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Showing content with the highest reputation since 01/20/2019 in Posts

  1. 45 points
    Hey everyone, Thank you all for your feedback and bug reports since our Vikendi update on January 22. We understand that there are a number of critical issues with this update and apologize for the frustration caused. We are currently working hard to release a hotfix which targets many of these issues. Please be aware that some bug fixes may take longer than others. We’re aiming to deploy an initial hotfix sometime next week, so please stay tuned for further details and patch notes. As a note, there will be no console dev report this week as the team is currently focused on the hotfix. Thanks again for your patience and understanding! Thanks, PUBG Console Team
  2. 21 points
    These patch notes have been updated. 01/21/2018 - Maintenance Schedule update Hey everyone, On January 22, we will be updating live servers to Update #4! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes. Check out the full patch notes below before jumping into the new update! Maintenance Schedule PST: January 22 12:00-2:00AM PST: January 21 11:00PM - January 22 3:00AM CET: January 22 9:00-11:00AM CET: January 22 8:00AM - 12:00PM Known Issues Digital Camo Pants do not show correctly QoL Minimap: Players can now further magnify the minimap Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game. Added field of view slider in First Person Perspective mode (FPP) settings Added graphical settings option for Xbox One X New Map: Vikendi Vikendi Gameplay Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok. Players can throw snowballs while waiting to board the plane in the starting area Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently Keep in mind that footprints and tracks in the snow don’t stay around forever! Redzone The center of the red zone spawns outside of the play zone The smaller the play zone, the smaller the red zone Bluezone The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically. This facilitates more blue zone variety and unique experiences. Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match Item Spawn Balance The overall item spawn rate is at a midpoint between our maps - offering a unique place between the spawn rates of Erangel and Sahnok. Level 3 helmets spawn in the world Level 3 vests spawn more often than other maps Smoke Grenades are spawned at a higher rate compared to other throwables SURVIVOR PASS: VIKENDI Added Survivor Pass: Vikendi The duration of the pass is 10 weeks. Players have the opportunity to complete missions and receive rewards throughout the duration of the pass. Two types of passes are available: Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass. Premium Pass - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass. There are 5 mission types available to complete: Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day. Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks. Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions. Beginner Missions: Easy missions which are provided for beginner players. Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion. Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions. All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion. You can view your current mission lists in-game by pressing “LB” You can also check the mission lists prior to jumping out of the plane (Not available after jumping out of the plane) Added ‘Coupon’ system in Survivor Pass: Vikendi You can claim Coupons (Blue, Yellow and White) each level or by completing challenge missions, which you can then use to unlock exclusive items in the Coupon Shop. Coupons are only available during Survivor Pass period. The existing Supply system will be integrated with Survivor Pass: Vikendi on January 22. We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi. Supply System will be available in the Survival Pass menu. Existing Survival Rewards system will be closed on January 22, 2019 and all existing supply missions and levels will reset. Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed. NEW WEAPON: SKORPION Added a new handgun, the Skorpion The Skorpion spawns on all maps Single fire and full auto fire mode Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine Attachments: Sight: Red dot sight Muzzle: Suppressor Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight Stock: Stock for Micro UZI Magazine: Extended Magazine only NEW WEAPON: G36C G36C spawns only in Vikendi Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine G36C has a lower and upper rail for attachments, but cannot attach a stock NEW VEHICLE: SNOWMOBILE Added a new vehicle - Snowmobile The Snowmobile only spawns in Vikendi It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain. Region Renewal, Season & Rank, Leaderboard Server/region will now be decided automatically depending on the player’s local region If you group with a player from another region, matchmaking will automatically decide the best region to play on Region select button at the right bottom side of the screen will disappear. Survival Title System (Beta Season 1) has been added For more information, please see our post on Survival Title System here. Map Selection Map selection has changed with the addition of Vikendi You can select Vikendi or select Others (Erangel, Miramar, Sanhok) to play Quick Join function puts you in the first available game, regardless of map Play Menu UI Renewal Improved the map and game-mode selection interface Additional queuing information is now displayed for the selected match type. If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type. When