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About Keano1981

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  1. Keano1981

    PUBG Bugs - 21/11/2018

    Bug 1 Bug 2 Bug 3 Bug 4 (If I do not reply to your comments then I have probably blocked you :-) )
  2. Xbox One Version: Original Xbox 1 (1tb edition), installed on external Samsung 860 SSD. Connection: Wired Connection (to BT home hub). Game Mode: TPP (Solos & Squads), EU Servers Other: Fresh install following latest patch, no other alterations to set up or hardware BUG 1 Bug Description: Sanhok - the bug with the grenade not making a sound when landing next to you has returned. Location: Not specific to any location on map, but seems to be Sanhok only. Evidence: Video added below. Replication: One other occurrence (grenade next to me) and pretty sure one of my grenades from a couple of nights ago wasn't heard. BUG 2 Bug Description: Potential de-sync or dubious hit detection? Not 100% sure but is worth including in a bug report. Seemed to be killed behind the tree but death crate was outwith the tree. Location: Sanhok. Evidence: Video added below. Replication: Differs between games, but there has been something odd post last patch. BUG 3 Bug Description: Character is stuck in lean mode and moves very slowly (after you have leaned near to a wall / vertical surface). Location: Not specific to any location / map. Evidence: Video added below. Replication: One other occurrence beforehand, not recorded. BUG 4 Bug Description: De-sync. Location: Mirmiar - see video. Evidence: Video added below. Replication: 4-5 noted occurences since latest patch (no different to frequency / occurrences before this last patch). BUG 5 Bug Description: Excessive horizontal recoil with the UMP. Fully automatic fire seems to cause the gun to shake left to right (1 to 1.5"on a 32" TV). Seems to be only an issue with the UMP, full auto other weapons have no unusual recoil patterns. Location: Not specific to any location on map, but seems more noticable on Mirmiar. Evidence: Will need another video, recorded on corrupted. Replication: Erractic, but more often than not on Mirmimar.
  3. Keano1981

    Beryl is OP

    Aside from L3 gear, it's near enough on par with the Groza (and you can attach a grip to the Beryl). But with Xbox PUBG, could also be a placebo affect as well! lol K.
  4. Keano1981

    Beryl is OP

    As someone who uses the Beryl and has been killed by the Beryl, on Xbox PUBG I do believe it is slightly OP (and too easy to find at the moment). Fully decked out... it's a beast. If it were me, I would make it a crate weapon. K.
  5. Wouldn't it be great to create polls and disable comments on this forum....... I give it another 8 to 10 posts before this thread is locked..... K.
  6. Keano1981

    They nailed it! Desync is gone!

    5 games tonight (off a fresh install, no other changes to set up) and de-sync still most definatly there. Two noted examples, one with video (will upload when rendered. K.
  7. Keano1981

    Exploding with the buggy

    Bluehole / PUBG Corp aren't clever enough to code that..... rofl K.
  8. Bug Description: Gunfire from in front / behind of you sounds back to front (i.e gunfire from an opponent clearly in front of you sounds like it is coming from behind and vice versa). Location: No specific location (have noticed it on each of the maps). Evidence: Will try and get some video of next occurrence (need to clear space of DVR first) Replication: Noticed this following the first patch after 1.0, but occurrences have been erratic / difficult to track down. The only common theme is that they seem to occur after the use of the free look camera (I think). Xbox One Version: Original Xbox 1, game installed on Samsung 860SSD. Connection: Wired, back to BT Home Hub. Game Mode: TPP, Solo Other Notes: I have used the same set up (Console, Connection method, hardware etc) since launch, the only variable is the game. Headset tested in another game, nothing wrong with it (appears to be a PUBG based sound problem (similar to the footsteps issue noted in your current bugs list).
  9. Keano1981

    Finally someone active!

    Kudos indeed to @PUBG_Andymh5... I have a feeling this forum would have died off a long time ago had it not been for you. Keep up the good work pal. K.
  10. Keano1981

    Dont you just love it

    Looks like he went prone initially (with that stupid slamming your chin into the PUBG ground animation) but returned to his knee shortly afterward (that's with a lot of zooming in on the video). If you pause it at the right moment it's an upper chest / neck shot (I think).... still even with those areas he should have taken more damage with an M24. Don't get me wrong, I have had my issues with dubious hit detection / de-sync issues in this game - but this doesn't appear to be one of them afraid. K.
  11. Keano1981

    A serious request

    Yeah, I can see your point. Throwing an idea out of there, blood splatters for each impact and small hit-markers (akin to what you get in GR Wildlands) for head and body shots? K.
  12. Keano1981

    A serious request

    (In my opinion) a simple solution would be blood splatters for head and body shots only. Would leave no confusion as to whether your shots hit a key body part or not! K.
  13. Keano1981

    Training mode "Level 2" targets

    I think it would be good to have a more 'traditional' shooting range in addition to the one included. Standard body target, set the distance you want the target, shoot, body target returns showing where your bullets impacted. K.
  14. Frame rate drops also occur on the OG Xbox 1, however are much more random as to when they occur. Seems to be more problematic on Sanhok and when there is a higher player count (noticable more early game in solos). K.
  15. Keano1981

    Encourage people to play fpp.

    I only play TPP - but when using the spectate function after I die, have seen a huge amount of people playing solely in FPP in the TPP game. In my opinion, you should make it that you can switch to FPP whilst in a TPP game, but as soon as you move if defaults you back to a TPP camera. This would at least move those who are playing FPP back into the FPP lobbies. K.