarly shaped trees and foliage render by further optimizing GPU Instance Culling, which we previously introduced in Console Dev Report #2. Trees with similar shapes are rendered using "instancing" and draw multiple trees at the cost of drawing a single tree, this heavily reduces GPU load. With GPU Instance Culling, only the objects that must be drawn on-screen are rendered, which dramatically decreases the GPU processing time and improves FPS. For more insight, please take a look at our Console Dev Report #2. Improved the game loading speed by optimizing the character loading process. Optimized the game server to improve performance. Optimized the hit criteria for Molotov when calculating character’s damage. Optimized certain elements of the HUD UI which were causing decreased performance. Bug Fixes Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity. Fixed the issue of the loading screen image occasionally remaining in the lobby. Fixed the issue with character travelling certain distance with falling motion after landing. Fixed the issue where swimming animation incorrectly displaying under certain circumstances. Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters. Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon. Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons. Fixed the issue of raining effects being shown indoors. Fixed the issue of dead bodies making footstep sounds. Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading. Fixed the issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards. Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode. Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full. Fixed the issue where a smoke grenade’s fuse starts to go off when touching the ground instead of when the pin is pulled out. Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade. Fixed the issue with the name of two skins being identical. Fixed the issue where Molotov’s flame sound could be heard over a 1km radius. Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing. Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity. Fixed the issue where shadow intermittently appears to the door in Vikendi Fixed the issue which could cause grenades to deal damage through walls of certain buildings.
  4. Hey everyone, This update features two new vehicles for Vikendi, the addition to the Flare Gun, and much more. We also have a number of bug fixes and performance improvements for this patch. Remember to log into the game from the time maintenance ends to May 7 00:00 PDT to get your 2nd Anniversary Cap! Read on for all the details of what Update #6 has to offer! Maintenance Schedule PDT: April 9 00:00 - April 9 04:00 CEST: April 9 09:00 - April 9 13:00 Survivor Pass: Vikendi We understand that our messaging regarding the ending date of Survivor Pass: Vikendi was unclear, and that technical issues which caused mission progress tracking to be temporarily halted resulted in a great deal of confusion, and we apologize for this. To ensure players are able to complete missions in the time they feel they had remaining we will be reopening the Survivor Pass for one week, with a start date of April 9th (after maintenance) and ending on April 16 02:00 PDT. Thanks for your patience and understanding. Survival Title System Survival Title System Season 1 has been extended to May 14, 2019 PDT in order to give our players more time to hit milestones and receive season rewards. New Vehicle: Snowbike Added a new Vikendi exclusive vehicle, Snowbike. The Snowbike replaces motorbikes on Vikendi. What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability. New Vehicle: Zima The Zima replaces UAZs on Vikendi. It won’t have perfect control on Vikendi’s snowy plains, however the 4×4 Zima is much easier to maneuver compared to other vehicles. While the Zima is relatively slow, it has high durability making it ideal for combat situations. New Item: Flare Gun Added a new item, Flare Gun. Flare Guns can be rarely found on the map, with an average spawn rate of 3 Flare Guns per game for all maps When firing the Flare Gun inside the current safe zone, you’ll call in a special care package with valuable gear, or an armored UAZ when fired while outside the current safe zone. Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase. 2 special care packages and 2 armored UAZ can be called in per game total Care Package contents will include 1 set of item, regardless of the mode you're playing (Solo/Duo/Squad) Gameplay Improved reflective effects on the lens of scopes. Vehicle tires will now be destroyed immediately when a vehicle explodes. Modified conditions to prone, to prevent going prone on very rugged terrain. While prone and moving into a position where the character shouldn’t be able to prone, the character will automatically change to crouched position. Performance Optimized character animations to improve performance. Completed AnimNode LOD optimization, which we previously introduced in Console Dev Report #3. When a character is very far away and takes up a small portion of the whole screen to the point where animations wouldn’t be visually noticeable, the animations are disabled, improving game performance. The more character models in an area which can have AnimNode LOD disabled, the higher performance gain compared to having AnimNode LOD enabled. For more insight, please take a look at our Console Dev Report #3. Improved FPS by optimizing the in-game tree and foliage rendering process. We improved the way similarly shaped trees and foliage render by further optimizing GPU Instance Culling, which we previously introduced in Console Dev Report #2. Trees with similar shapes are rendered using "instancing" and draw multiple trees at the cost of drawing a single tree, this heavily reduces GPU load. With GPU Instance Culling, only the objects that must be drawn on-screen are rendered, which dramatically decreases the GPU processing time and improves FPS. For more insight, please take a look at our Console Dev Report #2. Improved the game loading speed by optimizing the character loading process. Optimized the game server to improve performance. Optimized the hit criteria for Molotov when calculating character’s damage. Optimized certain elements of the HUD UI which were causing decreased performance. Custom Match Fixed grammatical errors of certain texts within Custom Match UI System improvement: The result screen of a match has been separated from the session. When a custom match finishes, players will now be able to review the results screen for 10 minutes. The next custom match can be launched 1 minute after exiting the previous match. Bug Fixes Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity. Fixed the issue of the loading screen image occasionally remaining in the lobby. Fixed the issue with character travelling certain distance with falling motion after landing. Fixed the issue of an abnormal character animation being shown when grabbing a Flare Gun in a specific position. Fixed the issue where swimming animation incorrectly displaying under certain circumstances. Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters. Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon. Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons. Fixed the issue with moving to the mode selection screen instead of session list when entering or leaving a custom match session. Fixed the issue of raining effects being shown indoors. Fixed the issue of dead bodies making footstep sounds. Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading. Fixed the issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards. Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode. Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full. Fixed the issue where a smoke grenade’s fuse starts to go off when touching the ground instead of when the pin is pulled out. Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade. Fixed the issue with the name of two skins being identical. Fixed the issue where Molotov’s flame sound could be heard over a 1km radius. Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing. Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity. Fixed the issue where shadow intermittently appears to the door in Vikendi Fixed the issue which could cause grenades to deal damage through walls of certain buildings.
