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Showing content with the highest reputation on 01/22/2019 in all areas

  1. 12 points
    Hey everyone, With the release of our new map, Vikendi, we are excited to unveil two special Vikendi bundles that will be available to purchase starting January 22. Both bundles include the Military Uniform Set! Vikendi Edition ($54.49 USD) The Vikendi Edition is perfect for those who have not yet picked up the base game but want to join in on the PUBG action! The Vikendi Edition includes the following: Base Game Public Test Server (PTS) 2,300 G-Coin Survivor Pass: Vikendi Military Uniform Set (Female version) Can be worn by both male and female characters Vikendi Pack ($24.99 USD) The Vikendi Pack is also available for those who already have the base game, but want to pick up the new Survivor Pass: Vikendi along with other valuable bonuses! The Vikendi Pack includes the following: 2,300 G-Coin Survivor Pass: Vikendi Military Uniform Set (Female) Can be worn by both male and female characters These bundles will be available for purchase until March 28 PST 00:00 / CET 09:00. If you are interested in purchasing one of these bundles, please head to the Xbox Store or PlayStation Store. Thanks, PUBG Console Team
  2. 6 points
  3. 6 points
    I figured there would be at least one of you here. News flash, the rendering used to work perfect without one of those. They have some work on their end to do.
  4. 6 points
    Working as any ghillie suits should 😉
  5. 4 points
    My favorite description of this transition is this....
  6. 4 points
    Devs!! Why can I not purchase the Vikendi pass with G-coins?? You allowed it for Sanhok! The whole reason I bought G-coins was to buy the sanhok pass and I saved the rest to get the next pass (Vikendi). Kinda feel like G-coins are useless as I dont want to spend them on the current cosmetics and now feel a little ripped off.
  7. 4 points
    We have most environmental ecosystem so represented. I believe we need a 2x2 (Training Map size) city environment. Imagine a more dense Los Leones, (bridges blown up on the perimeter as a map edge barrier) with multi 10 story high skyscrapers, police and fire stations, a daycare, a gym, a gun store, news and radio stations, a football stadium, Drumpf Tower. A slow moving circle would trap people in buildings or see them risk a fire escape exit and getting shot from a high rise window. Imagine the chaos of multi people in your building, and fire fights on multi floors of the buildings surrounding you. Welcome to Metropolis. 8x8 Erangel 8x8 Miramar 6x6 Vikendi 4x4 Sanhok 2x2 Metropolis
  8. 4 points
  9. 4 points
    Sometimes unexpected things happen when deploying updates or performing maintenance tasks. This can happen for ANY game/program/service. Please be patient while the work is carried out.
  10. 4 points
    Actually being able to get a game on an OCE server. I am really hoping that being able to see likely queue times/number of players waiting will jumpstart the bastard and let me play with a good ping for once! Fingers crossed!
  11. 4 points
    I like to give callouts with direction and descriptions. "Taking fire, behind me from the school" My friends oftem like to say "over here!" and nothing else. It occurred to me that I would probably enjoy some proximity chat with my team. If they're close enough I hear them from a direction, like gun fire. If they're at a distance they would sound like they were communicating by radio. Y'know, just something to immerse me more in the world. To hear my buddy calling things out as though he were in the action rather than just in party chat.
  12. 4 points
    It gives all the shit hot players with unbelievable stats to start again and brag some more. This game is full of self important wankers.
