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PUBG_Lumos

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Everything posted by PUBG_Lumos

  1. Hello everyone, Today we wanted to provide an update on the Vikendi performance issues that many of you have been experiencing (rendering and falling/flying vehicles and characters). If you missed last week’s update where we walked through some of the technical difficulties that we have been facing, please feel free to take a read here. We are happy to inform you that the team is preparing a hotfix to roll out some improvements and fixes for these issues. This hotfix is tentatively scheduled for February 28. Below is what the hotfix will be addressing: Fix the issue where vehicles going at high speeds could fly or fall through the map (applies to the map Miramar as well) Increase the size of the texture streaming pool to cache in memory This will be done to improve rendering times Fix the issue where LOD 1 does not load, causing buildings to not load at all To dive a bit deeper into the Level of Detail issue, we’ll describe Level of Detail (LOD) 1 as “playdough” detail and LOD 0 as full detail (100% rendered). Before the January 22 update, players were able to at least see actual buildings in “playdough” detail. Then, textures would gradually load until LOD 0 was achieved. After the January 22 update, LOD 1 stopped loading until LOD 0 was achieved. When LOD 1 does not load, this skips the “playdough” step, causing buildings to not load at all. This is currently what is happening on Vikendi. Without LOD 1, the state of building rendering is either at 0% or 100% (LOD 0), which means no buildings at all -> 100% fully detailed buildings. We’re hard at work hammering on these issues to deliver a stable hotfix on February 28. We want to thank you all for your patience, and we’ll be sure to update everyone with official patch notes as we get closer to deployment. Thanks, PUBG Console Team
  2. Hello everyone, Today we wanted to provide an update on the Vikendi performance issues that many of you have been experiencing (rendering and falling/flying vehicles and characters). If you missed last week’s update where we walked through some of the technical difficulties that we have been facing, please feel free to take a read here. We are happy to inform you that the team is preparing a hotfix to roll out some improvements and fixes for these issues. This hotfix is tentatively scheduled for February 28. Below is what the hotfix will be addressing: Fix the issue where vehicles going at high speeds could fly or fall through the map (applies to the map Miramar as well) Increase the size of the texture streaming pool to cache in memory This will be done to improve rendering times Fix the issue where LOD 1 does not load, causing buildings to not load at all To dive a bit deeper into the Level of Detail issue, we’ll describe Level of Detail (LOD) 1 as “playdough” detail and LOD 0 as full detail (100% rendered). Before the January 22 update, players were able to at least see actual buildings in “playdough” detail. Then, textures would gradually load until LOD 0 was achieved. After the January 22 update, LOD 1 stopped loading until LOD 0 was achieved. When LOD 1 does not load, this skips the “playdough” step, causing buildings to not load at all. This is currently what is happening on Vikendi. Without LOD 1, the state of building rendering is either at 0% or 100% (LOD 0), which means no buildings at all -> 100% fully detailed buildings. We’re hard at work hammering on these issues to deliver a stable hotfix on February 28. We want to thank you all for your patience, and we’ll be sure to update everyone with official patch notes as we get closer to deployment. Thanks, PUBG Console Team
  3. Hey everyone, Today we are excited to announce the winners of the Vikendi Scavenger Hunt! The winner of each challenge was contacted via the email address that was submitted in the entry form. Winners List: Challenge #1 - Megrero Challenge #2 - MiniConker III Challenge #3 - Riggalinski Challenge #4 - D Dreamer D Challenge #5 - o I Iz Skillz o Challenge #6 - xMyChemerx Challenge #7 - Macsterr Challenge #8 - Pogado2sx Challenge #9 - Clutchpocalypse Challenge #10 - x W3333dSh4rk x All players who submitted a screenshot of the correct location for any of the challenges also won extra in-game prizes! Challenges #1~5 received Snow Beanie (Pink), and Challenges #6~10 received Snow Sunglasses. LOCATION REVEALS: Challenge #1: Challenge #2: Challenge #3: Challenge #4: Challenge #5: Challenge #6: Challenge #7: Challenge #8: Challenge #9: Challenge #10: Congrats to all of our winners!
