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Showing content with the highest reputation on 03/09/2018 in all areas

  1. 73 points
    Hello Xbox players, Both Microsoft and PUBG Corp remain committed to delivering the best PUBG console experience possible. Over the next few months of development we trust that you will see meaningful improvements to optimizations, new content additions, compelling reasons to play, and refinements to the overall console experience. These improvements and areas of focus comprise our Spring Xbox PUBG Roadmap. To service our Roadmap, we will be transitioning to a longer 2-3 week cycle in-between patches, with our goal to ensure we are consistently releasing well tested improvements to the current Live version of the game. Spring Xbox Roadmap: Continued performance optimizations: To put it bluntly, we are simply not satisfied with the games current console performance, and especially so during tense moments of onscreen action. We have found some immediate opportunity to increase framerate through changes to Erangel’s building materials, as well as some reduction to in-game foliage composition. Until we are completely satisfied in the quality and reliability of the experience, efforts to optimize performance will be an ongoing hi-priority issue. Here are some of the specific technical areas we have made changes: Optimized game characters and their movements Optimized the number of particle effects that are spawned by vehicles and grenades Optimized object collision complexity Balanced the game work across all CPU cores to reduce streaming hitches when moving UI optimizations: Our goal is that PUBG stands up well when compared to other games in your collection, and this comparison begins the second you boot up the game. HDR and Safe Zone options, the quality of the individual assets, the speed at which they load and how they react to your selection are all things we will improve upon as we move towards creating a premium and higher quality experience. Improve Inventory UX: We receive a ton of feedback around the usability of the title, particularly when it comes to navigating the inventory UI. PUBG is a complicated game to control, and when you factor the risk versus reward of inventory management in high pressure situations, the interface must be intuitive and responsive. We are working towards that goal, and we have some changes coming that we hope will allow players to action the decisions they want to make, faster. Improvements to Console Controller Options: We will be providing additional preset configurations to choose from as well as exposing a wider set of aiming options, providing players more freedom to create a controller experience that feels satisfying and empowering. Improvements to game matchmaking: To support a fair and competitive environment, we plan to further improve matchmaking for Duo and Squad modes. Console Player Reporting Features: We are hoping to streamline reporting by adding in-game tools that will empower players to more quickly submit instances of unsporting behavior (Solo Teaming, Team Killing etc). Updates to Vehicle Penetration: To promote a greater sense of realism, we will be applying bullet penetration to our vehicle system. Our current model can be viewed as a vehicles body having a life bar that must be reduced before the driver can be damaged. When our update is released, players that are skillful with their shots, can pierce vehicle doors and panels, damaging enemy players and ensuring that threat is constant even for those behind the wheel. Game Highlights: We want players to easily capture and share in-game actions of interest, so we have integrated Game Highlights functionality on Xbox. Achievements: We have some great ideas for those players that like an added challenge, and we will be rolling out our achievement criteria as part of our roadmap. Sound: We’re going to continue improvements to audio quality and directional sound. Customization: We will add in-game Player Customization Options, emotes and more. We want to offer a wide range of options for you to customize your character in style. Test server: In advance of major upcoming patch releases, we will be making available to players a separate PUBG Xbox Download client. There, players can participate in our latest content updates before they are moved to “Live”. Miramar is coming to Xbox early spring!!! Thank you, The PUBG Development & Community Team
  2. 17 points
    Hello everyone, Earlier today we deployed an anti-cheat update to improve game security. This update blocks additional cheats and helper programs that alter the graphics or aid in gameplay in some way. We aim to improve and maintain a fair playing field for everyone and will continue our efforts against any programs that give their users an unfair advantage. Programs that are not used to gain an unfair advantage but are indistinguishable from cheats based on their behavior will also be blocked. We are aware that there can be some compatibility issues due to this update and are working towards resolving them. Thank you for your support and understanding.