  5. Hey everyone, Season 1 was planned to end in April, but has been extended to May 7, 2019 PDT in order to give our players more time to hit milestones and receive season rewards. The beta season 1 item rewards are shown on the Season > Overview page after clicking Season Rewards. Seasonal rewards will be granted based on the Survivor Title held at the end of beta season 1. Beta season 1 rewards will be granted to players who hold the title of Novice or higher. You can receive multiple unique rewards and will be granted all rewards up to your highest title. Rewards will be granted with the start of the new season, which will be announced at a later date. Rewards delivery will be completed within 1 day of the new season starting. If you have not successfully received your rewards 24 hours after the new season has begun, please contact Customer Support. Any players who are found to have obtained a Survivor Title by violating operation policies may be subject to restriction and/or removal of seasonal rewards. See you on the battlegrounds! Thanks, PUBG Console Team
  6. Hey everyone, Season 1 was planned to end in April, but has been extended to May 7, 2019 PDT in order to give our players more time to hit milestones and receive season rewards. The beta season 1 item rewards are shown on the Season > Overview page after clicking Season Rewards. Seasonal rewards will be granted based on the Survivor Title held at the end of beta season 1. Beta season 1 rewards will be granted to players who hold the title of Novice or higher. You can receive multiple unique rewards and will be granted all rewards up to your highest title. Rewards will be granted with the start of the new season, which will be announced at a later date. Rewards delivery will be completed within 1 day of the new season starting. If you have not successfully received your rewards 24 hours after the new season has begun, please contact Customer Support. Any players who are found to have obtained a Survivor Title by violating operation policies may be subject to restriction and/or removal of seasonal rewards. See you on the battlegrounds! Thanks, PUBG Console Team
  7. Dear PUBG Fans, On March 23, PUBG celebrates its two-year anniversary since releasing to the public, and what an amazing two years it has been! We’ve witnessed a gaming revolution with the birth of the Battle Royale genre, grew and learned together through beta and early access, and watched our game rise from a small title developed by an even smaller team to one of the most played games in the world. We’ve chosen this day as our overall PUBG anniversary for all platforms, as we felt it best reflects our game’s humble beginnings. Reflecting on 2018 specifically, we began to tackle some of the issues that came with the lessons we’ve learned as a company, releasing several quality of life improvements and recommitting to higher quality, more stable builds. 2018 also saw the launch of our Training Mode and two brand new maps, the small but savage island map of Sanhok and the beautiful icy landscapes of Vikendi. Lastly, we brought the high intensity PUBG experience to our fans on console with official releases on both XBOX and PlayStation. Last year also saw the growth of competitive PUBG with our PGI tournament in Berlin, the continuation of Broadcaster Royale tournaments alongside Twitch, and the organization of multiple PUBG pro esports leagues all across the world. We’re extremely proud of everything we’ve accomplished in 2018 and could not have achieved any of it without your love and support. As our thanks to you and to commemorate our second anniversary, a special anniversary item will be available in-game for free from 3/27 - 4/24 KST on PC and 4/9 - 5/7 on Console. To claim it, visit the in-game store and “purchase” the free item on PC or simply login during the event dates on Console. But just because we’re celebrating how far we’ve come doesn’t mean we’re not aware of what we still need to accomplish. We’re currently deep into planning improvements to our first map, Erangel. The first changes in this process, increasing and improving loot, have already deployed to test servers, where we welcome your feedback. We can never properly thank you for your unparalleled support, but on a day such as this, we are happy, we are humbled, and we are more dedicated than ever to making PUBG the best game it can possibly be. Before we go, we want to leave you with a special message from CH Kim, the CEO of PUBG Corporation. Happy Anniversary and we’ll see you on the Battlegrounds! --The PUBG Team
  8. Dear PUBG Fans, On March 23, PUBG celebrates its two-year anniversary since releasing to the public, and what an amazing two years it has been! We’ve witnessed a gaming revolution with the birth of the Battle Royale genre, grew and learned together through beta and early access, and watched our game rise from a small title developed by an even smaller team to one of the most played games in the world. We’ve chosen this day as our overall PUBG anniversary for all platforms, as we felt it best reflects our game’s humble beginnings. Reflecting on 2018 specifically, we began to tackle some of the issues that came with the lessons we’ve learned as a company, releasing several quality of life improvements and recommitting to higher quality, more stable builds. 