  4. We've just posted a dev update~ Thanks for your patience.
  5. Hello everyone, Over the last few weeks, many of our players have been experiencing performance issues on the new map, Vikendi. Specifically, players are experiencing long rendering/loading times or vehicles flying and/or falling through the map. We know these issues in particular have been big pain points for the community, and we’re sorry for any frustration caused by them. We’d like to take some time today to explain why these issues are happening and what we’re doing to fix them. Rendering/Loading Vikendi is composed of a lot of Static Mesh, and the Material/Textures used are larger than other maps. This means that loading times are naturally longer, which is why we added some optimizations to help reduce the level loading time. Despite the optimizations, the delay remains due to the sheer amount of textures used on Vikendi. The game can only load a limited amount of files simultaneously. Items that must be loaded (Level and Texture Loading) go to the Loading Queue, and are loaded one at a time. While Vikendi was optimized for loading, we suspect that the loading wait time is becoming longer because the textures used on Vikendi are larger than other maps, thus forcing large amounts of data in the Loading Queue. In addition, since Vikendi was designed to have many small villages, the size/position of the Grid became different from the existing maps, causing many borders to overlap. To reduce the size and frequency of the hitches, the grid was divided into smaller sizes which reduced the amount of data and boosted the loading speed. However, if a player covers a long distance too fast, they could incur larger Loading Tasks. The ground has the highest loading priority, loading faster than the nearest buildings. However, if the player rides a vehicle and crosses borders continuously, more Loading Tasks are created and added to the queue. If other external factors occur, creating a situation where they interfere with the loading, it may cause the large delay players have been experiencing. Flying/Falling Vehicles This is caused by the Level of Detail (LOD) 0 not being loaded in the area where the player is positioned (this can technically happen on any map). If LOD 0 is not loaded in due to the delayed queue, the result is situations where vehicles are either flying above or falling below the ground. Optimizations were made to secure memory for the ground height-field collision and were implemented on the December PTS before being pushed to live in January. Before this optimization, there was collision data memory for the whole map, so even if loading takes a long time, the player would not fly above or fall below the ground standing on LOD 1. It seems that the flying/falling bug is caused because there is no collision data for LOD 1 after the optimization. What we’re doing We’re working on further optimizing the Loading Queue so that building assets will load in faster. We’re also looking into keeping the collision data in the memory from before the optimization mentioned above - but this could have its own downsides so we will need to monitor it closely. As we tackle these issues, we’ll continue to provide updates when any progress is made. And of course, we’ll be sure to announce when we’re deploying any patches to help with these issues. We don’t have an exact ETA for fixes to provide as of yet, but we’ll provide another update in the near future. As always, thank you for your patience. Thanks, PUBG Console Team
  6. Hello everyone, Over the last few weeks, many of our players have been experiencing performance issues on the new map, Vikendi. Specifically, players are experiencing long rendering/loading times or vehicles flying and/or falling through the map. We know these issues in particular have been big pain points for the community, and we’re sorry for any frustration caused by them. We’d like to take some time today to explain why these issues are happening and what we’re doing to fix them. Rendering/Loading Vikendi is composed of a lot of Static Mesh, and the Material/Textures used are larger than other maps. This means that loading times are naturally longer, which is why we added some optimizations to help reduce the level loading time. Despite the optimizations, the delay remains due to the sheer amount of textures used on Vikendi. The game can only load a limited amount of files simultaneously. Items that must be loaded (Level and Texture Loading) go to the Loading Queue, and are loaded one at a time. While Vikendi was optimized for loading, we suspect that the loading wait time is becoming longer because the textures used on Vikendi are larger than other maps, thus forcing large amounts of data in the Loading Queue. In addition, since Vikendi was designed to have many small villages, the size/position of the Grid became different from the existing maps, causing many borders to overlap. To reduce the size and frequency of the hitches, the grid was divided into smaller sizes which reduced the amount of data and boosted the loading speed. However, if a player covers a long distance too fast, they could incur larger Loading Tasks. The ground has the highest loading priority, loading faster than the nearest buildings. However, if the player rides a vehicle and crosses borders continuously, more Loading Tasks are created and added to the queue. If other external factors occur, creating a situation where they interfere with the loading, it may cause the large delay players have been experiencing. Flying/Falling Vehicles This is caused by the Level of Detail (LOD) 0 not being loaded in the area where the player is positioned (this can technically happen on any map). If LOD 0 is not loaded in due to the delayed queue, the result is situations where vehicles are either flying above or falling below the ground. Optimizations were made to secure memory for the ground height-field collision and were implemented on the December PTS before being pushed to live in January. Before this optimization, there was collision data memory for the whole map, so even if loading takes a long time, the player would not fly above or fall below the ground standing on LOD 1. It seems that the flying/falling bug is caused because there is no collision data for LOD 1 after the optimization. What we’re doing We’re working on further optimizing the Loading Queue so that building assets will load in faster. We’re also looking into keeping the collision data in the memory from before the optimization mentioned above - but this could have its own downsides so we will need to monitor it closely. As we tackle these issues, we’ll continue to provide updates when any progress is made. And of course, we’ll be sure to announce when we’re deploying any patches to help with these issues. We don’t have an exact ETA for fixes to provide as of yet, but we’ll provide another update in the near future. As always, thank you for your patience. Thanks, PUBG Console Team
  7. Put a smile on your face and rev up your Harley, because officially licensed skins from DC Comics have just dropped into PUBG! For a limited time, you can pick up the costumes worn by The Joker and Harley Quinn in DC Comics’ feature film Suicide Squad! Each bundle includes new hair and makeup options as well to complete the look of these two iconic characters. These skins are only available for a limited time, so pick them up before March 6! Sales Period Starts: February 7 12:00AM PST / 9:00AM CET Ends: March 6 11:59PM PST / 8:59AM CET
  8. Hello everyone, This is a friendly reminder that the PUBG Starter Pack will only be available until Febuary 11, 4PM PST / February 12, 1AM CET. This pack contains a G-Coin pack at an added value, plus the bonus Aviator Skin Set, so be sure to grab it while it's available! Thanks, PUBG Xbox One Team
  9. PUBG_Lumos

    Hotfix for the hotfix?