  3. 6 points
    Players, Today, I finally get to talk to you about our vision and roadmap for 2018. We have come a long way over the past 2 years and have learned so much. We’ve done a lot of planning over the last two months, and today we reveal how we want PUBG to evolve in 2018. We’ve worked hard over the past 2 years to build a good foundation for the most realistic Battle Royale experience out there. This year we plan to build on that foundation and really start to polish our features, squash the remaining bugs and expand the game even further. When we came out of Steam Early Access, we told you that it was just the beginning of our journey. This year we’re committing to a major content delivery cycle every two months, the first of which is planned for this month. Each of these major updates will bring changes to specific systems and/or introduce new content. Smaller updates between the major ones will also continue throughout the year. This year we want to involve our players in the ongoing development of PUBG even more than before, and to aid with this we plan to open an Experimental Test Server so we can get your valuable feedback on our feature/content development cycle sooner and for you to have a real impact on how our game changes and develops going forward. It is also our aim to continually upgrade the game’s aesthetic side, and today we want to share some before/after images showing work the art team has been doing to improve the way houses are rendered in the game. Now onto the Roadmap proper. Please keep in mind that everything below is subject to change, and is still very much a work in progress. With that in mind, let’s get into the specifics! New Content and Gameplay Next month we will be deploying a new, 4x4km island map on our Experimental Test Server for you to try out. It’s a much smaller map and should give you all a much more intense and faster paced Battle Royale experience. It will offer a higher player density and shorter matches and we want to get it into your hands early this time around so we can use your input to make it a great experience for everyone. We’re also ready to begin testing our Emote System. You will be able to check it out on our Test Servers very soon. We’re looking forward to receiving your feedback on this new system and we will continue to expand on the range of emotes available throughout the year. For now, here is a brief preview of some of the work we have been doing on this system. I’ve been working with our amazing game design team to plan some new and interesting Game Modes for PUBG. We’re still early days when it comes to hammering out all the kinks and details, so I’m unfortunately not yet at a place where I can share specifics. We plan to add new vehicles in the first half of the year and want to continue expanding our weapon set and also add new weapon attachments this year. Here is a peek at one of the new weapons coming soon. Another new map that we’re working on is planned to be 8x8km in size. As with the smaller map coming to the Experimental Test Servers, we want to get this into your hands early in its development, so you can help us make the gameplay great on this new map. We’re ready to begin testing Achievements, in-game friends list and squad voice chat in the main menu! We also want to further allow you to customize your character, and both parachute and weapon skins will be added in the future to help with this. We will also be testing limb and vehicle bullet penetration on the test servers later. This will add new depth to our ballistic system, and increase the realism of gameplay. We, of course, will listen closely to your feedback on these new systems, and if you have concerns, please head over to our forums and leave your feedback there. In 2018, we will be looking at overhauling our entire TPP and FPP animation systems to make them smoother and more reactive to the environment. This will include animations for getting inside vehicles and changing seats while in the vehicle. We also want to improve how the character moves to allow our 3D replay to deliver some truly great content. Also on our roadmap is an overhaul for the parachuting system, to make it more responsive and polish the overall look of the animations. We are also working to improve our armed and unarmed melee combat systems. Stability, Optimization, Security We have not forgotten about our core responsibility to our players - to provide a stable, smooth and secure environment for enjoying a great Battle Royale experience. We are continuing our daily work to combat cheaters, improve server stability and further optimize our servers and clients. It is impossible to solve these problems once and for all, but our goal is to continuously improve in this regard. Due to the sensitive nature of this subject and to maximize the impact we can have, I won’t be able to go into specific plans. However, we’re planning to keep you more up-to-date about our efforts as we have major victories to share. Sound In the first half of 2018, we intend to increase the detail of vehicle sounds, which means introducing suspension sounds and more skidding sounds. We also want to