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About Armastadt

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  1. Armastadt

    Enough is Enough

    This happens on every map. It just has less impact on game play on a smaller map. I should say different, not less impact. How the hot drop effect manifests on small maps is you end up with a crush of about 30 people merging into the 3rd to last circle.
  2. Well, you know, when you're playing in the middle of the night you're playing on servers that are on the other side of the world, right?
  3. Bigger question is why is this even a mission? Shoot 300 rnds with an Uzi 5x. Drive a Merado for 2 hours. Drive a buggy 500 km. Pop 100 tires. Just add another pointless, stupid mission to the list.
  4. Armastadt

    Floating Rock

    Rock, floating in mid-air south of Volnova on Vikendi.
  5. There are vehicles in this game? I can walk forever sometimes and never see a vehicle.
  6. Seems like a bug to me, or the stats take time to update and be reflected properly. The whole SP process seems pretty opaque anyway, no way to know if you're earning any points until you magically get promoted at some point after a game. Haven't seen a whole lot of explanation of what's going on behind the scenes with this system.
  7. Armastadt

    Can i run PUBG PC?

    You need a whole new system. These specs look like a laptop.
  8. Armastadt

    Vikendi trailer has a flaw

    Well, there are flowers growing as well. Think of this as a spring map with a late season snow.
  9. So, first let me say, I don't necessarily mind doing missions. What I don't like are stupid missions, ones that make absolutely no logical sense, ones that have no real thought put into them, or those that end up being simply a crappy grind and no fun. For instance, the daily mission: "Play 2 hours on Sanhok." Why is this a problem? Some of us only get a few hours to actually play the game in 24 hours, and don't want to spend the majority of time on a single map. TTL of Sanhok is low necessitating grindy play on the same map to accumulate time. Even if you manage to play to Top 10, or so, that's about 15-20 minutes/rnd and necessitates playing 7-8 rounds of Sanhok. (That might be ok when the map is new when it's fresh and everyone's excited about it, but it's not new anymore. Two hours on Vikendi would be better.) Yes, I know, I can recycle a daily if I don't like it. I'm just saying, they aren't thinking when they put these missions out there. Rather than 2 hours on Sanhok, you should have people play 2 hours on Miramar, as it tends to get the shaft in the play time rotation. Or, if you're tempted to do something like this (ie. grind on a single map) then make it "Play x rounds on Sanhok." At least, if I hot drop and die, I'm a heck of a lot closer to completing the mission, than grinding out minutes of play time, one or two minutes at a time. tldr: Play time missions should not be map restricted. Map restricted missions should be number of rounds played. Weekly mission "Use Micro Uzi to fire 300 rounds in a single match. 0/5" Really? Whoever thought this one up should be demoted. Maybe once, but 5 times? Who in their right mind uses the Uzi after the first 5 minutes of the round, unless they are forced to by RNG? Who ever shoots more than about 60 rnds/game on an Uzi? So you're saying you want me to spend 5 games hunting for 9mm ammo just so I can rip off 300 rnds for this requirement? If you're going to do something like this, then make it a weapon class (SMG, AR, etc.) rather than weapon specific. At least with UMP or Vector you might be able to do this and feel justified, otherwise this just takes you out into left field with a crappy, pointless mission. Or just make these a "Deal x damage with y." "While driving in a vehicle, come to a complete stop inside the Redzone. 0/5" Again, 5 times? So you want me to side track my game 5 times to chase down red zones complete this mission? Still unsure whether you can fulfill this multiple times per game or if this only counts once per game. But if I only get credit once per game for this, you're now asking me to basically blow off 5 games to chase this mission. Yes, but you have a week! :not_amused: It might not be so bad if these stupid ones were one time, but you have to complete all the weekly missions in order to unlock the Challenge mission. So I've got to grind out two ridiculous requirements, potentially sidetracking 10 games) to unlock what may be an even more "Challenging" (read stupid) mission. Please, make missions that don't take you so far out of the game experience.
  10. 7 months, 13 updates and still broken with patch #23.
  11. @PUBG_Sheepy Hey, thanks for the response, but if you read a few postings back, where I go into great detail, I already mentioned that very same article. So I'm guessing you've got nothing new. Also, I've done all the troubleshooting steps, again as I written above. Just need a fix. Been waiting for a while now.
  12. Isn't that one of the worst bugs ever? Would be happy if this was fixed. Seriously, why can I see parachutes 1km away from me, but can't see or sometimes hear the guy landing in the next building over from me that's less that 50m?
  13. The work around doesn't seem to be working for me these days. Are you enabling or disabling the new cheat system?
  14. So here we are at patch #22, going on 6 1/2 months and 12 updates, and still have crashing issues with this game that remain unaddressed, unfixed, and unlisted in known issues. Same old, same old (except, the line number has changed): <ErrorMessage> LowLevelFatalError [File:D:\wk\tsl-client-dev3-branch\build\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1383]; No outstanding IO, no nodes in the queue, yet we still have 'PackagesWithNodes' in the graph.; </ErrorMessage>