  13. 4 points
    These patch notes have been updated. 01/21/2018 - Maintenance Schedule update Hey everyone, On January 22, we will be updating live servers to Update #4! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes. Check out the full patch notes below before jumping into the new update! Maintenance Schedule PST: January 22 12:00-2:00AM PST: January 21 11:00PM - January 22 3:00AM CET: January 22 9:00-11:00AM CET: January 22 8:00AM - 12:00PM Known Issues Digital Camo Pants do not show correctly QoL Minimap: Players can now further magnify the minimap Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game. Added field of view slider in First Person Perspective mode (FPP) settings Added graphical settings option for Xbox One X New Map: Vikendi Vikendi Gameplay Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok. Players can throw snowballs while waiting to board the plane in the starting area Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently Keep in mind that footprints and tracks in the snow don’t stay around forever! Redzone The center of the red zone spawns outside of the play zone The smaller the play zone, the smaller the red zone Bluezone The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically. This facilitates more blue zone variety and unique experiences. Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match Item Spawn Balance The overall item spawn rate is at a midpoint between our maps - offering a unique place between the spawn rates of Erangel and Sahnok. Level 3 helmets spawn in the world Level 3 vests spawn more often than other maps Smoke Grenades are spawned at a higher rate compared to other throwables SURVIVOR PASS: VIKENDI Added Survivor Pass: Vikendi The duration of the pass is 10 weeks. Players have the opportunity to complete missions and receive rewards throughout the duration of the pass. Two types of passes are available: Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass. Premium Pass - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass. There are 5 mission types available to complete: Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day. Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks. Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions. Beginner Missions: Easy missions which are provided for beginner players. Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion. Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions. All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion. You can view your current mission lists in-game by pressing “LB” You can also check the mission lists prior to jumping out of the plane (Not available after jumping out of the plane) Added ‘Coupon’ system in Survivor Pass: Vikendi You can claim Coupons (Blue, Yellow and White) each level or by completing challenge missions, which you can then use to unlock exclusive items in the Coupon Shop. Coupons are only available during Survivor Pass period. The existing Supply system will be integrated with Survivor Pass: Vikendi on January 22. We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi. Supply System will be available in the Survival Pass menu. Existing Survival Rewards system will be closed on January 22, 2019 and all existing supply missions and levels will reset. Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed. NEW WEAPON: SKORPION Added a new handgun, the Skorpion The Skorpion spawns on all maps Single fire and full auto fire mode Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine Attachments: Sight: Red dot sight Muzzle: Suppressor Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight Stock: Stock for Micro UZI Magazine: Extended Magazine only NEW WEAPON: G36C G36C spawns only in Vikendi Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine G36C has a lower and upper rail for attachments, but cannot attach a stock NEW VEHICLE: SNOWMOBILE Added a new vehicle - Snowmobile The Snowmobile only spawns in Vikendi It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain. Region Renewal, Season & Rank, Leaderboard Server/region will now be decided automatically depending on the player’s local region If you group with a player from another region, matchmaking will automatically decide the best region to play on Region select button at the right bottom side of the screen will disappear. Survival Title System (Beta Season 1) has been added For more information, please see our post on Survival Title System here. Map Selection Map selection has changed with the addition of Vikendi You can select Vikendi or select Others (Erangel, Miramar, Sanhok) to play Quick Join function puts you in the first available game, regardless of map Play Menu UI Renewal Improved the map and game-mode selection interface Additional queuing information is now displayed for the selected match type. If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type. When the matching pool in your region doesn't have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead. When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers. Gameplay Decreased recoil of the P18C Added auto-reload option When enabled, you will reload weapons automatically when you try to fire while your magazine is empty By default, this is set to “Off” but can be changed in the Gameplay menu Maximum number of Forward Running Sensitivity has changed from 50 to 100 The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20 This is to have a more specific value Improved the sound settings in option The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume Parachute System Overhaul Freefalling Tapping L-Stick now puts you into a dive at full speed straight down towards the ground Turning speed is now much faster and has increased control, responsiveness, and precision Parachuting Added new freefall animations and increased overall control and responsiveness Tapping L-Stick helps you drop faster and land quicker Pulling L-Stick backwards lets you glide, when you want to travel a longer distance You can now cut the parachute while relatively close to the ground by pressing B, while still moving through the air. This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far Added new landing animations The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful! The parachute no longer disappears instantly after landing Improved the character