work with surfaces that would reflect different weather conditions and add rain sounds to vehicle surfaces. Also in the first half of the year, we’re looking at making the gun sounds more distinctly different depending on POV. In the second half of the year, we plan to change the sound that the player produces while moving so that it corresponds to the equipment they are carrying. We also plan to introduce different breathing sounds when the player is, for example, running, aiming down sight or holding breath. Esports Seriously, we are not there yet, but we will be. Thanks to the amazing feedback coming from the player community and professional scene we believe we’re moving in the right direction. We truly want to build a great foundation for Battle Royale esports, and while we have seen some great events already using our game, we have much work to do, especially with the observing side of things. We believe our 3D replay system is the key to allowing orgs to provide much better coverage of a match. This year we want to further improve the live spectator tool, but also integrate a replay system for spectators to use during live matches. Our data analytics team has been pouring over ranking and player performance data for the past 3 months, and they are now working on improving MMR and the overall ranking system. We have great teams working on these systems, and along with our new Play Data API toolset, we think 2018 will be a great year for us to further strengthen our esport foundation. Custom Games The Custom Game System will itself be further expanded to allow more fine grain control and quality of life features like saving presets. We’re also planning to distribute access to a wider audience of players so that there are more custom games available to join at any given time. We can’t thank you enough for your patience thus far and we will soon share more details with you regarding our successes and future challenges in this regard. Community Developer Support This year we will be introducing the PUBG Developer Portal. Our Developer Portal will introduce the PUBG Developer API, a development blog, and technical notes regarding game updates. The API Service will support developers in the community by providing player and match data around gameplay performance. It will also provide match-level, season-level, and lifetime-level data for developers to create compelling resources for players. Another interesting and useful application of our API will allow esports groups and other third parties to create custom games within PUBG. This will enable esports groups to effectively manage games while minimizing ongoing technical work on the part of PUBG Corp. So that’s it for the 2018 PUBG Roadmap. Please keep in mind that this list of new features and systems is not exhaustive as far as 2018 is concerned. There are other things we plan to introduce that we were not yet ready talk about, so stay tuned! As always, thank you for your tremendous support over the past year! See you in-game, PLAYERUNKNOWN
  4. 6 points
    (13th Mar. Update - Additional patch notes are marked with *) Players, With this patch, we are bringing various optimizations to our server and client. We have mitigated lag and stutter instances and alleviated frame drop and lag occurrences happening when players are pushed together, starting from the second half of a match, or in dynamic situations, like intense firefights. This has allowed for a smoother environment to play in, than before. As you are all aware, we were also going to introduce and test our new limb penetration system this month. Unfortunately, there’s been an alteration in our plans, but we will be sure to give an update on this at a later time. In regards to today’s test server patch, you can read the patch notes below for further details. Please leave any relevant feedback in our Test Server feedback section on our forum. Once we see that the current test build is in a stable state, we plan to move it to the live server later next week. We will inform you on the live server update schedule later on. Client optimization Improved real-time response by reducing input lag Mitigated the frame drop issue caused by the map loading process Reduced burden on GPU by optimizing buildings in Erangel Optimized the beginning and the end of effects Optimized vehicle physics when driving under a certain speed Server optimization Optimized server network performance Optimized vehicle physics when driving under a certain speed Lobby Added PUBG friends list Up to 50 people can be added as PUBG friends Players with PUBG accounts can search and add friends freely regardless of the platform they are using (including Steam, Mail.ru and DMM) Friend list is a one-way follower concept, not a mutual acceptance between players PUBG friends list is independent of the Steam friends list. You don't have to be friends on Steam to be friends in PUBG Up to 30 players you were recently in a team with will be shown on RECENT Added main menu voice chat You can chat with the players in your team while still in the main menu When using the voice chat, a speaker icon will be displayed on the right of the