    Hotfix was deployed for the voice chat issue:
  10. Hello Survivors, On January 30, will be applying a hotfix to the live servers to resolve several bugs reported to us over the past week. Due to the complexity of some of the issues, we were unable to resolve them all in time for inclusion in this hotfix. We are working as hard as we can to resolve the remaining issues as soon as possible. Thank you for the valuable feedback and bug reports provided so far, as well as your patience and understanding! Maintenance Schedule CET: January 30 8AM-11AM PST: January 29 11PM - January 30 2AM Bug Fixes Fixed an issue where a party member's character would intermittently not appear in the lobby Fixed an issue where you were unable able to move to "CAREERS" tab in the "SEASON" menu Fixed an issue where you were unable to pick up the wanted quantity of an item from a loot box Fixed bugs related to Survivor Pass: Vikendi Fixed an issue where the mission list language would not update after changing the language in SETTINGS Fixed an issue where a UI button would be placed incorrectly Fixed an issue where main weapons were not equipped if selected immediately after throwing a molotov Fixed an issue where sometimes main weapons were not equipped in certain situations Fixed an issue where "Now you see me now you don't" trophy could not be achieved on Vikendi Fixed mistyped information on the "SEASON - Survivor Point" page Known Issues The issue where "Play a match without using any bandages" mission would be cleared even when bandages are used in a match The issue where certain symbols would show in "Survivor Pass: Vikendi" and "SEASON" page on consoles set to Japanese language
  11. Hello Survivors, On January 30, will be applying a hotfix to the live servers to resolve several bugs reported to us over the past week. Due to the complexity of some of the issues, we were unable to resolve them all in time for inclusion in this hotfix. We are working as hard as we can to resolve the remaining issues as soon as possible. Thank you for the valuable feedback and bug reports provided so far, as well as your patience and understanding! Maintenance Schedule CET: January 30 8AM-11AM PST: January 29 11PM - January 30 2AM Bug Fixes Fixed an issue where sometimes "PLAY"/"READY" button would not function correctly (XBOX ONLY) Fixed an issue where a party member's character would intermittently not appear in the lobby Fixed an issue where you were unable able to move to "CAREERS" tab in the "SEASON" menu Fixed an issue where you were unable to pick up the wanted quantity of an item from a loot box Fixed bugs related to Survivor Pass: Vikendi Fixed an issue where the mission list language would not update after changing the language in SETTINGS Fixed an issue where a UI button would be placed incorrectly Fixed an issue where main weapons were not equipped if selected immediately after throwing a molotov Fixed an issue where sometimes main weapons were not equipped in certain situations Fixed an issue where "Now you see me now you don't" achievement could not be achieved on Vikendi Fixed mistyped information on the "SEASON - Survivor Point" page Known Issues The issue where "Play a match without using any bandages" mission would be cleared even when bandages are used in a match The issue where certain symbols would show in "Survivor Pass: Vikendi" and "SEASON" page on consoles set to Japanese language
  12. This contest has been extended to February 14 00:00 PST / 09:00 CET! Hello Survivors, Vikendi has officially arrived on PS4, and with its release we are kicking off a new contest. We present to you, the Vikendi Stunt Contest! Show us your sleek stunts on Vikendi and win cool prizes! We will pick the top 10 players with the best stunt footage and the winners will receive Custom PUBG PS4 Pros (supplied with American power plug)! *Custom PS4 Pro skin was created by Nate Abell. Find his Twitter and portfolio here: @nate_abell / www.nateabell.com Every eligible participant that meets the requirements will also receive the following special in-game items: Snow Beanie (Pink) and Snow Sunglasses Event Period Start Date: January 29 00:00 PST / 09:00 CET End Date: February 14 00:00 PST / 09:00 CET How to participate Drop in Vikendi, perform a stunt and record it using the PS4 Share button Upload your recording to YouTube, or a Google Drive Submit your PSN ID, and link to your video HERE Video Requirements Minimum duration: 10 seconds Maximum duration: 60 seconds File format: Any video format Rules Videos submitted must be original created works, use of other player’s videos is strictly forbidden. The winners of the Custom PUBG PS4 Pros will be contacted via the information provided in the submission form. If you are unreachable within 5 days of announcing the winners, we reserve the right to select a replacement. Please check your junk and filtered email