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Showing content with the highest reputation on 10/01/2018 in all areas

  1. 19 points
    Hello everyone, We are deploying a hotfix on October 1 to address an issue where achievements were not tracking or unlocking properly. Hotfix Schedule: October 1, 3am PDT / 12pm CEST - No Maintenance Bug Fixes Fixed an issue with achievements where in some instances, the User ID sent to the server was not sent back to the profile, causing the achievement to not be tracked or unlocked Fixed an issue where sometimes the party information would not refresh after a member had left the party Thanks, PUBG Xbox Team
  2. 4 points
    Hello everyone, Welcome back to another community weekly post. As we wrap up the month of September, we wanted to provide some insight into what you can expect next month. Also, be sure to catch up on last week’s community post as we provided updates to many issues that our players have been facing. October Updates For October, there are currently two patches planned along with a hotfix coming next week on October 1. The hotfix next week will fix an issue with achievements not tracking or unlocking properly: Fixed an issue with achievements where in some instances, the User ID sent to the server was not sent back to the profile. October’s content update will drop in early in the month and includes new content plus some quality of life additions, including: Quick marker system Adding a new option in report menu to report players for teaming Increased maximum sensitivity Beryl, MK47, Scooter and Tukshai, Laser Sight Reward Systems - rewards that can be earned through different ways, details coming soon! Of course, more details and exact dates will be provided as we get closer to the patch day. For the second October update, we are still finalizing content and will provide more details as the month goes on. Training Mode Training Mode was originally planned for the October update, but due to stability issues, we will be delaying this feature to November. Event Mode We have fixed the stability issues with group queueing in Event Mode, and you can now play with your friends in the current event, which is now live! Details here. We encourage everyone to drop into the event this weekend and let us know your thoughts and suggestions. We are also planning to add a level-streaming save feature in War Mode, so that loading will be saved and buildings won’t need to render with each respawn. Event Pass Event Pass: Sanhok ends on October 4, and we wanted to make our players aware of a couple things: Event Pass: Sanhok ends on October 4 at 00:00AM UTC. It will no longer be sold starting from October 2 02:00AM UTC. There will be a grace period after the Event Pass ends from October 4 00:00AM UTC - October 11 00:00AM UTC. This grace period will allow players to collect rewards that they have earned. After this grace period has passed, rewards earned from the Event Pass can no longer be redeemed. Missions will be active and can be completed during this time. However, XP will not be earned from survival time. Event Pass: Sanhok - Bonus XP Event This weekend, September 29 and 30, we will be giving out a bonus of 400 XP to players who login each day. On September 29 & 30 from 00:00-23:59 UTC, there will be a login event banner to collect the 400 XP. A total of 800 XP can be received this weekend, so be sure to jump into the game! Lost Connection to Host We thank everyone for your reports on this issue thus far, and would like to request more detailed information from players who are still experiencing this error. If you are experiencing this error, please reply to this thread to submit a report. As always, we appreciate everyone’s feedback, and please continue to let us know what kind of updates you’d like from the dev team! Thanks, PUBG Xbox Team
  3. 2 points
    I suppose the third option could cover esp/radar hacks I suppose, but I'd like something that clearly indicates the reported player is using ESP (monitoring location of out-of-sight players) without necessarily attacking... you can see this pretty clearly in replays if the cheater isn't being careful (which most aren't).
  4. 1 point
    Happened just moment ago. Look how that lvl 2 backpack changes to lvl 3 one. Likely exploit rather than bug?
  5. 1 point
    После ухода Сандры на форуме бардак, админы молчат, фиг чего узнаешь...
  6. 1 point
    Hey, I've found out, that if you prepare to throw a nade/apple and then open up the map, release the mouse button and close the map again he will stay in the "preparing to throw" animation without holding the mouse button. You can either throw it or put it away afterwards. I made a little video, representing the bug, hopefully it gets fixed soon!
  7. 1 point
    Vielleicht hilft dir das Video weiter... LG Angora
  8. 1 point
    Most of these are undetectable hack, or even un noticeable ...report system wont do anything....they have do something about it to prevent it....
  9. 1 point
    Next game... no ESP hackers, got 3rd.. genuinely unlucky not to get 2nd , he had about 2% health left after the battle... Might possibly have got a chicken dinner since I knew where the other bloke was as well... Thats what happens when cheating wankers fck off... ?