player's name *Removed the function of being able to invite a player from their career screen due to a technical issue World Made holes in the ceiling and floor of some high buildings, so that it is easier to move between different levels, to improve the gameplay experience on Miramar Gameplay Added 37 achievements on Steam Added emote system 12 default emotes will be provided now, and more emotes will be added in the future While holding the emote menu key (default is ~), emote can be activated by left-clicking the emote or hot key of emote you want to use Fixed the blue blood effect being more visible than the red blood effect when player gets shot Added material for crops, rubber, cloth, paper and cactus When shooting or attacking with a melee weapon, the right effect for each material will be displayed Changed the gun scope view to be more realistic Expanded the field of view through the scope Added a parallax effect when moving weapons fast Added color, vignetting (darker edges), chromatic aberration (color difference caused by light refraction) and distortion effect on the edge of scopes *Player can no longer lean while jumping *Increased the radius of explosion effect considering the actual effective radius UX/UI Redesigned the 9 vehicle status icons to work better with 4K resolution Replaced the red cross icon with a red tire icon for a broken tire Sound Added a hit sound effect for crops, rubber, cloth, paper and cactus material *Removed ambient noise and lowered the overall volume *Implemented the Doppler effect for the airplane engine sound - the pitch of the airplane engine sound is now different depending on the distance and the direction of movement of the airplane Bug Fixes Fixed a square-shaped border on the sea that could be seen when flying in the airplane Fixed an issue where a player could die instantly when vaulting and climbing Improved problems where characters would get stuck or die during vaulting, and be able to look through walls. Fixed some incorrect UI and in-game text Improved problematic character animation where the character would move abnormally if multiple actions were performed in sequence Fixed abnormal appearance of some clothes, such as costumes overlapping or missing Adjusted the locations of items that would spawn in places that players cannot reach Fixed an issue where the mouse sensitivity option could not be set to 59 Fixed an issue that allowed a character to crawl quickly through a certain combination of controls Fixed the issue of overlapping footstep sounds in FPP mode Improved an issue where three-wheeled motorbikes would suddenly flip whenever the server performance deteriorated Fixed an issue where a player would have a slower falling speed when switching seats on a three-wheeled motorcycle mid-air Fixed an issue where underwater bullet penetration effect was not being applied sometimes Fixed an issue where a player was unable to cancel fueling up a vehicle, even though cancel was clicked Fixed an issue where throwables that had already exploded mid-air would still make a popping sounds on the ground Fixed an issue where sometimes a downed player was able to drive a vehicle Fixed an issue where after reconnecting a vehicle was intermittently invisible or the character and camera were misaligned Fixed an issue where the character of a player with a new account would not show up in the main menu when forming a team Fixed an issue where the shadow of a character was too sharp regardless of the distance Fixed an issue where when jumping out of the airplane, the character fell to a fixed position, no matter the flying direction Fixed an issue where when player tried to ADS with scope attached weapon, some of the scope exterior parts were shown late Fixed an issue where the adjusted zoom level in 8x scope reset after swapping to your other weapon(s) Fixed an issue where the item quantity adjustment popup window displays automatically when picking up/discarding items from the Inventory screen Fixed an issue where sometimes the lung capacity gauge was not in sync between being in the water and out of water *Mitigated an issue where when exiting the parachute mode, player could take excessive fall damage *Fixed an issue where the relaxed state gun animation was not shown properly Thank you, The PUBG Development & Community Team
  5. 5 points
    Hi players, We have some details to share with you regarding an upcoming hotfix patch, which will resolve some bugs introduced with our most recent update. Please see the following post by Nico, Executive Producer at Microsoft: https://www.reddit.com/r/PUBGXboxOne/comments/82iwxj/hotfix_update_patch_10/ Update March 9th from Nico: Update March 12th from Nico: Thanks for your patience and see you in game!
  6. 3 points
    Поскольку выбора карты нет, а под Миромар одел персонажа по миромарски на Эрангель по эрангельски. Предложение следующие - иметь набор одежды под конкретную карту и при выпадении соотвествующей карты персонаж одевается под нее автоматически.
  7. 3 points
    Включи воображение и представь что парашют запутался в деревьях или повис на столбе и ты обрезая стропы сломал себе руку при падении.