2018 also saw the launch of our Training Mode and two brand new maps, the small but savage island map of Sanhok and the beautiful icy landscapes of Vikendi. Lastly, we brought the high intensity PUBG experience to our fans on console with official releases on both XBOX and PlayStation. Last year also saw the growth of competitive PUBG with our PGI tournament in Berlin, the continuation of Broadcaster Royale tournaments alongside Twitch, and the organization of multiple PUBG pro esports leagues all across the world. We’re extremely proud of everything we’ve accomplished in 2018 and could not have achieved any of it without your love and support. As our thanks to you and to commemorate our second anniversary, a special anniversary item will be available in-game for free from 3/27 - 4/24 KST on PC and 4/9 - 5/7 on Console. To claim it, visit the in-game store and “purchase” the free item on PC or simply login during the event dates on Console. But just because we’re celebrating how far we’ve come doesn’t mean we’re not aware of what we still need to accomplish. We’re currently deep into planning improvements to our first map, Erangel. The first changes in this process, increasing and improving loot, have already deployed to test servers, where we welcome your feedback. We can never properly thank you for your unparalleled support, but on a day such as this, we are happy, we are humbled, and we are more dedicated than ever to making PUBG the best game it can possibly be. Before we go, we want to leave you with a special message from CH Kim, the CEO of PUBG Corporation. Happy Anniversary and we’ll see you on the Battlegrounds! --The PUBG Team
  9. Dear PUBG Fans, On March 23, PUBG celebrates its two-year anniversary since releasing to the public, and what an amazing two years it has been! We’ve witnessed a gaming revolution with the birth of the Battle Royale genre, grew and learned together through beta and early access, and watched our game rise from a small title developed by an even smaller team to one of the most played games in the world. We’ve chosen this day as our overall PUBG anniversary for all platforms, as we felt it best reflects our game’s humble beginnings. Reflecting on 2018 specifically, we began to tackle some of the issues that came with the lessons we’ve learned as a company, releasing several quality of life improvements and recommitting to higher quality, more stable builds. 2018 also saw the launch of our Training Mode and two brand new maps, the small but savage island map of Sanhok and the beautiful icy landscapes of Vikendi. Lastly, we brought the high intensity PUBG experience to our fans on console with official releases on both XBOX and PlayStation. Last year also saw the growth of competitive PUBG with our PGI tournament in Berlin, the continuation of Broadcaster Royale tournaments alongside Twitch, and the organization of multiple PUBG pro esports leagues all across the world. We’re extremely proud of everything we’ve accomplished in 2018 and could not have achieved any of it without your love and support. As our thanks to you and to commemorate our second anniversary, a special anniversary item will be available in-game for free from 3/27 - 4/24 KST on PC and 4/9 - 5/7 on Console. To claim it, visit the in-game store and “purchase” the free item on PC or simply login during the event dates on Console. But just because we’re celebrating how far we’ve come doesn’t mean we’re not aware of what we still need to accomplish. We’re currently deep into planning improvements to our first map, Erangel. The first changes in this process, increasing and improving loot, have already deployed to test servers, where we welcome your feedback. We can never properly thank you for your unparalleled support, but on a day such as this, we are happy, we are humbled, and we are more dedicated than ever to making PUBG the best game it can possibly be. Before we go, we want to leave you with a special message from CH Kim, the CEO of PUBG Corporation. Happy Anniversary and we’ll see you on the Battlegrounds! --The PUBG Team
  10. Hello everyone, We are now heading towards the end of Survivor Pass: Vikendi. Before we wrap up, we'd like to release the remaining schedule related to the current pass. Schedule Sale of Survivor Pass: Vikendi ends on: March 28, 12AM PDT / 8AM CET Sale of Level Up Tickets ends on: April 2, 12AM PDT / 9AM CEST Survivor Pass: Vikendi ends on: April 2, 12AM PDT / 9AM CEST Survivor Pass grace period will begin to claim any unclaimed rewards or items from the coupon shop. Survivor Pass grace period ends on: April 9, 12AM PDT / 9AM CEST See you on the battlegrounds! PUBG Console Team
  11. Hello everyone, We are now heading towards the end of Survivor Pass: Vikendi. Before we wrap up, we'd like to release the remaining schedule related to the current pass. Schedule Sale of Survivor Pass: Vikendi ends on: March 28, 12AM PDT / 8AM CET Sale of Level Up Tickets ends on: April 2, 12AM PDT / 9AM CEST Survivor Pass: Vikendi ends on: April 2, 12AM PDT / 9AM CEST Survivor Pass grace period will begin to claim any unclaimed rewards or items from the coupon shop. Survivor Pass grace period ends on: April 9, 12AM PDT /9AM CEST See you on the battlegrounds! PUBG Console Team