the matching pool in your region doesn't have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead. When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers. Gameplay Decreased recoil of the P18C Added auto-reload option When enabled, you will reload weapons automatically when you try to fire while your magazine is empty By default, this is set to “Off” but can be changed in the Gameplay menu Maximum number of Forward Running Sensitivity has changed from 50 to 100 The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20 This is to have a more specific value Improved the sound settings in option The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume Parachute System Overhaul Freefalling Tapping L-Stick now puts you into a dive at full speed straight down towards the ground Turning speed is now much faster and has increased control, responsiveness, and precision Parachuting Added new freefall animations and increased overall control and responsiveness Tapping L-Stick helps you drop faster and land quicker Pulling L-Stick backwards lets you glide, when you want to travel a longer distance You can now cut the parachute while relatively close to the ground by pressing B, while still moving through the air. This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far Added new landing animations The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful! The parachute no longer disappears instantly after landing Improved the character animations used in the air. Character movements are much more fluid and have been improved to be more realistic. Improved blood hit effects Improved the visuals of blood particles when players are shot. Improved the visuals of blood effects that appear on screen when shot by other players. Slightly decreased the maximum number of shots possible to fire per second with the M16A4 The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance Adjusted the sight position to be closer to the muzzle for some weapons In a future update, we will be adding a new attachment which will require this new sight position, so we've made the change in advance to help players adjust to the change There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change Players now receive damage from Molotovs that hit their vehicle Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside UI/UX Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game. Controller Guide can now be seen from the lobby from settings The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen. Changed the overall lobby theme in celebration of our latest map - Vikendi Applied the snowfield environment theme Applied a snowing effect Changed the background music Combined the 'Career' and 'Leaderboard' menu in Statistics into a 'Season' menu Performance Improved the client performance by optimizing the creation of character materials Improved performance by mitigating an issue causing thin objects to flicker. Optimized particles in rainy weather. Adjusted the parachute and character sync rate depending on the distance to improve server performance Improved the items and skins to look smoother on preview Added characters, weapon skins and parachute preview Optimized rendering method on vegetation to improve performance Optimized object creation to improve CPU performance Reports Added the report player function to event mode games Press 'Y' to report the killer You cannot report the same player more than once in one game G-Coin 13,000 G-Coin will now be 13,500 G-Coin Players who have purchased 13,000 G-Coin will have 500 G-Coins sent one at a time We'll share more detail on the schedule soon Bug Fixes Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall. Fixed the issue where a downed players' character model would sometimes penetrate walls. Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time. Fixed the issue where characters would look headless when using heal/boost while in prone or when in a vehicle in FPP. Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height. Fixed the issue where some animations were cancelled when moving with certain steps Fixed the issue where sometimes an enemy player was seen shooting with the weapon at the back of the character Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle. Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object. Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon. Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle. Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right. Fixed the issue where a player's motion was sometimes shown as scoping when taking steps next to a wall. Fixed the issue where characters could vault over other characters when positioned at certain heights. Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle. Fixed the issue where a character's animation would pop upward when getting close to the wheels of a buggy. Fixed the issue of where a character's animation would pop upward when crouching and standing up near a vehicle. Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground Fixed an issue causing a character to be headless when wearing certain skins Fixed an issue where players could shoot in an abnormal direction in free-look Fixed an issue where characters' hands would spin while looking up when looting or preparing to throw a throwable in FPP. Fixed an issue where players could get into certain terrain of Miramar which should be impossible Fixed an issue where player can stand up from a prone position faster than usual in certain conditions. Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks. Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon. Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly. Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players. Fixed an issue where the character's footsteps couldn't be heard when on carpet Fixed the issue where when click the “Play” button, game was frozen in the lobby. Fixed the issue where world map and wheel menu could be opened at the same time. Fixed the issue where a spot at the back of the truck and buggy would block bullets. Fixed the issue where when plane flew around you, the sound of plane was not played. Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting Fixed an issue where Harley Quinn's hair wouldn't move. Fixed the issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination. Fixed the issue where the hair would not show when wearing certain beanies Fixed the issue where the effect sound of the Adrenaline Syringe continuously play even after canceling Fixed an issue where vehicle horns continued to sound after exiting a vehicle while horning Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera. Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing Fixed an issue where the number of available throwables would not update when picking up a throwable while holding a throwable as well Fixed an issue the bolt action of the observee was shown incorrectly while observing Fixed an issue where the quick marker was unable to remove while observing Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing Fixed an issue where the motorcycle was not mountable on certain angle Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun Fixed an issue where helmet skins applied in the lobby are sometimes delayed from appearing on looted in-game helmets. Fixed an issue where characters can’t pick up a dropped melee weapon again after dropping it on specific stairs in Erangel. Fixed an issue where grenades would sometimes damage an incorrect area. Fixed an issue where the grenade arc would stay displayed when knocked down while preparing to throw a grenade. Fixed an issue where sometimes a character would be shown as under the ground with only their face showing while waiting in specific areas before the game starts. Fixed an issue that the camera angle would move into the character’s body when walking into destroyed wired-fence. Fixed an issue that causes the camera to pass through doors when moving the camera in certain situations. Fixed an issue where an enemy player would appear to prone/stand up multiple times in specific situations, after proning and standing up once. Fixed an issue where in certain situations the door opening/closing animations did not play when another player interacted with the door. Fixed an issue where green blood was more visible than red blood. Fixed an issue with reconnecting while in a vehicle, which would remove the player from the vehicle and upon reconnect the player model would sometimes be clipped inside the vehicle. Fixed an issue where care packages would sometimes drop outside the playable area, in the water. Fixed an issue which sometimes caused care packages to drop from the plane tilted, or flipped upside down. Fixed an issue where each weapon had a different delay between reloading and being able to fire Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN” Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain Fixed an issue which caused ammo capacity to display up to 6 decimal places Fixed an issue which while spectating could cause the spectated player's weapon to display in a misaligned position
  3. 20 points
    Hello Survivors, This week Vikendi was added to Live Servers, and to celebrate the arrival of winter on Xbox we have prepared a special competition for our community, Vikendi Scavenger Hunt! Grab a Snowmobile, spend some time seeing the sights, and read the details below for instructions on how to take part. Dates Challenge #1~5: Start: Jan 26, 2:00 PM PST / 11:00 PM CET End: Feb 1, 2:00 PM PST / 11:00 PM CET Challenge #6~10: Start: Jan 27, 5:00 PM CET / 8:00 AM PST End: Feb 3, 5:00 PM CET / 8:00 AM PST How to participate Check the challenge images at the challenge posts scheduled above. Each one is a small section of a screenshot we have taken on Vikendi. Find the location where they were taken, and take your own. You must upload the full screenshot of the game at the challenge location. (This includes the map and compass) Submit your screenshot along with your Xbox Gamertag and email address HERE To take a screenshot, press the Xbox button and press Y When prompted, press and hold the Xbox button to view your screenshot Select "Upload", and then "Upload to Xbox Live" Either log in to your account at https://account.xbox.com OR input your name at https://xboxdvr.com, to find your screenshot. Rules The First player who submits a correct screenshot for any of the challenges will win special PUBG goods, as well as the in-game item. If a player is first to submit a correct screenshot for 2 or more challenges, they will only be eligible for 1 prize, which is of their choosing. The unchosen prize(s) will be given to the second fastest player. Goods will vary on difficulty of challenge and will be revealed along with the challenges. All players who submit a screenshot of the correct location for any of the challenges will win the in-game item. Two in-game rewards are available, one for each set of 5 challenges. Challenges #1~5 (Posted on day 1) will receive Snow Beanie (Pink). Challenges #6~10 (Posted on day 2) will receive Snow Sunglasses. You can only submit one screenshot at a time through the submission form. This means that if you have answers for two challenges, you need to fill out the form twice, once for each screenshot. Prizes Challenges #1~5: Snow Beanie (Pink) Challenges #6~10: Snow Sunglasses Challenge (Example) Player screenshot (Example) PUBG Goods Erangel Picnic Mat PUBG Logo Eco-Bag Winner Winner Chicken Leg Dinner Bag-charm Winner Winner Chicken Leg Dinner Cushion PUBG Logo Zip-up Hoodie (L or XL) PUBG Backpack Now get ready to hunt! Thanks, PUBG Xbox Team
