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Showing content with the highest reputation on 12/22/2018 in all areas

  1. 5 points
    Honestly this map isn't as exciting as I thought it would be. I know we're testing it so I can deal with the bugs. The loot is just horrendous, and the circles are just dumb, they barely shrink and its not pushing anyone to do anything. There was literally 4 to 5 minutes where no one died at all lol. The map is cool don't get me wrong, but its hard to hot drop because nothing really renders in on my one x. But as for right now with the loot and weird circles it's kinda boring tbh. Hopefully its better when it goes live.
  2. 4 points
    It was the day before Christmas And all through the house All my squadmates were camping Being quiet as a mouse Then outside the window Arose such a clatter Of passing planes, smoke bombs And machine gun chatter A jolly fat man In his big festive hat Dropped a care package on me Red box, nicely wrapped A big heavy helmet A military vest A groza with ammo This loadout's the best! Then out peeks the grinch And lets out a burst I instantly die. That Groza, she's CURSED. Merry Christmas silencefarkins 🤙😁🤙
  3. 4 points
    It was the day before Christmas And all through the house All my squadmates were camping Being quiet as a mouse Then outside the window Arose such a clatter Of passing planes, smoke bombs And machine gun chatter A jolly fat man In his big festive hat Dropped a care package on me Red box, nicely wrapped A big heavy helmet A military vest A groza with ammo This loadout's the best! Then out peeks the grinch And lets out a burst I instantly die. That Groza, she's CURSED. Merry Christmas silencefarkin 🤙😁🤙
  4. 3 points
    We have all these guns in the game, and it feels like only five of them actually appear on Vikendi. And in my opinion, the Mutant is much better suited to Vikendi than Sanhok, where it is available. Vikendi is larger than Sanhok, with more mid-range sniping, which is kinda what the Mutant is designed for...
  5. 3 points
    Wanted to share my poem with the rest of you pub heads 🎅🏻 “Twas the night before Christmas Not a sound on vinkendi not a creature was stirring not even a yeti A plane started humming 100 was there one by one dropping in fours and in pairs The loot was all scattered But then came the red With bomb after bomb As it danced on their heads For those who were lucky they hide In the clear but then in the distance foot steps you could hear the sound of ARS bullets fly in the wind in search of a chicken with hunger to win From 50 to 40 then 20 then 10 Another team dies now it’s me vs four men I laughed when I saw them inspite of myself then poped a painkiller to boost up my health the closer they got I smiled with glee as I picked three of them off Now it’s you against me Your helmet is damaged your vest is no more as bullets come raining well after the storm you chuck a grenade in hopes of good luck game over chicken dinner i lost  WHAT THE F###?!?!?!!!! (smashes controller rips apart living room)
  6. 3 points
    I’m a bit luke warm about this new map, I really like the layout but my god the loot is terrible and I’m struggling to spot people!? Anyone else? My K/D is atrocious 😂
  7. 3 points
    Would be awesome to see a killcam brought to ps4 like they have on pc. At the very least show us the number of kills the person your spectating has. Also would be cool to see the number of kills your teammates have, maybe a crosshair with their killcount next to their names??
  8. 2 points
    Nothing vital, or a priority, but it might be nice to have these notions examined: * Way for Players to be clothed in attire appropriately for the map they enter. Perhaps a way to lock costumes for each map, or a way to customize after the map is selected? * Skins for the Wookie Suits: It could be helpful for the player to be able to choose the proper color when they are able to obtain a Gilly (sp?) suit. So if the first color is undesirable for the player, a skin selected like chutes and weapons could be used to alter it? Thanks for the forums, and for the new Snow map; tis a Winter Wonderland!
  9. 2 points
    Just to nitpick..loving the map but I struggle to see the circle I have bad eyes so it might just be me..anyone else?
  10. 2 points
    Something needs to be fixd.... Only because you run INTO a car, motocycle, buggy, etc etc you can get damaged for like 80% of the health..... just by TOUCHING IT in 10/Kmh or less... its bs
  11. 2 points
    annnd they just added FPP to the PTS lol
  12. 2 points
    I really hate maps not having all weapons. Like make some weapons more common than others depending on the map, sure, but I see very little benefit in not having all weapons on all maps.
  13. 2 points
    god i hope it puts lives nades in your bag if you don't throw it
  14. 2 points
    Something that really helped me was turning on the in game DVR. This records any kills/deaths. Watch your deaths and check the peripherals or anywhere you're pretty sure you weren't focusing. Odds are you'll have a few clips where someone was in your FOV plain as day but you just weren't focused there. This has helped me drastically with spotting people and my friends are always asking how I find these people whether they are alive or spectating me.
