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  1. Hello everyone, Prepare for Update #5, coming to live servers on June 27! This update features our new progression system called Weapon Mastery, Controller Preset Type C, the new Auto Equip feature, loot rebalancing on Erangel and Vikendi, and much more. Dive into the patch notes below! Maintenance Schedule: PDT: June 26 10PM - June 27 4AM CEST: June 27 7AM - 1PM Weapon Mastery New Progression System Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use. It operates all the time without being affected by seasons. Weapon Mastery offers 100 levels for players to achieve per weapon. In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab. Weapon Mastery Rewards There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement. Charms Charms are accessories that can be equipped to weapons. New charm can achieved at every five levels of progression per weapon. Charms can be used with any weapon skins. Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game. Medals Medals highlight awesome accomplishments players perform with their weapons. Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved. Tier Emblems Players can earn emblems equivalent to their level brackets achieved per each weapon. Up to 10 tiers can be achieved. How to earn Weapon XP Weapon XP is earned when one or more of the following elements is satisfied during a match. Damage Headshots Defeats Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players. You can acquire extra weapon XP based on distance of defeats. When earning Weapon XP, the amount received will increase based on how long you survived. Defeats follow the existing judgment rules for DBNO/Kills currently used in the game. Additional information: Weapon Mastery does not count friendly fire/team damage. Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning). Weapon Mastery does not count throwables or melee damage. Total defeats for each weapon can be found on the Weapons tab under Mastery. There is a maximum limit on each weapon that can be getting weapon XP. Controller Preset: Type C Added a new Controller preset, Type C Preset settings can be changed in the menus labeled Configuration - Control - Controller Preset The new preset is more suitable for thumb - index finger - middle finger control Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily Preset C does not have the Aim (over the shoulder) key Leaning can be used by pressing L1 or R1 key Leaning was separated from the analog sticks to avoid disrupting the aim or movement The key to equip sidearm has been changed to double tap Triangle for a quicker change in dynamic battles For other changes, please see the in-game Controller Guide A word from our dev team: Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent. Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat. We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback. Auto Equip Attachments Added Auto Equip Attachments options to Configuration - Gameplay Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments Auto Equip Attachments An attachment will be automatically equipped on an active weapon upon pick up, if equipable If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order) If none of the weapons can equip the picked up attachment it will go into the inventory Attachments cannot be picked up if there is no free space in the inventory Auto Equip Scope Scope type attachments are given three different settings to reduce unexpected situations during combat Setting - Off Scope type attachments will not automatically equip and will go into the inventory instead Attachments cannot be picked up if there is no free space in the inventory Setting - Sight Only Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory Setting - All All scopes will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory Setting - Auto Replace Attachments When replacing the weapon you are holding onto a different weapon by holding Square key, compatible attachments will automatically be equipped onto a new weapon Incompatible ones will go into the inventory Attachments will be dropped if there is no free space in the inventory Gameplay Featured Map The Featured map has been rotated from Sanhok to Erangel Erangel 2nd Loot Rebalance The total amount of items spawned in Erangel has been increased by approximately 28%. Increased the overall amount of items spawned, especially the spawn rates of those higher priority items. Spawn rate of AR has been increased by approx 64%. Spawn rate of DMR has been increased by approx 114%. Spawn rate of SR has been increased by approx 177%. Spawn rates of equipment and armor have been slightly increased, especially level 2. Spawn rates of healing items have been slightly increased. Open/Close Doors Animation Improvement Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing. Mission List You can no longer check your mission list while in the starting area or in the plane using L1 You can still check the mission list from the System Menu New Parachute Gauge The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading. Improved teammate status UI An icon has been added to show when teammates are freefalling from the plane. Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI. Tactical Map Marker Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle). To use the markers, open the world map and hold R3 to reveal the Tactical Map Marker wheel, then move to the desired icon then click R3. Clicking R3 without selecting any marker type will place a standard marker. Each player can only place one Tactical Map Marker or Standard marker at a time. Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers. Throwables Crosshair Improvement Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance. Vikendi 2nd Loot Rebalance With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance. Blue zone adjustments To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced. Phase 1 safe zone now spawns in more varied locations. Waiting time between early and late blue zone phases has been decreased slightly. Overall match duration subsequently reduced by 1 minute and 30 seconds. Vehicle spawn rate adjustment Vehicle spawn rate has been changed to facilitate the new blue zone settings. Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles. Item spawn rate adjustment We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options. Adjustments to item spawns on Vikendi: AR spawns increased by 1.4x DMR spawns increased by 2x SR spawns increased by 7x SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly. Attachment spawns have been increased slightly. High powered scope spawns have been increased slightly. Cave balance adjustment Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot. Care Packages will no-longer spawn in the cave. High quality non-crate loot will still spawn in this location. Increased variety of items spawned in the cave. Item pool changes Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight. Removed Win94 and R45. Increased Moonlight weather condition percentage. UI/UX Team UI Overhaul Teammates boost gauges are now in the team UI visible while playing to enhance team play. Font Style Improvement Changed the font style to make capital letters 'I' and 'L' more distinguishable Flare Gun UI Improvement Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ. Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ. The green flashing light is now removed once the drop leaves the plane. Previously, it would remain until the drop had been on the ground for 30 seconds. Minimap Improvements Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates. Weapon Preview Improvement Improved the weapon preview animation in the lobby UI Improvement to Prevent Potential Unfair Advantage while Spectating If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen. Once loading is complete, the additional UI will be removed. Spectator Screen Improvement You can now report the spectating player by pressing Triangle button while on the spectator screen Added instructions to the Key Guide that you can leave the match by pressing O button Network Latency HUD Added a Network Information function that can display Ping, connection speed, packets, and packet loss. This will be located in the top left of the screen. You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics Performance Optimized performance to decrease the time it takes to load into matches. Sound Sound Improvements We’ve now added more sounds for item interactions. Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items. Added vehicle suspension sounds. Sounds of moving vehicles’ suspension working can now be heard. Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds. Suspension sound volume is different between TPP and FPP. Bug Fixes World Fixed an issue with some barbed wire fences blocking bullets. Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences. Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it. Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok. Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok. Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok. General Fixed the issue with center screen DBNO and kill messages being delayed. Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated. Fixed the issue with certain maneuver could prevent motorcycles from flipping. Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling. Fixed an issue with different UAZ model variants having different maximum speeds. Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model Fixed an issue where only one side of footsteps is output in certain situations. Fixed an issue which would remove player’s hair completely when equipping caps. Fixed a visual issue when punk knuckle gloves were equipped. Fixed a visual issue preventing belts from being visible when wearing a fur coat. Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps. Fixed a visual issue with shadows displaying incorrectly when swimming in FPP. Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving. Fixed an issue when using a scope and the character moves backward, the scope shakes. Fixed certain limb animations not playing while vaulting. Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm. Fixed an issue with Shirt (Plaid) icon not matching the in-game asset. Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit Fixed an issue where weapons could sometimes become unusable after reconnecting to a game. Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air. Fixed an issue preventing vehicle missions from being completed with the Zima. Fixed an issue where players could take excessive damage or die when landing at specific locations. Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects. Fixed an issue where the game mode would sometimes change when making a team. Fixed an issue where some bullets could pass through a wall when firing in specific conditions Fixed an issue with a vehicle that slipped more than intended while driving. Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote. Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail. Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory. Grenades can no-longer be thrown through wire mesh (most notably, wire fences) Fixed an issue where players would sometimes appear to be moving in a falling motion
  2. Hello everyone, Prepare for Update #8, coming to live servers on June 27! This update features our new progression system called Weapon Mastery, Controller Preset Type C, the new Auto Equip feature, loot rebalancing on Erangel and Vikendi, and much more. Dive into the patch notes below! Maintenance Schedule: PDT: June 26 10PM - June 27 4AM CEST: June 27 7AM - 1PM Weapon Mastery New Progression System Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use. It operates all the time without being affected by seasons. Weapon Mastery offers 100 levels for players to achieve per weapon. In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab. Weapon Mastery Rewards There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement. Charms Charms are accessories that can be equipped to weapons. New charm can achieved at every five levels of progression per weapon. Charms can be used with any weapon skins. Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game. Medals Medals highlight awesome accomplishments players perform with their weapons. Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved. Tier Emblems Players can earn emblems equivalent to their level brackets achieved per each weapon. Up to 10 tiers can be achieved. How to earn Weapon XP Weapon XP is earned when one or more of the following elements is satisfied during a match. Damage Headshots Defeats Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players. You can acquire extra weapon XP based on distance of defeats. When earning Weapon XP, the amount received will increase based on how long you survived. Defeats follow the existing judgment rules for DBNO/Kills currently used in the game. Additional information: Weapon Mastery does not count friendly fire/team damage. Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning). Weapon Mastery does not count throwables or melee damage. Total defeats for each weapon can be found on the Weapons tab under Mastery. There is a maximum limit on each weapon that can be getting weapon XP. Controller Preset: Type C Added a new Controller preset, Type C Preset settings can be changed in the menus labeled Configuration - Control - Controller Preset The new preset is more suitable for thumb - index finger - middle finger control Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily Preset C does not have the Aim (over the shoulder) key Leaning can be used by pressing LB or RB key Leaning was separated from the analog sticks to avoid disrupting the aim or movement The key to equip sidearm has been changed to double tap Y for a quicker change in dynamic battles For other changes, please see the in-game Controller Guide A word from our dev team: Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent. Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat. We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback. Auto Equip Attachments Added Auto Equip Attachments options to Configuration - Gameplay Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments Auto Equip Attachments An attachment will be automatically equipped on an active weapon upon pick up, if equipable If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order) If none of the weapons can equip the picked up attachment it will go into the inventory Attachments cannot be picked up if there is no free space in the inventory Auto Equip Scope Scope type attachments are given three different settings to reduce unexpected situations during combat Setting - Off Scope type attachments will not automatically equip and will go into the inventory instead Attachments cannot be picked up if there is no free space in the inventory Setting - Sight Only Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory Setting - All All scopes will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory Setting - Auto Replace Attachments When replacing the weapon you are holding onto a different weapon by holding X key, compatible attachments will automatically be equipped onto a new weapon Incompatible ones will go into the inventory Attachments will be dropped if there is no free space in the inventory Gameplay Featured Map The Featured map has been rotated from Sanhok to Erangel Erangel 2nd Loot Rebalance The total amount of items spawned in Erangel has been increased by approximately 28%. Increased the overall amount of items spawned, especially the spawn rates of those higher priority items. Spawn rate of AR has been increased by approx 64%. Spawn rate of DMR has been increased by approx 114%. Spawn rate of SR has been increased by approx 177%. Spawn rates of equipment and armor have been slightly increased, especially level 2. Spawn rates of healing items have been slightly increased. Open/Close Doors Animation Improvement Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing. Mission List You can no longer check your mission list while in the starting area or in the plane using LB You can still check the mission list from the System Menu New Parachute Gauge The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading. Improved teammate status UI An icon has been added to show when teammates are freefalling from the plane. Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI. Tactical Map Marker Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle). To use the markers, open the world map and hold R-STICK to reveal the Tactical Map Marker wheel, then move to the desired icon then click R-STICK. Clicking R-STICK without selecting any marker type will place a standard marker. Each player can only place one Tactical Map Marker or Standard marker at a time. Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers. Throwables Crosshair Improvement Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance. Vikendi 2nd Loot Rebalance With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance. Blue zone adjustments To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced. Phase 1 safe zone now spawns in more varied locations. Waiting time between early and late blue zone phases has been decreased slightly. Overall match duration subsequently reduced by 1 minute and 30 seconds. Vehicle spawn rate adjustment Vehicle spawn rate has been changed to facilitate the new blue zone settings. Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles. Item spawn rate adjustment We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options. Adjustments to item spawns on Vikendi: AR spawns increased by 1.4x DMR spawns increased by 2x SR spawns increased by 7x SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly. Attachment spawns have been increased slightly. High powered scope spawns have been increased slightly. Cave balance adjustment Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot. Care Packages will no-longer spawn in the cave. High quality non-crate loot will still spawn in this location. Increased variety of items spawned in the cave. Item pool changes Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight. Removed Win94 and R45. Increased Moonlight weather condition percentage. UI/UX Team UI Overhaul Teammates boost gauges are now in the team UI visible while playing to enhance team play. Font Style Improvement Changed the font style to make capital letters 'I' and 'L' more distinguishable Flare Gun UI Improvement Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ. Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ. The green flashing light is now removed once the drop leaves the plane. Previously, it would remain until the drop had been on the ground for 30 seconds. Minimap Improvements Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates. Weapon Preview Improvement Improved the weapon preview animation in the lobby UI Improvement to Prevent Potential Unfair Advantage while Spectating If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen. Once loading is complete, the additional UI will be removed. Spectator Screen Improvement You can now report the spectating player by pressing Y button while on the spectator screen Added instructions to the Key Guide that you can leave the match by pressing B button Network Latency HUD Added a Network Information function that can display Ping, connection speed, packets, and packet loss. This will be located in the top left of the screen. You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics Performance Optimized performance to decrease the time it takes to load into matches. Sound Sound Improvements We’ve now added more sounds for item interactions. Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items. Added vehicle suspension sounds. Sounds of moving vehicles’ suspension working can now be heard. Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds. Suspension sound volume is different between TPP and FPP. Bug Fixes World Fixed an issue with some barbed wire fences blocking bullets. Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences. Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it. Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok. Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok. Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok. General Fixed the issue with center screen DBNO and kill messages being delayed. Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated. Fixed the issue with certain maneuver could prevent motorcycles from flipping. Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling. Fixed an issue with different UAZ model variants having different maximum speeds. Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model Fixed an issue where only one side of footsteps is output in certain situations. Fixed an issue which would remove player’s hair completely when equipping caps. Fixed a visual issue when punk knuckle gloves were equipped. Fixed a visual issue preventing belts from being visible when wearing a fur coat. Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps. Fixed a visual issue with shadows displaying incorrectly when swimming in FPP. Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving. Fixed an issue when using a scope and the character moves backward, the scope shakes. Fixed certain limb animations not playing while vaulting. Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm. Fixed an issue with Shirt (Plaid) icon not matching the in-game asset. Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit Fixed an issue where weapons could sometimes become unusable after reconnecting to a game. Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air. Fixed an issue preventing vehicle missions from being completed with the Zima. Fixed an issue where players could take excessive damage or die when landing at specific locations. Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects. Fixed an issue where the game mode would sometimes change when making a team. Fixed an issue where some bullets could pass through a wall when firing in specific conditions Fixed an issue with a vehicle that slipped more than intended while driving. Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote. Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail. Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory. Grenades can no-longer be thrown through wire mesh (most notably, wire fences) Fixed an issue where players would sometimes appear to be moving in a falling motion
  3. Hello Players! PUBG’s first class of progression called Weapon Mastery was unveiled just a couple of months ago by our Mastery team, and we’re excited to finally bring this new system to Xbox and PS4 with our June 27th content update! Today, we’ll be going over the finer details of this new progression system and what you can expect on patch day. What is Weapon Mastery? Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple: give players an avenue for improving their weapon skills and celebrate the journey along the way. After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem. TL;DR: Shoot enemies, stay alive, get cool stuff. Progressing in Weapon Mastery You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played. Mastery Menu We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon. Earning Rewards Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery. Charms Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way. Mastery Emblems Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players. Medals The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras. What Are Defeats? Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned. You Defeat a player by Killing any player in the solo playlists Knocking down any enemy in duo or squad playlists Killing the last man standing on a team in duo or squad playlists You do not Defeat a player by Killing an already knocked player in duo or squad playlists ...and no, you can’t defeat your own teammates. Don’t be that guy. What’s Next Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know. Be sure to check out the recent Reddit AMA held with the Mastery team before launch day. You’ll be able to experience the Weapon Mastery system on June 27 PDT for both Xbox and PS4, so stay tuned for more details and patch notes. We’ll see you on the battlegrounds! Thanks, PUBG Console Team
  4. Hello Players! PUBG’s first class of progression called Weapon Mastery was unveiled just a couple of months ago by our Mastery team, and we’re excited to finally bring this new system to Xbox and PS4 with our June 27th content update! Today, we’ll be going over the finer details of this new progression system and what you can expect on patch day. What is Weapon Mastery? Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple: give players an avenue for improving their weapon skills and celebrate the journey along the way. After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem. TL;DR: Shoot enemies, stay alive, get cool stuff. Progressing in Weapon Mastery You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played. Mastery Menu We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon. Earning Rewards Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery. Charms Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way. Mastery Emblems Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players. Medals The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras. What Are Defeats? Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned. You Defeat a player by Killing any player in the solo playlists Knocking down any enemy in duo or squad playlists Killing the last man standing on a team in duo or squad playlists You do not Defeat a player by Killing an already knocked player in duo or squad playlists ...and no, you can’t defeat your own teammates. Don’t be that guy. What’s Next Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know. Be sure to check out the recent Reddit AMA held with the Mastery team before launch day. You’ll be able to experience the Weapon Mastery system on June 27 PDT for both Xbox and PS4, so stay tuned for more details and patch notes. We’ll see you on the battlegrounds! Thanks, PUBG Console Team
  5. Hello everyone, This is KooSung Jeong, part of the Console Development Team here at PUBG. We hope everyone has had the chance to try out all of the latest content and features in our most recent update from May. Today, we’re excited to give you a look into what you can expect for our upcoming June update. The next patch is currently scheduled for June 27 PDT and will introduce some highly demanded features to the console experience, including the auto-equipping of scopes, magazines and muzzle attachments, a tactical marker communications system for those players without access to mics, and a new controller layout scheme for better mobility in battle. Vikendi and Erangel will both get loot rebalances and the highly anticipated Weapons Mastery system makes will make its debut on consoles. Additional details for each of these items can be found below: Weapons Mastery New progression feature in PUBG with unique, awesome, and free rewards New avenue for players to improve their weapon skills Tactical Marker The map now has six marker options to choose from depending on the situation Second Erangel Loot Spawn Rebalance Increased spawn rate of AR, DMR and SR The featured map will be changed to Erangel from Sanhok with the June Update Vikendi Loot Spawn Rebalance Blue Zone adjustment Increased spawn rate of AR, DMR and SR (especially SR) Auto Equip Attachments We understand that handling attachments with the controller can sometimes be difficult and players would sometimes avoid early combat due to having insufficient time to equip attachments To solve for this, we created an auto equip attachment feature to reduce time when equipping needed attachments. Less time in your inventory means more time for battle! Controller Preset C Like the above auto equip feature, we are focusing on improving overall player experience during battles On the controller, leaning is configured to thumbsticks and we understand it can sometimes affect your movement and aim Controller Preset C moves the bindings of leaning from the thumbsticks to the bumper buttons, as well as making a number of other suggested changes. More details coming soon! Specific details and patch notes will be shared as we get closer to patch day, but we hope that this short patch preview gets you hyped for what’s to come! On that note, we recently announced the Erangel Visual Update, which looks to evolve the map visually and apply some lessons we've learned from our more recent maps. You can read all about it in our post here, but our console community can definitely look forward to playing it later this summer. See you on the battlegrounds, KooSung + the PUBG Console Team