  10. 1 point
    Wenn ich das jez richtig gelesen habe, besitzt dein Headset 2x 40mm Audio Treiber. Es ist also sowieso nur Stereo. Dein 7.1 wird nur simuliert. Also wird es wohl reichen, dir Software richtig an zu passen, damit alles funktioniert.
  11. 1 point
    2 games so far today.... 2 deaths to ESP hackers...
  12. 1 point
    cheating is becoming worse again, bluehole please update your anti hack signatures or whatever you're doing every patch that fixes the problem for a little time ....
  13. 1 point
    Не знаю читают это разработчики или нет. Но добавьте уже функцию которая будет приглушать (уменьшать звук) игры на 50%. Думаю многие выкл. звук когда летят в самолете, так как не очень приятный звук, + ты плохо слышишь товарищей! Тоже касается некоторого транспорта. Но здесь уже ты не выкл. звук так как не узнаешь стреляют по тебе или нет и т.д. Такая функция есть в Arma 3 (в модах), супер полезная!.
  14. 1 point
    Seeing cheaters out in force today. Group has died to cheaters in like 3-4 matches in a row. Blatant ESP hacks and no recoil macros. People are such scumbags.
  15. 1 point
    They are totally loosing control of cheating once again, it is TOTALLY pointless trying to be top #200 or better, What do they do, ?? Add a ranking system.... WHADDAHECK? FIRST you need to atleast TRY provide us a fair gameplay, just TRY... It's so infested with people getting unfair advantages it's... i'm actually speechless. Such a good game, such a huge game, and so easyhanded on cheaters... I have a hint, add more weapons, that would make things a lot more fun...
  16. 1 point
    Killed by a Chineese (i would guess) from the name and prev played servers, ESP and aimbot, aiming 100% at people when they are moving behind cover... This show how little control there is of cheaters in PUBG right now, and he didn't even TRY to hide it.. Considering how easy it is to bypass BE ant their "awsome automated anticheat"... it makes me sad to see such a good game being wasted. Just imagine how many use it without getting noticed, just staying out of harms way... It makes me sick Yes i will report him, and yeah sure he most likely might get a perm ban but what does that help, gameplay is ruined all the time over and over and over =(
  17. 1 point
    From my experience that is not exclusive to spectators. Lately if I play with a friend we have to call out what we hear and where it is coming from all the time since ALL the time we here totally different things. Communication like: Me: "I heard a shot on our left" Friend: "I didn't heard anything" Me: "It was very close" Is getting totally normal ingame. And yes, while spectating I'm like: Me: "On your right steps! ... Close... On you right fast!!! directly besides you!!!" .... friend dies Friend: "I didn't hear anything" I didn't think too much about these instances but now as this comes up hear with this video footage it gets very apparent.
  18. 1 point
    Чепуха. Я понимаю конечно, что та информация которую я вам выдал, разрушает ваше мировозрение. Но чуваки, нельзя оставаться в своей пещерке всю жизнь, вокруг еще целый мир. И в этом большом, глобальном мире, ТПП в ПУБГ не котируется. И хоть вы тресните, но это ничего не изменит. Тут нет никакой иной цели, кроме разрушения вашего заблуждения. Опять же таки, вы можете играть как угодно и во что угодно. Никаких претензий к вам нет. Вам могут нравиться игры от первого лица или нет. Дело абсолютно не в этом. И я вам больше скажу. Настоящих, полноценных шутеров, в сотни, а то и в тысячи раз больше чем просто один КС. (А то вы только его постоянно называете)
  19. 1 point
    Чую, после обновы много у кого загорится 5-я точка из-за авто выбора региона)
  20. 1 point
    Так и будет, только теперь можно просматривать статистику за предыдущие сезоны, кто внимательный,тот заметил это на скринах.
