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  1. 21 points
    Hello everyone, With our recent announcement of PUBG SEASON 4, we also gave you insight into the upcoming Survivor Pass 4: AFTERMATH - in case you missed it, you can find more information about the pass here! PUBG SEASON 4 and Survivor Pass 4: AFTERMATH will land on consoles in late summer. Along with Survivor Pass 4: AFTERMATH, we will be introducing a new system that will allow you to swap out the pass missions more often using BP. We will also be implementing a few ways to make BP more useful and valuable, which we addressed in a previous letter, Dev Letter: BP Ecosystem Improvement Plan. *Xbox One and PS4 players combined As you can see in the graph above, there is a considerable amount of BP in the economy which is being accumulated over time without being spent. To boost the inherent value of BP, we've prepared a few measures: With the upcoming July update, there will be 28 skins that you can purchase using BP. *A few examples of BP items that will be available with the July update With the August update, we will be introducing Madsy sneakers collection that will be sold with BP. *Madsy collection that will be available with the August update We will be adding a variety of new BP skins this fall, including BattleStat skins. You will have the ability to swap out your missions in Survivor Pass 4: AFTERMATH if you want to reroll more than the amount given freely. As we start to implement the above measures, we hope players will find BP more valuable and effective with these changes. We are also excited to announce official details regarding the July PTS and live update. The PTS will be open on July 23, and will be available for two weeks, closing on August 6. Schedule: July 23: PTS opens July 30: Live server update August 6: PTS closes The reason for the PTS closing a week after the live server update is to test backend server stabilizations, which will then be applied to live servers on August 13. As a token of our gratitude for your help in testing out these important stabilizations, we will be sending out BP rewards to those who actively participate in the test. First week participation: 4,000 BP More than three hours of gameplay required Second week participation: 4,000 BP More than three hours of gameplay required For participating in both weeks: Bonus 2,000 BP All in all, you will be able to earn a total of 10,000 BP if you fully participate in this test. We hope to see you all on the PTS on July 23! Thanks, Soon Ho Choi and PUBG Console Tea
  2. 17 points
    Hello everyone, The PTS (Public Test Server) is returning on July 22/23 (PDT/CEST)! For this PTS update, you will be able to test out new content and features such as the Deagle, BRDM-2, Ledge Grab feature, Improved Gas Can, quality of life improvements, and more. The PTS will be open on July 23, and will be available for two weeks, closing on August 6. The live server update will be on July 30. The reason for the PTS closing a week after the live server update is to test backend server stabilizations, which will then be applied to live servers on August 13. As a token of our gratitude for your help in testing out these important stabilizations, we will be sending out BP rewards to those who actively participate in the test. First week participation: 4,000 BP More than three hours of gameplay required Second week participation: 4,000 BP More than three hours of gameplay required For participating in both weeks: Bonus 2,000 BP All in all, you will be able to earn a total of 10,000 BP if you fully participate in this test! We hope to see you all on the PTS. PTS Schedule: PDT: July 22 @ 7PM - August 6 (time TBA) CEST: July 23 @ 4AM - August 6 (time TBA) What is the PTS (Public Test Server)? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. For Xbox: You can search and download the “PUBG - Public Test Server” on the Microsoft Store or the 'My Games and Apps' menu. Patch Notes New Vehicle: BRDM-2 “Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!” BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ. Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves. Characteristics BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged. Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage. BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board. It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted. Damage modifiers that BRDM-2 receives differ per mode: In SOLO mode, the damage taken is increased by 80% In DUO mode, the damage taken is increased by 40% New Weapon: Deagle “Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.” The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps. Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser sight that improves hip fire accuracy. With greater than average pistol damage and muzzle velocity comes harder to control recoil. Deagle has a single fire mode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine) Improved Loot Sorting You won't get lost going through unorganized loot anymore. Loot is now organized for player crates, vicinity loot, and care packages. Auto Replace Weapon Skin You can automatically replace the skin on a picked up weapon with your own with the new option. You can toggle Auto Replace Weapon Skin option from Settings - Gameplay - Functionalities When toggled on, the weapon you pick up will have the skin replaced with your own weapon skin. If there is no skin to replace, the weapon skin of the picked up weapon will stay as is. Gameplay Ledge Grab “Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!” Features Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container. Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate. How to use You can activate ledge grab by either jumping or vaulting A and then continue to press A or by pressing A at the right timing in midair, heading towards the target location. You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing. Known Issue Ledge Grab incorrectly activates automatically after jumping. Ledge Grab should only work if A is held down, or by pressing A at the right time when midair. This issue will be fixed on the Live update, scheduled for July 30. A message from the Dev Team on ledge grab This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total, including this update, and the dev team will keep working to enable those features just mentioned from the other update in the future. We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch. Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the dev team. We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback. Improved Gas Can “We like the cans. The cans that go boom!” Features Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot. As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location. When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by Keep in mind that you can hurt both yourself and your teammates if you stand too close to the explosion, so be careful! How to use Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by. Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage. Example: Radio Message “You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation.” Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay. Click R-Stick to open the Radio Message Wheel UI. There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates. Pings has various interactions. Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates. You can also use Ping on Care Packages or death crates to share their location. Ping the direction you want to move toward to share the direction with your teammates. All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker. Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted. Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates. Messages vary by distance: Near Range: less than 50M Medium Range: less than 200M Long Range: 200M or more Example: ENEMY SPOTTED! Long Range 300′ Ping and Enemy Spotted send messages to teammates within 300M. Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding. Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.” You can mute Radio Messages from teammates individually by holding X in the Team Management menu. Kill distance has been added to center-screen kill messages. The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen. Kill distance will only be shown you kill enemies from over 100M away. This will appear only when you kill the enemy by yourself. DBNO kill messages remain the same and won’t show kill distance. Featured Map (No Change) The Featured Map will remain as Erangel, due to global voting on the official PUBG Twitter poll Auto Equip Attachments Improvement The Auto Equip Scope option will no longer be visible if the Auto Equip Attachments option is toggled off. Store Update (Xbox) The store item list will be updated on July 30 when the Live servers maintenance begins. Every item except BP crates and the Road Warrior Helmet will be removed from the store Added to the Store 19 new weapon skins you can purchase using G-Coin or BP. 17 outfits you can purchase using G-Coin or BP. 10 summer themed items. 6 emotes you can purchase using BP. A Level 1 Helmet skin you can purchase using BP. Weapon Mastery Emblem Animation For every 10 level-ups, a new tier emblem animation will be displayed to show your tier progression. New weapon – Deagle added to the Mastery tab Earn XP and unlock charms for our newest weapon, the Deagle. Improved the Last Match popup UI The weapon icon displayed in the Last Match popup now varies for each player. The icons of the top 3 weapons with the highest score in the last match will appear in the popup message. The displayed weapon icons follow the weapon sorting order applied to the Last Match page. In-game charm equip/unequip feature You can now equip and unequip charms in-game. Press X to apply/remove a Charm. If you have not applied a Charm to the weapon under the Weapon Mastery tab, only the remove feature will be available UI/UX Added brightness options for each map Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics. A new option allows you to adjust brightness for each map individually. You can also use the existing option to adjust brightness of all maps together. Readability improved for parachute UI Improved Survivor Pass in-game mission list UI The in-game mission list UI has been improved to more clearly distinguish completed missions from in-progress/uncompleted missions Bug Fixes Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading. Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs. Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances. Fixed an issue where a male hairstyle did not match the thumbnail. Fixed an issue where the automatic firing mode option did not apply during War Mode matches. Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile. Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag. Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode. Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers. Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly. Fixed an issue where the throwable UI overlapped when switching between specific throwable items. Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation. Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686. Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary. Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived. Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane. Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage. Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state. Fixed an issue which prevented players from following other players with the in-game friends list. Fixed an issue in which players were able to pass and shoot through windows without them breaking.
  3. 10 points
    Competition is stiff on the Xbox! PS4 is probably filled with a bunch of scrubs
  4. 9 points
    A new acc with a random complaint about new stuff, where did I see this before?
  5. 9 points
    Finally got the Erangel win! Gutted I only realised I hadn't switched on DVR after the switch to the X so it hasn't recorded 🙄... you can be sure I camped the crap out of it again though, got lucky with the circle and made him run right at my Bush of safety, right into some full auto m4 😂😂 I can now die happy, time to start experimenting 😁😁
  6. 9 points
    No thanks. If that’s how players want to play, then so be it. They bought the game, they can do whatever they like. Don’t force players to play a certain way just because you may not like it. Just my opinion.
  7. 9 points
    Ledge grab will be on the test servers on July 23 and on Live servers July 30.