boxes to ensure you do not miss an email from us. Only videos shared with us from a Google Drive link or YouTube Link, will be accepted. Your video must be submitted with accessible link, if we cannot watch the video your entry will not be counted. If the creative work submitted contains sensitive content, or is against community policy, you may be excluded from winning the contest. All intellectual property rights of the creative work you submit (including the rights to create derivative works and edited works) belong to PUBG Corporation. To be eligible to enter this contest, you may be asked to review the Personal Information Collection and Usage Agreement. If you disagree in providing your personal information, you may be excluded from winning the contest. Depending on the country of residence, the winner may be liable to pay the import tax of the reward. Import tax law is individual to each country, and we will offer guidance to the winner regarding their local laws. We’re looking forward to seeing everyone’s stunts in action, good luck and have fun! Thanks, PUBG PS4 Team
  13. Hello Survivors, This week Vikendi was added to Live Servers, and to celebrate the arrival of winter on Xbox we have prepared a special competition for our community, Vikendi Scavenger Hunt! Grab a Snowmobile, spend some time seeing the sights, and read the details below for instructions on how to take part. Dates Challenge #1~5: Start: Jan 26, 2:00 PM PST / 11:00 PM CET End: Feb 1, 2:00 PM PST / 11:00 PM CET Challenge #6~10: Start: Jan 27, 5:00 PM CET / 8:00 AM PST End: Feb 3, 5:00 PM CET / 8:00 AM PST How to participate Check the challenge images at the challenge posts scheduled above. Each one is a small section of a screenshot we have taken on Vikendi. Find the location where they were taken, and take your own. You must upload the full screenshot of the game at the challenge location. (This includes the map and compass) Submit your screenshot along with your Xbox Gamertag and email address HERE To take a screenshot, press the Xbox button and press Y When prompted, press and hold the Xbox button to view your screenshot Select "Upload", and then "Upload to Xbox Live" Either log in to your account at https://account.xbox.com OR input your name at https://xboxdvr.com, to find your screenshot. Rules The First player who submits a correct screenshot for any of the challenges will win special PUBG goods, as well as the in-game item. If a player is first to submit a correct screenshot for 2 or more challenges, they will only be eligible for 1 prize, which is of their choosing. The unchosen prize(s) will be given to the second fastest player. Goods will vary on difficulty of challenge and will be revealed along with the challenges. All players who submit a screenshot of the correct location for any of the challenges will win the in-game item. Two in-game rewards are available, one for each set of 5 challenges. Challenges #1~5 (Posted on day 1) will receive Snow Beanie (Pink). Challenges #6~10 (Posted on day 2) will receive Snow Sunglasses. You can only submit one screenshot at a time through the submission form. This means that if you have answers for two challenges, you need to fill out the form twice, once for each screenshot. Prizes Challenges #1~5: Snow Beanie (Pink) Challenges #6~10: Snow Sunglasses Challenge (Example) Player screenshot (Example) PUBG Goods Erangel Picnic Mat PUBG Logo Eco-Bag Winner Winner Chicken Leg Dinner Bag-charm Winner Winner Chicken Leg Dinner Cushion PUBG Logo Zip-up Hoodie (L or XL) PUBG Backpack Now get ready to hunt! Thanks, PUBG Xbox Team
  14. Hey everyone, Thank you all for your feedback and bug reports since our Vikendi update on January 22. We understand that there are a number of critical issues with this update and apologize for the frustration caused. We are currently working hard to release a hotfix which targets many of these issues. Please be aware that some bug fixes may take longer than others. We’re aiming to deploy an initial hotfix sometime next week, so please stay tuned for further details and patch notes. As a note, there will be no console dev report this week as the team is currently focused on the hotfix. Thanks again for your patience and understanding! Thanks, PUBG Console Team
  15. Hey everyone, Thank you all for your feedback and bug reports since our Vikendi update on January 22. We understand that there are a number of critical issues with this update and apologize for the frustration caused. We are currently working hard to release a hotfix which targets many of these issues. Please be aware that some bug fixes may take longer than others. We’re aiming to deploy an initial hotfix sometime next week, so please stay tuned for further details and patch notes. As a note, there will be no console dev report this week as the team is currently focused on the hotfix. Thanks again for your patience and understanding! Thanks, PUBG Console Team
