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  1. Hello everyone, The PTS (Public Test Server) is returning on July 22/23 (PDT/CEST)! For this PTS update, you will be able to test out new content and features such as the Deagle, BRDM-2, Ledge Grab feature, Improved Gas Can, quality of life improvements, and more. The PTS will be open on July 23, and will be available for two weeks, closing on August 6. The live server update will be on July 30. The reason for the PTS closing a week after the live server update is to test backend server stabilizations, which will then be applied to live servers on August 13. As a token of our gratitude for your help in testing out these important stabilizations, we will be sending out BP rewards to those who actively participate in the test. First week participation: 4,000 BP More than three hours of gameplay required Second week participation: 4,000 BP More than three hours of gameplay required For participating in both weeks: Bonus 2,000 BP All in all, you will be able to earn a total of 10,000 BP if you fully participate in this test! We hope to see you all on the PTS. PTS Schedule: PDT: July 22 @ 7PM - August 6 (time TBA) CEST: July 23 @ 4AM - August 6 (time TBA) What is the PTS (Public Test Server)? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. For PS4: You can find the "PUBG - Public Test Server" in the 'Purchased' section of your Library. Patch Notes New Vehicle: BRDM-2 “Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!” BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ. Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves. Characteristics BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged. Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage. BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board. It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted. Damage modifiers that BRDM-2 receives differ per mode: In SOLO mode, the damage taken is increased by 80% In DUO mode, the damage taken is increased by 40% New Weapon: Deagle “Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.” The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps. Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser sight that improves hip fire accuracy. With greater than average pistol damage and muzzle velocity comes harder to control recoil. Deagle has a single fire mode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine) Improved Loot Sorting You won't get lost going through unorganized loot anymore. Loot is now organized for player crates, vicinity loot, and care packages. Auto Replace Weapon Skin You can automatically replace the skin on a picked up weapon with your own with the new option. You can toggle Auto Replace Weapon Skin option from Settings - Gameplay - Functionalities When toggled on, the weapon you pick up will have the skin replaced with your own weapon skin. If there is no skin to replace, the weapon skin of the picked up weapon will stay as is. Gameplay Ledge Grab “Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!” Features Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container. Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate. How to use You can activate ledge grab by either jumping or vaulting X and then continue to press X or by pressing X at the right timing in midair, heading towards the target location. You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing. Known Issue Ledge Grab incorrectly activates automatically after jumping. Ledge Grab should only work if X is held down, or by pressing X at the right time when midair. This issue will be fixed on the Live update, scheduled for July 30. A message from the Dev Team on ledge grab This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total, including this update, and the dev team will keep working to enable those features just mentioned from the other update in the future. We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch. Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the dev team. We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback. Improved Gas Can “We like the cans. The cans that go boom!” Features Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot. As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location. When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by Keep in mind that you can hurt both yourself and your teammates if you stand too close to the explosion, so be careful! How to use Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by. Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage. Example: Radio Message “You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation.” Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay. Click R3 to open the Radio Message Wheel UI. There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates. Pings has various interactions. Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates. You can also use Ping on Care Packages or death crates to share their location. Ping the direction you want to move toward to share the direction with your teammates. All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker. Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted. Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates. Messages vary by distance: Near Range: less than 50M Medium Range: less than 200M Long Range: 200M or more Example: ENEMY SPOTTED! Long Range 300′ Ping and Enemy Spotted send messages to teammates within 300M. Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding. Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.” You can mute Radio Messages from teammates individually by holding Square in the Team Management menu. Kill distance has been added to center-screen kill messages. The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen. Kill distance will only be shown you kill enemies from over 100M away. This will appear only when you kill the enemy by yourself. DBNO kill messages remain the same and won’t show kill distance. Featured Map (No Change) The Featured Map will remain as Erangel, due to global voting on the official PUBG Twitter poll Auto Equip Attachments Improvement The Auto Equip Scope option will no longer be visible if the Auto Equip Attachments option is toggled off. Store Update (PS4) The store item list will be updated on July 30 when the Live servers maintenance begins. Every item except BP crates and the Road Warrior Helmet will be removed from the store Added to the Store Zest Set Crate. 