  8. 9 points
    Hello everyone, This is Daegon Kim from the PUBG Matchmaking System Development Team. One of our core missions at PUBG is to maximize the Battle Royale experience of our players. Providing fair play conditions within this competitive environment allows players to focus on the intense and thrilling experiences where survival and battle coexist. Matchmaking is crucial to this goal, and it is a high priority of ours to ensure our players the best game experience we can. We know that our existing matchmaking systems have not always reflected the above, and some regions especially are experiencing excessive wait times to get into PUBG matches. With the above beliefs in mind, we've been working on improvements to our matchmaking system to better serve these regions. Today, we are ready to share and test those new plans with you all. The Direction of Matchmaking System Update 1. Map Select (Specific Regions) AS-IS: Any map can be selected. TO-BE: FEATURED MAP and OTHER MAPS, or RANDOM MAP 2. Mode Select AS-IS: Players must wait for the queue or leave the queue. TO-BE: Players will be offered to play Squad mode if a solo or duo match isn't found in a set time. 3. Region Select AS-IS: Players will be moved to other regions if matchmaking is not ideal. TO-BE: Players will be offered the chance to change regions if a match isn't found in a set time. 4. Improved matchmaking system based on Network Latency We’ll also be putting more ping restrictions in place to make sure that people with similar pings are playing together and not inadvertently disrupting other players’ experience. Adaptive Matchmaking Feature As seen in the above image, we've added a feature which will provide you different options to play when selecting mode and region. If queues go over a certain time when waiting for a Solo or Duo game, a message will pop up and recommend that you play Squad mode instead. For instance, in OC/SA region, if matching takes too long even after changing to Squad mode, the game will recommend another region to play on. If the issue continues after moving to a secondary region, the game will recommended that you play Squad mode in that secondary region. The goal is to keep as many choices as possible, while getting you into games as fast as possible. Applying Matchmaking System by Regions PUBG has fans all around the world and different regions enjoy the game in different ways. To ensure we're providing PUBG's core values in every region we analyzed the matching pool and play characteristics for each region and divided them into three levels of concern- normal, moderate, and heavy. We then modified the matchmaking system of each level accordingly, as outlined below. 1. Regions that are experiencing normal matchmaking times- AS, KR/JP, SEA, and EU If wait times go over a certain time after matchmaking on Solo or Duo mode, a message will be displayed recommending that you play Squad mode instead. 2. Regions that are experiencing moderate matchmaking issues - NA We’re changing queuing for a specific map to RANDOM, which will give players an equal chance to play each map. But, we believe that having a choice on selecting which map to play on is important as well as getting into a match fast. When we see the matching pool of NA region, we believe it's right to give our players a choice of one map as an option, separated from the other group. Therefore, we'll be adding FEATURED MAP(Limited time) and PRESET MATCH options for a limited time as described below. FEATURED MAP FEATURED MAP (Limited time) allows you to play on whatever the current featured map is, if there is one. We expect this to usually be either new maps or maps that have received a significant overhaul, such as the upcoming Erangel Visual Update. In cases where a featured map is available, the RANDOM option will give an equal chance of the remaining maps, excluding the featured one. This decision was based on results from internal data and simulations, we will continue to make improvements based on feedback and data gathered once the system goes live. PRESET MATCH The PRESET MATCH option gives players a way to play their prefered map and mode outside of the regular matchmaking options. More details about PRESET MATCH are as follows: A PRESET MATCH consists of different sessions which will feature both perspective choices in Squad Mode for all maps. TPP/Squad/4 maps (4 sessions) FPP/Squad/4 maps (4 sessions) Random Squad is only available in Preset Match, so you can't enter the room as a team. PRESET MATCHES will not have a waiting room, and will start on the ingame lobby as soon as 80 people have joined. Once in the in-game lobby, the game will wait 2 minutes for additional players to fill before the plane departs. Once the match officially begins, a new session will replace it in the PRESET MATCH screen PRESET MATCH games will count as public matches, so BP rewards, SP, Pass XP, Weapon XP will be earned the same way Console matchmaking will also follow this method in the future. The available options will be RANDOM MATCH and PRESET MATCH. 3. Regions that are experiencing heavy matchmaking issues - OC/SA We understand that these regions have been hit hard with long matchmaking times and we’re continuing to work on better solutions for our fans in OC and SA. For now, we’re narrowing matchmaking pools down to only allow RANDOM map selection, which will choose equally from all available maps. Closing thoughts The matchmaking experience is crucial to the long-term fun of PUBG. We know there isn’t a perfect solution out there, but believe these steps will enable the majority of players to get into games. Our next step is to deploy these systems to live servers so that we can collect appropriate data while you experience them and give us your feedback. Of course, we will continue to work on new ideas to continually improve these systems, so please always feel free to offer your opinions and ideas. We thank you all for your patience while we’ve been getting these solutions ready. This solution will be coming with the next update, so please give us your valuable feedback once it gets updated. Thanks, Daegon Kim
  9. 8 points
  10. 8 points
    Just saw the new trailer for season 4, which goes live to PC on July 23rd. Watch the video and see what you think. Very curious about the clips of winter Erangel
  11. 8 points
    I'm not excited about the ar nerf.
  12. 8 points
    Maybe it should, maybe it shouldn't? Or maybe you just jump in another game and get 5 kills with it instead of posting on the forum about it. That's what me and everyone else who unlocked the skin has done 🤷‍♂️
  13. 7 points
    Why would we need new maps? That's the last thing we need right now. It's high time that the console version got an 1080p uncapped fps option for example - a new map would only mean more unnecessary optimisation problems on top of existing ones (looking at you, Vikendi). We had plenty of content updates lately, time to get back to the technical ones.
  14. 7 points
    I play like I'm lost and dehydrated in the desert. Thirsty af boiiiiii
  15. 7 points
    I'm very happy to see that things are finally changing in PUBG. Information about future updates is being shared with the player base and we are finally being kept up to date. The latest and most recent updates have been built with very creative ideas, especially patch 4.1 for the PC. I'm happy to see that PUBG is being updated at a much faster pace with good content. You have built the best game ever made and seeing this work grow and evolve makes me very happy! The game on the consoles still needs a lot of optimization, especially in framerate. Apparently we'll have a few thousand hours to have fun with PUBG in 2020 !!! Thanks to everyone for the excellent work! Hugs, from a big fan, Adam.