  6. Hello everyone, This is KooSung Jeong, part of the Console Development Team here at PUBG. We hope everyone has had the chance to try out all of the latest content and features in our most recent update from May. Today, we’re excited to give you a look into what you can expect for our upcoming June update. The next patch is currently scheduled for June 27 PDT and will introduce some highly demanded features to the console experience, including the auto-equipping of scopes, magazines and muzzle attachments, a tactical marker communications system for those players without access to mics, and a new controller layout scheme for better mobility in battle. Vikendi and Erangel will both get loot rebalances and the highly anticipated Weapons Mastery system makes will make its debut on consoles. Additional details for each of these items can be found below: Weapon Mastery New progression feature in PUBG with unique, awesome, and free rewards New avenue for players to improve their weapon skills Tactical Marker The map now has six marker options to choose from depending on the situation Second Erangel Loot Spawn Rebalance Increased spawn rate of AR, DMR and SR The featured map will be changed to Erangel from Sanhok with the June Update Vikendi Loot Spawn Rebalance Blue Zone adjustment Increased spawn rate of AR, DMR and SR (especially SR) Auto Equip Attachments We understand that handling attachments with the controller can sometimes be difficult and players would sometimes avoid early combat due to having insufficient time to equip attachments To solve for this, we created an auto equip attachment feature to reduce time when equipping needed attachments. Less time in your inventory means more time for battle! Controller Preset C Like the above auto equip feature, we are focusing on improving overall player experience during battles On the controller, leaning is configured to thumbsticks and we understand it can sometimes affect your movement and aim Controller Preset C moves the bindings of leaning from the thumbsticks to the bumper buttons, as well as making a number of other suggested changes. More details coming soon! Specific details and patch notes will be shared as we get closer to patch day, but we hope that this short patch preview gets you hyped for what’s to come! On that note, we recently announced the Erangel Visual Update, which looks to evolve the map visually and apply some lessons we've learned from our more recent maps. You can read all about it in our post here, but our console community can definitely look forward to playing it later this summer. See you on the battlegrounds, KooSung + the PUBG Console Team
  7. Hello! Here's all the details:
  8. Since the first round of Erangel loot changes were minimal, we thought it would be too early to change the Featured Map from Sanhok since it's only been a few weeks. We'll definitely be changing it when the second round of loot changes come to console.
  9. Hello everyone, Update #7 is coming to the Live Servers! This update features the new MP5K, Survivor Pass 3: Wild Card, Survival Title System Season 2, Erangel loot balances, rendering optimization, bug fixes, and more. Maintenance Schedule: PDT: May 27 10PM - May 28 2AM CEST: May 28 7AM - 11AM Read on for all the details of what Update #4 has to offer! New Weapon: MP5K The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map. While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine. Key characteristics of the MP5K: High rate of fire at 900 RPM with reasonably easy to control recoil Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes Base damage value of 33 Exclusive to Vikendi Survivor Pass 3: Wild Card Dress to Kill - Survivor Pass 3: Wild Card has arrived on Console! For the rewards, missions and more information about Survivor Pass 3: Wild Card - Click here For pricing and the DLC packages - Click here Survival Title System Season 2 Survival Title System is launching Season 2 with some changes Please read this post for more information about Survival Title System Season 2 Gameplay Weapon Balance M16A4 This will help increase M16A4 efficiency when fighting over long distances When firing using burst mode, the initial recoil has been decreased Increased the range before damage fall-off occurs Canted Sights and the Tactical Stock can now be attached to the M16A4 The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Vector Vector has been rechambered to use 9mm ammo Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25) Damage decreased from 34 to 31 due to above changes Muzzle velocity changed to 380m/s (previously 300m/s) UMP45 The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45. Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40) Gunshot sounds have been changed to be more realistic Muzzle velocity changed to 300m/s (previously 400m/s) MK47 Mutant Tactical Stock can now be attached to the MK47 Mutant The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Attachments Balance Modification When equipped to Pistols, the size of the sight will be reduced to fit more appropriately SMG and Pistol attachments have been combined and can now be used on both weapon types Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops Holo Sights can now attach to pistols Hit Area Damage Multiplier Changes Increased SMG limb shot damage from 120% of base damage to 125% Increased SR body shot damage from 110% of base damage to 130% Decreased the base damage of the AWM from 120 to 105. Please check our Dev Letter for more information about the SR damage multiplier changes. Gameplay Balance Decreased the overall aim punch (aim sway) applied when being shot by an enemy First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles. Item Spawn Balance Modification Erangel Loot Changes The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%) SRs and Handguns received a slight spawn rate increase Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc. This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps. Crosshair UI Improvement for Canted Sight and Scopes Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight Movement Rustling Sound Weapons Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back Identical rustling sound will be played regardless of weapon type Sidearms, melee weapons and throwables do not make rustling sounds Sound level balance Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower. The faster you move, the louder the noise, which can then be heard from further away Rustling sounds of backpacks, weapons are all identical in both volume and audible distance Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed The audible range and the volume of the rustling sound is lower than footsteps UI/UX In-game lobby background and BGM has been changed System menu UI which can be accessed by pressing the Start button has been redesigned Emotes customization UI has been redesigned Starting at 12 o'clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped. You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu. The maximum number of emote you can use in-game has been changed to 8 from 12 Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Loading speed of internal objects in buildings has been optimized. Level LOD data has been optimized. Please check our Dev Letter for more information about the loading speed optimization. Bug Fixes Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok Fixed an issue where players were able to see past walls by abusing the emote mechanism Fixed an issue where players were able to open or close doors, despite a vehicle blocking it Fixed an issue where players were briefly able to see through a thin wall when leaning against it Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill. Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade Fixed an issue where players are unable to lean while standing on a crossbow Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ Fixed an issue where a specific object prevents Care Packages from landing on the ground Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed Fixed an issue where certain object appear in different locations to other players Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting Fixed an issue where using L1 or R1 while observing would sometimes only cycle between two players Fixed an issue where the canted sight increased ADS speed of other scopes attached Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model Fixed an issue where switching from the main sight to canted sight would reset reticle brightness Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building Fixed an issue where a character model shakes when moving to prone Fixed an issue which players could drive through a window on a motorbike without breaking the glass Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k Fixed an issue where the care package would penetrate a character when a character is on the landing spot Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location Known Issues Teammate's icons and health bar sometimes don't appear. If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.