  21. 1 point
    Hey everyone, Over the past few weeks, we have been tackling some of the game’s long-standing bugs and quality of life requests with the FIX PUBG campaign. In addition to these, we want to continue to reinforce the various elements that allow the players to enjoy PUBG. Among them is our brand new in-game reward system, the Survival Supply System, which is being introduced in Update #21. There are any number of reasons that players enjoy PUBG, from the realistic gunplay, to securing that chicken dinner, to collecting skins. It’s important for us to have a variety of rewards available to our players and we’ve been working on finding new ways to offer skins outside of locked crates. The Survival Supply System and the restructuring of how BP is earned, are our next steps in that endeavor and we’d like to take some time today to share a little bit about each. Survival Supply System The Survival Supply System will function much like the Event Pass, except there is no max level and no optional premium pass to purchase. You increase your survival level by filling the survival gauge, which in turn earns you either a temporary or permanent item. Temporary items serve as an in-between-milestones gift to let you play around with different wardrobe options while you work towards your permanent items, which is awarded at minimum every 10th level. There will be daily and weekly Survival missions that grant bonus amounts of XP and help you get through those levels faster, but you will also earn XP simply by playing, and surviving, in-game. These missions reset every day or week depending on the type of mission and there’s an option to manually refresh the list a fixed number of times if you find that you do not like your missions. Best of all, the Survival Supply System is a semi-permanent Reward System, meaning that for the foreseeable future, there is no deadline to when you have to earn rewards by as there was with the Event Pass. We’re discussing long term plans to make the Survival Supply System a seasonal thing to keep rewards fresh and will keep you updated as these plans take shape. We’re excited to get the Survival Supply System in your hands. We know players have been requesting a system like this for some time, and we hope you enjoy these additional rewards just for spending time in PUBG. Improving BP calculation Alongside the new rewards system, we’re reworking the way that BP is calculated slightly. Until now, BP was awarded based on a few factors- Your Rank reward, Kill reward, and Damage reward, meaning that the amount of BP earned could vary greatly from game to game. This also means that there could be a pretty big gap between the BP earned by a skilled player and someone just starting out. The amount of BP earned was also quite different based on play style and which map and queue type you choose. Players who wanted to focus on the survival aspect and didn’t seek out kills were earning far less BP. In addition, over 50% of all PUBG games are squad queues, which rewarded a lower overall BP amount compared to solo games. On our most recent map, Sanhok, the BP rate was 1.4 times higher and more efficient in playtime compared to Erangel or Miramar. All these variances led to a simple truth, BP acquisition had to be adjusted to also include overall playtime and to account for letting players play the game how they wanted to without worrying about what is most efficient. From this patch on, BP rewards will be calculated based on kills, damage dealt, final rank, and play time. To prevent abusing the system, the play time reward is a little more complex than simply how many minutes (or seconds) you survive during a match. BP Reward Before Kills+Damage Dealt+Final Rank = Reward After Kills+Damage Dealt+Final Rank+Play Time = Reward The Kill, Damage, and Ranking rewards for each Mode and Map have been rebalanced as well to help ensure players receive rewards in the fairest possible way, but this new system should be far more considerate of the individual player, regardless of how they choose to play the game. PUBG has been available on Steam for quite a while now, and we’re working on better ways for you to use your hard-earned BP. A BP-exclusive helmet skin, for example, is available on live servers today for 20,000 BP. Beyond that, we need to make sure that BP acquisition is in a state that we want it before we introduce a greater amount of BP content. As always, we’re continuously monitoring/analyzing PUBG’s economy, and will especially do so with the upcoming adjustments. There will be likely be increases/decreases in BP gains here and there, but the total amount of BP earned will not differ greatly. We ask for your patience while we fine tune the new system, and look forward to getting more great rewards into your hands for all the time you’ve put into our game. Conclusion BP Acquisition and the Survival Supply System are some of many ways we’re working to keep the game feeling fresh and rewarding for the PUBG community. We’re in the early planning stages of other ways to drive these goals, such as a “Badge of Honor” system that will hopefully provide continued enjoyment and fun to all players. We’ll continue to share our thoughts and ideas as they get further along. As always, we welcome your feedback on the newly added or changed content. We’re committed to keeping PUBG as the best Battle Royale experience out there, and that means meeting and exceeding your expectations for new content, rewards, and of course communication. Try out the new systems and let us know what you think! Thank you, --The PUBG Dev and Community Teams
  22. 1 point
    Может тогда уже сделать как в реале - по умолчанию будет стоять на предохранителе(то есть вообще не будет стрелять), а чтобы пульнуть - надо переключить переводчик огня. Тогда никто не будет "случайно забывать" переключить режим стрельбы. Тренируйте привычку, переключить режим стрельбы занимает менее, чем 0.5 секунды - этого вполне достаточно.