  4. 19 points
    Hello Survivors, On January 30, will be applying a hotfix to the live servers to resolve several bugs reported to us over the past week. Due to the complexity of some of the issues, we were unable to resolve them all in time for inclusion in this hotfix. We are working as hard as we can to resolve the remaining issues as soon as possible. Thank you for the valuable feedback and bug reports provided so far, as well as your patience and understanding! Maintenance Schedule CET: January 30 8AM-11AM PST: January 29 11PM - January 30 2AM Bug Fixes Fixed an issue where sometimes "PLAY"/"READY" button would not function correctly (XBOX ONLY) Fixed an issue where a party member's character would intermittently not appear in the lobby Fixed an issue where you were unable able to move to "CAREERS" tab in the "SEASON" menu Fixed an issue where you were unable to pick up the wanted quantity of an item from a loot box Fixed bugs related to Survivor Pass: Vikendi Fixed an issue where the mission list language would not update after changing the language in SETTINGS Fixed an issue where a UI button would be placed incorrectly Fixed an issue where main weapons were not equipped if selected immediately after throwing a molotov Fixed an issue where sometimes main weapons were not equipped in certain situations Fixed an issue where "Now you see me now you don't" achievement could not be achieved on Vikendi Fixed mistyped information on the "SEASON - Survivor Point" page Known Issues The issue where "Play a match without using any bandages" mission would be cleared even when bandages are used in a match The issue where certain symbols would show in "Survivor Pass: Vikendi" and "SEASON" page on consoles set to Japanese language
  5. 17 points
    We are back to the beginning of pubg. Broken updates, little to no communication, and still on the back burner. For awhile there I thought we were doing great even after the large steps back with rendering. Once again we are given a horrible game (if you play squads). The development of this game makes me feel horrible nothing we say matters they just give us the PTS to slow down updates bc obviously they fix little or nothing from the PTS and move it straight to live. Does anyone feel genuinely disrespected I mean I bought the game on Dec. 12th 2017 I’ve been here since the beginning and really feel bad. I don’t want a new map I don’t want new skins(even though I’ll buy them) stop adding BS and start fixing things. Circle on the map (vikendi). that has been a problem that we have complained about since the first day of PTS Such a simple fix but completely ignored on the PUBG XBOX forum, this is how we are supposed to give feedback but what’s the point they don’t listen anyways. Squads are broken, they can’t even get a simple UI to run smoothly the menu jumps 2 every time I press 1 down or up WTF is really going on over there? I thought Microsoft was supposed to have a hand in this. Honestly I feel like this game has made my whole Xbox 1 X run crappier.
  6. 15 points
    I am an owner of a software company and have been working in software about 10 years. We are all human, sometimes things slip through testing and an awful bug gets pushed to production. When that happens we owe our customers an explanation. These bugs that were released this release are absurd though and beyond the acceptable level. This release was tested on a test server where many of the bugs that were there then still remain today. There are fundamental bugs to critical pieces of the game that are tough to explain how they possibly slipped through internal testing, the test server, and then more internal testing. The single one in particular that has me questioning their ability to ever deliver a sound product is the ready up bug. This has been around in some form or fashion since the beginning but now it's worse then ever. I've played 30 squad matches since the update and only once have we ever successfully been able to ready up for a match without remaking the room after a game completes. Being in the position I'm in with my own personal career I often defend the bugs and actions of Bluehole. But some of these basic bugs are making me lose faith. @PUBG_Andymh5 can you give us any explanation on how some of these bugs to core pieces of the game made it through to a production release, past many phases of testing? What are you doing to improve in future releases? Can you give us any insight as to when we can expect a hotfix release (if any)? I really believe your customers deserve an explanation and something to give us faith in your ability, or at least your effort, to improve in the future. This game has so much potential it's unbelievable but the continued failures to deliver a working product is crippling this game. I've been playing console shooters online since Socom 1 in 2002. This game has as much potential as any game I've touched since then but is the only game I've played in that time frame that I've witnessed let so many issue slip into production releases. In that time I've literally never seen another game release an unstable release. I've seen bugs come out obviously, but all major releases to date to this game shouldn't be considered anything more then unstable. It's unacceptable and I really hope you all can get a plan in place to fix it.