  8. 2 points
    I launch PUBG from Steam, the process runs for about 5-10 seconds, and then it ends. The game does not even make it to the black loading screen. No window pops up, no error message occurs, the process simply ends itself after 10 seconds. This was an issue on the last test server cycle. It was not fixed and now the issue is on live as of the latest patch. The game ran properly until that patch.
  9. 2 points
    В 2018 году в игре за немалые деньги,до сих пор в начале игры при приземлении с парашута получаешь в разной степени 25-30% урона, что влечёт за собой плохой,скажем так, игровой опыт,фактически игра не дает тебе уже выиграть,твой шанс на выживание резко уменьшается.Как такое возможно?(это просто нечто)
  10. 2 points
  11. 2 points
  12. 2 points
    О да, уже представляю, как падает наш русский сквад, а вокруг куча китайских)))
  13. 2 points
    Same issue here. Buddy of mine who was able to get in said that I appeared online in game though. He was able to send me an "invite" which I could obviously not get since the game wouldn't even boot up for me. Probably a false logon state going on here.
  14. 2 points
  15. 2 points
    got home today, unsure if my steam automatically ran an update today, unsure where to check. never had an issue with my game before now... Tried to open the game today, doesnt open at all.
  16. 2 points
    Mine has also stopped working, but in a different way. The game loads, connects, then when it loads up the lobby it crashes out with a 'memory referenced at' error. Every time at the exact same spot. But hey, I guess it fixed the stutter problem, right?
  17. 2 points
    Это не вак. У каждого разработчика, который распространяет свои игры через стим есть инструмент блокировки по Steam ID с присвоением соответствующей таблички в профиле - "игровая блокировка".
  18. 2 points
    Ну, как говорится "поживем - увидим" Давненько, находили скины парашютов - было бы прикольно, если можно было бы флаг страны ставить
  19. 2 points
    Essa notícia é do pc. Anúncio do Xbox é sábado
  20. 2 points
    Эмодзи, шкурки, скины... это нужно только для привлечения ещё больше читеров, которые буду зарабатывать на сундучки. Ру сервера? за 20 дней управитесь? Выгрузка текстур, которые игрок не видит, но комп держит их в памяти? Запоминание режима игры? Непрогружаемый сразу лут? Читеры? Очень поверхностно, для меня бесполезная рекламный буклетик. Придётся так и не заходить в "это" .
  21. 2 points
    Oyuncular, Bugün, nihayet 2018 için vizyonumuz ve yol haritamız hakkında konuşmaya başladım. Son 2 yıldır uzun bir yol kat ettik ve çok şey öğrendik. Son iki ay içinde çok plan yaptık ve bugün PUBG'in 2018'de nasıl evrim geçirmesini istediğimizi ortaya koyduk. En gerçekçi Battle Royale deneyimi için iyi bir temel oluşturmak için son 2 yıldır çok çalıştık. Bu yıl bu temel üzerine inşa etmeyi planlıyoruz ve özelliklerimizi kusursuzlaştırmaya, kalan hataları düzeltmeye ve oyunu daha da genişletmeye devam edeceğiz. Steam Erken Erişim'ten çıktığımızda, yolculuğumuzun sadece başlangıcı olduğunu söyledik. Bu yıl, her iki ayda bir önemli bir içerik yayınlama döngüsüne girmeyi taahhüt ediyoruz, bunlardan ilki bu ay için planlanmaktadır. Bu önemli güncellemelerin her biri belirli sistemlerde değişiklikler getirecek ve/veya yeni içerik getirecektir. Büyük güncellemeler arasındaki küçük güncellemeler de yıl boyunca devam edecektir. Bu yıl oyuncularımızı daha önce olduğundan daha fazla PUBG