  16. 7 points
    Savage... I wonder how many points you wudda had if you just had the same placement and one or two kills 🧐. To me this ranking/leaderboard system is stupid, it just promotes endless playtime instead of skill.
  17. 7 points
    Hi, you have to keep holding RT (accelerator) when you change seats which enables the vehicles to keep rolling.
  18. 7 points
    Hello players! Welcome to PUBG SEASON 4! Quick note before we start! As we take a glimpse into Erangel’s past, it’s the perfect time to talk about the future of PUBG’s seasonal content. Going forward, game updates will revolve around new seasons, which will feature new content, skins, gameplay updates, and Survivor Pass with plenty of missions and rewards to enjoy and enrich your experience on the Battlegrounds. This also means we’ll be naming our updates a little differently. For example, this is the first update of Season 4 on PC, so it will be referred to as “PC Update 4.1” in the patch notes. Season 4 will launch on consoles in late Summer! PUBG SEASON 4 unveils a stunning new visual update for Erangel and reaches back into the undiscovered history of the infamous island that captured the world’s attention with Battle Royale. Erangel, which has a special home in the hearts of many of us, now features refreshed buildings, upgraded graphics, and some revelations as to the island’s combat-scarred history. Our Executive Producer, Head of Development Division, TS Jang has made a special message to players to introduce Season 4: PUBG SEASON 4 is here and holds some of the best updates to PUBG so far. Now, let’s dive into PC Update 4.1! Erangel Visual Update “Everyone is searching for themselves. That search ends here. Welcome to the Battlegrounds.” Since launch, millions of players have dropped into Erangel to take part in PUBG’s heart-pounding take on Battle Royale. It’s with that same passion that we dove into this visual update with the goal of bringing our most classic map in line with our more recent offerings, all without losing the magic that made it a fan favorite in the first place. To the players that helped us fine tune the island during our recent testing, we salute you. This island is your home, too. From standard complexes to major landmarks like Mylta Power, we’ve improved the graphical quality of Erangel’s various areas and terrains across the board. There are plenty of secrets to find and updated areas to explore once you drop in, but here’s a quick look at some areas with major updates compared to previous versions of the map: Military Base Mylta Power Quarry Mansion Prison Various terrain changes We’ve updated existing terrain, signage, and buildings and have added a small number of buildings to some areas as well. To better illustrate Erangel’s history, terrain elements have been added or revised. Trenches, blast marks, camo nets, and abandoned tanks have been added across different areas of the map. Added barriers along the shore in some locations. Based on player feedback gathered during the testing period, we've made the following changes: Grass density and color saturation have been reduced. Overall brightness has been reduced. Survivor Pass 4: Aftermath “Explore the Battlegrounds like never before!” Along with the new season comes an all-new Survivor Pass! Survivor Pass 4: AFTERMATH reveals the past and present of Erangel through skins and items from the island’s broad history. There are over 100 rewards to unlock by completing a variety of missions and leveling up your pass. Brand new to AFTERMATH is the addition of a cooperative mission system where players can work together to complete mission goals and earn rewards. The mission change system has also been improved, allowing players to use BP to swap out more missions than before. Pick up Survivor Pass 4: AFTERMATH today and explore the Battlegrounds like never before! Survivor Pass Period Survivor Pass 4: AFTERMATH begins July 23rd PDT and runs through until October 15th PDT ending with the live server maintenance (12 weeks in total). Premium Pass and Level-up Items The Survivor Pass and Level-up Items will be on sale until the season ends. Level-up items can be purchased in 5, 20, 30, and 50 level amounts and are available in the in-game store. New Cooperative Mission System Survivor Pass 4: AFTERMATH has a new cooperative mission system that allows players to work together towards milestones and rewards. You can view the mission progression gauge on the mission tab, and receive rewards when each step is completed. There are 5 phases in total, each with a unique reward upon completion. Improved Mission Change System You can swap out up to 3 daily missions per day for free. BP can be used to swap out additional daily, or even weekly missions. Players who complete all 3 daily missions can use 1,500 BP to get a new set of daily missions to complete. When unlocking new rewards, a prompt will now allow you to go directly to the appearance tab by clicking the button in the popup. General Mission Details Mission update schedule Daily Missions: Reset daily at 7:00PM (PDT). Weekly Missions: Reset weekly at 7:00PM every Wednesday (PDT). Premium, Season, and Challenge Missions: Available for completion for the duration of PUBG SEASON 4. Premium Missions: These are additional missions for those who purchase the Survivor Pass. Rewards are granted upon completion of a set of missions. Season Missions: These missions are available throughout the duration of PUBG SEASON 4, with 5 mission sets (2 for free / 3 for pass holders) and grant new rewards. Survival Title System Season 4 “Rise up. Take your time, take chances.” Survival Title Season 4 has arrived with new season rewards! Survival Title System Season 4 begins once PC Update 4.1 hits live servers. Survival Points (SP) earned