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  1. 50 points
    Hey everyone, We’re excited to bring you the next content update for console on March 5! In this update we are implementing many performance and bug fixes, especially related to Vikendi. This update also includes the new weapon Bizon, as well as a new attachment called the Canted Sight. In addition, we’re adding a new weather setting on Vikendi called Moonlight, where you’ll get to enjoy taking down your enemies in the night as the super moon and aurora borealis guide you to victory. Lastly, to thank everyone to sticking with us through all of the issues especially related to Vikendi, we have prepared a token of our appreciation. The 'Level 20 Up' ticket will automatically be distributed into the inventory for everyone who logs into the game, from the time the maintenance ends until April 5. Please note that the 'Level 20 Up' ticket can be applied to the upcoming pass after the current Survivor Pass: Vikendi ends. If you have already achieved level 100 or do not want to use the ticket on the current pass, you are more than welcome to save it for the future pass. Read on for the full patch notes! Maintenance Schedule Start: March 4 11PM PST / March 5 8AM CET End: March 5 3AM PST / 12PM CET New Weapon: Bizon Added new SMG weapon - the Bizon Bizon is an SMG exclusive to Vikendi and Erangel Uses 9mm ammunition and holds 53 rounds by default Can only take muzzle and sight attachments Does not take grips or magazines New Attachment: Canted Sight Added Canted Sight as a new attachment Canted Sight is a new scope for weapons with a secondary scope slot Pressing ['X button'] while ADS toggles between equipped sights Canted Sight can be used with AR – Beryl M762, AKM, AUG, M416, Mutant, QBZ, SCAR-L, G36C DMR – SLR, Mini14, Mk14, QBU, SKS SR – AWM, M24, Kar98k SMG – UMP, Vector, Bizon Shotgun – S12K LMG – M249 With the Canted Sight update, the weapon’s position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope’s position in ADS, FOV, and recoil, were not changed. Interactions such as picking up an item, getting into a vehicle, opening a door will now be disabled while in ADS. Gameplay We have decreased the damage transferred to helmets and vests This means your armor can sustain more damage before being destroyed Damage given to the player will remain the same The previous damage calculation used to transfer 100% of damage to the armor durability Modified the damage system of throwable weapons Damage and effects are now applied correctly to players hiding behind very small obstacles such as a thin poles Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand Reduced the delay when opening a parachute This will make players able to change directions much earlier Vikendi – Bluezone Modifications Bluezone will be generated further away from the center Damage of the last zone has been increased Vikendi – Item spawns have been modified Decreased the number of SMGs and increased the number of ARs Reduced the number of LV3 helmets and vests Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode Doors will now only be opened when in reachable distance World Added new weather setting on Vikendi Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies UI/UX Improved UI widget visibility, which is located on the bottom center of the game screen Added additional game options Added an option to set default firing mode for weapons Added a keybind for (Press ['X button'] while ADS) Canted Sight, a new attachment Added a keybind (Hold [left arrow Button] while at default state) to inspect your weapon Message will pop up when your Survival Title promotes Improved visibility of the white circle on the minimap Performance Improved performance by adjusting the number of visible footsteps within certain radius of a character Improved performance by increasing the size of the texture streaming pool to cache in memory Optimized Kill Feed messages and Gamepad Guide UI by lowering the average game thread usage time to reduce hitches Skin & Items Item grades for event items have been adjusted so they have a more appropriate value Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade Joker and Harley Quinn Skins will be removed from the store on March 6, 11:59PM PST / 8:59AM CET. The store item list will be updated on March 12. Every item except crates and the Road Warrior Helmet will be removed from the store. A new crate and new cosmetic items will be available for purchase. More information on this will be provided closer to March 12. Bug Fixes Fixed an issue where a character could enter certain locations on Vikendi Fixed an issue where the weapon's image in the inventory was incorrectly displayed when certain parts were equipped Fixed an issue where the drop mesh of Level 3 helmet skin was displayed as drop mesh of Level 2 helmet skin When helmet with level 3 helmet skin was dropped on the ground, it was shown as level 2 helmet skin Fixed an issue where glasses were not displayed while wearing Wool Scarf (Brown) Fixed an issue where the weapon would sometimes not be equipped when you switch your weapon as soon as a throwable weapon is thrown Fixed an issue when changing the throwable weapon with big ping delay, the other players would not see your weapon switch Fixed an issue where a character would sometimes unarm when changing the weapon Fixed an issue where the weapon you are holding would sometimes be shown behind the back to the other players Fixed an issue where your character would appear facing the incorrect direction when rotating your character at a slope Fixed the issue of only changing the POV of third person when pressing [RB button] while moving the screen Fixed an issue where you could occasionally hear a footstep when the UZI was empty Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing Fixed an issue with vehicle locations sometimes being shown differently Fixed an issue where a teammate’s UI was still being shown even if they left the game before the match started Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle. Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle Fixed an issue where a character was sometimes not able to loot even though they had the space to Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice Fixed an issue where the marker would sometimes not be removed using [X button] in Spectate mode Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikendi Fixed an issue where vehicles could get stuck on a certain structure in Erangel Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok Fixed an issue where objects in a certain location on Sanhok were missing Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok Fixed an issue where characters could pass through the ground in a certain location in Sanhok Fixed an issue where characters could not get up when close to a specific boulder in Sanhok Fixed an issue where characters could go through or get stuck in a certain location in Vikendi Fixed an issue where bullets would not go through a certain fence in Vikendi Fixed an issue where items could not be picked up from a specific location in Vikendi Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi Fixed an issue where foliage in certain areas would look like they are floating in Vikendi 'AS' server name has been changed to 'AS/OC' This fix does not merge or change the current servers - the server name was mistyped. Fixed issues related to Survivor Pass: Vikendi Fixed an issue where the lock icon was displayed incorrectly under the Challenge tab Fixed an issue where the instruction UI on the coupon shop was difficult to find Fixed an issue where the Dacia would sometimes take severe damage and explode when driving and colliding with floating houses Fixed an issue where the UI of an altitude indicator was not functioning when parachuting in the Training Mode Fixed an issue where the message doesn't pop up when buying a BP item with insufficient BP Fixed an issue where the in-game sound would sometimes be incorrectly played Fixed an issue where footsteps would be heard when a dead body gets stuck on the door Fixed an issue where a party member would sometimes disappear from the lobby Fixed an issue where the XBOX Digital Camo Pants was incorrectly displayed Fixed an issue where Dacia's speed does not decrease while driving on snow on the Vikendi Fixed an issue where the vehicles sometimes could fly or fall through the floor above certain speed Fixed an issue where buildings would take long time to load in Vikendi See you on the battlegrounds! PUBG Console Team
  2. 31 points
    Hello everyone, Since the Vikendi update in January, many of our players have been experiencing performance issues. As we previously stated on February 15, our dev team has been focusing on fixing these issues, with a tentative update scheduled for February 28. Sadly, due to technical issues which would result in further harm to game stability, we made the difficult decision to push back the patch date to March 5. Also, some players reported that they were being matched to servers outside of their region, causing high pings, network lag, desync, and instances of rubberbanding. This was resolved with a server-side patch on February 27 and players will now be matched into their local region, unless the matchmaking pool of the region is too small. Please let us know if this issue persists, we will be keeping an eye out for reports regarding this issue. We know that many of you have been waiting for this update to hit the live servers, and we’re sorry to have let you down. We’re working our hardest to resolve the technical issues and deliver a stable update next week. To thank you for sticking with us through all of these issues we are also preparing a token of our appreciation. We will give you more information on this and how it will be distributed as we get closer to March 5. Thank you all for your patience. PUBG Console Team
  3. 26 points
    Checkout this website, mixer or twitch streamers live when killing you or getting killed by you it's on here for the last 14days.. https://pubg.report just type your gamertag in and it will show you if you have! Just found out about this website recently and figured that I'd share it with the community if anyone is interested!
  4. 26 points
    We all have our opinions on here and alot of us express them freely. PUBG is a like a beautiful lady who just happens to be blind in one eye, has many warts and walks with a severe limp. That said, I dont think we show the proper respect and appreciation to @PUBG_Andymh5 I can't imagine the amount of garbage you have to read through every day, including this. Anyway, thanks for keeping the forum as fair and balanced as possible. Here's to Andy!
  5. 23 points
    Ya, times up. Your commercials for vikendi really piss me off, extreme false advertising, unless you also show games crashing, people falling through map, buildings not loading in, sick of people leaving this game for crap games like apex just because you dont care about the console version of your game. Shouldn't be running commercials like that with the game in this state.
