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Showing content with the highest reputation on 05/19/2019 in all areas

  1. 3 points
    Actually I just don’t have the time to sit around waiting half a day for a match only to give up and move on with my life when I realize that it’s not gonna happen. You see, I’m an adult. With an adult job. Working adult hours. Taking care of my kids as a single adult. Ain’t nobody got time for dat. I can get into a TPP game within seconds. And when I die, I can get right back into another TPP game within seconds. It has nothing to do with gun skill. It has everything to do with that the game runs just enough smoother in TPP that the FPP player base has left. And until BH can fix the game (if), TPP will always be more populated. I would come back to FPP in a heartbeat if the base went back to what it used to be. But I wouldn’t count on it happening any time soon. If ever. So just enjoy the game while it’s still playable in ANY mode and/or just let others enjoy it however they want. FPP, TPP... it’s all fun and games. Just because I prefer FPP doesn’t mean I don’t enjoy TPP as well. Get off your high horse and have fun. Or not and just be grumpy for the rest of your life.
  2. 2 points
    Would be a decent idea, but there is no “fixing” fpp load times. Chumps just don’t want to play it because they’d actually have to develop gun skill.
  3. 2 points
    Это не та игра где надо показывать именно скилл в стрельбе. Для стрельбы есть кс го. Тут изначально разработчики сделали выживальщину, а для того что бы выжить приходилось искать лут, и хорошего лута на всех не хватало, в этом и был весь сок игры - драться за лут. Теперь же прыгнул в дом, обмазался лутом с ног до головы и идешь стреляешься. Трупы уже можно не лутать, только если аптеки кончились, весь кайф игры обломили. Раньше вот понимаю, прыгаешь в Починки, школу или Сосновку и воюешь за лут. Бывали игры где до топ 10-20 бегаешь с дробовиком пистолетом и арбалетом, с первой броне и шлеме, и какой кайф приносил убить чувака с АРкой при этом бегая за ним и выцеливая с арбалета несколько минут. А сейчас обычный шутан, разрабы пошли на поводу у тех кто кричал "малалута". Но раз уж так сделали то пора бы уже подумать о том что бы убрать пистолеты из игры. От них уже нет толка с таким изобилием ар\ср. Давайте выпрыгивать из самолета с оружием и сразу воевать. Потому что теперь с таким избытком оружия, лутание по сути уже не нужно.
  4. 1 point
    Hallo @PUBG_TecK oder @PUBG_Soma Nur mal so aus Interesse. Ist "ihr könnt uns auch auf Discord ansprechen" nicht mehr Firmenpolitik? Warum fehlt die PN Funktion im Forum? Warum macht ihr das Forum bzw. die deutsche Sektion nicht einfach dicht, wenn sich eh kein Mensch darum kümmert?
  5. 1 point
    всегда просили починить баланс лута и удалить шмотки из него ,сам неоднократно писал ,когда мы сквадом уходили из мальты с мусором и 30-60 патронами ,это не адекватная игра . ещё очень весело упасть на дом ,обултать его ,не заиметь свтола и выйти на парнишку из соседнего дома флу одетого , как они балансят это я не понимаю 3 сумки в одной комнате это норма или так https://youtu.be/w8l_M97mnGA
  6. 1 point
    Congrats to @DB0VIN on winning Erangel!
  7. 1 point
    Ты не совсем понял. Зайди в стим и прочти жанр игры. А теперь мы имеем из пубга просто шутер. Вот именно, я и пришел в эту игру из за жанра. А теперь из игры сделали шутер, хотя на первом месте стоит выживание. Выживанием в этой игре уже не пахнет ну совсем. Просто шутан, такой же как и кс го. В первые пол года, когда игра была в раннем доступе и среди карт был только Эрангель, никто и не пикнул про лут, всем нравилось, был интерес. Но после того как вышел Санок с изобилием лута, пошло нытье. Видимо само комьюнити в игре поменялось, ушли те ценители жанра голодных игр, а пришли каэсеры испортив своим нытьём ту самую задумку. Печально...