  16. Winner Winner Chicken Dinner! Ah, the phrase we all long to see each time we hot drop into a new match. We launched on PS4 a little over a month ago, and since then many of our players have a hard earned chicken dinner to their name. To celebrate the release of our new map, Vikendi, as well as our upcoming 1 millionth chicken dinner winner, we’ve teamed up with Josh Elkin to create the ultimate chicken dinner recipe. Watch below as PUBG's World Art Director Dave Curd joins Josh to create and cook the recipe! And the best part is that Dave himself will be delivering this meal to the doorstep of the player who earns the 1 MILLIONTH chicken dinner on PS4, so play to win and you might be enjoying your chicken dinner for real! Including the meal, there will be other rewards sent out: PUBG Goodies PUBG Logo Hood Zipup Level 3 Backpack Winner Winner Chicken Leg Dinner Cushion Things to know: Winner will be contacted via PSN email ID If there's no reply within 5 days, the next eligible winner will be selected Winner must provide the following information: Full name Contact number Full address Winner will be filmed for an interview to celebrate achieving the milestone Available date and time for interview and delivery will be negotiated with the PUBG team and the winner So dive into the game and get those wins, and you may be the lucky winner of this delicious real life chicken dinner! Thanks, PUBG PS4 Team
  17. UPDATE 1/25: All rewards for eligible PS4 players have been sent. Due to an unforeseen technical issue, rewards for eligible Xbox players will be sent by Monday PST. Thank you for your patience and we apologize for the inconvenience. -- Hey everyone, We’re excited to finally announce the winners of our Holiday Poem contest and the PTS Vikendi Mission Event! The winners announced here will all receive one premium Survivor Pass: Vikendi. If you have already purchased the premium pass, you will instead receive two '5 Level Up' Coupons. Please note that the Raider Crates from the PTS Vikendi Mission Event have been sent to all eligible players on both Xbox and PS4. HOLIDAY POEM CONTEST WINNERS PS4 Cdotcizzle Silencefarkin Al_Capwn_21 Burninman420247 Oxoacidrefluxoxo Navigator--Nami Badseed12052 Aielsavage Illmatic_shogun ItIsLitFam XBOX BG WhiteDon AngryHog Chickengut Goofy the Scot Treflack1013 Ultraviper83 BLiTz5 Louix Rusty Spoons009 DaPPerReaLM M46 PTS VIKENDI MISSION EVENT WINNERS PS4 SAVAGE_45acp Akiles_YS ChrisTheHutt CHEETAH_ HotGecko321 Killeryourwim iTz_wily xGnarlo KidGotSauce azz187 XBOX DriftyWeed Stiltrppin Ripper Cerberus GET IT WANG CaffeineTweek Creedo BoosyBob C0MANDERCOOTER Tacos4Tots nuggynuds Congratulations to all who won, and thank you to everyone who participated! More events coming soon. Thanks, PUBG Console Team
  18. UPDATE 1/25: All rewards for eligible PS4 players have been sent. Due to an unforeseen technical issue, rewards for eligible Xbox players will be sent by Monday PST. Thank you for your patience and we apologize for the inconvenience. -- Hey everyone, We’re excited to finally announce the winners of our Holiday Poem contest and the PTS Vikendi Mission Event! The winners announced here will all receive one premium Survivor Pass: Vikendi. If you have already purchased the premium pass, you will instead receive two '5 Level Up' Coupons. Please note that the Raider Crates from the PTS Vikendi Mission Event have been sent to all eligible players on both Xbox and PS4. HOLIDAY POEM CONTEST WINNERS PS4 Cdotcizzle Silencefarkin Al_Capwn_21 Burninman420247 Oxoacidrefluxoxo Navigator--Nami Badseed12052 Aielsavage Illmatic_shogun ItIsLitFam XBOX BG WhiteDon AngryHog Chickengut Goofy the Scot Treflack1013 Ultraviper83 BLiTz5 Louix Rusty Spoons009 DaPPerReaLM M46 PTS VIKENDI MISSION EVENT WINNERS PS4 SAVAGE_45acp Akiles_YS ChrisTheHutt CHEETAH_ HotGecko321 Killeryourwim iTz_wily xGnarlo KidGotSauce azz187 XBOX DriftyWeed Stiltrppin Ripper Cerberus GET IT WANG CaffeineTweek Creedo BoosyBob C0MANDERCOOTER Tacos4Tots nuggynuds Congratulations to all who won, and thank you to everyone who participated! More events coming soon. Thanks, PUBG Console Team
  19. Def understand the frustration here. We will be sure to report this as a top QoL priority.
  20. PUBG_Lumos

    PTS to Prod | Changes from Player Feedback

    That is a good suggestion and I'll see if we can do that for future patch notes if we use the PTS. On another note, I do know that we are rethinking how we utilise the PTS. I fall under the same belief as many of you that it should not only be used to test stability, but also to fix newly discovered bugs and (try to) implement top QoL fixes reported by the community. While I will be sure to convey this to the team to the best of my abilities, do know that as a whole we are discussing goals for the PTS for the rest of the year.