from the previous season are soft-reset. Your previous SP is reset, although it’s taken into account when determining your starting SP for the new season. SP gains have been increased significantly in Erangel, Miramar and Vikendi to make SP earned more fair across all maps with a similar time played. Gameplay “Equal opportunity looting.” For PUBG SEASON 4, we rebalanced many of the game’s weapons and vehicles. The patch includes balance adjustments to not only existing weapons and items, but also our first rebalance on vehicles. As always, we will be listening to feedback on the balancing, so please let us know how the all the changes feel together. There are a whole lot of changes in this patch, so be sure to check out everything below! Because knowing is about fifty percent of the battle. Weapon & Item Balance Update Buffs Increased base damage of Kar98k from 75 to 79. Increased per pellet base damage of S12K from 22 to 24. Increased per pellet base damage of Sawed-off from 20 to 22. Increased per pellet base damage of S686, S1897 from 24 to 26. Increased effective damage over distance for all SMGs. Slightly increased damage multipliers for SMGs: Torso 1.05 (previously 1.0), Limb 1.3 (previously 1.25). Increased damage multipliers for Crossbow: Torso 1.4 (previously 1.0), Limb 1.2 (previously 0.9). ADS zoom for default crossbow sight increased by 3%. Laser sight attachment dispersion multiplier for pistols was decreased from 0.5 to 0.3 (non-ads shooting with pistols will now be 70% more accurate when laser is attached). Nerfs Reduced base damage of M24 from 79 to 75. Reduced base damage of Beryl M762 from 47 to 46. Reduced base damage of AKM and Groza from 49 to 47. Reduced base damage of M416, G36, QBZ, SCAR-L and AUG from 43 to 41. Reduced maximum bullet travel distance of all shotguns from 1000 m to 150 m. Changes Duckbill attachment now distributes bullets vertically instead of horizontally. Crossbow will now have a visible tracer following the trajectory of the bolt for easier aiming. Added top rail to Uzi to allow Red Dot and Holographic Sights attachments. Vehicle Balance Update Buffs Improved handling of RWD vehicles (Buggy, Mirado, Rony, Motorbike, Snowbike, Snowmobile, Scooter, Tukshai). Regular and three-seater motorbikes stabilization improved. Increased maximum speed of Scooter from 90 to 105 kph. Greatly improved handling of Buggy and Increased Buggy’s wheels durability by 50%. Increased max speed of Buggy from 92/115 to 100/125 kph (no boost/boost). Increased HP of UAZ from 900 to 1200. Increased HP of Tukshai from 500 to 1000 as well as increased max speed of Tukshai from 70 to 85. Nerfs Decreased HP of Mirado from 1000 to 900. All motorbikes will now consume roughly 50% more fuel than before. Decreased acceleration and boost multiplier rate for Dacia. Maximum speed will stay the same. Dacia and Mirado vehicles speed will now be reduced by around 15% when driving on surfaces like sand, mud, grass, dirt. When driving on rocky surface with any vehicle, friction will be decreased by 10% making them more difficult to control. Introduced BRDM-2 specific vehicle damage modifiers per game mode. Increased damage taken in Solo mode by 80%. Increased damage taken in Duo mode by 40%. Changes Implemented new Buggy and Mirado sounds. Visual effect while using boost has been removed and replaced with high RPM engine sounds. Improved aiming while inside vehicles to be more steady. Improved the FPP camera view inside most vehicles. New Features Added auto-acceleration to vehicles (identical to auto-run feature) Auto-Acceleration can be activated with ‘=’ key just like auto-run. Added “locking” mechanism to BRDM-2. Only teammates will be able to enter BRDM-2. When all teammates exit the BRDM-2, it will unlock, allowing any player to enter. Added Car Audio feature to play preset music while inside a car. Only the driver can control this feature. Car audio will stay turned on even after players exit the vehicle. Turning the audio On/Off while inside a vehicle will play random music every time. Use F5 key to play or stop the music, Use F6 to change music. The mouse wheel can be used to control music volume. Music will stop playing automatically after a full song. Music can be stopped by destroying or flooding the vehicle. Healing and Boost Item Improvements Healing and boost items can now be used while moving. You’ll be limited to walking speed only. Press the use or run/jump keys to cancel healing/boosting. Bandages will now be used continuously until the player fully heals to the maximum of 75% health, or runs out of bandages, without the need to manually use bandages multiple times. Press the use or run/jump keys to cancel healing. First Aid Kits can no longer heal additional damage you receive after the healing starts. Previously, if damage was taken after the 2-second healing period had started, any additional damage received would be healed if the total healing amount was still 75% or less. Med Kits and Adrenaline Syringes now stack in the inventory, rather than occupying one inventory space per item held. Visual Effects Improvements Optimized and reworked the visuals of the Molotov Cocktail. Optimized and improved weapon and vehicle shaders. Optimized and improved Frag Grenade explosion effects. Different effects will be used depending on the surface the Frag Grenade explodes upon. Optimized and differentiated muzzle flash effects for each weapon. Radio Message Marker Distance Adjustment The maximum range of automatic marker placement using Radio Messages has been reduced from 500m to 300m. Implemented Solution to Alleviate FPS Affecting Rate of Fire In February, we announced our plans and begun testing a solution to help alleviate FPS Affecting RoF. From the results of the testing period and after additional