  12. Hey everyone, We’re excited to bring you the next content update for console on March 5! In this update we are implementing many performance and bug fixes, especially related to Vikendi. This update also includes the new weapon Bizon, as well as a new attachment called the Canted Sight. In addition, we’re adding a new weather setting on Vikendi called Moonlight, where you’ll get to enjoy taking down your enemies in the night as the super moon and aurora borealis guide you to victory. Lastly, to thank everyone to sticking with us through all of the issues especially related to Vikendi, we have prepared a token of our appreciation. The 'Level 20 Up' ticket will automatically be distributed into the inventory for everyone who logs into the game, from the time the maintenance ends until April 5. Please note that the 'Level 20 Up' ticket can be applied to the upcoming pass after the current Survivor Pass: Vikendi ends. If you have already achieved level 100 or do not want to use the ticket on the current pass, you are more than welcome to save it for the future pass. Read on for the full patch notes! Maintenance Schedule Start: March 4 11PM PST / March 5 8AM CET End: March 5 3AM PST / 12PM CET New Weapon: Bizon Added new SMG weapon - the Bizon Bizon is an SMG exclusive to Vikendi and Erangel Uses 9mm ammunition and holds 53 rounds by default Can only take muzzle and sight attachments Does not take grips or magazines New Attachment: Canted Sight Added Canted Sight as a new attachment Canted Sight is a new scope for weapons with a secondary scope slot Pressing ['Square button'] while ADS toggles between equipped sights Canted Sight can be used with AR – Beryl M762, AKM, AUG, M416, Mutant, QBZ, SCAR-L, G36C DMR – SLR, Mini14, Mk14, QBU, SKS SR – AWM, M24, Kar98k SMG – UMP, Vector, Bizon Shotgun – S12K LMG – M249 With the Canted Sight update, the weapon’s position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope’s position in ADS, FOV, and recoil, were not changed. Interactions such as picking up an item, getting into a vehicle, opening a door will now be disabled while in ADS. Gameplay We have decreased the damage transferred to helmets and vests This means your armor can sustain more damage before being destroyed Damage given to the player will remain the same The previous damage calculation used to transfer 100% of damage to the armor durability Modified the damage system of throwable weapons Damage and effects are now applied correctly to players hiding behind very small obstacles such as a thin poles Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand Reduced the delay when opening a parachute This will make players able to change directions much earlier Vikendi – Bluezone Modifications Bluezone will be generated further away from the center Damage of the last zone has been increased Vikendi – Item spawns have been modified Decreased the number of SMGs and increased the number of ARs Reduced the number of LV3 helmets and vests Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode Doors will now only be opened when in reachable distance World Added new weather setting on Vikendi Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies UI/UX Improved UI widget visibility, which is located on the bottom center of the game screen Added additional game options Added an option to set default firing mode for weapons Added a keybind for (Press ['A button'] while ADS) Canted Sight, a new attachment Added a keybind (Hold [left arrow Button] while at default state) to inspect your weapon Message will pop up when your Survival Title promotes Improved visibility of the white circle on the minimap Performance Improved performance by adjusting the number of visible footsteps within certain radius of a character Improved performance by increasing the size of the texture streaming pool to cache in memory Optimized Kill Feed messages and Gamepad Guide UI by lowering the average game thread usage time to reduce hitches Skin & Items Item grades for event items have been adjusted so they have a more appropriate value Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade Joker and Harley Quinn Skins will be removed from the store on March 6, 11:59PM PST / 8:59AM CET. The store item list will be updated on March 12. Every item except crates and the Road Warrior Helmet will be removed from the store. A new crate and new cosmetic items will be available for purchase. More information on this will be provided closer to March 12. Bug Fixes Fixed an issue where a character could enter certain locations on Vikendi Fixed an issue where the weapon's image in the inventory was incorrectly displayed when certain parts were equipped Fixed an issue where the drop mesh of Level 3 helmet skin was displayed as drop mesh of Level 2 helmet skin When helmet with level 3 helmet skin was dropped on the ground, it was shown as level 2 helmet skin Fixed an issue where glasses were not displayed while wearing Wool Scarf (Brown) Fixed an issue where the weapon would sometimes not be equipped when you switch your weapon as soon as a throwable weapon is thrown Fixed an issue when changing the throwable weapon with big ping delay, the other players would not see your weapon switch Fixed an issue where a character would sometimes unarm when changing the weapon Fixed an issue where the weapon you are holding would sometimes be shown behind the back to the other players Fixed an issue where your character would appear facing the incorrect direction when rotating your character at a slope Fixed the issue of only changing the POV of third person when pressing [R1 button] while moving the screen Fixed an issue where you could occasionally hear a footstep when the UZI was empty Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing Fixed an issue with vehicle locations sometimes being shown differently Fixed an issue where a teammate’s UI was still being shown even if they left the game before the match started Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle. Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle Fixed an issue where a character was sometimes not able to loot even though they had the space to Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice Fixed an issue where the marker would sometimes not be removed using [Square button] in Spectate mode Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikendi Fixed an issue where vehicles could get stuck on a certain structure in Erangel Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok Fixed an issue where objects in a certain location on Sanhok were missing Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok Fixed an issue where characters could pass through the ground in a certain location in Sanhok Fixed an issue where characters could not get up when close to a specific boulder in Sanhok Fixed an issue where characters could go through or get stuck in a certain location in Vikendi Fixed an issue where bullets would not go through a certain fence in Vikendi Fixed an issue where items could not be picked up from a specific location in Vikendi Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi Fixed an issue where foliage in certain areas would look like they are floating in Vikendi 'AS' server name has been changed to 'AS/OC' This fix does not merge or change the current servers - the server name was mistyped. Fixed issues related to Survivor Pass: Vikendi Fixed an issue where the lock icon was displayed incorrectly under the Challenge tab Fixed an issue where the instruction UI on the coupon shop was difficult to find Fixed an issue where the Dacia would sometimes take severe damage and explode when driving and colliding with floating houses Fixed an issue where the UI of an altitude indicator was not functioning when parachuting in the Training Mode Fixed an issue where the message doesn't pop up when buying a BP item with insufficient BP Fixed an issue where the in-game sound would sometimes be incorrectly played Fixed an issue where footsteps would be heard when a dead body gets stuck on the door Fixed an issue where the View button was displayed on The Last of Us Ellie's Backpack under Customization → Gear tab Fixed an issue where a party member would sometimes disappear from the lobby Fixed an issue where Dacia's speed does not decrease while driving on snow on the Vikendi Fixed an issue where the vehicles sometimes could fly or fall through the floor above certain speed Fixed an issue where buildings would take long time to load in Vikendi See you on the battlegrounds! PUBG Console Team
  13. Hey everyone, We’re excited to bring you the next content update for console on March 5! In this update we are implementing many performance and bug fixes, especially related to Vikendi. This update also includes the new weapon Bizon, as well as a new attachment called the Canted Sight. In addition, we’re adding a new weather setting on Vikendi called Moonlight, where you’ll get to enjoy taking down your enemies in the night as the super moon and aurora borealis guide you to victory. Lastly, to thank everyone to sticking with us through all of the issues especially related to Vikendi, we have prepared a token of our appreciation. The 'Level 20 Up' ticket will automatically be distributed into the inventory for everyone who logs into the game, from the time the maintenance ends until April 5. Please note that the 'Level 20 Up' ticket can be applied to the upcoming pass after the current Survivor Pass: Vikendi ends. If you have already achieved level 100 or do not want to use the ticket on the current pass, you are more than welcome to save it for the future pass. Read on for the full patch notes! Maintenance Schedule Start: March 4 11PM PST / March 5 8AM CET End: March 5 3AM PST / 12PM CET New Weapon: Bizon Added new SMG weapon - the Bizon Bizon is an SMG exclusive to Vikendi and Erangel Uses 9mm ammunition and holds 53 rounds by default Can only take muzzle and sight attachments Does not take grips or magazines New Attachment: Canted Sight Added Canted Sight as a new attachment Canted Sight is a new scope for weapons with a secondary scope slot Pressing ['X button'] while ADS toggles between equipped sights Canted Sight can be used with AR – Beryl M762, AKM, AUG, M416, Mutant, QBZ, SCAR-L, G36C DMR – SLR, Mini14, Mk14, QBU, SKS SR – AWM, M24, Kar98k SMG – UMP, Vector, Bizon Shotgun – S12K LMG – M249 With the Canted Sight update, the weapon’s position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope’s position in ADS, FOV, and recoil, were not changed. Interactions such as picking up an item, getting into a vehicle, opening a door will now be disabled while in ADS. Gameplay We have decreased the damage transferred to helmets and vests This means your armor can sustain more damage before being destroyed Damage given to the player will remain the same The previous damage calculation used to transfer 100% of damage to the armor durability Modified the damage system of throwable weapons Damage and effects are now applied correctly to players hiding behind very small obstacles such as a thin poles Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand Reduced the delay when opening a parachute This will make players able to change directions much earlier Vikendi – Bluezone Modifications Bluezone will be generated further away from the center Damage of the last zone has been increased Vikendi – Item spawns have been modified Decreased the number of SMGs and increased the number of ARs Reduced the number of LV3 helmets and vests Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode Doors will now only be opened when in reachable distance World Added new weather setting on