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Showing content with the highest reputation on 06/16/2018 in all areas

  1. 2 points
    Hello everyone, As our next patch is quite far away, we’ve decided to create a series of three articles with information about our June 26th patch. In today’s post, we’ll share the problems that we’re focusing on first. We’ll be able to tell you more in our next posts! Stability For stability, we’ve currently got two main areas of focus: - Reducing crashes that occur after many hours of play - Reducing crashes that occur during loading (streaming) As many of you know, playing PUBG for a long time causes crashes. This has to do with the way memory caching works. There are some unnecessary processes happening during caching which we are trying to locate and eliminate. There’s also a lot of crashes when any sort of loading (or streaming) is happening—whether you’re parachuting, moving, running, or in vehicles. While streaming, there seems to be an unknown issue during loading which causes crashes. This is a very broad summary of the problem. We’ve found some of the underlying issues and fixed them already, but there are many other issues that are still need to be fixed. Optimization Many of the upcoming optimization work on the Xbox version comes from recent work we’ve been doing on the PC version of the game. First, character optimization. With character movement, there are many resources, some of them inefficiently. This has been a critical issue with the performance. We’re aiming to use 50% of current resources. Second, let’s talk about shadows. Shadows have been calculated separately from characters. While we tried to have the shadow of each character move identically and have the identical shape, this has caused the performance of the game to be low. We will be changing the shape and movement to improve performance. Finally, let’s talk about effects optimizations. Care packages and smoke grenades will be optimized as they slowed down the character and caused lag while in the smoke. There are also a lot of resource being used for vehicle effects while driving. We’ll try to reduce this without diminishing the quality of the effects. We’ll share more information next week! Sorry again for the long wait for the patch—we’ll work hard to make sure it’s worth the wait. Thanks, The PUBG Xbox Team
  2. 1 point
    If Xbox controller disconnects for any reason the PUBG in-game dialogue pop-up appears asking you to reconnect and provides an “OK” button. After the controller reconnects and becomes usable again any controller input only affects the screen behind the pop-up dialogue box. You cannot dismiss that dialogue no matter which button you press. Only quoting the game from the dashboard and restarting removes it. I’ve only experienced on the main menu this far. Please confirm if you’ve experienced in game. Please fix!
  3. 1 point
    Hi everyone, Ever since we launched the 1.0 version of PUBG earlier this year, we’ve been focused on building our team so we can invest in the game’s ongoing development. We’ve been building new content (like Sanhok), quality-of-life improvements (like map selection and weapon balance), and a whole series of aggressive anti-cheat measures. We want PUBG to be the best game possible so players like you keep loving—and playing—it. Although we’ve made some meaningful improvements to PUBG, we’ve fallen short in other ways. Players have rightfully called us out for failing to address complaints about performance, and recently we haven’t done the best job of communicating about the changes we’re making to the game. Today we want to change that by talking in-depth about the things we’re prioritizing. We’ll also tease some of upcoming content we plan to add to the game. This Dev Letter is the first of many more to come. Without further ado, let’s get into it. OUR TOP PRIORITIES We look at feedback from players around the world when determining our priorities. We’ve heard your voices, and as a result we believe that the biggest issues which deserve our attention are performance, server-side optimization, and cheating. Performance and Server-Side Optimization - Over the past few patches, we’ve seen a big increase in complaints about performance problems, including unpredictable FPS drops, visual stuttering, and overall sluggish performance. Some of the root problems are occurring client-side, and others are server-side. First things first. We’ve identified a few simple fixes we can make to improve overall game performance: We’ve discovered that when vehicles move over many different types of ground materials quickly, too many effects are produced, causing players’ GPUS to overload. Another cause of GPU overloading (and FPS drops) has to do with the way lighting effects are processed. We’re already working on fixes for both of the issues above. We’re also changing the way we ship optimizations. We’re planning to push updates to live servers whenever fixes are ready, instead of simply waiting for major patches. We’ll announce each of these improvements in subsequent patch notes. Looking more toward the future, we’ve identified quite a number of ways we can optimize different aspects of the game to improve performance holistically. Upcoming Client-Side Optimization Work Character optimization We’ll optimize the way the game handles the movement of opponents who you can’t see. The vaulting process and animations will also be improved—we believe this will address certain screen stuttering issues affecting low-powered PCs. We’ll improve the character model rendering process to prevent some small frame drop issues. We’ll optimize character movement and animation while skydiving to improve framerate when multiple