animations used in the air. Character movements are much more fluid and have been improved to be more realistic. Improved blood hit effects Improved the visuals of blood particles when players are shot. Improved the visuals of blood effects that appear on screen when shot by other players. Slightly decreased the maximum number of shots possible to fire per second with the M16A4 The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance Adjusted the sight position to be closer to the muzzle for some weapons In a future update, we will be adding a new attachment which will require this new sight position, so we've made the change in advance to help players adjust to the change There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change Players now receive damage from Molotovs that hit their vehicle Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside UI/UX Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game. Controller Guide can now be seen from the lobby from settings The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen. Changed the overall lobby theme in celebration of our latest map - Vikendi Applied the snowfield environment theme Applied a snowing effect Changed the background music Combined the 'Career' and 'Leaderboard' menu in Statistics into a 'Season' menu Performance Improved the client performance by optimizing the creation of character materials Improved performance by mitigating an issue causing thin objects to flicker. Optimized particles in rainy weather. Adjusted the parachute and character sync rate depending on the distance to improve server performance Improved the items and skins to look smoother on preview Added characters, weapon skins and parachute preview Optimized rendering method on vegetation to improve performance Optimized object creation to improve CPU performance Reports Added the report player function to event mode games Press 'Y' to report the killer You cannot report the same player more than once in one game G-Coin 13,000 G-Coin will now be 13,500 G-Coin Players who have purchased 13,000 G-Coin will have 500 G-Coins sent one at a time We'll share more detail on the schedule soon Bug Fixes Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall. Fixed the issue where a downed players' character model would sometimes penetrate walls. Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time. Fixed the issue where characters would look headless when using heal/boost while in prone or when in a vehicle in FPP. Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height. Fixed the issue where some animations were cancelled when moving with certain steps Fixed the issue where sometimes an enemy player was seen shooting with the weapon at the back of the character Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle. Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object. Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon. Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle. Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right. Fixed the issue where a player's motion was sometimes shown as scoping when taking steps next to a wall. Fixed the issue where characters could vault over other characters when positioned at certain heights. Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle. Fixed the issue where a character's animation would pop upward when getting close to the wheels of a buggy. Fixed the issue of where a character's animation would pop upward when crouching and standing up near a vehicle. Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground Fixed an issue causing a character to be headless when wearing certain skins Fixed an issue where players could shoot in an abnormal direction in free-look Fixed an issue where characters' hands would spin while looking up when looting or preparing to throw a throwable in FPP. Fixed an issue where players could get into certain terrain of Miramar which should be impossible Fixed an issue where player can stand up from a prone position faster than usual in certain conditions. Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks. Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon. Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly. Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players. Fixed an issue where the character's footsteps couldn't be heard when on carpet Fixed the issue where when click the “Play” button, game was frozen in the lobby. Fixed the issue where world map and wheel menu could be opened at the same time. Fixed the issue where a spot at the back of the truck and buggy would block bullets. Fixed the issue where when plane flew around you, the sound of plane was not played. Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting Fixed an issue where Harley Quinn's hair wouldn't move. Fixed the issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination. Fixed the issue where the hair would not show when wearing certain beanies Fixed the issue where the effect sound of the Adrenaline Syringe continuously play even after canceling Fixed an issue where vehicle horns continued to sound after exiting a vehicle while horning Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera. Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing Fixed an issue where the number of available throwables would not update when picking up a throwable while holding a throwable as well Fixed an issue the bolt action of the observee was shown incorrectly while observing Fixed an issue where the quick marker was unable to remove while observing Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing Fixed an issue where the motorcycle was not mountable on certain angle Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun Fixed an issue where helmet skins applied in the lobby are sometimes delayed from appearing on looted in-game helmets. Fixed an issue where characters can’t pick up a dropped melee weapon again after dropping it on specific stairs in Erangel. Fixed an issue where grenades would sometimes damage an incorrect area. Fixed an issue where the grenade arc would stay displayed when knocked down while preparing to throw a grenade. Fixed an issue where sometimes a character would be shown as under the ground with only their face showing while waiting in specific areas before the game starts. Fixed an issue that the camera angle