  21. Hey everyone, With the release of our new map, Vikendi, we are excited to unveil two special Vikendi bundles that will be available to purchase starting January 22. Both bundles include the Military Uniform Set! Vikendi Edition ($54.49 USD) The Vikendi Edition is perfect for those who have not yet picked up the base game but want to join in on the PUBG action! The Vikendi Edition includes the following: Base Game Public Test Server (PTS) 2,300 G-Coin Survivor Pass: Vikendi Military Uniform Set (Female version) Can be worn by both male and female characters Vikendi Pack ($24.99 USD) The Vikendi Pack is also available for those who already have the base game, but want to pick up the new Survivor Pass: Vikendi along with other valuable bonuses! The Vikendi Pack includes the following: 2,300 G-Coin Survivor Pass: Vikendi Military Uniform Set (Female) Can be worn by both male and female characters These bundles will be available for purchase until March 28 PST 00:00 / CET 09:00. If you are interested in purchasing one of these bundles, please head to the Xbox Store or PlayStation Store. Thanks, PUBG Console Team
  22. Hey everyone, With the release of our new map, Vikendi, we are excited to unveil two special Vikendi bundles that will be available to purchase starting January 22. Both bundles include the Military Uniform Set! Vikendi Edition ($54.49 USD) The Vikendi Edition is perfect for those who have not yet picked up the base game but want to join in on the PUBG action! The Vikendi Edition includes the following: Base Game Public Test Server (PTS) 2,300 G-Coin Survivor Pass: Vikendi Military Uniform Set (Female version) Can be worn by both male and female characters Vikendi Pack ($24.99 USD) The Vikendi Pack is also available for those who already have the base game, but want to pick up the new Survivor Pass: Vikendi along with other valuable bonuses! The Vikendi Pack includes the following: 2,300 G-Coin Survivor Pass: Vikendi Military Uniform Set (Female) Can be worn by both male and female characters These bundles will be available for purchase until March 28 PST 00:00 / CET 09:00. If you are interested in purchasing one of these bundles, please head to the Xbox Store or PlayStation Store. Thanks, PUBG Console Team
  23. Hello everyone, We are excited to introduce a new way to progress through PUBG - welcome to the Survival Title System! The Survival Title System will be implemented into the game with the update on January 22. We designed the new Survival Title System so you can see how you progress, going from zero to obtaining honorable Titles through continued play while improving your skills. And while this is also a beta and can change with your feedback, here’s some more information on our thoughts and goals for the new Survival Title System in Beta Season 1. Beta Season 1 Survival Title System The Survival Title System is based on personal growth, instead of having your placement being decided based on competition with others. With the Survival Title System, you can obtain Titles through consistently playing the game. Once you reach Expert, there are no longer any divisions, but progression will be more difficult and influenced more by a higher ranking and kill count in every session. There is no demotion aspect in the Survival Title System, meaning once you achieve a Title, the only place to go is up (with exception to the Lone Survivor Title, detailed below)! Players will begin with 1 Survival Point (SP). SP gain efficiency will be tweaked slightly between different game modes (Solo, Duo, Squad) in an effort to keep each mode fair and balanced to prevent any as being seen as the only viable way to grind SP. The Lone Survivor As the top end of this system, only the top 100 players are able to acquire the Lone Survivor Title. Once you reach the required amount of SP for Lone Survivor, you will have to continue earning SP or risk being bumped by a competitor. You will retain the Lone Survivor Title as long as you remain in the top 100, so play well and play often to show off your prestigious title! Leaderboard Improvements The Leaderboard has been improved to highlight players who have made it to Lone Survivor. This leaderboard will be updated every 2 hours. Lone Survivor players who do not play a match for one week will be removed from the Leaderboard. Title Icon In Lobby Title emblems will be displayed in the lobby for you and your team. The emblem will be changed and displayed to reflect each mode. Rewards (system) per Survival Title We’ve added a reward system for those working their way up through the new Title System. For Beta Season 1, you will receive rewards based on the highest Title achieved during the season regardless of Mode(Solo/Duo/Squad) or Perspective (TPP/FPP). Those rewards will be given out at the start of the following Season. Novice through Survivor Titles will receive rewards as their milestones are achieved. You can check your status, which can be checked in the Title information on the “SEASON - OVERVIEW” page of the game lobby. Lone Survivors will receive the same rewards as Survivors and will only retain the Lone Survivor Title while within the top 100. Remember that the Title System is still in Beta. Your continued and valuable feedback will help us choose the direction of this and future systems, so let us know your thoughts on what we’re doing right or more importantly, what you’d like to see from us in the future. Thank you, PUBG Console Dev Team
  24. Hello everyone, We are excited to introduce a new way to progress through PUBG - welcome to the Survival Title System! The Survival Title System will be implemented into the game with the update on January 22. We designed the new Survival Title System so you can see how you progress, going from zero to obtaining honorable Titles through continued play while improving your skills. And while this is also a beta and can change with your feedback, here’s some more information on our thoughts and goals for the new Survival Title System in Beta Season 1. Beta Season 1 Survival Title System The Survival Title System is based on personal growth, instead of having your placement being decided based on competition with others. With the Survival Title System, you can obtain Titles through consistently playing the game. Once you reach Expert, there are no longer any divisions, but progression will be more difficult and influenced more by a higher ranking and kill count in every session. There is no demotion aspect in the Survival Title System, meaning once you achieve a Title, the only place to go is up (with exception to the Lone Survivor Title, detailed below)! Players will begin with 1 Survival Point (SP). SP gain efficiency will be tweaked slightly between different game modes (Solo, Duo, Squad) in an effort to keep each mode fair and balanced to prevent any as being seen as the only viable way to grind SP. The Lone Survivor As the top end of this system, only the top 100 players are able to acquire the Lone Survivor Title. Once you reach the required amount of SP for Lone Survivor, you will have to continue earning SP or risk being bumped by a competitor. You will retain the Lone Survivor Title as long as you remain in the top 100, so play well and play often to show off your prestigious title! Leaderboard Improvements The Leaderboard has been improved to highlight players who have made it to Lone Survivor. This leaderboard will