  10. Hello everyone, Update #7 is coming to the Live Servers! This update features the new MP5K, Survivor Pass 3: Wild Card, Survival Title System Season 2, Erangel loot balances, rendering optimization, bug fixes, and more. Maintenance Schedule: PDT: May 27 10PM - May 28 2AM CEST: May 28 7AM - 11AM Read on for all the details of what Update #7 has to offer! New Weapon: MP5K The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map. While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine. Key characteristics of the MP5K: High rate of fire at 900 RPM with reasonably easy to control recoil Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes Base damage value of 33 Exclusive to Vikendi Survivor Pass 3: Wild Card Dress to Kill - Survivor Pass 3: Wild Card has arrived on Console! For the rewards, missions and more information about Survivor Pass 3: Wild Card - Click here For pricing and the DLC packages - Click here Survival Title System Season 2 Survival Title System is launching Season 2 with some changes Please read this post for more information about Survival Title System Season 2 Gameplay Weapon Balance M16A4 This will help increase M16A4 efficiency when fighting over long distances When firing using burst mode, the initial recoil has been decreased Increased the range before damage fall-off occurs Canted Sights and the Tactical Stock can now be attached to the M16A4 The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Vector Vector has been rechambered to use 9mm ammo Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25) Damage decreased from 34 to 31 due to above changes Muzzle velocity changed to 380m/s (previously 300m/s) UMP45 The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45. Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40) Gunshot sounds have been changed to be more realistic Muzzle velocity changed to 300m/s (previously 400m/s) MK47 Mutant Tactical Stock can now be attached to the MK47 Mutant The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Attachments Balance Modification When equipped to Pistols, the size of the sight will be reduced to fit more appropriately SMG and Pistol attachments have been combined and can now be used on both weapon types Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops Holo Sights can now attach to pistols Hit Area Damage Multiplier Changes Increased SMG limb shot damage from 120% of base damage to 125% Increased SR body shot damage from 110% of base damage to 130% Decreased the base damage of the AWM from 120 to 105. Please check our Dev Letter for more information about the SR damage multiplier changes. Gameplay Balance Decreased the overall aim punch (aim sway) applied when being shot by an enemy First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles. Item Spawn Balance Modification Erangel Loot Changes The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%) SRs and Handguns received a slight spawn rate increase Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc. This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps. Crosshair UI Improvement for Canted Sight and Scopes Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight Movement Rustling Sound Weapons Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back Identical rustling sound will be played regardless of weapon type Sidearms, melee weapons and throwables do not make rustling sounds Sound level balance Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower. The faster you move, the louder the noise, which can then be heard from further away Rustling sounds of backpacks, weapons are all identical in both volume and audible distance Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed The audible range and the volume of the rustling sound is lower than footsteps UI/UX In-game lobby background and BGM has been changed System menu UI which can be accessed by pressing the Start button has been redesigned Emotes customization UI has been redesigned Starting at 12 o'clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped. You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu. The maximum number of emote you can use in-game has been changed to 8 from 12 Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Loading speed of internal objects in buildings has been optimized. Level LOD data has been optimized. Please check our Dev Letter for more information about the loading speed optimization. Hitching which occurs when texture streams has been optimized. Bug Fixes Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok Fixed an issue where players were able to see past walls by abusing the emote mechanism Fixed an issue where players were able to open or close doors, despite a vehicle blocking it Fixed an issue where players were briefly able to see through a thin wall when leaning against it Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill. Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade Fixed an issue where players are unable to lean while standing on a crossbow Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ Fixed an issue where a specific object prevents Care Packages from landing on the ground Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed Fixed an issue where certain object appear in different locations to other players Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting Fixed an issue where using LB or RB while observing would sometimes only cycle between two players Fixed an issue where the canted sight increased ADS speed of other scopes attached Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model Fixed an issue where switching from the main sight to canted sight would reset reticle brightness Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building Fixed an issue where a character model shakes when moving to prone Fixed an issue which players could drive through a window on a motorbike without breaking the glass Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k Fixed an issue where the care package would penetrate a character when a character is on the landing spot Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location Known Issues Teammate's icons and health bar sometimes don't appear. If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.
  11. Survivor Pass 3: Wild Card will soon begin and includes over 60 rewards which can be obtained within the 10 week pass duration. The new pass will include missions to test players skills, an in-game feature that provides mission tracking in real-time and even a new lobby and background music. PUBG_SP#3 Wildcard_30s (1).mp4 There are also bundles being sold which includes exclusive skins. Please check them out here. Enjoy the new Survivor Pass 3: Wild Card! Pass Period Survivor Pass 3: Wild Card will run from when Update #7 (XBOX) / #4 (PS4) hits live servers, until August 6 5:00AM (UTC) Improved Features Mission status tracking is now displayed live in-game Press LB (XBOX) / L1 (PS4) to view your current mission status (live update of data may have a few seconds of delay) New Missions Daily Missions: These missions change daily, so ensure you complete each in time! You can swap out up to 3 missions per day Weekly Missions: You will be able to play 10 new missions every week. You can swap up to 5 missions per week for new ones, and expired missions will disappear Beginner Missions: Added 10 introductory missions that teach players about various in-game features There are additional challenge missions to test your gunplay skills with the following weapons: Tommy Gun, Beryl M762, S686, UMP45, M16A4 Earn a weapon skin for each weapon’s mission set you complete! Rewards Over 60 rewards total New character face & hair items as free pass rewards New backpack skins Every level of the pass will grant a coupon which can be used in the coupon store to redeem items and random keys Premium Pass and Level-up Items Premium Pass: 1,000 G-Coin Available until: August 5 8:00AM (UTC) Level-up Items: 5 Levels (500 G-Coin), 20 Levels (1,800 G-Coin), 30 Level up item (2,500 G-Coin) Available until: August 5 8:00AM (UTC) Other Changing language is disabled while in-game to prevent a crash related to the live mission progress function We hope everyone enjoys the new Survivor Pass! Become the Wild Card, and Dress to Kill! Thanks, PUBG Console Team