characters are skydiving at the same time. We’ll optimize parachute animations to cut down on frame drops near the start of the match We expect the final three changes above will make the early stages of each match feel much smoother. War Mode will also benefit immensely from these changes. Vehicle optimization We’ll optimize the way the game handles unseen (far away) vehicle movement and the movement of player models inside faraway vehicles. Currently stopped vehicles demand an unnecessary amount from your CPU. We’ll fix it. Loading optimization/stabilization We’ll optimize the core structures of Miramar and Sanhok to improve map loading speed. We’ll optimize physical texture loading while level streaming, which should address screen stuttering issues. There’s a crashing issue caused by some level-streaming processes that we’ll address. Other optimization work We’ll address the frame drop issue caused by high-magnification scopes Certain other far-away objects will be rendered in a less taxing way We’ll optimize the replay system to improve framerate for players who have the replay/death cam activated Upcoming Server-Side Optimization Work We’ll optimize network code and reduce network latency. As a result, basic player inputs will be revealed to other players much more quickly. We’re going to increase the speed at which the server transfers data about objects (items, doors, fences), to address the fact that sometimes item spawn in late after players parachute in. We’re going to eliminate some inefficient network code. Currently, some objects send updates to the server unnecessarily Currently the server rapidly updates certain frames (on vehicles and character models) in an inefficient way. When we address this, we believe it will also resolve some abnormal physics affecting vehicles. Obviously these are a lot of changes. Even once we implement every single one of the optimization opportunities listed above, we will keep looking for more chances to improve the game. Cheating - Cheating is the area where we’ve made the most progress in recent months. We’ve introduced a variety of encryption based solutions to make it harder for hackers to exploit vulnerabilities. We’ve also banned hundreds of thousands of cheaters’ accounts and refined the process by which we identify cheaters—most cheaters are now banned within hours of using an exploit. We’ve also begun taking serious legal action against the people responsible for creating hacks and cheats. All of this will continue, but there’s more we can do. We believe we’re winning the battle against cheating, but we won’t stop fighting until we’ve eliminated it. Look for more updates on this in future dev letters. OTHER UPCOMING WORK Of course, PUBG Corp. is made up of many different teams, and they’re each focused on improving the game in different ways. The people who work on maps, gameplay balance, or cosmetics aren’t going to stop making things simply because we’ve declared that our top priorities lie elsewhere. The biggest content drop coming in the near future is Sanhok. We’re aiming to bring it to live servers before the end of June, and development on the map won’t stop there. We’re planning new exclusive vehicles and an exclusive weapon for Sanhok, each of which will drop sometime in the month after the map officially launches. Among these is a big fan request: a drivable three-wheeled vehicle we’re currently calling the Tukshai. In many ways, Sanhok’s test servers have become a place for us to experiment with all sorts of changes and features, including dynamic weather, a variety of circle systems, and weapon spawn behavior. We’ll continue to test out changes during the upcoming test cycle. We’re also excited to show off the work that our worldbuilding team has been doing to make Sanhok our most beautiful map yet. For instance, one person on the team has spent countless hours touching up the island’s various rocks and cliffaces, adding moss to those near water: Another member of the team has been carefully creating decorative items to make towns feel more like places which once hosted life. A massive pile of original art assets like this... ...will appear in game in places like the abandoned market below: The team is focused on making literally every inch of Sanhok perfect for players, whether it’s the texture on a rock wall or little unique trimmings around each of the islands houses. Every detail matters, and the team is eager to get feedback from you guys during the latest test. We’ll have a lot more to share about the other goodies coming to Sanhok in the coming weeks. And you can expect more letters like this from us going forward. There’s so much work we have to do to truly deliver on PUBG’s potential. We’ve teased just a few of the upcoming changes for this year in our Roadmap earlier this year, but the things contained there are really just the beginning. We’ll talk again soon! Thank you for playing, The PUBG Dev Team
  4. 1 point
    Уже около месяца полтора игра крашится во время загрузки в лобби со стандартной ошибкой Pubg has crashed, причем происходит это всегда, уже полтора месяца не играл... Сделал все как тут https://forums.playbattlegrounds.com/topic/197016-%D1%80%D0%B5%D1%88%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BF%D1%80%D0%BE%D0%B1%D0%BB%D0%B5%D0%BC%D1%8B-%D1%81-%D0%B7%D0%B0%D0%BF%D1%83%D1%81%D0%BA%D0%BE%D0%BC-%D0%B8%D0%B3%D1%80%D1%8B/ ничего не поменялось
  5. 1 point
    Aconselho que leiam este tópico aqui e tentem algumas das soluções relacionadas:
  6. 1 point
    Если были в англ разделе форума то там уже гора тем с этим говном. Девы ниче чет не делают, только отписочки пишут, мол мы разбираемся, уже вторую неделю у меня пабг не работает. Из решений предлагают сносить винду, хех.
