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Posts posted by HandyPalad1n

  1. Since the last update, I'm seeing really inconsistent results from hitting and being hit by vehicles.


    1) I've hit people at high speed and had them bounce off several times, still alive.


    2) I've hit people at high speed and killed them.


    3) I've been insta-killed on full health when clipped by vehicles doing about half speed


    4) I've been killed by vehicles that looked like they missed me (as has a friend).


     It is really inconsistent and feels like it isn't working properly.


    I do like the decreased acceleration on the vehicles (although the dune buggy now seems to have no advantage at all).

  2. The red dot is aligned with the barrel, so it's pointing in the same direction but not at exactly the same spot. I wonder how that compares because the laser sight is under the barrel.

  3. The grayscale guide pages that pop up during loading aren't useful on Xbox 1X because they aren't up long enough to read.  I'd estimate they are only visible for a few seconds.


    Perhaps don't have them as loading screens for 1x.


    Xbox 1X with external SSD. 

  4. The laser sight is awesome. Popped it on a UMP and had a hip fire party. Good fun.


    The Mutant is fun.


    The new vehicles on Sanhok are both really in character.


    Making it so weapons retain their auto fire if you drop them is great.


    Domes wins there.

  5. I hear you. On the other hand, how realistic is it that I can't work out whether I'm picking up the knife or the fork from table in front of me, and half the time I pick up the wrong one.


    Perhaps the brightness could be muted (as already suggested) or instead of a highlight There are could be a prompt (x to pick up [item]) or maybe an option in settings to turn toggle item highlighting?

  6. 1 minute ago, Freezeiy said:

    Ikr, double tapping peeps with the mk47 mutant, pushing people behind cover with the Beryl 762

    Getting shot through that cover, by a guy who moments ago sounded like he was somewhere else, but he's actually behind the invisible wall on the warehouse roof. ?

    • Like 2

  7. I'm finding that even when I'm healing or in inventory I'm having to correct for drift and also my camera is rotating even when my stick is central. Going to try the sensitivity and deadzone and see what it does.

  8. 10 minutes ago, BuckStar said:

    I don’t think people asked for each sensitivity to be changed they asked for the max sensitivity to be increased. That shouldn’t effect the sensitivies that’s already there! Its sad to think that people think this is ok. It’s ridiculous. People learn how to play the game and then have to learn again and again. 

    This is dead on.  No one was asking for less sensitivity, so all they had to do was increase the max end, but keep the standard sensitivity the same (like going from a 1-5 scale to a 1-10 scale, where 1-5 are the same as before.


    Frankly, they keep changing rather than improving the game.

    • RIP 1

  9. On 8/17/2018 at 1:21 AM, Master Lao said:

    They should add a flashlight attachment for our guns if they’re going to keep the insides that dark during weather 

    That would be awesome - if you can turn it off. ?

  10. 8 hours ago, Clown Syndr0me said:

    I dont think it will be fixed until live which is a real shame.


    I think it would really benefit them to fix it sooner, as more players would play the PTS properly and the other features could be more thoroughly tested. 


    Im with you, I cant really play with the bug. I can use type A, in fact December - March I used type A. But now I really prefer not to, so I'd rather just stay on live servers.

    Even on Type A, something is off with the sensitivity.  So much of this game is muscle memory.  I don't want to adapt how play to a different environment and then have to adapt back afterwards. 


    I love the new weather and inventory options, but I'm sticking to the live server too.



  11. I also noticed that internal lighting seemed darker when it is overcast. 


    All of the light is from natural sources, so it would be darker inside on a cloudy day (assuming no artificial lights obviously).

  12. 32 minutes ago, bardowntopshelf said:

    Its like yall never went to school....


    1. 1.
      (of a place) situated far from the main centers of population; distant.
      "a remote Oregon valley"
      synonyms: faraway, distant, far, far off, far removed, extrasolar 

    But what does it actually do?  What's the difference in the game experience between having it turned on or turned off? 


    Who knows? Maybe you can look it up in an online dictionary?

    • Haha 2

  13. The general sensitivity (rather than the bug referenced for type B) seems sluggish (10-15 points below normal).


    Parachuting also feels off (somehow).


    I'm not much enjoying this PTS experience.  The control issues mean I can't really enjoy or test out the other stuff.

    • Like 1
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