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  1. Hello everyone, Survival Title System Beta Season 1 is ending soon, and we’re excited to be launching Season 2 with some key changes. Read on for information about Season 1 rewards distribution as well as the upcoming Season 2 schedule. Survival Title System Beta Season 1 will end on May 21 12AM PDT / 9AM CEST. After that, the live servers will enter a 2-hour maintenance. Please note, the rewards for Survival Title System Beta Season 1 will automatically appear in your inventory, which can be found under CUSTOMIZATION. Survival Title System Season 2 (NOT AVAILABLE ON THE PTS) Survival Title System Beta Season 1 Schedule Live Server Maintenance Schedule PDT: May 21 12:00AM - 2:00AM PDT CEST: May 21 9:00AM - 11:00AM CEST Reward Distribution Schedule: From May 21 2:00AM PDT / 11:00AM CEST Rewards will be directly distributed into your inventory (under CUSTOMIZATION) Rewards should not take more than a day to be fully distributed If you have not received the reward after the announced date, please contact Customer Service Rewards will be distributed to players who have achieved higher than a Novice title Any players who are found to have obtained a Survival Title by violating operation policies may be subject to account restriction and/or removal of seasonal rewards Survival Title System Season 2 Schedule Preseason: From May 21 2:00AM PDT / 11:00 AM CEST until live server maintenance for Update #7 (XBOX) / #4 (PS4) Start Date: When Update #7 (XBOX) / #4 (PS4) hits live servers Survival Point (SP) Survival Points (SP) earned during Beta Season 1 will be soft reset, meaning you don’t have to start completely from scratch New Rewards System These coupons can be used in conjunction with coupons received from Survivor Pass 3: Wild Card Every promotion to a new title will grant players yellow coupons which can be used to unlock items in the coupon store Use the Title reward button to claim rewards Additional Changes You can view the rewards for each Title on the Season page Stats will be updated and reflected after a match has ended, not immediately when you die or exit the match early Survival Title rank icons have been changed to roman numerals (V, IV, III, II, I) See you on the battlegrounds! PUBG Console Team
  2. Hello everyone, Survival Title System Beta Season 1 is ending soon, and we’re excited to be launching Season 2 with some key changes. Read on for information about Season 1 rewards distribution as well as the upcoming Season 2 schedule. Survival Title System Beta Season 1 will end on May 21 12AM PDT / 9AM CEST. After that, the live servers will enter a 2-hour maintenance. Please note, the rewards for Survival Title System Beta Season 1 will automatically appear in your inventory, which can be found under CUSTOMIZATION. Survival Title System Season 2 (NOT AVAILABLE ON THE PTS) Survival Title System Beta Season 1 Schedule Live Server Maintenance Schedule PDT: May 21 12:00AM - 2:00AM PDT CEST: May 21 9:00AM - 11:00AM CEST Reward Distribution Schedule: From May 21 2:00AM PDT / 11:00AM CEST Rewards will be directly distributed into your inventory (under CUSTOMIZATION) Rewards should not take more than a day to be fully distributed If you have not received the reward after the announced date, please contact Customer Service Rewards will be distributed to players who have achieved higher than a Novice title Any players who are found to have obtained a Survival Title by violating operation policies may be subject to account restriction and/or removal of seasonal rewards Survival Title System Season 2 Schedule Preseason: From May 21 2:00AM PDT / 11:00 AM CEST until live server maintenance for Update #7 (XBOX) / #4 (PS4) Start Date: When Update #7 (XBOX) / #4 (PS4) hits live servers Survival Point (SP) Survival Points (SP) earned during Beta Season 1 will be soft reset, meaning you don’t have to start completely from scratch New Rewards System These coupons can be used in conjunction with coupons received from Survivor Pass 3: Wild Card Every promotion to a new title will grant players yellow coupons which can be used to unlock items in the coupon store Use the Title reward button to claim rewards Additional Changes You can view the rewards for each Title on the Season page Stats will be updated and reflected after a match has ended, not immediately when you die or exit the match early Survival Title rank icons have been changed to roman numerals (V, IV, III, II, I) See you on the battlegrounds! PUBG Console Team
  3. Hello everyone, Earlier this year, we announced the PS4 Community Milestone Event to celebrate both the launch of PUBG on PlayStation 4 and the 1 millionth chicken dinner winner. That’s a lot of clucking dinners. Today we’re excited to share that our 1 millionth chicken dinner winner on PS4 is 'bichi_1511'! 'Bichi_1511' hails from Japan. “Chicken dinners” for our Japanese players are called “Donkatsu”, a pun flipping “Katsudon” (donburi with pork cutlet) with the word “Katsu” (meaning “to win”). To celebrate our 1 millionth Donkatsu winner, we teamed up with our PUBG Tokyo Office to treat bichi_1511 and his duo partner oji_ichan with plenty of PUBG goodies, and of course, a delicious bowl of Katsudon. *English and Korean subtitles are available. A huge congratulations to our grand prize winner! Stay tuned to our forums for more exciting community events and chances to win outside of the game! And go try some Katsudon. It’s delicious. ども ありがと - Domo Arigatou, PUBG Console Team