  23. 1 point
    Мы пытаемся внедрить системы и процессы для блокировки читеров. Если вы встретили читера, то сообщите нам следующую информацию, используя форму на сайте поддержки, чтобы мы могли быстро обработать отчёт. Для того, чтобы оставить жалобу на нарушителя, пожалуйста перейдите на сайт поддержки https://support.playbattlegrounds.com/hc/en-us/requests/new и заполните форму. Ниже представлен пример заполнения формы подачи жалобы на игрока. Текст, который идёт далее, является лишь примером заполнения жалобы. Ваша заявка может отличаться. Адрес вашей электронной почты (Данный пункт не актуален, если предварительно вы прошли процедуру регистрации на сайте поддержки и вошли в свой аккаунт) Предпочтительный язык поддержки (На данный момент поддерживается Английский и Корейский языки. В дальнейшем список доступных языков будет расширяться) Ваше игровое имя (Вы можете узнать его в правом верхнем углу игрового лобби) Платформа (Выберите вашу платформу) Сервер (Выберите сервер на котором вы столкнулись с нарушителем) Проблема (Выберите пункт Жалобы -> Запрещенные программы) Тема (Укажите тему вашего обращения) Описание (Будьте конкретны. Укажите дату/время, когда вы встретили нарушителя, его игровое имя, тип нарушения [aim bot, speed hacking, teaming], приложите доказательства нарушения [скриншоты, видео и т.д.]) Я согласен с условиями, описанными ниже (Отметьте галочкой, если вы согласны с тем, что ваши личные данные [адрес электронной почты, характеристики ПК, ваше игровое имя и т.д.] собранные на этой странице, не будут использоваться ни для чего, кроме обработки запросов, и будут удалены после обработки запроса) Вложения (Приложите файлы [скриншоты, видео и т.д.], которые могут служить доказательством нарушения. Максимальный размер загружаемого файла не должен превышать 20МБ. Для файлов большего размера, пожалуйста, используйте сторонние сайты и приложите ссылку в поле "Описание") Нажмите кнопку ОТПРАВИТЬ для отправки жалобы
  24. 0 points
    Игра дизайнелась под 3 лицо и он подходит под эту игру. Геймплей под 1 не подходит, в него играют задроты КС которые не могут приспособиться под условия преимущества в обороне, хотя в принципе все игроки в 2 режимах находятся в одинаковых условиях. Так что более казуальные игроки, это в режиме от 1 лица, они как раз боятся штурмовать и боятся думать им главное больше крутить мышкой и больше жать на клавиши. Стримы от 1 лица убоги, от 3 лица смотрятся намного зрелищнее.
  25. 0 points
    ________________________ These patch notes have been updated. Upcoming update 2 - 09/19/2018 00:30am UTC Update 1 - 09/11/2018 Read the changes at the bottom of this post. ________________________ Hey everyone, We’ve got a big update for you all today! Alongside additional FIX PUBG progress, we’re releasing the heavily requested Training Mode, the brand new MK47 Mutant, the already fan-favorite Tukshai vehicle for Sanhok, and the new Laser Sight attachment. On top of that, we’re introducing a brand new rewards system just for playing PUBG and completing missions, the reintroduction of an updated marker system, on-screen network information, and much more. Read on for everything coming in Update 21! FIX PUBG Update QOL MIC TEST UI/UX: Added the ability to test your MIC input within the game Bug Fixes UI/UX #02: Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen. CHARACTER POSITION #01: Fixed the issue where the position of the character who boarded a car is fixed at a very strange spot CHARACTER POSITION #02: Fixed the issue of the character being shown in a different location. CLONING: Fixed the issue when a character is moving by vehicle, the character is created in a unspecific location WEAPON RENDERING #01: Fixed the issue where the weapon is shown in a different position than where the character is holding it WEAPON RENDERING #02: Fixed issue where the weapon of the person being spectated is not rendered, causing a problem when this weapon goes into ADS mode. CAMERA #02: Fixed the issue where the camera zooms in when approaching a corpse while lying down CAMERA #03: Fixed the issue where the camera temporarily zooms in and out when approaching a window with glass and throwing a throwable. SANHOK FIX #04: Fixed the issue where, on the Sanhok map, the character occasionally falls from the sky when situated at the very end of the sea. BLUEZONE UI: Fixed the issue where the Bluezone timer UI occasionally decreased by 2 seconds UNDERWATER ANIMATION: Fixed the issue where the character is shown choppy from top to bottom when underwater and unable to move to dry land because of the terrain. UAZ DAMAGE TAKEN: Fixed the issue where you sometimes received more damage comparatively to other vehicles when driving a UAZ and colliding with a landmark. AFTERIMAGE: Fixed an issue where when unarming/arming a weapon quickly would cause the weapon to briefly display on the screen in the incorrect location (separate to the floating gun issue) MONITOR RESOLUTION #01: Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor. MONITOR RESOLUTION #02: Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900. DEATH CAM SHAKING: Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle. CHARACTER MOTION #03: Fixed the issue where after exiting the game while armed, the character model would appear to shake New Feature: Training Mode Added a Training Mode where you can practice all aspects of PUBG gameplay The Training Mode map is 2x2 in size You can join through matchmaking by clicking on the “Training Mode” button in the