  8. 1 point
    а для выживания Дейз такой себе кайф ,да и сейчас таких нубов стало в разы меньше ,который подпустит тебя на расстояние шота из дробоша может по началу я и был рад лутаниям ,но теперь меня это уже бесит ,когда 5 игр к ряду не могу найти каряк или берил чтобы выполнит вызов очень весело на пербежке попасть под снайпера на 300 метров ,а убегать не куда и стреляться не варик с коллиматором на ЮМП против м24 с х8 я не против ,в РОЕ примерно такая механика и реализована ,выбираешь место спавна и все появляются на земле со стартовыми пушками ,не чё плохого я в этом не увидел ,было бы норм если б дали выбрать пару стволов ,а ты ищи уже дальше патроны ,броню и хилы каждый приходит в игру за своим ,я уже перналутался за 2к часов в дейз и ещё 2 к тут ,хочу просто воевать и чтобы победа зависла от умения стрелять и грамотно прокладывать путь в зону ,а не от рандома в луте
  9. 1 point
    конечно, и я писал... но когда от этого толку - как ты сказал - "как в лужу...." - я и забил! Что на игру, что на форум... Какаой смысл тут что-то ждать, и тратить время...? Одним словом - Игра - дерьмо, а наш модер, нихера не делающий, может только кнопку бана жать, без включения мозгов! Забей!
  10. 1 point
    Хз, наоборот с лутом сейчас перебор.Не знаю как там в школах и починках сейчас, потому что последнее время прыгаю в шелтер и на контейнеры южного Жорика. Особенно в шелтере перебор лута. Даже бесит, что SLR и m24 на каждом шагу лежат, не знаешь че выбрать. Раньше как было, нашел SLR или каряк, ухх радостно. А сейчас весь сквад сначала игры уже с каряками бегает. Всякие томпсоны, нах они вообще в игре нужны теперь? А про первый жилет и мотоциклетный шлем сказать нечего, кроме того, что я уже забываю как они выглядят. В этом шелтере какой-то перебор с броней. Буквально вчера только в одной комнате насчитал 8 броников лвл2 и штук 5 касок. Но есть одно но, я ниразу не находил ракетницу, за 274 игры нового сезона...
  11. 1 point
    We're basically getting patch 27 from PC - Snipers will now be completely OP/broken and the Erangel loot changes wont even be noticeable. This was changed on PC very quickly due to player feedback so why the hell are we getting this same broken patch? Incompetence.
  12. 1 point
    removing the auto open would remove the afk players quite effectively
  13. 1 point
    Raise a ticket at https://ps4support.pubg.com/hc/en-us and include any evidence you have. Do not call players out publicly - it is against the rules of the forum and any threads/posts that do so will be removed.
  14. 1 point
    #mavericksprovinggrounds
  15. 1 point
    I agree (but not in all situations of course). Actually, I do this frequently when I'm using an AR at mid distance. A short burst starting at the legs, then letting the gun recoil walk the barrel up to the guy's brains. Works well.
  16. 1 point
    It seems as if leg shots are causing more damage other than head shots.
  17. 1 point
  18. 1 point
    Must be one of those custom controllers...
  19. 1 point
    I spectate. So i know when someones teaming. Youre probably a teamer. It shouldnt be legal. They have duos. If i wanted to fight a team id play solo vs duo or squad. Whats wrong with playing the game the way it was intended to be played.
  20. 1 point
    Looting together is a good indication.