geliştirmeye dahil etmek, oyunumuzun nasıl değiştiğine ve ilerlemeye devam edeceği üzerinde gerçek bir etkisi olması ve bununla yardımcı olmak için bir Deneysel Test Sunucusu kurmayı planlıyoruz, böylece özellik / içerik geliştirme döngüsü hakkında değerli geri bildiriminizi er ya da geç alabiliriz. Ayrıca, oyunun estetik tarafını sürekli olarak güncellemeyi amaçlıyoruz ve bugün, sanat ekibinin oyunda evlerin nasıl işlendiğini iyileştirmek için yaptıklarını gösteren bazı önce/sonra resimlerini paylaşmak istiyoruz. Şimdi doğru yol haritasına. Lütfen unutmayın: Aşağıdaki her şeyin değişebileceğini ve halen devam etmekte olan bir çalışmadır. Bunu aklımızda tutarak, ayrıntılara geçelim! Yeni İçerik ve Gameplay Gelecek ay denemek için Deneysel Test Sunucumuza yeni, 4x4km'lik bir ada haritası dağıtacağız. Bu daha küçük bir haritadır, çok daha yoğun ve daha hızlı tempolu Battle Royale deneyimi sunacaktır. Daha yüksek bir oyuncu yoğunluğu, daha kısa maçlar olacak ve sizin elinize bu haritayı daha erken sunup, sizden alacağımız tavsiyeler ile herkes için mükemmel bir deneyim sağlamak istiyoruz. Emote Sistemimizi test etmeye de hazırız. Test Sunucularımızda çok yakında kullanabileceksiniz. Bu yeni sistemle ilgili geribildiriminizi almak için sabırsızlanıyoruz ve yıl boyunca kullanılabilen emote yelpazesini genişletmeye devam edeceğiz. Şimdilik, bu sistemde yapmış olduğumuz bazı çalışmaların kısa bir önizlemesini burada bulabilirsiniz. PUBG için yeni ve ilginç Oyun Modları planlamak için oyun tasarım ekibiyle birlikte çalışıyorum. Tüm sorunları ve ayrıntıları düzeltmek için hala ilk günlerdeyiz, bu yüzden ne yazık ki henüz ayrıntıları paylaşabileceğim bir yerde değilim. Yılın ilk yarısında yeni araç eklemeyi planlıyoruz, silah takımımızı genişletmeye devam etmek ve yeni silah ekleri eklemek istiyoruz. Yakında çıkacak yeni silahlardan birine bir göz atalım. Üzerinde çalışmakta olduğumuz bir başka yeni haritanın 8x8km boyutlarında olması planlanmaktadır. Deneysel Test Sunucularında daha küçük haritanın gelişimini sağladığınız gibi, bu haritayı da gelişimin başlarında sizinle paylaşmak istiyoruz ki yeni haritada da oyunu harika hale getirmeye yardımcı olabilirsiniz. Ana menüde Başarılar (Achievements), oyun içi arkadaş listelerini ve takım sesli sohbetini test etmeye hazırız! Ayrıca, karakterinizi daha da kişiselleştirmenize şans vermek istiyoruz ve buna yardımcı olmak için gelecekte paraşüt ve silah skinleri eklenecektir. Test sunucularında ekstremite ve araç kurşun penetrasyonunu daha sonra test edeceğiz. Bu, balistik sistemimize yeni bir derinlik katacak ve oyun gerçekçiliğini artıracaktır. Elbette, bu yeni sistemler hakkındaki geri bildirimlerinizi yakından dinleyeceğiz ve endişeleriniz varsa, lütfen forumlarımıza gidin ve görüşlerinizi oralarda bırakın. 2018 yılında, tüm TPP ve FPP animasyon sistemlerini çevreye daha pürüzsüz ve daha reaktif hale getirmek için elden geçirmeye çalışacağız. Bu, araç içerisine girmek ve araçta koltuk değiştirmeyle ilgili animasyonları içerecektir. Ayrıca, 3D yeniden oynatma sisteminin gerçekten harika içerikler sunabilmesi için karakterin nasıl ilerlediğini geliştirmek istiyoruz. Ayrıca yol haritamızda, daha tepkisel hale getirmek ve animasyonların genel görünümünü cilalamak için paraşüt sistemi için bir revizyon var. Ayrıca silahlı ve silahsız melee savaş sistemlerimizi geliştirmeye çalışıyoruz. Stabilite, Optimizasyon, Güvenlik Oyuncularımıza Battle Royale deneyiminin keyfini çıkarmak, stabil, pürüzsüz