Vikendi Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies UI/UX Improved UI widget visibility, which is located on the bottom center of the game screen Added additional game options Added an option to set default firing mode for weapons Added a keybind for (Press ['X button'] while ADS) Canted Sight, a new attachment Added a keybind (Hold [left arrow Button] while at default state) to inspect your weapon Message will pop up when your Survival Title promotes Improved visibility of the white circle on the minimap Performance Improved performance by adjusting the number of visible footsteps within certain radius of a character Improved performance by increasing the size of the texture streaming pool to cache in memory Optimized Kill Feed messages and Gamepad Guide UI by lowering the average game thread usage time to reduce hitches Skin & Items Item grades for event items have been adjusted so they have a more appropriate value Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade Joker and Harley Quinn Skins will be removed from the store on March 6, 11:59PM PST / 8:59AM CET. The store item list will be updated on March 12. Every item except crates and the Road Warrior Helmet will be removed from the store. A new crate and new cosmetic items will be available for purchase. More information on this will be provided closer to March 12. Bug Fixes Fixed an issue where a character could enter certain locations on Vikendi Fixed an issue where the weapon's image in the inventory was incorrectly displayed when certain parts were equipped Fixed an issue where the drop mesh of Level 3 helmet skin was displayed as drop mesh of Level 2 helmet skin When helmet with level 3 helmet skin was dropped on the ground, it was shown as level 2 helmet skin Fixed an issue where glasses were not displayed while wearing Wool Scarf (Brown) Fixed an issue where the weapon would sometimes not be equipped when you switch your weapon as soon as a throwable weapon is thrown Fixed an issue when changing the throwable weapon with big ping delay, the other players would not see your weapon switch Fixed an issue where a character would sometimes unarm when changing the weapon Fixed an issue where the weapon you are holding would sometimes be shown behind the back to the other players Fixed an issue where your character would appear facing the incorrect direction when rotating your character at a slope Fixed the issue of only changing the POV of third person when pressing [RB button] while moving the screen Fixed an issue where you could occasionally hear a footstep when the UZI was empty Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing Fixed an issue with vehicle locations sometimes being shown differently Fixed an issue where a teammate’s UI was still being shown even if they left the game before the match started Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle. Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle Fixed an issue where a character was sometimes not able to loot even though they had the space to Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice Fixed an issue where the marker would sometimes not be removed using [X button] in Spectate mode Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikendi Fixed an issue where vehicles could get stuck on a certain structure in Erangel Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok Fixed an issue where objects in a certain location on Sanhok were missing Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok Fixed an issue where characters could pass through the ground in a certain location in Sanhok Fixed an issue where characters could not get up when close to a specific boulder in Sanhok Fixed an issue where characters could go through or get stuck in a certain location in Vikendi Fixed an issue where bullets would not go through a certain fence in Vikendi Fixed an issue where items could not be picked up from a specific location in Vikendi Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi Fixed an issue where foliage in certain areas would look like they are floating in Vikendi 'AS' server name has been changed to 'AS/OC' This fix does not merge or change the current servers - the server name was mistyped. Fixed issues related to Survivor Pass: Vikendi Fixed an issue where the lock icon was displayed incorrectly under the Challenge tab Fixed an issue where the instruction UI on the coupon shop was difficult to find Fixed an issue where the Dacia would sometimes take severe damage and explode when driving and colliding with floating houses Fixed an issue where the UI of an altitude indicator was not functioning when parachuting in the Training Mode Fixed an issue where the message doesn't pop up when buying a BP item with insufficient BP Fixed an issue where the in-game sound would sometimes be incorrectly played Fixed an issue where footsteps would be heard when a dead body gets stuck on the door Fixed an issue where a party member would sometimes disappear from the lobby Fixed an issue where the XBOX Digital Camo Pants was incorrectly displayed Fixed an issue where Dacia's speed does not decrease while driving on snow on the Vikendi Fixed an issue where the vehicles sometimes could fly or fall through the floor above certain speed Fixed an issue where buildings would take long time to load in Vikendi See you on the battlegrounds! PUBG Console Team
  14. PUBG_Lumos

    Patch Delayed, no suprise..

    Thanks for your patience guys. We'll get this update shipped in just a few more days. Really appreciate the support and understanding!