  4. UPDATE: This issue is now resolved, and the PTS download can now be found in the Microsoft Store. Thank you for your patience! -- Hey everyone, A new Public Test Server (PTS) update is coming on May 20 7PM PDT / May 21 4AM CEST. Read the patch notes here to learn about all of the new content you can test out this week. Currently, we are aware of an issue where some players who do not already have the Public Test Server (PTS) installed on their Xbox are unable to find the PTS download on the Microsoft Store. We are working with Microsoft to resolve this issue. In the meantime, please read below for a workaround on how to download the PTS. Option 1 (On Xbox) Open Edge browser on your console and type the address below Address: ms-windows-store://pdp/?productid=C4T3V1J9J63V This will lead you straight to the Microsoft store page for the PTS Option 2 (On PC) On a PC, please go to https://www.microsoft.com/store/productid/c4t3v1j9j63v Login with your Microsoft account Click "Install on my devices" (this option will only be shown to those who own PUBG) Choose the device you want to install and click "Install Now" Thank you for your understanding, as we work with Microsoft to resolve this issue. Thanks, PUBG Xbox Team
  5. Hello everyone, Today, we are excited to announce that the Public Test Server (PTS) will be making its return on May 21! Before the rendering/loading optimization mentioned in our last dev update is implemented on live servers May 28th, you will be able to test the optimized build on the PTS. The May 21 PTS update also includes the new MP5K, weapon balancing, Erangel loot balances, bug fixes, and more. The PTS will be available for one week, starting from May 20 7PM PDT / May 21 4AM CEST, and will end on May 28 with the patch going onto the live servers (time to be announced). Dive into the patch notes below! What is the PTS (Public Test Server)? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. For PS4: You can find the "PUBG - Public Test Server" in the 'Purchased' section of your Library. New Weapon: MP5K The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map. While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine. Key characteristics of the MP5K: High rate of fire at 900 RPM with reasonably easy to control recoil Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes Base damage value of 33 Exclusive to Vikendi Survivor Pass 3: Wild Card (NOT AVAILABLE ON THE PTS) Survivor Pass 3: Wild Card is not available on the PTS, but will be available when Update #4 hits live servers on May 28. Survival Title System Season 2 (NOT AVAILABLE ON THE PTS) Survival Title System Season 2 is not available on the PTS, but will begin when Update #4 hits live servers on May 28. Gameplay Weapon Balance M16A4 When firing using burst mode, the initial recoil has been decreased Increased the range before damage fall-off occurs This will help increase M16A4 efficiency when fighting over long distances Canted Sights and the Tactical Stock can now be attached to the M16A4 The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Vector Vector has been rechambered to use 9mm ammo Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25) Damage decreased from 34 to 31 due to above changes Muzzle velocity changed to 380m/s (previously 300m/s) UMP45 The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45. Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40) Gunshot sounds have been changed to be more realistic Muzzle velocity changed to 300m/s (previously 400m/s) MK47 Mutant Tactical Stock can now be attached to the MK47 Mutant The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Attachments Balance Modification SMG and Pistol attachments have been combined and can now be used on both weapon types Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops Holo Sights can now attach to pistols When equipped to Pistols, the size of the sight will be reduced to fit more appropriately Hit Area Damage Multiplier Changes Increased SR body shot damage from 110% of base damage to 150% Increased SMG limb shot damage from 120% of base damage to 125% Gameplay Balance Decreased the overall aim punch (aim sway) applied when being shot by an enemy First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles. Item Spawn Balance Modification Erangel Loot Changes The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%) SRs and Handguns received a slight spawn rate increase Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc. This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps. Crosshair UI Improvement for Canted Sight and Scopes Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight Movement Rustling Sound Weapons Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back Identical rustling sound will be played regardless of weapon type Sidearms, melee weapons and throwables do not make rustling sounds Sound level balance Rustling sounds of backpacks, weapons are all identical in both volume and audible distance Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower. Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed The faster you move, the louder the noise, which can then be heard from further away The audible range and the volume of the rustling sound is lower than footsteps UI/UX In-game lobby background and BGM has been changed System menu UI which can be accessed by pressing the Start button has been redesigned Emotes customization UI has been redesigned (NOT AVAILABLE ON THE PTS) You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu. The maximum number of emote you can use in-game has been changed to 8 from 12 Starting at 12 o'clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped. Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Level LOD data has been optimized. Bug Fixes Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok Fixed an issue where players were able to see past walls by abusing the emote mechanism Fixed an issue where players were able to open or close doors, despite a vehicle blocking it Fixed an issue where players were briefly able to see through a thin wall when leaning against it Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill. Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade Fixed an issue where players are unable to lean while standing on a crossbow Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ Fixed an issue where a specific object prevents Care Packages from landing on the ground Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed Fixed an issue where certain object appear in different locations to other players Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting Fixed an issue where using L1 or R1 while observing would sometimes only cycle between two players Fixed an issue where the canted sight increased ADS speed of other scopes attached Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model Fixed an issue where switching from the main sight to canted sight would reset reticle brightness Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building Fixed an issue where a character model shakes when moving to prone Fixed an issue which players could drive through a window on a motorbike without breaking the glass Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k Fixed an issue where the care package would penetrate a character when a character is on the landing spot Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location Known Issues Teammate's icons and health bar sometimes don't appear. If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.
  6. Hello everyone, Today, we are excited to announce that the Public Test Server (PTS) will be making its return on May 21! Before the rendering/loading optimization mentioned in our last dev update is implemented on live servers May 28th, you will be able to test the optimized build on the PTS. The May 21 PTS update also includes the new MP5K, weapon balancing, Erangel loot balances, bug fixes, and more. The PTS will be available for one week, starting from May 20 7PM PDT / May 21 4AM CEST, and will end on May 28 with the patch going onto the live servers (time to be announced). Dive into the patch notes below! What is the PTS (Public Test Server)? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. For Xbox: You can search and download the “PUBG - Public Test Server” on the Microsoft Store. New Weapon: MP5K The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map. While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine. Key characteristics of the MP5K: High rate of fire at 900 RPM with reasonably easy to control recoil Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes Base damage value of 33 Exclusive to Vikendi Survivor Pass 3: Wild Card (NOT AVAILABLE ON THE PTS) Survivor Pass 3: Wild Card is not available on the PTS, but will be available when Update #7 hits live servers on May 28. Survival Title System Season 2 (NOT AVAILABLE ON THE PTS) Survival Title System Season 2 is not available on the PTS, but will begin when Update #7 hits live servers on May 28. Gameplay Weapon Balance M16A4 When firing using burst mode, the initial recoil has been decreased Increased the range before damage fall-off occurs This will help increase M16A4 efficiency when fighting over long distances Canted Sights and the Tactical Stock can now be attached to the M16A4 The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Vector Vector has been rechambered to use 9mm ammo Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25) Damage decreased from 34 to 31 due to above changes Muzzle velocity changed to 380m/s (previously 300m/s) UMP45 The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45. Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40) Gunshot sounds have been changed to be more realistic Muzzle velocity changed to 300m/s (previously 400m/s) MK47 Mutant Tactical Stock can now be attached to the MK47 Mutant The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Attachments Balance Modification SMG and Pistol attachments have been combined and can now be used on both weapon types Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops Holo Sights can now attach to pistols When equipped to Pistols, the size of the sight will be reduced to fit more appropriately Hit Area Damage Multiplier Changes Increased SR body shot damage from 110% of base damage to 150% Increased SMG limb shot damage from 120% of base damage to 125% Gameplay Balance Decreased the overall aim punch (aim sway) applied when being shot by an enemy