ve güvenli bir ortam sağlamak için olan temel sorumluluğumuzu unutmadık. Hileler ile mücadele etmek, sunucu istikrarını geliştirmek ve sunucularımızı ve istemcilerimizi daha da optimize etmek için günlük çalışmalarımıza devam ediyoruz. Bu sorunları bir anda ve tamamen için çözmek olanaksızdır, ancak amacımız bu konuda sürekli iyileşmeyi sağlamaktır. Bu konunun hassas doğası gereği ve sahip olabileceğimiz etkiyi en üst düzeye çıkarmak için belirli planlara giremem. Bununla birlikte, sizi çabalarımız hakkında daha güncel tutmayı planlıyoruz çünkü paylaşmak istediğimiz büyük başarı zaferlerimiz var. Ses 2018 yılının ilk yarısında, araç seslerinin ayrıntısını artırmayı düşünüyoruz, bu da süspansiyon sesleri ve patinaj sesleri getirme anlamına geliyor. Farklı hava şartlarını yansıtacak yüzeylerle çalışmak ve araç yüzeylerine yağmur sesi eklemek istiyoruz. Yılın ilk yarısında da, POV'a bağlı olarak silah seslerini daha belirgin bir şekilde farklı hale getirmeye çalışıyoruz. Yılın ikinci yarısında, oyuncunun taşıdığı ekipmana uygun olacak şekilde hareket ederken ürettiği sesi değiştirmeyi planlıyoruz. Ayrıca, örneğin koşu, ADS veya nefes tutma, farklı solunum sesleri çıkarmayı planlıyoruz. Esports Cidden, orda değiliz ama olacağız. Oyuncu topluluğundan ve profesyonel sahneden gelen inanılmaz geri bildirimler sayesinde doğru yönde ilerlediğimizi düşünüyoruz. Gerçekten Battle Royale esport'ları için mükemmel bir temel oluşturmak istiyoruz ve oyunumuzu kullanan bazı büyük organizasyonlar olmasına rağmen, oyunun gözlemlenmesiyle ilgili çok işimiz var. 3D yeniden oynatma sistemimizin, organizasyonların bir maçı daha iyi kapsamasına izin vermenin anahtarı olduğuna inanıyoruz. Bu yıl, canlı izleyici aracını daha da geliştirmek istiyoruz, ancak canlı maçlar sırasında izleyicilerin kullanacağı bir tekrarlama sistemini de entegre etmek istiyoruz. Veri analizi ekibimiz, son 3 ayda sıralama ve oyuncu performansı verileri üzerine çalışıyor ve şimdi MMR'ı ve genel sıralama sistemini geliştirmeye çalışıyorlar. Bu sistemler üzerinde çalışan mükemmel takımlarımız var ve yeni Play Data API araç setimizle birlikte 2018'in esport temelini daha da güçlendirmemiz için harika bir yıl olacağını düşünüyoruz. Özel Oyunlar (Custom Game) Özel Oyun Sistemi, ön ayarlar kaydetme gibi daha ince detaylı kontrol ve yaşam kalitesi özelliklerine izin vermek için daha da genişletilecek. Ayrıca, daha geniş bir kitleye erişimi dağıtmayı planlıyoruz, böylece herhangi bir zamanda katılabilecek daha fazla özel oyunlar olacaktır. Şimdiye kadar gösterdiğiniz sabır için size yeterince teşekkür edemiyoruz ve yakında başarılarımız ve gelecekte karşılaşılabileceğimiz zorluklarla ilgili olarak daha fazla ayrıntı paylaşacağız. Topluluk Geliştirici Desteği Bu yıl PUBG Geliştirici Portalı'nı tanıtıyoruz. Geliştirici Portalımız, PUBG Geliştirici API'sı, bir geliştirme blogu ve oyun güncellemeleriyle ilgili teknik notları tanıtacak. API Hizmeti, oyuncu performansı ve oyun performansı hakkında veri sağlayarak topluluktaki geliştiricileri destekleyecektir. Ayrıca, geliştiricilerin oyuncular için ilgi uyandıran kaynaklar oluşturmaları için eşleşme düzeyi, sezon seviyesi ve ömür boyu düzey verileri sağlayacaktır. API'mızın bir başka ilginç ve kullanışlı uygulaması, PUBG içinde esports gruplarının ve diğer üçüncü tarafların özel grup oyunları oluşturmalarına izin verecektir. Bu, esport gruplarının PUBG Corp.'un devam eden teknik çalışmalarını en aza indirirken oyunları etkili bir şekilde yönetmelerini sağlayacaktır. 2018 PUBG Yol Haritası için bu kadar. Lütfen, 2018 için bu yeni özellik ve sistem listesinin tam kapsamlı olmadığını unutmayın. Henüz hakkında konuşamayağımız ama sonradan tanıtmayı planladığımız başka şeyler var, o yüzden bizi takip edin! Her zaman olduğu gibi geçtiğimiz yılki muazzam desteğiniz için teşekkür ederim! Oyunda görüşürüz, PLAYERUNKNOWN