21 new weapon skins you can purchase using G-Coin or BP. 17 outfits you can purchase using G-Coin or BP. 10 summer themed items. 6 emotes you can purchase using BP. A Level 1 Helmet skin you can purchase using BP. Weapon Mastery Emblem Animation For every 10 level-ups, a new tier emblem animation will be displayed to show your tier progression. New weapon – Deagle added to the Mastery tab Earn XP and unlock charms for our newest weapon, the Deagle. Improved the Last Match popup UI The weapon icon displayed in the Last Match popup now varies for each player. The icons of the top 3 weapons with the highest score in the last match will appear in the popup message. The displayed weapon icons follow the weapon sorting order applied to the Last Match page. In-game charm equip/unequip feature You can now equip and unequip charms in-game. Press Square to apply/remove a Charm. If you have not applied a Charm to the weapon under the Weapon Mastery tab, only the remove feature will be available UI/UX Added brightness options for each map Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics. A new option allows you to adjust brightness for each map individually. You can also use the existing option to adjust brightness of all maps together. Readability improved for parachute UI Improved Survivor Pass in-game mission list UI The in-game mission list UI has been improved to more clearly distinguish completed missions from in-progress/uncompleted missions Bug Fixes Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading. Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs. Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances. Fixed an issue where a male hairstyle did not match the thumbnail. Fixed an issue where the automatic firing mode option did not apply during War Mode matches. Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile. Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag. Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode. Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers. Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly. Fixed an issue where the throwable UI overlapped when switching between specific throwable items. Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation. Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686. Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary. Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived. Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane. Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage. Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state. Fixed an issue which prevented players from following other players with the in-game friends list. Fixed an issue in which players were able to pass and shoot through windows without them breaking.
  2. Hello everyone, The PTS (Public Test Server) is returning on July 22/23 (PDT/CEST)! For this PTS update, you will be able to test out new content and features such as the Deagle, BRDM-2, Ledge Grab feature, Improved Gas Can, quality of life improvements, and more. The PTS will be open on July 23, and will be available for two weeks, closing on August 6. The live server update will be on July 30. The reason for the PTS closing a week after the live server update is to test backend server stabilizations, which will then be applied to live servers on August 13. As a token of our gratitude for your help in testing out these important stabilizations, we will be sending out BP rewards to those who actively participate in the test. First week participation: 4,000 BP More than three hours of gameplay required Second week participation: 4,000 BP More than three hours of gameplay required For participating in both weeks: Bonus 2,000 BP All in all, you will be able to earn a total of 10,000 BP if you fully participate in this test! We hope to see you all on the PTS. PTS Schedule: PDT: July 22 @ 7PM - August 6 (time TBA) CEST: July 23 @ 4AM - August 6 (time TBA) What is the PTS (Public Test Server)? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. For Xbox: You can search and download the “PUBG - Public Test Server” on the Microsoft Store or the 'My Games and Apps' menu. Patch Notes New Vehicle: BRDM-2 “Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!” BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ. Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves. Characteristics BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged. Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage. BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board. It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted. Damage modifiers that BRDM-2 receives differ per mode: In SOLO mode, the damage taken is increased by 80% In DUO mode, the damage taken is increased by 40% New Weapon: Deagle “Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.” The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps. Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser sight that improves hip fire accuracy. With greater than average pistol damage and muzzle velocity comes harder to control recoil. Deagle has a single fire mode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine) Improved Loot Sorting You won't get lost going through unorganized loot anymore. Loot is now organized for player crates, vicinity loot, and care packages. Auto Replace Weapon Skin You can automatically replace the skin on a picked up weapon with your own with the new option. You can toggle Auto Replace Weapon Skin option from Settings - Gameplay - Functionalities When toggled on, the weapon you pick up will have the skin replaced with your own weapon skin. If there is no skin to replace, the weapon skin of the picked up weapon will stay as is. Gameplay Ledge Grab “Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!” Features Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container. Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate. How to use You can activate ledge grab by either jumping or vaulting A and then continue to press A or by pressing A at the right timing in midair, heading towards the target location. You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing. Known Issue Ledge Grab incorrectly activates automatically after jumping. Ledge Grab should only work if A is held down, or by pressing A at the right time when midair. This issue will be fixed on the Live update, scheduled for July 30. A message from the Dev Team on ledge grab This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total, including this update, and the dev team will keep working to enable those features just mentioned from the other update in the future. We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch. Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the dev team. We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback. Improved Gas Can “We like the cans. The cans that go boom!” Features Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot. As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location. When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by Keep in mind that you can hurt both yourself and your teammates if you stand too close to the explosion, so be careful! How to use Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by. Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage. Example: Radio Message “You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation.” Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay. Click R-Stick to open the Radio Message Wheel UI. There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates. Pings has various interactions. Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates. You can also use Ping on Care Packages or death crates to share their location. Ping the direction you want to move toward to share the direction with your teammates. All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker. Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted. Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates. Messages vary by distance: Near Range: less than 50M Medium Range: less than 200M Long Range: 200M or more Example: ENEMY SPOTTED! Long Range 300′ Ping and Enemy Spotted send messages to teammates within 300M. Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding. Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.” You can mute Radio Messages from teammates individually by holding X in the Team Management menu. Kill distance has been added to center-screen kill messages. The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen. Kill distance will only be shown you kill enemies from over 100M away. This will appear only when you kill the enemy by yourself. DBNO kill messages remain the same and won’t show kill distance. Featured Map (No Change) The Featured Map will remain as Erangel, due to global voting on the official PUBG Twitter poll Auto Equip Attachments Improvement The Auto Equip Scope option will no longer be visible if the Auto Equip Attachments option is toggled off. Store Update (Xbox) The store item list will be updated on July 30 when the Live servers maintenance begins. Every item except BP crates and the Road Warrior Helmet will be removed from the store Added to the Store 19 new weapon skins you can purchase using G-Coin or BP. 17 outfits you can purchase using G-Coin or BP. 10 summer themed items. 6 emotes you can purchase using BP. A Level 1 Helmet skin you can purchase using BP. Weapon Mastery Emblem Animation For every 10 level-ups, a new tier emblem animation will be displayed to show your tier progression. New weapon – Deagle added to the Mastery tab Earn XP and unlock charms for our newest weapon, the Deagle. Improved the Last Match popup UI The weapon icon displayed in the Last Match popup now varies for each player. The icons of the top 3 weapons with the highest score in the last match will appear in the popup message. The displayed weapon icons follow the weapon sorting order applied to the Last Match page. In-game charm equip/unequip feature You can now equip and unequip charms in-game. Press X to apply/remove a Charm. If you have not applied a Charm to the weapon under the Weapon Mastery tab, only the remove feature will be available UI/UX Added brightness options for each map Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics. A new option allows you to adjust brightness for each map individually. You can also use the existing option to adjust brightness of all maps together. Readability improved for parachute UI Improved Survivor Pass in-game mission list UI The in-game mission list UI has been improved to more clearly distinguish completed missions from in-progress/uncompleted missions Bug Fixes Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading. Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs. Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances. Fixed an issue where a male hairstyle did not match the thumbnail. Fixed an issue where the automatic firing mode option did not apply during War Mode matches. Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile. Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag. Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode. Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers. Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly. Fixed an issue where the throwable UI overlapped when switching between specific throwable items. Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation. Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686. Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary. Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived. Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane. Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage. Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state. Fixed an issue which prevented players from following other players with the in-game friends list. Fixed an issue in which players were able to pass and shoot through windows without them breaking.