  15. 2 points
    You can adjust the volume of the lobby music, or even turn it off, in the settings.
  16. 2 points
  17. 2 points
    Not sure what country you are from, but here in the USA that is a pretty funny joke🤣
  18. 2 points
    Im going to add that the sound is off as well, I’ve just had a guy shooting from about 100m away sounded like it was right next to me!
  19. 2 points
    Yes. I'm very happy with this effort. I've been irritated with them here and there but this update is beefy.
  20. 2 points
    I toggled between Performance/Resolution and didn't detect any difference in performance whatsoever. Combat felt smooth enough on Resolution mode. And since the graphics take a huge hit in Performance mode, so I'm sticking with Resolution mode.
  21. 2 points
    "Ach, die Dinge die du zerstörst" sollt ihr selbst herausfinden Wenn du FPS Probleme hast oder PUBG dir komisch vorkommt, als hättest du kleine Lags, versuche bitte folgendes: Einstellungen -> Grafik -> Vollbild -> Fenstermodus -> Vollbild. Hat für viele die FPS Probleme und Ruckler beseitigt. Es wird an einer Behebung der neuen FPS Probleme bereits gearbeitet. Grüße, TecK
  22. 2 points
    That's the most stupid thing i read today. This game is PVP, not CircleVSPlayer ffs. The point of the circle is for players not to camp . After the 4th circle you die fast anyway so it's kinda fair . And on bigger maps, you can land very far away from the circle - and it's not your fault . Stop thinking like a homo neanderthal " circle kill, air kill , doors kill , insects kill , uh uh " .
  23. 2 points
    Title: PUBG Jingle Bells! By: NK ME (XBOX) Jingle bells, shot gun shells, Vikendis’ on its way, I guess I’ll have to quit my job to make more time to play. Cruising through the air With just a parachute, On rooftops we go Where can I find loot?! Shots from AK’s ring, Making players hide We’re too far but here’s a car Let’s climb on in and ride. Jingle bells, taking L’s, this isn’t how I play! Oh what fun it is to game ‘n play PUBG all day.
  24. 2 points
    Xbox GamerTag: Viper Sphere Title: Missile Snow Sitting in the cold white snow, One last human and not a single foe, All the wishful players are now gone, Just one human standing dead-on, Former shadows lurking everywhere, Some came and hurt him here and there, As footsteps and Tyre marks begin to fade, So do the dreams that people have made, Vikendi this is just one story you will tell, Player Unknown Battlegrounds I hope you excel!
  25. 2 points
    These patch notes have been updated. Update 1 - 12/20/2018 Read the changes at the bottom of this post. -- Hey everyone, This week, we are updating the PTS with lots of exciting content for you to test out! This update will include our new 6x6km map Vikendi, new weapons, Graphical Settings Options, and many quality of life and bug fixes. Please note that the parachute overhaul is currently being optimized for console and will be released in an update at a later date. Check out the full patch notes below! For those who haven’t yet used the PTS The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can push the content to live as smoothly as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance. All player data, statistics, etc from the test server will not carry over to your live server account. To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store. PTS Open Schedule KST: December 21 2:00PM PST: December 20 9:00PM CET: December 21 6:00AM For healthy matchmaking, some modes have been disabled in PTS. Please see below for available queues: NA, EU - TPP Solo, TPP Squad Vikendi will be the only map available to play on PTS. NEW MAP - VIKENDI Vikendi Gameplay Vikendi is a 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok. Players can throw snowballs while waiting to board the plane in the starting area Vehicles will have less traction on snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up. Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently. Keep in mind that footprints and tracks in the snow don’t stay around forever! Redzone The center of the red zone spawns outside of the play zone. The smaller the play zone, the smaller the red zone. Bluezone The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically. This facilitates more blue zone variety and unique experiences. Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match. Item Spawn Balance The overall item spawn rate is at a midpoint between our maps - offering a unique place between the spawn rates of Erangel and Sahnok. Level 3 helmets spawn in the world. Level 3 vests spawn more often than other maps. Smoke Grenades are spawned at a higher rate compared to other throwables. NEW AR: G36C G36C spawns only in Vikendi Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine G36C has a lower and upper rail for attachments, but cannot attach a stock NEW SIDEARM: SKORPION Added a new handgun, the Skorpion The Skorpion spawns on all maps Single fire and full auto fire mode Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine Attachments: Sight: Red dot sight Muzzle: Suppressor Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight Stock: Stock for Micro UZI Magazine: Extended Magazine only Skorpion is also available in the Training Mode. Have fun! NEW VEHICLE: SNOWMOBILE Added a new vehicle - Snowmobile The Snowmobile only spawns in Vikendi It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain. QoL Minimap: Players can now further magnify the minimap Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game. Added field of view slider in First Person Perspective mode (FPP) settings Added graphical settings option for Xbox One X Controller Guide can now be seen from the lobby from settings Graphical Settings Options (Xbox One X) For this initial round of testing, the graphical settings options will only be available for Xbox One X players. We are actively developing these options