development work, we’re now adding the solution to the live server. Weapon rate-of-fire is now less affected by FPS. Improved rate-of-fire consistency at low FPS. Erangel Blue Zone Balance Changes We’re making changes to the Blue Zone on Erangel thanks to player feedback and changes in gameplay since the most recent Erangel rebalance. The experimental Blue Zone was trialed on the test server during the Erangel Visual Update, and based on player feedback we have applied a few more adjustments. The size of the safe zone in early phases has been reduced. Blue Zone waiting time in early and mid-game phases has been reduced. Movement speed of the Blue Zone during some mid and late phases has been decreased. Blue Zone waiting time for the final phase has been reduced. Turntable Added to Erangel Added a new playable Turntable which can be found across Erangel. Turntables are spawned randomly on Erangel. Press the use key to turn the music on/off. Turntables can be destroyed. Music played on the Turntable can be heard by all nearby players. Music will stop playing automatically after one song. UI/UX Character Customize Tab UI Update Customize tab UI update Removed sub-tabs and re-categorized various elements under the customize tab. Changed default sorting order of items by quality grade (previously date acquired). Newly acquired items appear first temporarily until the notification is acknowledged. When acquiring new items you’re now prompted to go directly to the customize tab by clicking the button on the popup. New categories added: Vehicle: New vehicle skins have been added. Utility: Inventory is now located in Utility. Menu background and character rendering Effects have been improved to better fit the lobby background. Store UI Improvements Added the Survivor Pass 4 page, where you can access the pass details page, purchase page, and pass progress. When purchasing an item in the store, you can go directly to the category screen of that item in the customize tab by clicking the button on the popup. Weapon Mastery UI Improvements Improved UI elements such as icons and other aspects of the layout in the Mastery tab. The Last Match Report notification at the upper right side of the lobby will no longer show if no Weapon Mastery XP is earned in the last match. Time bonus values, which were incorrectly displayed in the match result screen, have been fixed. Adjusted Plane UI Plane map UI now resizes dynamically when zooming in the map. Wheel UI Improved Wheel size has been reduced, and its location has been moved from the center to the right side of the screen. Wheel responsiveness has been improved. Mouse direction indicator has been added to the center of the wheel. Removed screen blurring effect around the wheel UI. Order of items inside the healing wheel UI have been changed. Total emote wheel slots reduced from 12 to 8. Matchmaking System Update With this update, we made some significant changes to matchmaking. We have been working to resolve issues around extended matchmaking times in some regions and have made a number of improvements to allow players, and the system, to adapt to regionally specific needs. For more details on the matchmaking system update, please refer to our Dev Letter: Matchmaking System Update. AS, KR/JP, SEA, EU Regions Currently matchmaking system is fully functional in these regions without any major issues. The matchmaking system for these regions will remain mostly unchanged. In rare instances of extended wait times, a pop-up window will suggest and facilitate switching to another mode/region for faster matchmaking. NA Region Due to some difficulties players have experienced with lengthy matchmaking times, we’ve altered the map selection options available and made some additional changes to improve matchmaking times. 1. Featured Map option + Random Map option A featured map option will be available temporarily with the release of the Erangel Visual Update, alongside the random map option, which is an equal chance of the remaining 3 maps. After the initial Erangel Visual Update release period, the featured map option will be removed, with only the random map option available. In situations of extended matchmaking times, players will be prompted with the option of switching to another mode or region. 2. Preset Match A new match option “preset match” will be provided, allowing players to select the map they wish to play. Random Squad is only available in Preset Match, so you won’t be able to enter these matches as pre-made team. “Preset match” consists of 8 total sessions which include one for each perspective and map in squad mode. TPP / Squad / 4 maps (Total of 4 sessions). FPP / Squad / 4 maps (Total of 4 sessions). There is no lobby in the “preset match”. Once 80 players have joined, players will head directly to the in-game lobby. The session will wait 2 minutes for additional players once the in-game lobby has been created. When the match starts, a new session will be created in the preset match list. “Preset match” uses standard game settings and players can still earn rewards and progression through all systems, as they would with a standard match. OC, LATAM (SA) Regions These regions have been experiencing a severely impacted matchmaking experience. Only random map selection will be available to help facilitate healthy matchmaking times. Maps are randomly selected with an equal chance among the 4 available. If players experience lengthy matchmaking times due to an insufficient matching pool, a prompt will allow players to switch to another region or mode for a faster matchmaking time. World Reflecting player feedback, the chance of Moonlight weather on Vikendi has been reduced to the percentage chance it had prior to the recent increase. In celebration of PUBG Nations Cup to be held from