lobby. When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session) If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session. Total play time is 30 minutes (e.g. in case of number 2, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes) Players cannot drop below 1hp in Training mode Several changes have been made to the Training Mode, based on player feedback received during the test server period. Vehicle tires can no longer be damaged Stun grenades and smoke grenades have been removed Added more gas cans so players can drive for longer Bug Fixes Fixed an issue where the backpack was removed after parachuting New Weapon: MK47 Mutant Added a new AR weapon: the MK47 Mutant MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine. The Mutant has 2 firing modes: single shot and 2-round burst Almost all types of attachments can be used with the MK47, but it has no stock slot New Sanhok Exclusive Vehicle: Tukshai Added a new vehicle that will be exclusive to the Sanhok map The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment Supply System Added the supply system which grants you a reward based on completed missions and play time You can level up and get rewards when you fill the Survival gauge with survival XP Missions will be refreshed daily and weekly. You earn a reward every time you gain a survival level Restructuring of the BP System Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking. Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode. We’ve changed team rewards to be shared You will no longer receive 4 times the BP because you were playing alone in a squad game Known Issue When the language is set to Thai or Arabic, occasional frame drops can occur in certain situations. Our engineers are working to resolve this as soon as possible. Setting the in-game language to English or another language is a temporary solution, while our team work to resolve this. Gameplay Added a new attachment: the Laser Sight Bullet spread is reduced when hip firing and soft-aiming The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot. Currently, there is a known issue that the laser effect is not displayed in the death cam or replay. This issue will be resolved soon. Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update Using ALT + Mouse wheel click, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world) You may change the key bindings freely in options All team members can see this marker on the compass After setting the marker, there is a 2 second cooldown before you can mark again The marker on the compass will automatically disappear after 5 seconds When the ping markers overlap, the closest located marker will be shown on top. Improved the visuals for blue zone effects Bluezone effects are now shown more clearly. While the Bluezone is closing in, it will be easier to see from a longer distance than before Bluezone effects looked differently depending on the map and weather. We’ve improved this so that the Bluezone effect is visually similar in all conditions. Erangel Miramar UI / UX Added an option to check state of Voice Chat input in settings You can check it at: Settings > Sound > Voice Chat category Added a Network Information function that can display Ping, connection speed, packets, and packet loss. This will be located in the top left of the screen. You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics Improved the UI menu for Appearance > Wardrobe, Weapons, Gear Improvements made to make various items more visible. Added a filter function at the left of screen, so that you can filter by certain categories Added a colored rarity background in order to recognize item rarities better UI menu for the Store has been improved You can now see more items by categories and tags in the main page Added a preview page for each item You can access it by clicking the question icon You can check current promotional item details in “Featured” page Skin & Items The M416 gold / silver plate skins are no longer available for purchase in the in-game shop. Added new level 1 helmet skin "Road Warrior" to the in-game store, purchasable for 20,000 BP. Performance Improved performance by optimizing client memory use Improved performance by adjusting on-hit effects for various materials Improved shadow rendering performance Partially improved the frame hitch that is caused by texture streaming when moving on the map Improved the rendering performance of burning vehicles Improved server and client performance by optimizing the inner composition of the plane Replay Improved control methods for the Camera (Free Camera / Follow Camera) Made improvements to enable separation of click and drag when the replay UI appears on the screen. When a click is maintained under 0.3 seconds this will be perceived as a “click”, if it is held longer then the click is perceived as a “drag”. Replay version has been updated, replays from previous updates are no longer playable. Custom Match Added 4 types of presets for Custom Matches. Normal mode 45ACP Mode (Forty-Fivers) Crossbow Mode (Ghillie Crossing) War mode OverpowerKit (Desert Knights) SniperKit (One Shot One Kill) In the standard settings, adjusted the standard value to “movable” for moving the player location in the waiting room Added a function to save/call in the preset settings for match options Can call or save 10 presets at maximum. Added functionality to set passwords for match spectating. Added the option of setting the scale for combat (team combat/platoon combat) in Regular mode and War mode in Settings Improved the usability of the Flaregun When obtaining the Flaregun, the number of care packages left will be displayed in the HUD - on top of the minimap. When using the Flaregun, the UI displays whether it is possible to successfully fire the Flaregun Adjusted the display indicating the scope of area for the Flaregun drop Removed “War Royale” option in War mode - blue zone option We’ll improve upon this option and bring it back soon. Bug Fixes Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen. Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location. Fixed the issue where a character is sometimes shown in a different location Fixed the issue where a character who is driving in a vehicle is created in an unspecified location. Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them. Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode. Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in. Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out. Fixed the issue where sometimes a character standing at the very edge of the sea would be shown as falling out of the sky. Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds. Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering. Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles. Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings. Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil. Fixed the issue where a character cannot peek while over a gas can. Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water. Fixed the issue where the suppressed AKM and Beryl M762 sounded the same. Fixed the issue where characters could pass through a wooden door while riding the scooter. Fixed the issue where players sometimes couldn’t loot items when the item was dropped on stairs or a slope. Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok. Fixed the issue where the HP gauge was displayed red in certain conditions. Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming. Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle. Fixed the issue where after exiting the game while armed, the character model would appear to shake Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok. Fixed an issue where in some specific situations there was less weapon recoil than intended. Fixed an issue which caused aspects of the inventory to be cut off when using a low resolution, such as 1024x768 (4:3 aspect ratio). Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor. Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900. Thanks for playing - The PUBG Team These patch notes have been updated: ________________________ Upcoming update 2 - 09/19/2018 00:30am UTC Bug Fixes Fixed an issue where HRTF was not working as intended. Fixed the issue where maximum item amount was automatically input when splitting a stack. Fixed the issue where the plane viewing angle was restricted. Fixed the issue where players received a temporary item for reaching level 10. Originally it was intended for players to receive a permanent item for every 10 levels gained. As players start at level 1 this means that the first permanent item was granted at level 11. To resolve this issue permanent items will now be granted at level 10, 20, 30, and so on. We’ve also decided to grant one additional level up reward to every player who has reached level 2 or higher, to match with our original announcement. ________________________ Update - 09/11/2018 FIX PUBG Update Bug Fixes AFTERIMAGE: Fixed an issue where when unarming/arming a weapon quickly would cause the weapon to briefly display on the screen in the incorrect location (separate to the floating gun issue) MONITOR RESOLUTION #01: Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor. MONITOR RESOLUTION #02: Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900. DEATH CAM SHAKING: Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle. CHARACTER MOTION #03: Fixed the issue where after exiting the game while armed, the character model would appear to shake New Feature: Training Mode Several changes have been made to the Training Mode, based on player feedback received during the test server period. Vehicle tires can no longer be damaged Stun grenades and smoke grenades have been removed Added more gas cans so players can drive for longer Bug Fixes Fixed an issue where the backpack was removed after parachuting Known Issue When the language is set to Thai or Arabic, occasional frame drops can occur in certain situations. Our engineers are working to resolve this as soon as possible. Setting the in-game language to English or another language is a temporary solution, while our team work to resolve this. Skin & Items The M416 gold / silver plate skins are no longer available for purchase in the in-game shop. Added new level 1 helmet skin "Road Warrior" to the in-game store, purchasable for 20,000 BP. Performance Improved server and client performance by optimizing the inner composition of the plane Bug Fixes Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle. Fixed the issue where after exiting the game while armed, the character model would appear to shake Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok. Fixed an issue where in some specific situations there was less weapon recoil than intended. Fixed an issue which caused aspects of the inventory to be cut off when using a low resolution, such as 1024x768 (4:3 aspect ratio). Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor. Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900. ________________________
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