First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles. Item Spawn Balance Modification Erangel Loot Changes The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%) SRs and Handguns received a slight spawn rate increase Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc. This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps. Crosshair UI Improvement for Canted Sight and Scopes Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight Movement Rustling Sound Weapons Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back Identical rustling sound will be played regardless of weapon type Sidearms, melee weapons and throwables do not make rustling sounds Sound level balance Rustling sounds of backpacks, weapons are all identical in both volume and audible distance Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower. Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed The faster you move, the louder the noise, which can then be heard from further away The audible range and the volume of the rustling sound is lower than footsteps UI/UX In-game lobby background and BGM has been changed System menu UI which can be accessed by pressing the Start button has been redesigned Emotes customization UI has been redesigned (NOT AVAILABLE ON THE PTS) You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu. The maximum number of emote you can use in-game has been changed to 8 from 12 Starting at 12 o'clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped. Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Level LOD data has been optimized. Hitching which occurs when texture streams has been optimized. Bug Fixes Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok Fixed an issue where players were able to see past walls by abusing the emote mechanism Fixed an issue where players were able to open or close doors, despite a vehicle blocking it Fixed an issue where players were briefly able to see through a thin wall when leaning against it Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill. Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade Fixed an issue where players are unable to lean while standing on a crossbow Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ Fixed an issue where a specific object prevents Care Packages from landing on the ground Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed Fixed an issue where certain object appear in different locations to other players Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting Fixed an issue where using LB or RB while observing would sometimes only cycle between two players Fixed an issue where the canted sight increased ADS speed of other scopes attached Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model Fixed an issue where switching from the main sight to canted sight would reset reticle brightness Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building Fixed an issue where a character model shakes when moving to prone Fixed an issue which players could drive through a window on a motorbike without breaking the glass Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k Fixed an issue where the care package would penetrate a character when a character is on the landing spot Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location Known Issues Teammate's icons and health bar sometimes don't appear. If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.
  7. Hello everyone, Survival Title System Beta Season 1 will end on May 21 12AM PDT / 9AM CEST. Live servers will enter 2-hour maintenance at this time. Public Test Servers (PTS) will also open on May 21. Details about the PTS and patch notes will be shared later this week. Thanks, PUBG Console Team
  8. Hello everyone, Survival Title System Beta Season 1 will end on May 21 12AM PDT / 9AM CEST. Live servers will enter 2-hour maintenance at this time. Public Test Servers (PTS) will also open on May 21. Details about the PTS and patch notes will be shared later this week. Thanks, PUBG Console Team
  9. Hey everyone, A few months ago, we asked our PS4 community to jump into the wintry, snow-themed map Vikendi and record the best stunt they could pull off. Many of you sent in a variety of impressive feats, from motorcycle flips off a snowy hill to car jumps off of one of the many mountains of Vikendi (we’re surprised no one tried to ride the Dinoland T-Rex). Today, we’re excited to finally unveil the winners of the Vikendi Stunt Contest and show you what our winners took home by unboxing the grand prize - a custom PUBG PlayStation 4 Pro. Vikendi Stunt Contest Winners: FoReNziiCz Jblasko93 Pattuni Jachzasper K-LuBB420 Geminikanon77 LawsLongArm Summer_PTRD K456456k Killer3lite__808 Thanks to all of our players who entered this contest, and a huge congrats to our grand prize winners! Until the next contest - we’ll see you on the Battlegrounds! - PUBG Console Team
  10. Def apologize for the inconvenience here, normally we'd post when the hotfix is rolled out but there was an issue during the hotfix release which required us to go into emergency maint. We'll have the dev letter posted very shortly.
  11. Just to add on to this, the full dev letter going into the details will be posted in just a couple of hours. Stay tuned to News & Announcements. Thank you guys for your patience!
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