  7. 15 points
    I mean...did you...try the update before releasing it...? Or was this just like a theoretical, purely hypothetical update...not actually tested by humans...? Did...you guys have a person actually sit down at an Xbox and try to play the game...? We haven’t had an update in how long and this is what you guys drop...? The game lobbies gave been screwed up since BEFORE the LAST update, whenever that was, and and in classic PUBG fashion...you break it...worse... We gave up trying after two games last night...two... I’m just confused here. What...have you been doing...for so long...? To release an update, telling us all the problems would be solved...only to break the game...again...? It’s to the point where I think this game is always going to be a busted, amateur-hour circus and I either have to accept the UNFIXABLE gaps in development or just move on. Can we PLEASE get a hotfix? Or at the very least a more accurate product desription? Something like: PUBG ”Full (Broken Like No Other Game, Evolving Trash Structure Held Together With Bubblegum and Unfulfilled Potential) Release Product”
  8. 13 points
    Look i love the new map but can not stand that there is no individual map filters. It is annoying i do not always have a lot of time and Sanhook offers a quick experience can play a good three games in a hour. Ever since the update which i paid for btw to support this company the game has gone from being the best to the worst. I do not want to ever play miramar ever and the fact that i can not just que for Sanhook makes me so sad. Is there a individual filter coming soon? If not sad to say i think i am going to be done with pubg for good.
  9. 13 points
    I know this has been said a lot on here but misery loves company, I want my Sanhok only map back. Risking the god awful Mirimar or somewhat acceptable Erangel, and then looting for 20 minutes to then die in the first firefight (gitgud I know), is so much less satisfying than dropping into boot camp and dying straight away (time is money right). I love PUBG but it’s breaking my heart every time I see sand now. Please give us the options like PC does. Please.
  10. 13 points
    Look, I understand that some people don't prefer Sanhok, but I'm willing to bet that the majority would rather play it than Erangel (sp) and Miramar. I'm even willing to bet that more people like Sanhok over Vikendi. That's just a guess, but I'd bet a peanut butter sandwich and a bottle of 100% pure coconut water on it. The fact that we don't have map selection is absolute GARBAGE and bluehole needs to listen up. My gaming experience is completely screwed up. I'm not even playing as good as I used to because my mindset has been solely focused on Sanhok....I like playing fast-paced / quick games. I should have the option to choose whether or not I want to play a fast-paced game with great loot or walk through all of Lipovka and come out with two redots for scopes and a running simulator game for 20 min. (Yes, this happens all the time). I'm upset because we USED to have that choice and now it has been ripped away. At the very least combine Vikendi with Sanhok in minroyale. I would be completely happy with this. Bluehole, I don't even care about the bugs and the fact I have to open the title screen after EVERY match. Just give me (us) what we want. There are plenty of people on here, reddit etc that feel the same way. Just let us play what we want.
  11. 13 points
  12. 13 points
    Hello everyone, We are excited to introduce a new way to progress through PUBG - welcome to the Survival Title System! The Survival Title System will be implemented into the game with the update on January 22. We designed the new Survival Title System so you can see how you progress, going from zero to obtaining honorable Titles through continued play while improving your skills. And while this is also a beta and can change with your feedback, here’s some more information on our thoughts and goals for the new Survival Title System in Beta Season 1. Beta Season 1 Survival Title System The Survival Title System is based on personal growth, instead of having your placement being decided based on competition with others. With the Survival Title System, you can obtain Titles through consistently playing the game. Once you reach Expert, there are no longer any divisions, but progression will be more difficult and influenced more by a higher ranking and kill count in every session. There is no demotion aspect in the Survival Title System, meaning once you achieve a Title, the only place to go is up (with exception to the Lone Survivor Title, detailed below)! Players will begin with 1 Survival Point (SP). SP gain efficiency will be tweaked slightly between different game modes (Solo, Duo, Squad) in an effort to keep each mode fair and balanced to prevent any as being seen as the only viable way to grind SP. The Lone Survivor As the top end of this system, only the top 100 players are able to acquire the Lone Survivor Title. Once you reach the required amount of SP for Lone Survivor, you will have to continue earning SP or risk being bumped by a competitor. You will retain the Lone Survivor Title as long as you remain in the top 100, so play well and play often to show off your prestigious title! Leaderboard Improvements The Leaderboard has been improved to highlight players who have made it to Lone Survivor. This leaderboard will be updated every 2 hours. Lone Survivor players who do not play a match for one week will be removed from the Leaderboard. Title Icon In Lobby Title emblems will be displayed in the lobby for you and your team. The emblem will be changed and displayed to reflect each mode. Rewards (system) per Survival Title We’ve added a reward system for those working their way up through the new Title System. For Beta Season 1, you will receive rewards based on the highest Title achieved during the season regardless of Mode(Solo/Duo/Squad) or Perspective (TPP/FPP). Those rewards will be given out at the start of the following Season. Novice through Survivor Titles will receive rewards as their milestones are achieved. You can check your status, which can be checked in the Title information on the “SEASON - OVERVIEW” page of the game lobby. Lone Survivors will receive the same rewards as Survivors and will only retain the Lone Survivor Title while within the top 100. Remember that the Title System is still in Beta. Your continued and valuable feedback will help us choose the direction of this and future systems, so let us know your thoughts on what we’re doing right or more importantly, what you’d like to see from us in the future. Thank you, PUBG Console Dev Team
  13. 12 points
    I bet if you were getting wasted by noobs with umps, you will still be getting wasted by noobs with umps...😉
  14. 12 points
    Def understand the frustration here. We will be sure to report this as a top QoL priority.