  12. Survivor Pass 3: Wild Card will soon begin and includes over 60 rewards which can be obtained within the 10 week pass duration. The new pass will include missions to test players skills, an in-game feature that provides mission tracking in real-time and even a new lobby and background music. PUBG_SP#3 Wildcard_30s (1).mp4 There are also bundles being sold which includes exclusive skins. Please check them out here. Enjoy the new Survivor Pass 3: Wild Card! Pass Period Survivor Pass 3: Wild Card will run from when Update #7 (XBOX) / #4 (PS4) hits live servers, until August 6 5:00AM (UTC) Improved Features Mission status tracking is now displayed live in-game Press LB (XBOX) / L1 (PS4) to view your current mission status (live update of data may have a few seconds of delay) New Missions Daily Missions: These missions change daily, so ensure you complete each in time! You can swap out up to 3 missions per day Weekly Missions: You will be able to play 10 new missions every week. You can swap up to 5 missions per week for new ones, and expired missions will disappear Beginner Missions: Added 10 introductory missions that teach players about various in-game features There are additional challenge missions to test your gunplay skills with the following weapons: Tommy Gun, Beryl M762, S686, UMP45, M16A4 Earn a weapon skin for each weapon’s mission set you complete! Rewards Over 60 rewards total New character face & hair items as free pass rewards New backpack skins Every level of the pass will grant a coupon which can be used in the coupon store to redeem items and random keys Premium Pass and Level-up Items Premium Pass: 1,000 G-Coin Available until: August 5 8:00AM (UTC) Level-up Items: 5 Levels (500 G-Coin), 20 Levels (1,800 G-Coin), 30 Level up item (2,500 G-Coin) Available until: August 5 8:00AM (UTC) Other Changing language is disabled while in-game to prevent a crash related to the live mission progress function We hope everyone enjoys the new Survivor Pass! Become the Wild Card, and Dress to Kill! Thanks, PUBG Console Team
  13. Hello everyone, We would first like to thank everyone who jumped on the PTS, your feedback is extremely important to us and we appreciate all the reports and suggestions. As with our last post, we'd like to explain more about our rendering improvements, and also share a little of what is coming in the future. Let's get started! Rendering In our last dev letter we shared a video of our rendering optimization efforts, and over the past week these improvements have been on the PTS. We've received very positive feedback from the community regarding these optimizations, and this in this letter we would like to delve deeper into the details. From the May 21 PTS patch notes: Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Loading speed of internal objects in buildings has been optimized. Level LOD data has been optimized. To better explain what the above actually means, we've detailed 2 cases where level streaming has vastly improved. Test console: Xbox One S / HDD Case 1: Level loading time when parachuting towards Vikendi's Castle at full speed. Before, it took about 58 seconds for all proximate buildings to fully load. With this optimization patch, we estimate around 40% faster building loading speeds. Case 2: Bridge level loading time when approaching from Vikendi's Castle We tested the time it takes to load the western bridge of Vikendi's Castle when approaching at 150km/h on a motorbike, with this optimization patch the bridge loads in 50% quicker than before. Previously, it took an abnormally long time to fully load the proximate level, as loading of the previous level (area) had not completed, causing delay to the next level's (area's, in this case, the bridge) loading. Before optimization, the bridge loaded in about 34 meters after touching the bridge. After optimization, the bridge loads in 94 meters before touching the bridge. More Optimizations We applied a hotfix on the PTS to improve rendering speed of building interiors. Objects such as tables, cupboards, and sofas will now load much faster than before. We're working on optimizations to parachuting. After these improvements are in place there will be fewer instances of movement hitching while parachuting, providing you with an overall smoother parachuting experience. (There are instances where players at a distance may appear to be skipping, but this is a result of the reduced memory usage and is intended.) Balance Changes On the PTS update we applied some weapon balance changes and we'd like to share some of our plans for further changes. SR Damage Change SR usage on console is much lower than when compared to PC. This is due to the difficulty of precision aiming with controllers, especially when using larger scopes. To make SRs more viable in the game, and to increase SR usage on console, we decided include the 150% body shot damage multiplier on the PTS. Following community feedback that the the SR would be too powerful, the damage multiplier will be reduced from 150% to 130% when this patch is applied to live servers. Erangel Loot Rebalance We applied the first iteration of the Erangel loot rebalance on the PTS, and although on paper this was a significant change, feedback from the community let us know that we need to go further with these changes. In July (expected to be late June / early July), we will apply the second round of loot balance changes and also change the Featured Map to Erangel. Console PUBG QOL Improvements Our goal for this year is to create console exclusive features, which will provide a better user experience specifically for console players. We have lots planned for the future, but for now we'd like to share a few things we are aiming to include in the next update. Controller Preset C An important skill to master in PUBG is leaning; it allows you to peek to the left or right of your cover to gain information, or take shots at the enemy while minimising your exposure. With Controller Presets A & B, leaning is activated when the left or right thumbstick is pressed in. As thumbsticks are also used for movement and aiming, pressing them can cause a player's aim to go off the mark, making it difficult to hit those quick peek shots. As a result of player feedback we have created Controller Preset C. This preset moves the leaning bindings from the thumbsticks to the bumper buttons, as well as making a number of other suggested changes. More will be shared in a future update. Auto Equip Attachments We understand that in PUBG speed is of the essence, especially in the early game. While still maintaining the realistic gameplay that PUBG is known and loved for, we would like to make some quality of life changes which will reduce the amount of time spent on the inventory screen. With the introduction of the auto equip feature, attachments will now be auto-equipped to your weapon so you spend less time on the inventory screen, and more time concentrating on getting that chicken dinner. Also, when dropping your weapon on the ground, rather than needing to manually removing all the attachments you'd like to keep for a new weapon, the attachments will automatically be sent to your inventory. When added in a future update, the auto equip feature will be enabled by default, but will offer separate options for specific attachments as well as the ability to disable it completely. In the future... More QOL improvements Better organized loot, this is something that the community has requested for a long time. We're currently working on improving the loot order, and although it won't be ready for the July update, we're working to have it ready for an update in the near future. We're working extremely hard to ensure that with each update we bring improvements to PUBG on console. While we're developing console QOL improvements, be sure to send us your feedback and suggestions on what you'd like to see. We're listening and we'd love to hear from you! We would like to once again thank you for your support and passion for PUBG, it means a great deal to us. Thanks, PUBG Console Team