be updated every 2 hours. Lone Survivor players who do not play a match for one week will be removed from the Leaderboard. Title Icon In Lobby Title emblems will be displayed in the lobby for you and your team. The emblem will be changed and displayed to reflect each mode. Rewards (system) per Survival Title We’ve added a reward system for those working their way up through the new Title System. For Beta Season 1, you will receive rewards based on the highest Title achieved during the season regardless of Mode(Solo/Duo/Squad) or Perspective (TPP/FPP). Those rewards will be given out at the start of the following Season. Novice through Survivor Titles will receive rewards as their milestones are achieved. You can check your status, which can be checked in the Title information on the “SEASON - OVERVIEW” page of the game lobby. Lone Survivors will receive the same rewards as Survivors and will only retain the Lone Survivor Title while within the top 100. Remember that the Title System is still in Beta. Your continued and valuable feedback will help us choose the direction of this and future systems, so let us know your thoughts on what we’re doing right or more importantly, what you’d like to see from us in the future. Thank you, PUBG Console Dev Team
  25. These patch notes have been updated. 01/21/2018 - Maintenance Schedule update Hey everyone, On January 22, we will be updating live servers to Update #1! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes. Check out the full patch notes below before jumping into the new update! Maintenance Schedule PST: January 22 12:00-2:00AM PST: January 21 11:00PM - January 22 3:00AM CET: January 22 9:00-11:00AM CET: January 22 8:00AM - 12:00PM QoL Minimap: Players can now further magnify the minimap Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game. Added field of view slider in First Person Perspective mode (FPP) settings New Map: Vikendi Vikendi Gameplay Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok. Players can throw snowballs while waiting to board the plane in the starting area Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently Keep in mind that footprints and tracks in the snow don’t stay around forever! Redzone The center of the red zone spawns outside of the play zone The smaller the play zone, the smaller the red zone Bluezone The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically. This facilitates more blue zone variety and unique experiences. Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match Item Spawn Balance The overall item spawn rate is at a midpoint between our maps - offering a unique place between the spawn rates of Erangel and Sahnok. Level 3 helmets spawn in the world Level 3 vests spawn more often than other maps Smoke Grenades are spawned at a higher rate compared to other throwables SURVIVOR PASS: VIKENDI Added Survivor Pass: Vikendi The duration of the pass is 10 weeks. Players have the opportunity to complete missions and receive rewards throughout the duration of the pass. Two types of passes are available: Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass. Premium Pass - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass. There are 5 mission types available to complete: Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day. Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks. Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions. Beginner Missions: Easy missions which are provided for beginner players. Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion. Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions. All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion. You can view your current mission lists in-game by pressing "L1" You can also check the mission lists prior to jumping out of the plane (Not available after jumping out of the plane) Added ‘Coupon’ system in Survivor Pass: Vikendi You can claim Coupons (Blue, Yellow and White) each level or by completing challenge missions, which you can then use to unlock exclusive items in the Coupon Shop. Coupons are only available during Survivor Pass period. The existing Supply system will be integrated with Survivor Pass: Vikendi on January 22. We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi. Supply System will be available in the Survival Pass menu. Existing Survival Rewards system will be closed on January 22, 2019 and all existing supply missions and levels will reset. Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed. NEW WEAPON: SKORPION Added a new handgun, the Skorpion The Skorpion spawns on all maps Single fire and full auto fire mode Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine Attachments: Sight: Red dot sight Muzzle: Suppressor Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight Stock: Stock for Micro UZI Magazine: Extended Magazine only NEW WEAPON: G36C G36C spawns only in Vikendi Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine G36C has a lower and upper rail for attachments, but cannot attach a stock NEW VEHICLE: SNOWMOBILE Added a new vehicle - Snowmobile The Snowmobile only spawns in Vikendi It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain. Region Renewal, Season & Rank, Leaderboard Server/region will now be decided automatically depending on the player’s local region If you group with a player from another region, matchmaking will automatically decide the best region to play on Region select button at the right bottom side of the screen will disappear. Survival Title System (Beta Season 1) has been added For more information, please see our post on Survival Title System here. Map Selection Map selection has changed with the addition of Vikendi You can select Vikendi or select Others (Erangel, Miramar, Sanhok) to play Quick Join function puts you in the first available game, regardless of map Play Menu UI Renewal Improved the map and game-mode selection interface Additional queuing information is now displayed for the selected match type. If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type. When the matching pool in your region doesn't have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead. When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers. Gameplay Decreased recoil of the P18C Added auto-reload option When enabled, you will reload weapons automatically when you try to fire while your magazine is empty By default, this is set to “Off” but can be changed in the Gameplay menu Maximum number of Forward Running Sensitivity has changed from 50 to 100 The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20 This is to have a more specific value Improved the sound settings in option The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume Parachute System Overhaul Freefalling Tapping L-Stick now puts you into a dive at full speed straight down towards the ground Turning speed is now much faster and has increased control, responsiveness, and precision Parachuting Added new freefall animations and increased overall control and responsiveness Tapping L-Stick helps you drop faster and land quicker Pulling L-Stick backwards lets you glide, when you want to travel a longer distance You can now cut the parachute while relatively close to the ground by pressing O, while still moving through the air. This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far Added new landing animations The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful! The