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pajama dad

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Everything posted by pajama dad

  1. going prone is helpful if it drops you out of sight. If an enemy has any kind of elevation on you they'll see you easily. flat fields in erangel can hide you at the right distances. Its generally a bad idea, but it has its uses, particularly in tpp.
  2. Its just how dying in a vehicle is written up in the UI.
  3. Depends on the game. I've won with 1 kill. I've lost with 10. Both can be fun. I suppose doing both is the epitome of battle royale.
  4. The stick you use to move forward also has to side step. increasing your forward movement sensitivity means you have to deviate further from straight up (forward) to see your character veer off from walking forward. When analog movement was implemented it was tricky for lots of players to walk perfectly straight- any slight wiggle of the stick saw their character waver left and right making places like Erangel Water town next to Ruins VERY hard to navigate. Its not a sensitivity the way the others are- higher numbers mean faster movement. Its a threshold you have to pass to see variation from moveming directly forward. Higher numbers means higher threshold- you must deviate more to see your character veer left/right.
  5. part of the problem is the blood spray- it looks very much the same for 1 pellet vs ALL-THE-PELLETS-!... blood splatter should match damage done. I would also be ok with limb damage having additional effects-like how a molotov prevents ADS. Arm hits prevent ADS for a limited time. Legs shots prevents running, or walking if you hit enough pellets- perhaps a % drop to move speed based on damage.
  6. The standard m203 will not fit on an m4 so I said m16 only. They do have an m203 model for the m4, but I don't think it needs it. My first thought was to use normal grenades... but that might be too much. Though having it be in a crate would likely limit it. The reason I said canted slot was the switching- it would use the same method, so having a canted and a launcher wouldnt work. I suppose they could have ADS+Y change if they wanted it to go on any weapon with a barrel rail system.
  7. Started with it off and kept feeling the need to increase sensitivities. This lead to weird overaiming in situations. Switched to AA on 5 and midranged sensitivities feel really good.
  8. Can we get the ability to trade gear with team members via inventory screens? it comes up fairly often that we'll be in a vehicle and want to hand over a scope or magazine picked up previously that we didn't have time to drop and share normally.
  9. Random is random... but this keeps getting mentioned. I wonder if the chances for maps isnt wonky.
  10. Solos? You have to play with friends if you want to get through those mid-circle doldrums.
  11. Short answer- yes. its 100% based on real-world masks. it might look slightly different, but I wore one very similar while I served in the US army.
  12. Its funny. I hardly bother with the wiggle anymore. I can count on one hand the number of times I've been sniped while looting a box (outside of those first few months). I find its more about timing. Loot fast and not immediately after a kill.
  13. Its a tough balance. Vikendi was criticized for having too many lvl 3 helmets making the rare bolt actions feel less valuable. Now the prevalence of bolt actions make a lvl 2 helmet feel like a vanity item. I'd be ok with bringing back lvl 3s if bolt actions are going to be everywhere. Not many, but a few.
  14. m203 crate atttachment for m16, limited ammo (1 to 2 grenades, takes up a decent amount of space), takes up the canted sight slot, change to the grenade same as switching with canted. I'd be ok with this.
  15. There's some truth to it. With adjusted spawn rates there seem to be snipers everywhere, good or bad.
  16. I would guess you're intentionally being obtuse because you think it sounds clever. Its not. The X is the same system in so much as its still an xbox one. its intent was to play the same games possibly enhanced if the devs choose to include such improvements. But you likely understand this.
  17. I'd be ok with weekly. Daily seems to much a chore.
  18. Same difference. Its still a scam. Artificially extending time to earn rewards to get players to grind... I don't think there's anything wrong with giving incentives to play or unlocking rewards... but this notion of seasons and limited times to unlock and "earn"... its a joke. Its intentionally (in my opinion) designed to get players invested to promote spending.
  19. Exactly. Just look at other games on the system. Red Dead 2, Fortnite, Blackout, Halo 5, Apex, etc... We get fantastic detail and/or higher than 30 fps pretty regularly when the game is designed for the console.
  20. I think its a scam. Any time they sell the ability to level up you know the grind is going to be ridiculous.
  21. What we could get is an option for "weighted odds" (which is very much more trouble than it's worth) the matchmaking system tries to find you a match on the map that has been longest out of your rotation. I think the best solution then is to allow us the option to exclude one map at a time. That should allow players to avoid an unwanted or repetitive map while maintaining a decent pool of players on all maps. And such a system could be disabled if matchmaking times grew to high.
  22. They most likely do have 33.3% each. Chance is very different from outcomes. You can easily try this by flipping a coin 100 times and recording results. Each fave has roughly a 50/50 chance of showing, but you recorded outcome will very likely show streaks. That's what we see sometimes. We see the streaks of a map chosen randomly. It sucks.
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