  14. Hello everyone, We would first like to thank everyone who jumped on the PTS, your feedback is extremely important to us and we appreciate all the reports and suggestions. As with our last post, we'd like to explain more about our rendering improvements, and also share a little of what is coming in the future. Let's get started! Rendering In our last dev letter we shared a video of our rendering optimization efforts, and over the past week these improvements have been on the PTS. We've received very positive feedback from the community regarding these optimizations, and this in this letter we would like to delve deeper into the details. From the May 21 PTS patch notes: Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Loading speed of internal objects in buildings has been optimized. Level LOD data has been optimized. Hitching which occurs when texture streams have been optimized. (XBOX ONLY) To better explain what the above actually means, we've detailed 2 cases where level streaming has vastly improved. Test console: Xbox One S / HDD Case 1: Level loading time when parachuting towards Vikendi's Castle at full speed. Before, it took about 58 seconds for all proximate buildings to fully load. With this optimization patch, we estimate around 40% faster building loading speeds. Case 2: Bridge level loading time when approaching from Vikendi's Castle We tested the time it takes to load the western bridge of Vikendi's Castle when approaching at 150km/h on a motorbike, with this optimization patch the bridge loads in 50% quicker than before. Previously, it took an abnormally long time to fully load the proximate level, as loading of the previous level (area) had not completed, causing delay to the next level's (area's, in this case, the bridge) loading. Before optimization, the bridge loaded in about 34 meters after touching the bridge. After optimization, the bridge loads in 94 meters before touching the bridge. More Optimizations We applied a hotfix on the PTS to improve rendering speed of building interiors. Objects such as tables, cupboards, and sofas will now load much faster than before. We're working on optimizations to parachuting. After these improvements are in place there will be fewer instances of movement hitching while parachuting, providing you with an overall smoother parachuting experience. (There are instances where players at a distance may appear to be skipping, but this is a result of the reduced memory usage and is intended.) Balance Changes On the PTS update we applied some weapon balance changes and we'd like to share some of our plans for further changes. SR Damage Change SR usage on console is much lower than when compared to PC. This is due to the difficulty of precision aiming with controllers, especially when using larger scopes. To make SRs more viable in the game, and to increase SR usage on console, we decided include the 150% body shot damage multiplier on the PTS. Following community feedback that the the SR would be too powerful, the damage multiplier will be reduced from 150% to 130% when this patch is applied to live servers. Erangel Loot Rebalance We applied the first iteration of the Erangel loot rebalance on the PTS, and although on paper this was a significant change, feedback from the community let us know that we need to go further with these changes. In July (expected to be late June / early July), we will apply the second round of loot balance changes and also change the Featured Map to Erangel. Console PUBG QOL Improvements Our goal for this year is to create console exclusive features, which will provide a better user experience specifically for console players. We have lots planned for the future, but for now we'd like to share a few things we are aiming to include in the next update. Controller Preset C An important skill to master in PUBG is leaning; it allows you to peek to the left or right of your cover to gain information, or take shots at the enemy while minimising your exposure. With Controller Presets A & B, leaning is activated when the left or right thumbstick is pressed in. As thumbsticks are also used for movement and aiming, pressing them can cause a player's aim to go off the mark, making it difficult to hit those quick peek shots. As a result of player feedback we have created Controller Preset C. This preset moves the leaning bindings from the thumbsticks to the bumper buttons, as well as making a number of other suggested changes. More will be shared in a future update. Auto Equip Attachments We understand that in PUBG speed is of the essence, especially in the early game. While still maintaining the realistic gameplay that PUBG is known and loved for, we would like to make some quality of life changes which will reduce the amount of time spent on the inventory screen. With the introduction of the auto equip feature, attachments will now be auto-equipped to your weapon so you spend less time on the inventory screen, and more time concentrating on getting that chicken dinner. Also, when dropping your weapon on the ground, rather than needing to manually removing all the attachments you'd like to keep for a new weapon, the attachments will automatically be sent to your inventory. When added in a future update, the auto equip feature will be enabled by default, but will offer separate options for specific attachments as well as the ability to disable it completely. In the future... More QOL improvements Better organized loot, this is something that the community has requested for a long time. We're currently working on improving the loot order, and although it won't be ready for the July update, we're working to have it ready for an update in the near future. We're working extremely hard to ensure that with each update we bring improvements to PUBG on console. While we're developing console QOL improvements, be sure to send us your feedback and suggestions on what you'd like to see. We're listening and we'd love to hear from you! We would like to once again thank you for your support and passion for PUBG, it means a great deal to us. Thanks, PUBG Console Team
  15. Hey everyone, Dress to Kill as Survivor Pass 3: Wild Card is coming to console May 28th! The Premium Survivor Pass and Level Up tickets are now purchasable with G-Coin. Survivor Pass 3: Wild Card will be available immediately after the live maintenance on May 28. In-game Store: Survivor Pass (1,000 G-Coin) 5 Level Up (500 G-Coin) 20 Level Up (1,800 G-Coin) 30 Level Up (2,500 G-Coin) DLC Packages Wild Card Edition: $34.99 USD Includes the following: PLAYERUNKNOWN'S BATTLEGROUNDS Base Game Survivor Pass 3: Wild Card Ivory School Uniform Set (Female) Set includes: School Skirt, School Jacket, School Shirt with Necktie, Sneakers (White) 5 Level Up Wild Card Pack: $14.99 USD Includes the following: Survivor Pass 3: Wild Card Ivory School Uniform Set (Female) Set includes: School Skirt, School Jacket, School Shirt with Necktie, Sneakers (White) 5 Level Up Supply Pack: Wild Card: $9.99 USD Includes the following: 1,600 G-Coin Blue School Uniform Set (Female) Set includes: Pleated Mini-skirt (Blue), Mandarin Jacket (Blue), School Shirt (Open), School Shoes *DLC packages for countries in the EMEA & OC regions will be released on May 29 12AM for each region/country. **Survivor Pass 3: Wild Card can be purchased directly with G-Coin and also within DLC packages. Please be aware of duplicate purchases before finalizing your transaction. Please note that the current Starter Pack and Starter Pack Bundle (PS4) / Supply Pack (Xbox) will be discontinued when the new packs described above are released. Cosmetic sets are exclusive to the DLC packages and will be unavailable to purchase once the DLC leaves the store. Be sure to grab them while they're available! We hope you enjoy the new Survivor Pass! See you on the battlegrounds, PUBG Console Team