and are aiming to have them ready for all Xbox consoles as soon as possible (Xbox OG/S will have different settings). Framerate Priority Sets the resolution to 2560 x 1440 and enables V-Sync. This setting is recommended for a more consistent framerate. Resolution Priority Sets the resolution to 3840 x 2160 and enables V-Sync. This setting is recommended for a higher level of visual fidelity. Dynamic Resolution (NOT AVAILABLE FOR TESTING YET) Changes the resolution in real-time. This is the best setting for ensuring an optimal balance between framerate and visual fidelity. Further details are being finalized and tested internally. Gameplay Decreased recoil of the P18C Improved the sound settings in option The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume Maximum number of Forward Running Sensitivity has changed from 50 to 100 The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20 This is to have a more specific value Added auto-reload option When enabled, you will reload weapons automatically when you try to fire while your magazine is empty By default, this is set to “Off” but can be changed in the Gameplay menu Performance Improved the client performance by optimizing the creation of character materials Improved performance by mitigating an issue causing thin objects to flicker. Optimized particles in rainy weather. Adjusted the parachute and character sync rate depending on the distance to improve server performance Optimized weapon target calculation overhead. Optimized culling logic of invisible instanced mesh. Optimized overall character movement cost. Reduced level streaming hitches. Reduced physics creation hitches. Report Added the report player function to event mode games Press 'Y' to report the killer When reporting someone who had team-killed you, there will be an option of reporting "Teamkill" You cannot report the same player more than once in one game Bug Fixes Fixed an issue where players could sometimes climb stairs much faster while moving diagonally next to the wall. Fixed an issue where a downed players' character model would sometimes penetrate walls. Fixed an issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time. Fixed an issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle. Fixed an issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height. Fixed an issue where some animations were cancelled when moving with certain steps Fixed an issue where sometimes an enemy player was seen shooting with the weapon at the back of the character Fixed an issue where you can sometimes see through walls and rock surfaces while riding the motorcycle. Fixed an issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object. Fixed an issue where ADS worked unreliably when ADSing right after equipping a weapon. Fixed an issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle. Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right. Fixed an issue where a player's motion was sometimes shown as scoping when taking steps next to a wall. Fixed an issue where characters could vault over other characters when positioned at certain heights. Fixed an issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle. Fixed an issue where a character's animation would pop upward when getting close to the wheels of a buggy. Fixed an issue of where a character's animation would pop upward when crouching and standing up near a vehicle. Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground Fixed an issue causing a character to be headless when wearing certain skins Fixed an issue where players could shoot in an abnormal direction in free-look Fixed an issue where In FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around Fixed an issue where players could get into certain terrain of Miramar which should be impossible Fixed an issue where player can stand up from a prone position faster than usual in certain conditions. Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks. Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon. Fixed an issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly. Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players. Fixed an issue where the character's footsteps couldn't be heard when on carpet Fixed an issue where when click the “Play” button, game was frozen in the lobby. Fixed an issue where world map and wheel menu could be opened at the same time. Fixed an issue where a spot at the back of the truck and buggy would block bullets. Fixed an issue where when plane flew around you, the sound of plane was not played. Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting Fixed an issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination. Fixed an issue where the hair when wearing certain beanies Fixed an issue where sometimes the effect sound of the Adrenaline Syringe is continuously played even after canceling Fixed an issue where vehicle horns continued to sound after exiting a vehicle while holding RT Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera using LB/RB Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing Fixed an issue when picking up a throwable while holding the same throwable, the holding amount did not update Fixed an issue the bolt action of the observee was shown incorrectly while observing Fixed an issue where the quick marker was unable to remove while observing Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing Fixed an issue where the motorcycle was not mountable on certain angle Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun For known issues, please go here. -- Update 1 - 12/20/2018 QoL Controller Guide can now be seen from the lobby from settings Gameplay Added auto-reload option When enabled, you will reload weapons automatically when you try to fire while your magazine is empty By default, this is set to “Off” but can be changed in the Gameplay menu
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