  15. Hello everyone, Since the Vikendi update in January, many of our players have been experiencing performance issues. As we previously stated on February 15, our dev team has been focusing on fixing these issues, with a tentative update scheduled for February 28. Sadly, due to technical issues which would result in further harm to game stability, we made the difficult decision to push back the patch date to March 5. We know that many of you have been waiting for this update to hit the live servers, and we’re sorry to have let you down. We’re working our hardest to resolve the technical issues and deliver a stable update next week. To thank you for sticking with us through all of these issues we are also preparing a token of our appreciation. We will give you more information on this and how it will be distributed as we get closer to March 5. Thank you all for your patience. PUBG Console Team
  16. Hello everyone, Since the Vikendi update in January, many of our players have been experiencing performance issues. As we previously stated on February 15, our dev team has been focusing on fixing these issues, with a tentative update scheduled for February 28. Sadly, due to technical issues which would result in further harm to game stability, we made the difficult decision to push back the patch date to March 5. Also, some players reported that they were being matched to servers outside of their region, causing high pings, network lag, desync, and instances of rubberbanding. This was resolved with a server-side patch on February 27 and players will now be matched into their local region, unless the matchmaking pool of the region is too small. Please let us know if this issue persists, we will be keeping an eye out for reports regarding this issue. We know that many of you have been waiting for this update to hit the live servers, and we’re sorry to have let you down. We’re working our hardest to resolve the technical issues and deliver a stable update next week. To thank you for sticking with us through all of these issues we are also preparing a token of our appreciation. We will give you more information on this and how it will be distributed as we get closer to March 5. Thank you all for your patience. PUBG Console Team
  17. PUBG_Lumos

    Feb. 28th Update

    I understand this sentiment, however I was simply answering a thread that explicitly asked for the details. If I saw the same question here on the forums I definitely would have answered the same way. We try to interact through comments as much as possible but official, finalized information will always be posted at the same time on all platforms which would be our website, forums, reddit, twitter, etc.
  18. Hello Everyone, Today, we are thrilled to announce our collaboration with Guerilla Games, the developer of Horizon Zero Dawn, to create four HZD themed weapon skins and outfits for the PS4 version of PUBG! “Our collaboration with Horizon Zero Dawn follows in the footsteps of our previous Uncharted and The Last of Us content. To match the two different IPs, PUBG Corporation and Guerilla Games collaborated closely on the concept, design and production elements” says Taehwan Noh of PUBG Corporation. “As fans of Horizon Zero Dawn, the results exceeded our expectations and we can’t wait to see players wearing the items in our game.” Players can unlock these great new skins through the tasks listed below, which are the only way to acquire these items. These missions open up on March 5th and will need to be completed by April 5th in order to receive your items. “When we first spoke with the development team of PLAYERUNKNOWN’S BATTLEGROUNDS about adding Horizon Zero Dawn themed items, we instantly thought of the Eclipse” – shares Roy Postma, the Art Director of Guerilla Games. “This secretive and militaristic cult fits perfectly in the PUBG universe; its members dress in intimidating ceremonial garb, intended to strike fear into the hearts of all who dare oppose them. Their warlike nature is displayed by their use of ejected bullet casings from ancient war machines, which they work into rosaries and other ornamental motifs, as well as their masks, which they use to hide their identities.” We also want to wish Guerilla Games a happy two year anniversary of HZD’s launch! Event Period: Start: March 5, after the maintenance End: April 5 12:00 AM PST / 9:00AM CET Details: Horizon Zero Dawn Eclipse Top HZD Eclipse Top can be claimed by logging in to the game during the event period. The item can be found under CUSTOMIZATION → WARDROBE. Horizon Zero Dawn Eclipse Mask HZD Eclipse Mask can be claimed by playing 10 games of PUBG during the event period. Items will be distributed every Monday (12AM PST) and Thursday (12AM PST), until April 5. Horizon Zero Dawn Eclipse Kar98k HZD Eclipse Kar98k will be available for purchase for 8,000 BP under STORE → ITEMS until April 5. The purchased item can then be found under CUSTOMIZATION → WEAPONS. Horizon Zero Dawn Pan HZD Pan can be claimed by getting 10 kills with the crossbow during the event period. Items will be distributed every Monday (12AM PST) and Thursday (12AM PST) until April. Players who already have the ‘Shoot the Knee’ trophy can still receive the skin. Caution: The event target is independent from 'Shoot the Knee' trophy progress. Even if you already have the trophy or have made progress on the crossbow kills needed towards completing the trophy, only the kills you get with the crossbow during this event period will count. A team kill does not count as a kill. Please be aware that intentional team killing is subject to account suspension. Pro Tips: Killing a downed enemy with a crossbow counts as a kill for this event. See you on the battlegrounds! PUBG PS4 Team
  19. PUBG_Lumos

    Winner Vikendi Stunt Contest

    We received a ton of entries, we are still looking through them to select the winners. Thanks for your patience