  16. Hey everyone, Dress to Kill as Survivor Pass 3: Wild Card is coming to console May 28th! The Premium Survivor Pass and Level Up tickets are now purchasable with G-Coin. Survivor Pass 3: Wild Card will be available immediately after the live maintenance on May 28. In-game Store: Survivor Pass (1,000 G-Coin) 5 Level Up (500 G-Coin) 20 Level Up (1,800 G-Coin) 30 Level Up (2,500 G-Coin) DLC Packages Wild Card Edition: $34.99 USD Includes the following: PLAYERUNKNOWN'S BATTLEGROUNDS Base Game Survivor Pass 3: Wild Card Ivory School Uniform Set (Female) Set includes: School Skirt, School Jacket, School Shirt with Necktie, Sneakers (White) 5 Level Up Wild Card Pack: $14.99 USD Includes the following: Survivor Pass 3: Wild Card Ivory School Uniform Set (Female) Set includes: School Skirt, School Jacket, School Shirt with Necktie, Sneakers (White) 5 Level Up Supply Pack: Wild Card: $9.99 USD Includes the following: 1,600 G-Coin Blue School Uniform Set (Female) Set includes: Pleated Mini-skirt (Blue), Mandarin Jacket (Blue), School Shirt (Open), School Shoes *Survivor Pass 3: Wild Card can be purchased directly with G-Coin and also within DLC packages. Please be aware of duplicate purchases before finalizing your transaction. Please note that the current Starter Pack and Starter Pack Bundle (PS4) / Supply Pack (Xbox) will be discontinued when the new packs described above are released. Cosmetic sets are exclusive to the DLC packages and will be unavailable to purchase once the DLC leaves the store. Be sure to grab them while they're available! We hope you enjoy the new Survivor Pass! See you on the battlegrounds, PUBG Console Team
  17. Hello everyone, Survival Title System Beta Season 1 is ending soon, and we’re excited to be launching Season 2 with some key changes. Read on for information about Season 1 rewards distribution as well as the upcoming Season 2 schedule. Survival Title System Beta Season 1 will end on May 21 12AM PDT / 9AM CEST. After that, the live servers will enter a 2-hour maintenance. Please note, the rewards for Survival Title System Beta Season 1 will automatically appear in your inventory, which can be found under CUSTOMIZATION. Survival Title System Season 2 (NOT AVAILABLE ON THE PTS) Survival Title System Beta Season 1 Schedule Live Server Maintenance Schedule PDT: May 21 12:00AM - 2:00AM PDT CEST: May 21 9:00AM - 11:00AM CEST Reward Distribution Schedule: From May 21 2:00AM PDT / 11:00AM CEST Rewards will be directly distributed into your inventory (under CUSTOMIZATION) Rewards should not take more than a day to be fully distributed If you have not received the reward after the announced date, please contact Customer Service Rewards will be distributed to players who have achieved higher than a Novice title Any players who are found to have obtained a Survival Title by violating operation policies may be subject to account restriction and/or removal of seasonal rewards Survival Title System Season 2 Schedule Preseason: From May 21 2:00AM PDT / 11:00 AM CEST until live server maintenance for Update #7 (XBOX) / #4 (PS4) Start Date: When Update #7 (XBOX) / #4 (PS4) hits live servers Survival Point (SP) Survival Points (SP) earned during Beta Season 1 will be soft reset, meaning you don’t have to start completely from scratch New Rewards System These coupons can be used in conjunction with coupons received from Survivor Pass 3: Wild Card Every promotion to a new title will grant players yellow coupons which can be used to unlock items in the coupon store Use the Title reward button to claim rewards Additional Changes You can view the rewards for each Title on the Season page Stats will be updated and reflected after a match has ended, not immediately when you die or exit the match early Survival Title rank icons have been changed to roman numerals (V, IV, III, II, I) See you on the battlegrounds! PUBG Console Team
  18. Hello everyone, Survival Title System Beta Season 1 is ending soon, and we’re excited to be launching Season 2 with some key changes. Read on for information about Season 1 rewards distribution as well as the upcoming Season 2 schedule. Survival Title System Beta Season 1 will end on May 21 12AM PDT / 9AM CEST. After that, the live servers will enter a 2-hour maintenance. Please note, the rewards for Survival Title System Beta Season 1 will automatically appear in your inventory, which can be found under CUSTOMIZATION. Survival Title System Season 2 (NOT AVAILABLE ON THE PTS) Survival Title System Beta Season 1 Schedule Live Server Maintenance Schedule PDT: May 21 12:00AM - 2:00AM PDT CEST: May 21 9:00AM - 11:00AM CEST Reward Distribution Schedule: From May 21 2:00AM PDT / 11:00AM CEST Rewards will be directly distributed into your inventory (under CUSTOMIZATION) Rewards should not take more than a day to be fully distributed If you have not received the reward after the announced date, please contact Customer Service Rewards will be distributed to players who have achieved higher than a Novice title Any players who are found to have obtained a Survival Title by violating operation policies may be subject to account restriction and/or removal of seasonal rewards Survival Title System Season 2 Schedule Preseason: From May 21 2:00AM PDT / 11:00 AM CEST until live server maintenance for Update #7 (XBOX) / #4 (PS4) Start Date: When Update #7 (XBOX) / #4 (PS4) hits live servers Survival Point (SP) Survival Points (SP) earned during Beta Season 1 will be soft reset, meaning you don’t have to start completely from scratch New Rewards System These coupons can be used in conjunction with coupons received from Survivor Pass 3: Wild Card Every promotion to a new title will grant players yellow coupons which can be used to unlock items in the coupon store Use the Title reward button to claim rewards Additional Changes You can view the rewards for each Title on the Season page Stats will be updated and reflected after a match has ended, not immediately when you die or exit the match early Survival Title rank icons have been changed to roman numerals (V, IV, III, II, I) See you on the battlegrounds! PUBG Console Team
  19. Hello everyone, Earlier this year, we announced the PS4 Community Milestone Event to celebrate both the launch of PUBG on PlayStation 4 and the 1 millionth chicken dinner winner. That’s a lot of clucking dinners. Today we’re excited to share that our 1 millionth chicken dinner winner on PS4 is 'bichi_1511'! 'Bichi_1511' hails from Japan. “Chicken dinners” for our Japanese players are called “Donkatsu”, a pun flipping “Katsudon” (donburi with pork cutlet) with the word “Katsu” (meaning “to win”). To celebrate our 1 millionth Donkatsu winner, we teamed up with our PUBG Tokyo Office to treat bichi_1511 and his duo partner oji_ichan with plenty of PUBG goodies, and of course, a delicious bowl of Katsudon. *English and Korean subtitles are available. A huge congratulations to our grand prize winner! Stay tuned to our forums for more exciting community events and chances to win outside of the game! And go try some Katsudon. It’s delicious. ども ありがと - Domo Arigatou, PUBG Console Team
  20. UPDATE: This issue is now resolved, and the PTS download can now be found in the Microsoft Store. Thank you for your patience! -- Hey everyone, A new Public Test Server (PTS) update is coming on May 20 7PM PDT / May 21 4AM CEST. Read the patch notes here to learn about all of the new content you can test out this week. Currently, we are aware of an issue where some players who do not already have the Public Test Server (PTS) installed on their Xbox are unable to find the PTS download on the Microsoft Store. We are working with Microsoft to resolve this issue. In the meantime, please read below for a workaround on how to download the PTS. Option 1 (On Xbox) Open Edge browser on your console and type the address below Address: ms-windows-store://pdp/?productid=C4T3V1J9J63V This will lead you straight to the Microsoft store page for the PTS Option 2 (On PC) On a PC, please go to https://www.microsoft.com/store/productid/c4t3v1j9j63v Login with your Microsoft account Click "Install on my devices" (this option will only be shown to those who own PUBG) Choose the device you want to install and click "Install Now" Thank you for your understanding, as we work with Microsoft to resolve this issue. Thanks, PUBG Xbox Team
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