  21. 1 point
    Hello everyone, Today, we are excited to announce that the Public Test Server (PTS) will be making its return on May 21! Before the rendering/loading optimization mentioned in our last dev update is implemented on live servers May 28th, you will be able to test the optimized build on the PTS. The May 21 PTS update also includes the new MP5K, weapon balancing, Erangel loot balances, bug fixes, and more. The PTS will be available for one week, starting from May 20 7PM PDT / May 21 4AM CEST, and will end on May 28 with the patch going onto the live servers (time to be announced). Dive into the patch notes below! What is the PTS (Public Test Server)? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. For PS4: You can find the "PUBG - Public Test Server" in the 'Purchased' section of your Library. New Weapon: MP5K The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map. While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine. Key characteristics of the MP5K: High rate of fire at 900 RPM with reasonably easy to control recoil Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes Base damage value of 33 Exclusive to Vikendi Survivor Pass 3: Wild Card (NOT AVAILABLE ON THE PTS) Survivor Pass 3: Wild Card is not available on the PTS, but will be available when Update #4 hits live servers on May 28. Survival Title System Season 2 (NOT AVAILABLE ON THE PTS) Survival Title System Season 2 is not available on the PTS, but will begin when Update #4 hits live servers on May 28. Gameplay Weapon Balance M16A4 When firing using burst mode, the initial recoil has been decreased Increased the range before damage fall-off occurs This will help increase M16A4 efficiency when fighting over long distances Canted Sights and the Tactical Stock can now be attached to the M16A4 The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Vector Vector has been rechambered to use 9mm ammo Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25) Damage decreased from 34 to 31 due to above changes Muzzle velocity changed to 380m/s (previously 300m/s) UMP45 The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45. Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40) Gunshot sounds have been changed to be more realistic Muzzle velocity changed to 300m/s (previously 400m/s) MK47 Mutant Tactical Stock can now be attached to the MK47 Mutant The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Attachments Balance Modification SMG and Pistol attachments have been combined and can now be used on both weapon types Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops Holo Sights can now attach to pistols When equipped to Pistols, the size of the sight will be reduced to fit more appropriately Hit Area Damage Multiplier Changes Increased SR body shot damage from 110% of base damage to 150% Increased SMG limb shot damage from 120% of base damage to 125% Gameplay Balance Decreased the overall aim punch (aim sway) applied when being shot by an enemy First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles. Item Spawn Balance Modification Erangel Loot Changes The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%) SRs and Handguns received a slight spawn rate increase Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc. This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps. Crosshair UI Improvement for Canted Sight and Scopes Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight Movement Rustling Sound Weapons Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back Identical rustling sound will be played regardless of weapon type Sidearms, melee weapons and throwables do not make rustling sounds Sound level balance Rustling sounds of backpacks, weapons are all identical in both volume and audible distance Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower. Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed The faster you move, the louder the noise, which can then be heard from further away The audible range and the volume of the rustling sound is lower than footsteps UI/UX In-game lobby background and BGM has been changed System menu UI which can be accessed by pressing the Start button has been redesigned Emotes customization UI has been redesigned You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu. The maximum number of emote you can use in-game has been changed to 8 from 12 Starting at 12 o'clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped. Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Level LOD data has been optimized. Bug Fixes Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok Fixed an issue where players were able to see past walls by abusing the emote mechanism Fixed an issue where players were able to open or close doors, despite a vehicle blocking it Fixed an issue where players were briefly able to see through a thin wall when leaning against it Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill. Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade Fixed an issue where players are unable to lean while standing on a crossbow Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ Fixed an issue where a specific object prevents Care Packages from landing on the ground Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed Fixed an issue where certain object appear in different locations to other players Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels. Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting Fixed an issue where using L1 or R1 while observing would sometimes only cycle between two players Fixed an issue where the canted sight increased ADS speed of other scopes attached Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model Fixed an issue where switching from the main sight to canted sight would reset reticle brightness Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building Fixed an issue where a character model shakes when moving to prone Fixed an issue which players could drive through a window on a motorbike without breaking the glass Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k Fixed an issue where the care package would penetrate a character when a character is on the landing spot Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location Known Issues Teammate's icons and health bar sometimes don't appear. If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.
  22. 1 point