  20. We'll have them posted soon~ please keep an eye on announcements!
  21. Hello everyone, We will be deploying a small patch on February 21 to extend the BP Boost expiration date. Below are the details. Release Schedule (No downtime required) PST: February 20 11pm PST CET: February 21 8am CET Patch Details: Expiration date of BP Boost in the inventory will be extended to April 9 (from February 27) Expiration date of BP Boost obtainable from Vikendi Pass level rewards will be extended to April 9 (from February 27)
  22. Hello everyone, We will be deploying a small patch on February 21 to extend the BP Boost expiration date. Below are the details. Release Schedule (No downtime required) PST: February 20 11pm PST CET: February 21 8am CET Patch Details: Expiration date of BP Boost in the inventory will be extended to April 9 (from February 27) Expiration date of BP Boost obtainable from Vikendi Pass level rewards will be extended to April 9 (from February 27)
  23. Hello everyone, Today we wanted to provide an update on the Vikendi performance issues that many of you have been experiencing (rendering and falling/flying vehicles and characters). If you missed last week’s update where we walked through some of the technical difficulties that we have been facing, please feel free to take a read here. We are happy to inform you that the team is preparing an update to roll out some improvements and fixes for these issues. This update is tentatively scheduled for February 28. Below is what the update will be addressing: Fix the issue where vehicles going at high speeds could fly or fall through the map (applies to the map Miramar as well) Increase the size of the texture streaming pool to cache in memory This will be done to improve rendering times Fix the issue where LOD 1 does not load, causing buildings to not load at all To dive a bit deeper into the Level of Detail issue, we’ll describe Level of Detail (LOD) 1 as “playdough” detail and LOD 0 as full detail (100% rendered). Before the January 22 update, players were able to at least see actual buildings in “playdough” detail. Then, textures would gradually load until LOD 0 was achieved. After the January 22 update, LOD 1 stopped loading until LOD 0 was achieved. When LOD 1 does not load, this skips the “playdough” step, causing buildings to not load at all. This is currently what is happening on Vikendi. Without LOD 1, the state of building rendering is either at 0% or 100% (LOD 0), which means no buildings at all -> 100% fully detailed buildings. We’re hard at work hammering on these issues to deliver a stable update on February 28. We want to thank you all for your patience, and we’ll be sure to update everyone with official patch notes as we get closer to deployment. Thanks, PUBG Console Team
  24. Hello everyone, Today we wanted to provide an update on the Vikendi performance issues that many of you have been experiencing (rendering and falling/flying vehicles and characters). If you missed last week’s update where we walked through some of the technical difficulties that we have been facing, please feel free to take a read here. We are happy to inform you that the team is preparing an update to roll out some improvements and fixes for these issues. This update is tentatively scheduled for February 28. Below is what the update will be addressing: Fix the issue where vehicles going at high speeds could fly or fall through the map (applies to the map Miramar as well) Increase the size of the texture streaming pool to cache in memory This will be done to improve rendering times Fix the issue where LOD 1 does not load, causing buildings to not load at all To dive a bit deeper into the Level of Detail issue, we’ll describe Level of Detail (LOD) 1 as “playdough” detail and LOD 0 as full detail (100% rendered). Before the January 22 update, players were able to at least see actual buildings in “playdough” detail. Then, textures would gradually load until LOD 0 was achieved. After the January 22 update, LOD 1 stopped loading until LOD 0 was achieved. When LOD 1 does not load, this skips the “playdough” step, causing buildings to not load at all. This is currently what is happening on Vikendi. Without LOD 1, the state of building rendering is either at 0% or 100% (LOD 0), which means no buildings at all -> 100% fully detailed buildings. We’re hard at work hammering on these issues to deliver a stable update on February 28. We want to thank you all for your patience, and we’ll be sure to update everyone with official patch notes as we get closer to deployment. Thanks, PUBG Console Team
  25. Hey everyone, Today we are excited to announce the winners of the Vikendi Scavenger Hunt! The winner of each challenge was contacted via the email address that was submitted in the entry form. Winners List: Challenge #1 - Megrero Challenge #2 - MiniConker III Challenge #3 - Riggalinski Challenge #4 - D Dreamer D Challenge #5 - o I Iz Skillz o Challenge #6 - xMyChemerx Challenge #7 - Macsterr Challenge #8 - Pogado2sx Challenge #9 - Clutchpocalypse Challenge #10 - x W3333dSh4rk x All players who submitted a screenshot of the correct location for any of the challenges also won extra in-game prizes! Challenges #1~5 received Snow Beanie (Pink), and Challenges #6~10 received Snow Sunglasses. LOCATION REVEALS: Challenge #1: Challenge #2: Challenge #3: Challenge #4: Challenge #5: Challenge #6: Challenge #7: Challenge #8: Challenge #9: Challenge #10: Congrats to all of our winners!
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