  15. 12 points
    After finishing a squad game, we can never ready up again. We all have to leave and start a new lobby. Pretty much the same issues that occurred during previous large patches. Standard.
  16. 12 points
    Hey everyone, With the release of our new map, Vikendi, we are excited to unveil two special Vikendi bundles that will be available to purchase starting January 22. Both bundles include the Military Uniform Set! Vikendi Edition ($54.49 USD) The Vikendi Edition is perfect for those who have not yet picked up the base game but want to join in on the PUBG action! The Vikendi Edition includes the following: Base Game Public Test Server (PTS) 2,300 G-Coin Survivor Pass: Vikendi Military Uniform Set (Female version) Can be worn by both male and female characters Vikendi Pack ($24.99 USD) The Vikendi Pack is also available for those who already have the base game, but want to pick up the new Survivor Pass: Vikendi along with other valuable bonuses! The Vikendi Pack includes the following: 2,300 G-Coin Survivor Pass: Vikendi Military Uniform Set (Female) Can be worn by both male and female characters These bundles will be available for purchase until March 28 PST 00:00 / CET 09:00. If you are interested in purchasing one of these bundles, please head to the Xbox Store or PlayStation Store. Thanks, PUBG Console Team
  17. 11 points
    Here's the UMP prior to patch #4 https://xboxdvr.com/gamer/chuckn0vak/video/67402376 Here's the UMP after patch #4 https://xboxdvr.com/gamer/chuckn0vak/video/67909171 The guns are fully loaded - Comp, Vert Grip, 4x and Extended Quickdraw. In both videos I am NOT attempting to control recoil at all, just aiming and firing full auto with my hand nowhere near my right thumbstick, this is done at 50m, 100m and 150m. No more point at shoot with 0 recoil control skill anymore, you have to actually do some work. The final few seconds on the video showing the UMP now patch #4 has hit is where I control the recoil at the 50m range. Thank you PUBG
  18. 11 points
    generally speaking, the main menu / customisation menus are as bad, if not worse than they were yesterday also
  19. 10 points
    I'm refusing to open that menu.
  20. 10 points
    Seriously - you need to get some new staff. Since this update the game is even worse! Rendering : wow , just wow... buildings aren't even showing when I've landed ffs (Xbox 1 x) - rendering was fine 8 months ago , which is why I refuse to pay out for an SSD Parachuting : Awful - why change it? Movement : player is back to feeling like he's drunk/uncontrollable Emotes : now unusable , since some bright spark decided to make show missions using LB stay on screen (bravo, clap, clap) Cars : still don't render till you get in them and engine doesn't turn off when you exit still Leaderboard : no data/not working Matchmaking : I'm in EU - why on earth put me in OC Menu music : why change it? New music sucks (personal opinion) Desync : worse than ever. HDR : still broken from months ago Crosshairs/red dot sight : can't see it on snow map at all Map selection : seriously ? you pool 3 maps together , one being mini royale? Ridiculous I could go on, but it's a waste of time at this point as the development team are clueless
  21. 10 points
    Dude, I have to disagree! I'm 5 matches in and I finally got the hang of it. You can still glide far, it's just different. Don't push all the way forward or back on the left stick. Kind of use precision when you push on the sticks... find that sweet spot and you'll see how much control there is. Son, I'm landing THROUGH windows of buildings and rolling on the floor. It's straight boss shit. It's so precise man. Keep messing with it - you'll get it.
  22. 10 points
  23. 10 points
  24. 10 points
    Working as any ghillie suits should 😉
  25. 10 points
    .....my favourite F*c* you moments 🤣 https://xboxdvr.com/gamer/majorclagnut/video/67655950 I was running, every step felt like it would be my last.....