would move into the character’s body when walking into destroyed wired-fence. Fixed an issue that causes the camera to pass through doors when moving the camera in certain situations. Fixed an issue where an enemy player would appear to prone/stand up multiple times in specific situations, after proning and standing up once. Fixed an issue where in certain situations the door opening/closing animations did not play when another player interacted with the door. Fixed an issue where green blood was more visible than red blood. Fixed an issue with reconnecting while in a vehicle, which would remove the player from the vehicle and upon reconnect the player model would sometimes be clipped inside the vehicle. Fixed an issue where care packages would sometimes drop outside the playable area, in the water. Fixed an issue which sometimes caused care packages to drop from the plane tilted, or flipped upside down. Fixed an issue where each weapon had a different delay between reloading and being able to fire Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN” Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain Fixed an issue which caused ammo capacity to display up to 6 decimal places Fixed an issue which while spectating could cause the spectated player's weapon to display in a misaligned position
  14. 3 points
    Has the pool of randos just gotten worse lately or have all the non-idiotic people just found discord servers and left the rando pool or something? I have noticed a serious lack of "normal" people lately. It's always been a crap shoot but I used to actually play with decent people half the time a while back. I'm not even talking about skill but just people being obnoxious, racist or just doing stupid plays that lack any common sense. Here is what a string of typical rando groups goes like for me: -rando starts speaking in "Apu" voice and just keeps repeating my name over and over until I have to mute them. -rando leaves without saying a word 5 seconds after joining. -rando leaves without saying a word 10 seconds after joining. -rando leaves without saying a word after we get in the plane. -rando says he doesn't care where we drop then complains about the spot I pick and goes elsewhere. -rando has no mic. -rando leaves without saying a word 5 seconds after joining. -rando is drunk and starts ranting and raving in the lobby so I have to mute VC and just play solo in duos. -rando doesn't speak English and plays in an erratic manner. -rando is relatively normal and the match plays as expected. -rando spontaneously picks hot drop spot that we are currently flying over and jumps..ensuring we land way too late and die immediately. -rando goes on and on in the lobby how badass they are and then runs rambo style into a building and dies immediately. -rando asks where I want to go but then goes somewhere else. -rando lands and team kills me then quits. -rando leaves without saying a word 10 seconds after joining. -rando drops on opposite side of compound even though we both had markers where I dropped and I landed first..then whines that he has no gun and is upset that I haven't looted a gun and rushed to his aid already. There are countless others but damn the random groups are getting painful to deal with. Have others had similar issues or is this just more bad RNG for me?
  15. 3 points
    You saying an SSD doesnt matter, when it really does. HDD is a slower drive therefore taking longer to process things. SSD is faster resulting in faster loading and rendering. And you HDD might have a slower read/write speed than whats in your xbox and actually hindering your "unplayable" gameplay
  16. 3 points
    Hi, our ultimate goal is to achieve a stable 60fps, and we'll continue to optimize to achieve that goal. The graphical options that are currently in the game are aimed to give us a stable 30fps. Once we are confident that we have achieved that we can then consider increasing the frame rate.
  17. 3 points
    The whole getting killed 2 seconds after behind cover or a guy in close quarters that isnt even facing you...does get aggravating. If it wasnt such a time costly game, it wouldnt be as big of a deal...you could just respawn, and get after it again. But with this nature of game its load out of game, search for another, get in a lobby wait in lobby, loot, etc...
  18. 3 points
    Hi, thanks for the suggestion. What control would you use for leaning to the left?
  19. 3 points
    Everytime the people come up to the forum and only cry... Calm down ad wait ... Read the Forums Mainpage on the Right side. Then you dont must ask to mutch.
  20. 3 points
    Hi, All FPP queues will be opening today.
  21. 3 points
    You look through and decide for yourself, don't base your decision off of what others think. If you like cosmetics, I'd suggest getting the premium pass. If not, don't. https://pass.pubg.com
  22. 3 points
    Yeah, but it's a snow skin that is designed for the only snow map, released as part of the VIKENDI SEASON PASS, but you cannot use it on Vikendi. Why would you use a snow skin on a desert map or a city map, and make your tactics worse. Your arguments are ridiculous and you are defending a manipulative system that tricks people. Not good encouragement. What more than likely happened is that they made up this crap, then decided not to put the SCAR-L on Vikendi. They should have the skin for the G-36, the Vikendi version of the SCAR-L type weapon. Please don't thread crap to defend unfairness.
  23. 3 points
  24. 3 points
    I have the same issues. It's way too much trouble to have to write their names down. Especially when i's look like l's and vice versa. I've lost a few good randoms to this issue. You'll be missed homies. We need a missed connection section in the forums. "It was early last week. Tuesday night. It was raining and foggy on Erangel. You didnt have a mic but I could tell you were still listening by the way you parachuted to our mark. You looted with me and saved my life a couple times. The way you looked at me when you gave me that first aid just spoke to my soul. Then the red zone took me out and I hit circle in frustration. I wanted just another second with you but you were gone forever. If that was you please respond. I hope you felt that connection too"
  25. 3 points
    🤦‍♂️ take cover or take the risk. Part of the game