  6. 23 points
    Thanks for your patience guys. We'll get this update shipped in just a few more days. Really appreciate the support and understanding!
  7. 21 points
    Hello everyone, Today we wanted to provide an update on the Vikendi performance issues that many of you have been experiencing (rendering and falling/flying vehicles and characters). If you missed last week’s update where we walked through some of the technical difficulties that we have been facing, please feel free to take a read here. We are happy to inform you that the team is preparing an update to roll out some improvements and fixes for these issues. This update is tentatively scheduled for February 28. Below is what the update will be addressing: Fix the issue where vehicles going at high speeds could fly or fall through the map (applies to the map Miramar as well) Increase the size of the texture streaming pool to cache in memory This will be done to improve rendering times Fix the issue where LOD 1 does not load, causing buildings to not load at all To dive a bit deeper into the Level of Detail issue, we’ll describe Level of Detail (LOD) 1 as “playdough” detail and LOD 0 as full detail (100% rendered). Before the January 22 update, players were able to at least see actual buildings in “playdough” detail. Then, textures would gradually load until LOD 0 was achieved. After the January 22 update, LOD 1 stopped loading until LOD 0 was achieved. When LOD 1 does not load, this skips the “playdough” step, causing buildings to not load at all. This is currently what is happening on Vikendi. Without LOD 1, the state of building rendering is either at 0% or 100% (LOD 0), which means no buildings at all -> 100% fully detailed buildings. We’re hard at work hammering on these issues to deliver a stable update on February 28. We want to thank you all for your patience, and we’ll be sure to update everyone with official patch notes as we get closer to deployment. Thanks, PUBG Console Team
  8. 21 points
    Hello everyone, Over the last few weeks, many of our players have been experiencing performance issues on the new map, Vikendi. Specifically, players are experiencing long rendering/loading times or vehicles flying and/or falling through the map. We know these issues in particular have been big pain points for the community, and we’re sorry for any frustration caused by them. We’d like to take some time today to explain why these issues are happening and what we’re doing to fix them. Rendering/Loading Vikendi is composed of a lot of Static Mesh, and the Material/Textures used are larger than other maps. This means that loading times are naturally longer, which is why we added some optimizations to help reduce the level loading time. Despite the optimizations, the delay remains due to the sheer amount of textures used on Vikendi. The game can only load a limited amount of files simultaneously. Items that must be loaded (Level and Texture Loading) go to the Loading Queue, and are loaded one at a time. While Vikendi was optimized for loading, we suspect that the loading wait time is becoming longer because the textures used on Vikendi are larger than other maps, thus forcing large amounts of data in the Loading Queue. In addition, since Vikendi was designed to have many small villages, the size/position of the Grid became different from the existing maps, causing many borders to overlap. To reduce the size and frequency of the hitches, the grid was divided into smaller sizes which reduced the amount of data and boosted the loading speed. However, if a player covers a long distance too fast, they could incur larger Loading Tasks. The ground has the highest loading priority, loading faster than the nearest buildings. However, if the player rides a vehicle and crosses borders continuously, more Loading Tasks are created and added to the queue. If other external factors occur, creating a situation where they interfere with the loading, it may cause the large delay players have been experiencing. Flying/Falling Vehicles This is caused by the Level of Detail (LOD) 0 not being loaded in the area where the player is positioned (this can technically happen on any map). If LOD 0 is not loaded in due to the delayed queue, the result is situations where vehicles are either flying above or falling below the ground. Optimizations were made to secure memory for the ground height-field collision and were implemented on the December PTS before being pushed to live in January. Before this optimization, there was collision data memory for the whole map, so even if loading takes a long time, the player would not fly above or fall below the ground standing on LOD 1. It seems that the flying/falling bug is caused because there is no collision data for LOD 1 after the optimization. What we’re doing We’re working on further optimizing the Loading Queue so that building assets will load in faster. We’re also looking into keeping the collision data in the memory from before the optimization mentioned above - but this could have its own downsides so we will need to monitor it closely. As we tackle these issues, we’ll continue to provide updates when any progress is made. And of course, we’ll be sure to announce when we’re deploying any patches to help with these issues. We don’t have an exact ETA for fixes to provide as of yet, but we’ll provide another update in the near future. As always, thank you for your patience. Thanks, PUBG Console Team
  9. 20 points
    I personally think adding the flare guns into the normal game is a good idea. I've supported it since they first came out with the concept of flare guns in their event modes. What I do not like, however, is how they are marked on the map. One of PUBG's main draw points is tactical awareness. There are as few "helper icons" on your HUD as can be. This forces players to have to read the environment and make decisions for themselves. When a flare is shot, not only is it loud, but it's ridiculously bright and easy to see. This is all the information you should need in order to determine its location and whether or not you are going to go for it. But that isn't even all! You also have the plane coming in and dropping the crate. So you have way more information than you need in order to make a decision. Having it marked on the map just feels completely out of place in this game. Almost to the point where I feel like it's some sort of cheat. If normal air drops aren't denoted on the map, then flare drops should not be denoted on the map. (Neither should be denoted on the map)
  10. 18 points
    Having no aim assist is actually one of the things that keeps this game alive and makes it stand out from the others... if they added aim assist I’d quit playing
  11. 18 points
    I think it's time to realize that this game is dead and the devs literally don't care. They made their money and that's all that matters. It's only a matter of time before they stop communicating with us for good. They are probably working on their next game already. No other game killed pubg, pubg killed itself. It's honestly embarrassing.