August 9 to 11, 2019, at Jangchung Arena, Seoul, we’ve made added various themed elements to the game! PUBG Nations Cup decals, billboards, signs and a plane banner have been added. For detailed information about PUBG Nations Cup, please visit the official PUBG Esports website. Skins & Items PUBG Nations Cup Frying Pan has been released! PUBG Nations Cup Pan sales will be available from after July-31 live server maintenance, until August 14th (KST). PUBG Nations Cup Pan will be available for $9.99 USD (price may vary slightly regionally). Performance Map loading speed has been improved. Improvements have been made to reduce instances of hitching/stuttering. Optimized calculation of character movement outside the player field of view to improve performance. Replay The replay version has been updated. Past version replay files are now unavailable for use. Custom Match Observer UI Improvements Observer UI has been improved in the following areas: Killfeed Damage UI Team and player list Name layout and tags Bug Fixes Fixed an issue where map boundary collision could prevent the parachute from deploying. Fixed an issue where smoke grenades could float above the ground in specific situations. Fixed an issue where teammate UI wasn’t displayed correctly in Platoon Mode custom matches. Fixed an issue where Care Packages could fall outside the playable area. Fixed an issue where the exact dropped location of Care Packages could be marked by using markers deployed with the Radio Message system while the Care Package was mid-air. Fixed an issue where players could enter the BRDM-2 at speeds higher than intended, without receiving damage. Fixed an issue which could cause players to receive damage unintentionally when exiting a vehicle in water. Fixed an issue which could cause the R1895 animation to be played on another weapon in specific situations in FPP. Fixed issue where the Extended Quickdraw mag did not properly improve the reload time for the Tommy Gun and Vector. Fixed an issue where players behind walls could be damaged by vehicles in specific situations. Fixed an issue where the reload animation could be cancelled, yet still allowing a full reload, when dropping other equipped weapons. Fixed an issue where certain sounds from other players could be heard when observing and switching between teammates. Fixed an issue of missing empty shells when reloading the AWM and M24. Fixed an issue where the reloading sound from Scorpion and Deagle sounds louder than other handguns.
  19. 7 points
    Hi, yes, this is real. More information will be available on this soon.
  20. 7 points
    If they gave up on console we wouldnt be getting updates! The game actually doesnt run that bad compared to what it used to.
  21. 6 points
    Let’s face it if they leave it down to the votes we may as well remove all the maps apart from Erangel, just delete them from the game. My opinion? Don’t give choice for featured map, just rotate it more frequently! Use them all, they are all fun maps. It just seems like everything offered from this game is so little, take weapon skins etc. On PC there’s tons of them, on mobile there’s thousands!! On console we have just a handful, it’s almost like the devs are mean as fuck! Who came up with the idea of giving us 10k BP for playing the PTS? What can you actually buy with 10k BP? It’s 5 shots at getting the Kar98 skin that we have all probably blown every bit of BP we have earned since playing and what do we get for it? Beige skins, thousands of them! Yes they are talking about giving us more options for BP but I’ll believe it when I see it!
  22. 6 points
    I dont want matchmaking like that. How the hell am I going to get better if I never fight my betters? 100 players is supposed to be a range of skills and playstyles. It makes pubg what it is. It's fun. It's what has honed my skill sets and what will continue to hone my skills. Even then you dont have to take those fights. Situational awareness goes a long way. If you're hearing gun fire a few building down and gagas name is popping up in kill feed, maybe use the freedoms the game gives you to gtfo or sneak up on a mofo and get a cheap kill or take the beast head on! TLDR; git gud ain't gunna git gud if you dont push the limits.
  23. 6 points
  24. 6 points
    Dear all, I have a suggestion for game play. We all know there are sneaky players. They spend minutes without moving in tall grass. Campers. There could be worm system. If a player lays down more than 20 secs, worms will start to eat their health like blue zone. How it sound to you? regards, madmaxtim1
  25. 6 points
    Phased plasma rifle in the 40 watt range.
  26. 6 points
    This one pops up every now and then, everyone has their own take on it. Personally I don't subscribe to any honour code, be nice, gentlemanly mantra. The only thing i apply is thirst unless it puts me, my team or the win in danger. It's always better to take a threat out of the game if you can. I'll also apply the "take one with me" protocol if my squad mate(s) are already gone
  27. 6 points
    This is my favorite clip ever. https://gamerdvr.com/gamer/superspacemane/video/75631978
  28. 6 points
    20 kill 2nd is more memorable than 1 kill win imo
  29. 5 points
    Please make a way to disable "Click R-Stick to open the Radio Message Wheel UI" . This is annoying on the right stick. the ability to disable it would be preferred or move the button somewhere less crucial than the joystick. I have already seen this pop up accidentally in battle from several people.
  30. 5 points
    Yeah, wasn't it about your retirement? Why exactly is this thread worthy? Is there a party? Maybe some cake?? I like cake.
  31. 5 points
  32. 5 points
    It’s 100 players per match, not 2. Presumably makes that a lot harder to sort out.