parachute no longer disappears instantly after landing Improved the character animations used in the air. Character movements are much more fluid and have been improved to be more realistic. Improved blood hit effects Improved the visuals of blood particles when players are shot. Improved the visuals of blood effects that appear on screen when shot by other players. Slightly decreased the maximum number of shots possible to fire per second with the M16A4 The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance Adjusted the sight position to be closer to the muzzle for some weapons In a future update, we will be adding a new attachment which will require this new sight position, so we've made the change in advance to help players adjust to the change There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change Players now receive damage from Molotovs that hit their vehicle Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside UI/UX Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game. Controller Guide can now be seen from the lobby from settings The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen. Changed the overall lobby theme in celebration of our latest map - Vikendi Applied the snowfield environment theme Applied a snowing effect Changed the background music Combined the 'Career' and 'Leaderboard' menu in Statistics into a 'Season' menu Performance Improved the client performance by optimizing the creation of character materials Improved performance by mitigating an issue causing thin objects to flicker. Optimized particles in rainy weather. Adjusted the parachute and character sync rate depending on the distance to improve server performance Improved the items and skins to look smoother on preview Added characters, weapon skins and parachute preview Optimized rendering method on vegetation to improve performance Optimized object creation to improve CPU performance Bug Fixes Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall. Fixed the issue where a downed players' character model would sometimes penetrate walls. Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time. Fixed the issue where characters would look headless when using heal/boost while in prone or when in a vehicle in FPP. Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height. Fixed the issue where some animations were cancelled when moving with certain steps Fixed the issue where sometimes an enemy player was seen shooting with the weapon at the back of the character Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle. Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object. Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon. Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle. Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right. Fixed the issue where a player's motion was sometimes shown as scoping when taking steps next to a wall. Fixed the issue where characters could vault over other characters when positioned at certain heights. Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle. Fixed the issue where a character's animation would pop upward when getting close to the wheels of a buggy. Fixed the issue of where a character's animation would pop upward when crouching and standing up near a vehicle. Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground Fixed an issue causing a character to be headless when wearing certain skins Fixed an issue where players could shoot in an abnormal direction in free-look Fixed an issue where characters' hands would spin while looking up when looting or preparing to throw a throwable in FPP. Fixed an issue where players could get into certain terrain of Miramar which should be impossible Fixed an issue where player can stand up from a prone position faster than usual in certain conditions. Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks. Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon. Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly. Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players. Fixed an issue where the character's footsteps couldn't be heard when on carpet Fixed the issue where when click the “Play” button, game was frozen in the lobby. Fixed the issue where world map and wheel menu could be opened at the same time. Fixed the issue where a spot at the back of the truck and buggy would block bullets. Fixed the issue where when plane flew around you, the sound of plane was not played. Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting Fixed the issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination. Fixed the issue where the hair would not show when wearing certain beanies Fixed the issue where the effect sound of the Adrenaline Syringe continuously play even after canceling Fixed an issue where vehicle horns continued to sound after exiting a vehicle while horning Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera. Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing Fixed an issue where the number of available throwables would not update when picking up a throwable while holding a throwable as well Fixed an issue the bolt action of the observee was shown incorrectly while observing Fixed an issue where the quick marker was unable to remove while observing Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing Fixed an issue where the motorcycle was not mountable on certain angle Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun Fixed an issue where helmet skins applied in the lobby are sometimes delayed from appearing on looted in-game helmets. Fixed an issue where characters can’t pick up a dropped melee weapon again after dropping it on specific stairs in Erangel. Fixed an issue where grenades would sometimes damage an incorrect area. Fixed an issue where the grenade arc would stay displayed when knocked down while preparing to throw a grenade. Fixed an issue where sometimes a character would be shown as under the ground with only their face showing while waiting in specific areas before the game starts. Fixed an issue that the camera angle would move into the character’s body when walking into destroyed wired-fence. Fixed an issue that causes the camera to pass through doors when moving the camera in certain situations. Fixed an issue where an enemy player would appear to prone/stand up multiple times in specific situations, after proning and standing up once. Fixed an issue where in certain situations the door opening/closing animations did not play when another player interacted with the door. Fixed an issue where green blood was more visible than red blood. Fixed an issue with reconnecting while in a vehicle, which would remove the player from the vehicle and upon reconnect the player model would sometimes be clipped inside the vehicle. Fixed an issue where care packages would sometimes drop outside the playable area, in the water. Fixed an issue which sometimes caused care packages to drop from the plane tilted, or flipped upside down. Fixed an issue where each weapon had a different delay between reloading and being able to fire Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN” Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain Fixed an issue which caused ammo capacity to display up to 6 decimal places Fixed an issue which while spectating could cause the spectated player's weapon to display in a misaligned position
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