  12. 16 points
    Lol you're still here. Calling yourself great, and 300 IQ, with a perfectly normal play against a bad player. Reminder that your lifetime win ratio is under 7% and your K.D is 1.08. Stay humble 😂
  13. 16 points
  14. 15 points
    For one I am kinda glad, cant deal with newly introduced bugs at the moment as I actually have time to play. So good work on the delay dev team, thanks!
  15. 15 points
    If I'd just say something quick, this sir is the dumbest topic ive seen on here, and I assure you, Ive seen some pretty dumb topics
  16. 15 points
    I spent 2000+ ours on PUBG, and I haven’t played in the passed seven days. Maybe you guys should listen to us more. Other games have come out and they listen, I don’t need to name it, you already know. Ive taken around 20ppl from PUBG and turned them away. If you’d like your community back, listen to us. Give us free map selection and better loot. I know what you’re all thinking, “that’ll lower the player base” let me stop you right there, not doing these basic demands is worse than doing them. Listen to the community. Anyway, take this criticism how you want, but if this post gets removed like the last one, you’ve lost a group of valuable and money spending customers. Gday
  17. 15 points
    Chill it isn’t the first and won’t be the last BR to come to Xbox. People who want a more realistic BR will go to Pubg because when it comes to a video game, it is more realistic than the others and more tactical. It’s going to always take a hit but the hardcore player base will always come back.
  18. 14 points
    Also ganz ehrlich. Die Flareguns in die normalen Runden packen und das ganze sogar "von den Spielern gewünscht" und "langerwartet" zu nennen schlägt dem Fass einfach den Boden aus. Ich werde PUBG jetzt nicht mehr spielen. Die überwältigende Mehrheit der Spieler ist sich doch absolut einig, was dieses Spiel dringend nötig hat und sagt es euch immer wieder. Wie kann man denn so tun, als würde man was langerwartetes, cooles, neues bringen und dabei wissen müssen, dass man dadurch nur Spieler verliert und sonst nichts. Wie betrunken sind eure Devs während der Arbeit? Das überschreitet ja die Linie zum Spiel absichtlich an die Wand fahren. Aber ich liste gerne nochmal auf: -entfernt die Flaregun aus dem Spiel -entfernt die 3er Helme aus dem Spiel -entfernt die Airdropshöhle aus dem Spiel -entfernt die Redzone aus dem Spiel -balanced den Loot auf den Maps neu insbesondere Erangel und Vikendi -entfernt dieses Survivalsystem und führt wieder ein richtiges Ranking ein -führt eine Multi-Mapauswahl ein, sodass man einzelne Maps ausschließen kann -fügt neue kostenlose Skins hinzu oder macht wenigstens die alten kostenpflichtigen Kisten gratis, PUBG ist ein Vollpreistitel und eure Gier im Shop wird langsam maßlos -und führt endlich die fix-pubg-Kampagne zuende und fixt dieses Game, das Spiel ist instabiler, verbuggter und hat schlechtere Performance als im April 2017 Ich spiele PUBG erst wieder, wenn hinter jeden dieser Punkte ein Haken gesetzt werden kann.