  33. 5 points
  34. 5 points
    Alright so I had a pretty good night on Solos last night. I wanted to keep track from where I started the night and where I ended to see how bad the accrual really is. I started the night with 4715. And ended the night with 4790. Please tell me how this is possible with 5 wins with this many kills and other high kill games? There were more matches they just didn’t fit in the screen shot. @PUBG_Andymh5 surely the team has to be looking into this right? Only 25 people are on the solos leaderboard this far in I noticed as well. I want that parachute!
  35. 5 points
    Logged on 2 nights ago, with a friend to play some Duos..... got Erangel 6 times in a row, switched over to standard to get Erangel off our choices. Got Sanhok 5 times in a row, backed out of it all 5 times, refuse to play that map unless on solo. Logged in last night got Erangel 4 times in a row, switched over to standard, got Sanhok 4 times in a row, backed out all 4 times. Finally got Vikendi, got a disconnected from host, Sanhok 2 more times, backed out both times, then got Vikendi. Qued up again got Sanhok.... logged for the night. Played tonight, got Erangel 4 times row, put it on standard, got Sanhok 4 times, played it the first time, backed out the next 3..... My God B-Hole...... is your game really this broken? Does Miramar still exisit? Sucks to pay money for something and developers continue to screw it up.
  36. 5 points
    Cool birthday cake as well 😊😛
  37. 5 points
    Hi, I'd just like to clarify that the loot on Erangel has not changed since the recent rebalance.
  38. 5 points
    орнул ++++++++ 1 раз нажад один шак сделал!!! хочешь бежать? стучи по клаве, кто быстрей стучит тот быстрей бежит!
  39. 5 points
    How about crows that fly in a circle over a body that has not been looted??? That'd be kinda cool, especially if you find yourself running through the blue, low on meds.
  40. 5 points
    It’s the final circle. 1v1, both players clutching to the last bit of cover available, the blue is closing in, they’re going to have to make a move... SurvivorNumber1 killed by a Wolf. match finished.
  41. 5 points
    Maybe some song birds or something for sanhok and Erangel(for LOW-LEVEL background noise) or crickets for Vikendi night, but beyond that... I'm good👍
  42. 5 points
    Because no other game brings the same type challenge where a very simple mistake will cause you to lose.
  43. 5 points
    Here you go: I highly recommend that everyone listens to this podcast. Brian shares some insightful information on game development and shares some new info on PUBG. PS. The podcast is nearly 2 hours long so grab yourself a drink and some snacks and relax 😁
  44. 5 points
    Love all the new enhancements BUT for crying out loud fix the damn leaderboard to what it was! What imbecile thought it a good idea to base it on time played rather than skill? Percentile and top thousand just worked. Why aren't more peps complaining about this?
  45. 5 points
  46. 5 points
    Thanks, you may have missed the joke though 😂
  47. 5 points
    Last season was way better though. I hit like 7600 on Solos with the same playtime. The number 1 dude has like 2500 matches played this season which is just absurd. The guy literally has to be playing 10 hours a day and he certainly does not have a job 😂
  48. 5 points
    I have a counter suggestion. Fatigue. We all know there are little jack rabbit players that run around at full speed all the time. They spend minutes pushing their bodies to the absolute max. There could be a fatigue system. If a player runs around at full speed for more that a minute then they are using their health like the blue zone. This way MY preferred play-style has an advantage over your preferred play style! Wouldn't that be peachy? Oh and while we are at it trying to stop other people from playing the way they want lets have a PUBG Unicorn that rams anyone who drives a car/bike/buggy/UAZ/boat for more than 38.25 seconds after the 4the circle because again "reasons" (mostly because I don't like it is the reason). Once the magic PUBG unicorn rams them it runs around with their impaled body on it's horn randomly dropping their loot all over the map! That way I can also make other people not get to play the way they want. Oh oh wait I've got another!! If a player throws more then some random number of grenades (totally not random I say 1) after the first circle then their is a random chance of the grenade just being a party popper that showers them with confetti!
  49. 5 points
    Hello everyone, Today, we’re excited to give you a look into what you can expect from our upcoming July update! The next patch is scheduled for July 30 PDT/CEST, and you will be able to test out the new contents on the Public Test Server (PTS) on July 23 PDT/CEST. This update will introduce a new weapon, the Deagle, a new vehicle, the BRDM-2, as well as quality of life improvements and features. New Weapon: Deagle Highest damage of all handguns. Rare spawn on all maps. New Vehicle: BRDM-2 Can only be called in as a special Care Package using the Flare Gun. Amphibious, can travel on land and water. Replaces the armored UAZ. Improved Gas Can The Gas Can has become explosive! When blown up, it deals damage to all players in a radius around its location. Improved Loot Sorting Loot will (finally) be better organized for player crates, vicinity loot, and care packages. Radio Message A new communication function that will help you better communicate with your teammates 8 types of messages to choose from, some of which will work interactively with targets, items, and your inventory. Auto Replace Weapon Skin An option which will allow you to automatically replace the skin on a picked up weapon with your own. We will be sharing more details of the July patch before we open the PTS. Please stay tuned for more exciting news! Thanks, PUBG Console Team
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