  22. 2 points
    Отличные планы. Когда игра развивается активно - это всегда хорошо. Вот только узнать бы что-то про RU-сервера.
  23. 2 points
    PLAYERUNKNOWN’S BATTLEGROUNDS Official Forum Guidelines While there are a number of rules you’re required to read and understand to participate on these forums, there are some rather simple ways you can safely avoid breaking them. Contribute Constructively Keep your posts on-topic, both for the sub-forum and the thread in which you’re posting. Give feedback that can contribute to a conversation. Respect your fellow forum-goers, even when you disagree with them. Be Friendly and Polite Be good to one another. Don’t insult anyone directly, including the PUBG Corp. staff. Don’t publicly call out other users or players. Don’t use hate speech of any kind, including (but not limited to) hate speech related to ethnicity, race, sexuality, gender, life choice, political inclination or slurs of any kind. Penalties for Violating Forum Guidelines Keep in mind that these penalties aren’t mutually dependent. Users can be suspended or banned without warning if an infraction is severe enough. Light warning – For first-time offenses which are very minor, such as a comment which is off-topic but was made in good faith , or a duplicate forum post, a light warning will be issued, frequently in the form of a public mod response. These comments may apply to multiple forum users in the case where multiple off-topic comments have been made which threaten to derail a thread. If users continue to take threads off-topic after a warning, then harsher punishments may be issued. Warning – If a post or comment isn’t both constructive and on-topic, the poster will get a system warning. This warning is an account-flag which will go away after some period of time, depending on the situation. Suspension – A warning is not required before temporary suspension occurs. Depending on the nature of the infraction, a temporary suspension can last anywhere from a week to several months. Ban – Again, a warning/suspension is not required ahead of time depending on what the user posted. A user that has been suspended in the past will very likely be permabanned upon further infraction. Moderators are present on these forums to maintain the community and ensure all players are encouraged to participate here. If it’s decided that you’re being destructive in any way, a punishment will be issued. When you first join the forum, until your reach 10 legitimate posts, you will be restricted from posting in certain areas. This is done to give newcomers time to get acquainted with the forum structure before they post another "how to use ads?" topic in General Discussion.
  24. 1 point
    Найс обнову выкатили! Как можно выкатывать обнову, и не затестить ее. Крашится клиент по кд, даже до лобби не грузится. Вылетает ошибка с чтением памяти и ее нехваткой. При том что у меня 16гб ОЗУ.
  25. 1 point
    I have done over a dozen different solutions. I am having the same problem
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