  7. 1 point
    При входе в игру она крашится и выдает ошибку.Это произошло после обновы на 9.1 гб . System.Net.WebException: Невозможно соединиться с удаленным сервером ---> System.Net.Sockets.SocketException: Попытка установить соединение была безуспешной, т.к. от другого компьютера за требуемое время не получен нужный отклик, или было разорвано уже установленное соединение из-за неверного отклика уже подключенного компьютера 52.78.101.187:80 в System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) в System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) --- Конец трассировки внутреннего стека исключений --- в System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) в System.Net.HttpWebRequest.GetRequestStream() в BroCrashReporter.FormUpload.UploadThreadMain() Прошу помочь.
  8. 1 point
    плюсану , 2-3 раза за 1 матч критует
  9. 1 point
    Точно так же 4 день
  10. 1 point
    та же проблема... 3 день уже
  11. 1 point
    Вчера все нормально работало, а сегодня игра просто отказывается работать. Пишет что произошел краш, при попытке отправить логи краша на сервер, они зависают.
  12. 1 point
    Я начинающий стример. Подписывайтесь,стараюсь стримить регулярно и по расписанию Будет весело и интересно) Скоро будет розыгрыш,вся информация на канале стрима) Вот мой канал на твиче: https://www.twitch.tv/alexrus_space
  13. 1 point
    я так понимаю я не один с этой проблемой уже 2 дня
  14. 1 point
  15. 1 point
    просто на эту проблему похоже нет решений, так же сижу с 13 числа уже. испробовал абсолютно все что можно(
  16. 1 point
    Вышла обнова на 25 мб, думал что-то исправили, но нет все ровно крашит.
  17. 1 point
    Почему модераторы не отвечают??
  18. 1 point
    Вот фотка что-бы не чего не говорил что у тебя пк не походит под система требование. И кстати забыл написать у меня тоже случилось после вчерашней обновы.
  19. 1 point
    У тебя хотя бы в лобби заходит ) у меня просто в начале при запуске игры крашится. При чем и стимовская и майловская. Все отключено, лишнего не установлено ничего
  20. 1 point
    Присоединяюсь. В лобби все норм, стоит запустить матч - появляется логотип с загрузкой и через некоторое время происходит краш игры. Год играл до этого - все было норм. Пробовал переустанавливать игру, отключал все лишние процессы (античит и прочее). Подрубал ПК напрямую к выходу провайдера минуя роутер - не помогает ничего.
  21. 1 point
    Та же проблема и у меня, со вчерашнего дня игра крашится. До этого играл было норм все, а после обновы беда. Крашится на начальной заставке, даже в игру не заходит ((
  22. 1 point
  23. 1 point
    Внатуре, только переустановил, и все ровно крашиться, это что такое.
  24. 1 point
    Тоже самое, обновился на 9.1 гб и игра теперь крашиться при запуске, что делать? я не хочу заново ее качать.
  25. 1 point
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