  19. 14 points
    How in the name of PubJesus is it considered patch notes if its BP BOOST EXTENSION! Are you guys serious? I was HYPED to see the notification that they have new patch notes and as soon as I clicked on it I was curious to know if the devs are distressed and panicking due to Apex and are trying to look productive. I've basically lost hope for this game on Xbox. It would be good to see both patches from Pc brought into one on the console in March but it doesn't seem like that'd be the case since it looks like there are 6 devs working with minimum wage and being mocked by the PC devs. Come on PUBG Corp.
  20. 14 points
    Hello everyone, We will be deploying a small patch on February 21 to extend the BP Boost expiration date. Below are the details. Release Schedule (No downtime required) PST: February 20 11pm PST CET: February 21 8am CET Patch Details: Expiration date of BP Boost in the inventory will be extended to April 9 (from February 27) Expiration date of BP Boost obtainable from Vikendi Pass level rewards will be extended to April 9 (from February 27)
  21. 14 points
    @PUBG_Andymh5 not really expecting you to do anything about this post, just wanted you to view it. But I’m sad to say that this will probably be the end of PUBG for me. I literally made this account just to say this. I’ve been with the game since it released on December 12th of 2017. I’ve played this game and only this game from then until now. So I’ve been here for all of it. Every update, every hot fix, and even being a pts dummy. But bringing vikendi to the live servers was the begging of the end. Once you dropped that update it was chaos. My fps dropped horribly, matchmaking is joke. I only play FPP servers and good luck finding a decent game in there anymore. Rendering buildings is horrible, can’t hot drop anymore due to serious input lag and terrible FPS, and the overall feedback from the PUBG developers was the final nail in the coffin. You guys take for granted how forgiving this community has been with you guys being a smaller company and all but damn you should really talk to all of us about how you’re going to fix the game, or even just let us know you’re working on trying to fix it. But no, you guys just leave us in the dark and hope when you come to back feed us a new update we are still hungry for more... Since Apex legends has came out I can seriously say I don’t know if I’ll ever drop into another PUBG match. Not until the game has a serious overhaul and all the stupid bugs are fixed. -just an upset and dedicated fan that’s lost the will to wait for you to fix yourself.
  22. 14 points
    Few things: The entitlement in the PUBG community is ridiculous to me. You paid $30 for this game. It cost you 3 (to 5) hours of minimum wage work to purchase. Either give constructive criticism or leave. Stop whining just because you stuck around. The developers don't owe you anything. You're not a shareholder. If Apex Legends was all it took for you to leave this game; I don't believe all your previous statements about playing it for a year and this being the only game you played. Since Apex is literally nothing like PUBG except that it's a Battle Royal (ish) game. It's interesting that YOU can't drop hot anymore due to all these issues, but apparently all the players around you are just fine. Literally, only Vikendi is having issues rendering buildings and they JUST had a post about why that is and how they plant to combat it. Again, you say you've been here since the beginning, but just now decided sign up for the forums? Literally just to tell everyone you're leaving? FPP lobbies have been great here in the NA -just an OG xbox user who's tired of all the entitled brats finding something to complain about because they're not good at the game
  23. 13 points
    Hi, this is correct. The Bizon, Canted Sight, Moonlight weather mode, option for default fire modes (Full auto, burst or single fire), weapon inspection option and more. Keep an eye on the Xbox News and Patch Notes section for the full detailed patch notes.
  24. 13 points
    I did not get credit for this kill....but the guy must have been ticked off to be killed by a door. Also I had no idea that door > dacia. https://xboxdvr.com/gamer/naturlbrnklr/video/70008648
  25. 13 points
    I really do love it. For all its faults - its great. I have never thought the faults were that bad - certainly as much as people complain. Never really experience Dsync - love all the maps (incl Miramar) I'm not particularly good - rarely get chicken dinners - but enjoy every game. Play FPP (Old school) and Solo (dont like people) Anyway not been able to play for a while (life - boo!). Came back and first game got a Chicken Dinner - with a PB of 9 kills!!! Woo hoo!! And the round was immensely enjoyable. Some close calls. Decent reactions from me(biggest weakness). And some decent tactics if I do say so myself. After winning and slaying a record breaking (for me) 9 people - walked away feeling like a God! Naturally...after such a good win I will spend at least two weeks playing like a noob and getting slayed shortly after the drop. Humility slamming hard after a win. Anyway - just something positive - since reading these forums seems a bit doom and gloom most of the time. Happy weekend everyone.
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