    Hello everyone, Today, we are excited to announce that the Public Test Server (PTS) will be making its return on May 21! Before the rendering/loading optimization mentioned in our last dev update is implemented on live servers May 28th, you will be able to test the optimized build on the PTS. The May 21 PTS update also includes the new MP5K, weapon balancing, Erangel loot balances, bug fixes, and more. The PTS will be available for one week, starting from May 20 7PM PDT / May 21 4AM CEST, and will end on May 28 with the patch going onto the live servers (time to be announced). Dive into the patch notes below! What is the PTS (Public Test Server)? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. For Xbox: You can search and download the “PUBG - Public Test Server” on the Microsoft Store. New Weapon: MP5K The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map. While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine. Key characteristics of the MP5K: High rate of fire at 900 RPM with reasonably easy to control recoil Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes Base damage value of 33 Exclusive to Vikendi Survivor Pass 3: Wild Card (NOT AVAILABLE ON THE PTS) Survivor Pass 3: Wild Card is not available on the PTS, but will be available when Update #7 hits live servers on May 28. Survival Title System Season 2 (NOT AVAILABLE ON THE PTS) Survival Title System Season 2 is not available on the PTS, but will begin when Update #7 hits live servers on May 28. Gameplay Weapon Balance M16A4 When firing using burst mode, the initial recoil has been decreased Increased the range before damage fall-off occurs This will help increase M16A4 efficiency when fighting over long distances Canted Sights and the Tactical Stock can now be attached to the M16A4 The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Vector Vector has been rechambered to use 9mm ammo Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25) Damage decreased from 34 to 31 due to above changes Muzzle velocity changed to 380m/s (previously 300m/s) UMP45 The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45. Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40) Gunshot sounds have been changed to be more realistic Muzzle velocity changed to 300m/s (previously 400m/s) MK47 Mutant Tactical Stock can now be attached to the MK47 Mutant The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Attachments Balance Modification SMG and Pistol attachments have been combined and can now be used on both weapon types Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops Holo Sights can now attach to pistols When equipped to Pistols, the size of the sight will be reduced to fit more appropriately Hit Area Damage Multiplier Changes Increased SR body shot damage from 110% of base damage to 150% Increased SMG limb shot damage from 120% of base damage to 125% Gameplay Balance Decreased the overall aim punch (aim sway) applied when being shot by an enemy First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles. Item Spawn Balance Modification Erangel Loot Changes The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%) SRs and Handguns received a slight spawn rate increase Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc. This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps. Crosshair UI Improvement for Canted Sight and Scopes Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight Movement Rustling Sound Weapons Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back Identical rustling sound will be played regardless of weapon type Sidearms, melee weapons and throwables do not make rustling sounds Sound level balance Rustling sounds of backpacks, weapons are all identical in both volume and audible distance Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower. Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed The faster you move, the louder the noise, which can then be heard from further away The audible range and the volume of the rustling sound is lower than footsteps UI/UX In-game lobby background and BGM has been changed System menu UI which can be accessed by pressing the Start button has been redesigned Emotes customization UI has been redesigned You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu. The maximum number of emote you can use in-game has been changed to 8 from 12 Starting at 12 o'clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped. Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Level LOD data has been optimized. Hitching which occurs when texture streams has been optimized. Bug Fixes Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok Fixed an issue where players were able to see past walls by abusing the emote mechanism Fixed an issue where players were able to open or close doors, despite a vehicle blocking it Fixed an issue where players were briefly able to see through a thin wall when leaning against it Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill. Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade Fixed an issue where players are unable to lean while standing on a crossbow Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ Fixed an issue where a specific object prevents Care Packages from landing on the ground Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed Fixed an issue where certain object appear in different locations to other players Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels. Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting Fixed an issue where using LB or RB while observing would sometimes only cycle between two players Fixed an issue where the canted sight increased ADS speed of other scopes attached Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model Fixed an issue where switching from the main sight to canted sight would reset reticle brightness Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building Fixed an issue where a character model shakes when moving to prone Fixed an issue which players could drive through a window on a motorbike without breaking the glass Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k Fixed an issue where the care package would penetrate a character when a character is on the landing spot Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location Known Issues Teammate's icons and health bar sometimes don't appear. If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.
  23. 1 point
    да не ну тут как бы есть за что похвалить, тяжело же работают люди, вон какой патч жесткий выкотили, небось и урон за стеной не будет, и тикрейт в норме... за нечестных вообще молчу.
  24. 1 point
    But it's loot that brings all the boys to the yard. Do you not want to reduce wait times to start a game on Miramar?
  25. 1 point
    Before, everyone was crying about how bad the loot is on Erangel ... now is too much? Heh. In my opinion, the loot is perfect now and i'm waiting those changes to Miramar, also. This game has already a lot of random facts, but after increasing the loot ... a few of them disappeared which means, this is a great thing. Ex: You have the best spawn loot or even a drop, last zone is on you(lucky bastard) and some poor guys need to head your direction. You know each other and they are forced to fight you asap ...but only one problem. Those poor guys are equiped with smgs and m16 with 3x and you have sr and dmrs with 8x. What chances they have to beat you and take your position? Nearly 0. Now ... in this situation, both players/squads can be strong. If they beat you easy ... DON'T f*ing BLAME the loot. Blame yourself because you lost a fight where ... even if you are evenly matched, you never ever should have lost that fight ... because your position. For the overall gameplay, this feels more balanced and i like it. Not like before, where a guy finds kar98k and 8x in the first building and others are looting a town and they dont find a scope ... and not talking about guns. And they also need to go .. .to the other side of the map.
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