  3. Hello everyone, With our recent announcement of PUBG SEASON 4, we also gave you insight into the upcoming Survivor Pass 4: AFTERMATH - in case you missed it, you can find more information about the pass here! PUBG SEASON 4 and Survivor Pass 4: AFTERMATH will land on consoles in late summer. Along with Survivor Pass 4: AFTERMATH, we will be introducing a new system that will allow you to swap out the pass missions more often using BP. We will also be implementing a few ways to make BP more useful and valuable, which we addressed in a previous letter, Dev Letter: BP Ecosystem Improvement Plan. *Xbox One and PS4 players combined As you can see in the graph above, there is a considerable amount of BP in the economy which is being accumulated over time without being spent. To boost the inherent value of BP, we've prepared a few measures: With the upcoming July update, there will be 28 skins that you can purchase using BP. *A few examples of BP items that will be available with the July update With the August update, we will be introducing Madsy sneakers collection that will be sold with BP. *Madsy collection that will be available with the August update We will be adding a variety of new BP skins this fall, including BattleStat skins. You will have the ability to swap out your missions in Survivor Pass 4: AFTERMATH if you want to reroll more than the amount given freely. As we start to implement the above measures, we hope players will find BP more valuable and effective with these changes. We are also excited to announce official details regarding the July PTS and live update. The PTS will be open on July 23, and will be available for two weeks, closing on August 6. Schedule: July 23: PTS opens July 30: Live server update August 6: PTS closes The reason for the PTS closing a week after the live server update is to test backend server stabilizations, which will then be applied to live servers on August 13. As a token of our gratitude for your help in testing out these important stabilizations, we will be sending out BP rewards to those who actively participate in the test. First week participation: 4,000 BP More than three hours of gameplay required Second week participation: 4,000 BP More than three hours of gameplay required For participating in both weeks: Bonus 2,000 BP All in all, you will be able to earn a total of 10,000 BP if you fully participate in this test. We hope to see you all on the PTS on July 23!
  4. Hello everyone, With our recent announcement of PUBG SEASON 4, we also gave you insight into the upcoming Survivor Pass 4: AFTERMATH - in case you missed it, you can find more information about the pass here! PUBG SEASON 4 and Survivor Pass 4: AFTERMATH will land on consoles in late summer. Along with Survivor Pass 4: AFTERMATH, we will be introducing a new system that will allow you to swap out the pass missions more often using BP. We will also be implementing a few ways to make BP more useful and valuable, which we addressed in a previous letter, Dev Letter: BP Ecosystem Improvement Plan. *Xbox One and PS4 players combined As you can see in the graph above, there is a considerable amount of BP in the economy which is being accumulated over time without being spent. To boost the inherent value of BP, we've prepared a few measures: With the upcoming July update, there will be 28 skins that you can purchase using BP. *A few examples of BP items that will be available with the July update With the August update, we will be introducing Madsy sneakers collection that will be sold with BP. *Madsy collection that will be available with the August update We will be adding a variety of new BP skins this fall, including BattleStat skins. You will have the ability to swap out your missions in Survivor Pass 4: AFTERMATH if you want to reroll more than the amount given freely. As we start to implement the above measures, we hope players will find BP more valuable and effective with these changes. We are also excited to announce official details regarding the July PTS and live update. The PTS will be open on July 23, and will be available for two weeks, closing on August 6. Schedule: July 23: PTS opens July 30: Live server update August 6: PTS closes The reason for the PTS closing a week after the live server update is to test backend server stabilizations, which will then be applied to live servers on August 13. As a token of our gratitude for your help in testing out these important stabilizations, we will be sending out BP rewards to those who actively participate in the test. First week participation: 4,000 BP More than three hours of gameplay required Second week participation: 4,000 BP More than three hours of gameplay required For participating in both weeks: Bonus 2,000 BP All in all, you will be able to earn a total of 10,000 BP if you fully participate in this test. We hope to see you all on the PTS on July 23! Thanks, Soon Ho Choi and PUBG Console Tea
  5. Hello everyone, Today, we’re excited to give you a look into what you can expect from our upcoming July update! The next patch is scheduled for July 30 PDT/CEST, and you will be able to test out the new contents on the Public Test Server (PTS) on July 23 PDT/CEST. This update will introduce a new weapon, the Deagle, a new vehicle, the BRDM-2, as well as quality of life improvements and features. New Weapon: Deagle Highest damage of all handguns. Rare spawn on all maps. New Vehicle: BRDM-2 Can only be called in as a special Care Package using the Flare Gun. Amphibious, can travel on land and water. Replaces the armored UAZ. Improved Gas Can The Gas Can has become explosive! When blown up, it deals damage to all players in a radius around its location. Improved Loot Sorting Loot will (finally) be better organized for player crates, vicinity loot, and care packages. Radio Message A new communication function that will help you better communicate with your teammates 8 types of messages to choose from, some of which will work interactively with targets, items, and your inventory. Auto Replace Weapon Skin An option which will allow you to automatically replace the skin on a picked up weapon with your own. We will be sharing more details of the July patch before we open the PTS. Please stay tuned for more exciting news! Thanks, PUBG Console Team
  6. Hello everyone, Today, we’re excited to give you a look into what you can expect from our upcoming July update! The next patch is scheduled for July 30 PDT/CEST, and you will be able to test out the new contents on the Public Test Server (PTS) on July 23 PDT/CEST. This update will introduce a new weapon, the Deagle, a new vehicle, the BRDM-2, as well as quality of life improvements and features. New Weapon: Deagle Highest damage of all handguns. Rare spawn on all maps. New Vehicle: BRDM-2 Can only be called in as a special Care Package using the Flare Gun. Amphibious, can travel on land and water. Replaces the armored UAZ. Improved Gas Can The Gas Can has become explosive! When blown up, it deals damage to all players in a radius around its location. Improved Loot Sorting Loot will (finally) be better organized for player crates, vicinity loot, and care packages. Radio Message A new communication function that will help you better communicate with your teammates 8 types of messages to choose from, some of which will work interactively with targets, items, and your inventory. Auto Replace Weapon Skin An option which will allow you to automatically replace the skin on a picked up weapon with your own. We will be sharing more details of the July patch before we open the PTS. Please stay tuned for more exciting news! Thanks, PUBG Console Team
  7. Hey everyone, Hit the Battlegrounds in style with new streamer skins that came to console with the June 27 update! Several new skins are now available in collaboration with some of the top Chinese PUBG streamers. Head to the in-game store to purchase and suit up in XDD, XingHun, manson and chengzi outfits and weapon skins. Details below! More streamer skins are on their way in the near future! In addition, we are polishing even more cosmetics you can obtain with either BP or G-Coin in July. Stay tuned for more details. XDD XDD'S CRATE: 1,500 G-Coin XDD's Hoodie XDD's Pants XDD's Kar98k: 500 G-Coin XINGHUN XINGHUN'S CRATE: 1,500 G-Coin XingHun's Hoodie XingHun's Pants XingHun's AKM: 500 G-Coin MANSON MANSON'S CRATE: 1,500 G-Coin manson's Hoodie manson's Pants manson's Kar98k: 500 G-Coin CHENGZI CHENGZI'S CRATE: 1,500 G-Coin chengzi's Hoodie chengzi's Pants chengzi's M416: 500 G-Coin The above streamers skins will be available for purchase until July 26th, 2019 Time TBA. See you on the battlegrounds! Thanks, PUBG Console Team
  8. Hey everyone, Hit the Battlegrounds in style with new streamer skins that came to console with the June 27 update! Several new skins are now available in collaboration with some of the top Chinese PUBG streamers. Head to the in-game store to purchase and suit up in XDD, XingHun, manson and chengzi outfits and weapon skins. Details below! More streamer skins are on their way in the near future! In addition, we are polishing even more cosmetics you can obtain with either BP or G-Coin in July. Stay tuned for more details. XDD XDD'S CRATE: 1,500 G-Coin XDD's Hoodie XDD's Pants XDD's Kar98k: 500 G-Coin XINGHUN XINGHUN'S CRATE: 1,500 G-Coin XingHun's Hoodie XingHun's Pants XingHun's AKM: 500 G-Coin MANSON MANSON'S CRATE: 1,500 G-Coin manson's Hoodie manson's Pants manson's Kar98k: 500 G-Coin CHENGZI CHENGZI'S CRATE: 1,500 G-Coin chengzi's Hoodie chengzi's Pants chengzi's M416: 500 G-Coin The above streamers skins will be available for purchase until July 26th, 2019 Time TBA. See you on the battlegrounds! Thanks, PUBG Console Team
  9. Hey everyone, Today, Update #8 (Xbox One) / Update #5 (PS4) went live, and with this patch we had two massive quality of life features added to the game - Controller Preset C and the Auto Equip Attachments Feature. Dive into the video below to hear a few of our thoughts on these features: Be sure to check out the full patch notes below! Xbox One PS4 See you on the battlegrounds! KooSung, Joon, Kate and Ray from the PUBG Console Team
  10. Hey everyone, Today, Update #8 (Xbox One) / Update #5 (PS4) went live, and with this patch we had two massive quality of life features added to the game - Controller Preset C and the Auto Equip Attachments Feature. Dive into the video below to hear a few of our thoughts on these features: Be sure to check out the full patch notes below! Xbox One PS4 See you on the battlegrounds! KooSung, Joon, Kate and Ray from the PUBG Console Team
  11. These patch notes have been updated. Update 1 - 06/27/2019 Read the changes at the bottom of this post. -- Hello everyone, Prepare for Update #5, coming to live servers on June 27! This update features our new progression system called Weapon Mastery, Controller Preset Type C, the new Auto Equip feature, loot rebalancing on Erangel and Vikendi, and much more. Dive into the patch notes below! Maintenance Schedule: PDT: June 26 10PM - June 27 4AM CEST: June 27 7AM - 1PM Weapon Mastery New Progression System Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use. It operates all the time without being affected by seasons. Weapon Mastery offers 100 levels for players to achieve per weapon. In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab. Weapon Mastery Rewards There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement. Charms Charms are accessories that can be equipped to weapons. New charm can achieved at every five levels of progression per weapon. Charms can be used with any weapon skins. Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game. Medals Medals highlight awesome accomplishments players perform with their weapons. Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved. Tier Emblems Players can earn emblems equivalent to their level brackets achieved per each weapon. Up to 10 tiers can be achieved. How to earn Weapon XP Weapon XP is earned when one or more of the following elements is satisfied during a match. Damage Headshots Defeats Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players. You can acquire extra weapon XP based on distance of defeats. When earning Weapon XP, the amount received will increase based on how long you survived. Defeats follow the existing judgment rules for DBNO/Kills currently used in the game. Additional information: Weapon Mastery does not count friendly fire/team damage. Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning). Weapon Mastery does not count throwables or melee damage. Total defeats for each weapon can be found on the Weapons tab under Mastery. There is a maximum limit on each weapon that can be getting weapon XP. Controller Preset: Type C Added a new Controller preset, Type C Preset settings can be changed in the menus labeled Configuration - Control - Controller Preset The new preset is more suitable for thumb - index finger - middle finger control Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily Preset C does not have the Aim (over the shoulder) key Leaning can be used by pressing L1 or R1 key Leaning was separated from the analog sticks to avoid disrupting the aim or movement The key to equip sidearm has been changed to double tap Triangle for a quicker change in dynamic battles For other changes, please see the in-game Controller Guide A word from our dev team: Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent. Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat. We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback. Auto Equip Attachments Added Auto Equip Attachments options to Configuration - Gameplay Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments Auto Equip Attachments An attachment will be automatically equipped on an active weapon upon pick up, if equipable If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order) If none of the weapons can equip the picked up attachment it will go into the inventory Attachments cannot be picked up if there is no free space in the inventory Auto Equip Scope Scope type attachments are given three different settings to reduce unexpected situations during combat Setting - Off Scope type attachments will not automatically equip and will go into the inventory instead Attachments cannot be picked up if there is no free space in the inventory Setting - Sight Only Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory Setting - All All scopes will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory Setting - Auto Replace Attachments When replacing the weapon you are holding onto a different weapon by pressing Square key, compatible attachments will automatically be equipped onto a new weapon Incompatible ones will go into the inventory Attachments will be dropped if there is no free space in the inventory Gameplay Featured Map The Featured map has been rotated from Sanhok to Erangel Erangel 2nd Loot Rebalance The total amount of items spawned in Erangel has been increased by approximately 28%. Increased the overall amount of items spawned, especially the spawn rates of those higher priority items. Spawn rate of AR has been increased by approx 64%. Spawn rate of DMR has been increased by approx 114%. Spawn rate of SR has been increased by approx 177%. Spawn rates of equipment and armor have been slightly increased, especially level 2. Spawn rates of healing items have been slightly increased. Open/Close Doors Animation Improvement Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing. Mission List You can no longer check your mission list while in the starting area or in the plane using L1 You can still check the mission list from the System Menu New Parachute Gauge The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading. Improved teammate status UI An icon has been added to show when teammates are freefalling from the plane. Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI. Tactical Map Marker Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle). To use the markers, open the world map and hold R3 to reveal the Tactical Map Marker wheel, then move to the desired icon then click R3. Clicking R3 without selecting any marker type will place a standard marker. Each player can only place one Tactical Map Marker or Standard marker at a time. Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers. Throwables Crosshair Improvement Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance. Vikendi 2nd Loot Rebalance With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance. Blue zone adjustments To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced. Phase 1 safe zone now spawns in more varied locations. Waiting time between early and late blue zone phases has been decreased slightly. Overall match duration subsequently reduced by 1 minute and 30 seconds. Vehicle spawn rate adjustment Vehicle spawn rate has been changed to facilitate the new blue zone settings. Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles. Item spawn rate adjustment We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options. Adjustments to item spawns on Vikendi: AR spawns increased by 1.4x DMR spawns increased by 2x SR spawns increased by 7x SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly. Attachment spawns have been increased slightly. High powered scope spawns have been increased slightly. Cave balance adjustment Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot. Care Packages will no-longer spawn in the cave. High quality non-crate loot will still spawn in this location. Increased variety of items spawned in the cave. Item pool changes Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight. Removed Win94 and R45. Increased Moonlight weather condition percentage. UI/UX Map Cursor Improvement Increased default speed of the map cursor Map cursor speed can be lowered by x0.5 for more accurate pinging Team UI Overhaul Teammates boost gauges are now in the team UI visible while playing to enhance team play. Font Style Improvement Changed the font style to make capital letters 'I' and 'L' more distinguishable Flare Gun UI Improvement Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ. Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ. The green flashing light is now removed once the drop leaves the plane. Previously, it would remain until the drop had been on the ground for 30 seconds. Minimap Improvements Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates. Weapon Preview Improvement Improved the weapon preview animation in the lobby UI Improvement to Prevent Potential Unfair Advantage while Spectating If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen. Once loading is complete, the additional UI will be removed. Spectator Screen Improvement You can now report the spectating player by pressing Triangle button while on the spectator screen Added instructions to the Key Guide that you can leave the match by pressing O button Network Latency HUD Added a Network Information function that can display Ping, connection speed, packets, and packet loss. This will be located in the top left of the screen. You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics Performance Optimized performance to decrease the time it takes to load into matches. Improved the customization menu performance Sound Sound Improvements We’ve now added more sounds for item interactions. Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items. Added vehicle suspension sounds. Sounds of moving vehicles’ suspension working can now be heard. Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds. Suspension sound volume is different between TPP and FPP. Bug Fixes World Fixed an issue with some barbed wire fences blocking bullets. Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences. Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it. Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok. Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok. Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok. General Fixed the issue with center screen DBNO and kill messages being delayed. Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated. Fixed the issue with certain maneuver could prevent motorcycles from flipping. Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling. Fixed an issue with different UAZ model variants having different maximum speeds. Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model Fixed an issue where only one side of footsteps is output in certain situations. Fixed an issue which would remove player’s hair completely when equipping caps. Fixed a visual issue when punk knuckle gloves were equipped. Fixed a visual issue preventing belts from being visible when wearing a fur coat. Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps. Fixed a visual issue with shadows displaying incorrectly when swimming in FPP. Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving. Fixed an issue when using a scope and the character moves backward, the scope shakes. Fixed certain limb animations not playing while vaulting. Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm. Fixed an issue with Shirt (Plaid) icon not matching the in-game asset. Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit Fixed an issue where weapons could sometimes become unusable after reconnecting to a game. Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air. Fixed an issue preventing vehicle missions from being completed with the Zima. Fixed an issue where players could take excessive damage or die when landing at specific locations. Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects. Fixed an issue where the game mode would sometimes change when making a team. Fixed an issue where some bullets could pass through a wall when firing in specific conditions Fixed an issue with a vehicle that slipped more than intended while driving. Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote. Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail. Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory. Grenades can no-longer be thrown through wire mesh (most notably, wire fences) Fixed an issue where players would sometimes appear to be moving in a falling motion These patch notes have been updated. Update 1 - 06/27/2019 UI/UX Map Cursor Improvement Increased default speed of the map cursor Map cursor speed can be lowered by x0.5 for more accurate pinging Performance Improved the customization menu performance
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