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Showing content with the highest reputation since 06/18/2019 in all areas

  1. 22 points
    Hello Players! PUBG’s first class of progression called Weapon Mastery was unveiled just a couple of months ago by our Mastery team, and we’re excited to finally bring this new system to Xbox and PS4 with our June 27th content update! Today, we’ll be going over the finer details of this new progression system and what you can expect on patch day. What is Weapon Mastery? Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple: give players an avenue for improving their weapon skills and celebrate the journey along the way. After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem. TL;DR: Shoot enemies, stay alive, get cool stuff. Progressing in Weapon Mastery You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played. Mastery Menu We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon. Earning Rewards Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery. Charms Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way. Mastery Emblems Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players. Medals The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras. What Are Defeats? Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned. You Defeat a player by Killing any player in the solo playlists Knocking down any enemy in duo or squad playlists Killing the last man standing on a team in duo or squad playlists You do not Defeat a player by Killing an already knocked player in duo or squad playlists ...and no, you can’t defeat your own teammates. Don’t be that guy. What’s Next Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know. Be sure to check out the recent Reddit AMA held with the Mastery team before launch day. You’ll be able to experience the Weapon Mastery system on June 27 PDT for both Xbox and PS4, so stay tuned for more details and patch notes. We’ll see you on the battlegrounds! Thanks, PUBG Console Team
  2. 16 points
    A level 4 should be one of those giant roller bags so you have to drag it with one hand and shoot your AK with the other.
  3. 12 points
  4. 11 points
    "We've got a ride!" https://gamerdvr.com/gamer/pajama-dad/video/76312021 "There goes our ride!"
  5. 10 points
    Would be very interested to hear where you heard this, as it's completely untrue.
  6. 10 points
    If you were dropped out of a plane and told to kill 99 people or die, would it be "normal" to hop around like a bunny in heat? You would hunker down and hope the hell nobody saw you and shot you in the face. That is "normal". Bunny hopping like a douchebag is NOT normal.
  7. 9 points
    What do you guys think about getting missions , and if you do them you'll get around 10G ? For example this will greatly help those who don't allow to spend extra money on the game, and they will be able to enjoy some skins! (Sent this to PUBG Xbox support, and they said i should say this idea here to , maybe it will become reality faster) So what do you think?
  8. 8 points
    Why can i hear my teammates footsteps 50 ft away but the enemy can get within 5 ft before i hear anything?
  9. 8 points
    Well the time has come for me to switch over to PC, The time has come for me to become the noob once more.. Here I come 1 or 2 kill games for a month and bye bye chicken dinners for a while.. Been one hell of a ride the last year and a half on xbox even with all the problems.. If you want me I'll be cruising around Erangel deagle in hand. Your not so friendly neighbourhood Yake. <3
  10. 8 points
    Man you’re going to hate what’s coming up, I’ll only say this: Gas Cans
  11. 8 points
    so much campers in that game that is actually not normal. pls ad and damage feature, who camping more that 2 min. that he takes the zone Dmg, what is in moment.
  12. 8 points
    0 days since a dreadful idea suggested.
  13. 8 points
    Why stop at level 4? We could have a level 5 backpack that could carry our companion animals.
  14. 8 points
    Even a tap to jump/hold to vault could probably work
  15. 7 points
    WTF are you guys doing? I see people on reddit with god PCs like 2080ti+9900k complaining about fps drop, stuttering and frame time issues??? Could it be due to the 10 different anti-cheats you geniuses decided to run while pubg is open is destroying/eating cpu usage? What other PC game requires 10 different anti-cheats to be running? You guys couldn't combine them somehow?? Are you guys going to put out any kind of statement on what is wrong and when you plan to fix it? Myself, I'm experiencing way more stuttering now than before. I think I have a solution for you guys actually, add 5 more anti-cheats running in the background, that should fix things. *facepalm*
  16. 7 points
    Playing last night with 3 random Americans. Final circle on Vikendi ended on a 2 story. It was 4 v 3 and we were on the outside. I advised fragging and mollying the shit out of the upstairs where we knew they were, but no 2 of them pushed and got knocked at the bottom of the stairs. Fuck it..I started throwing mollys up the stairs and torched us all....we lost, the yanks lost their shit and left the party.
  17. 7 points
    It's bullshit. I honestly do not like where PUBG is going these days. Guess what's next? We'll be able to build stuff.
  18. 7 points
    Adjust your vehicle sensitivity setting 👍
  19. 7 points
    So here we go all its uploaded, I also made a custom thumbnail for it so tell me what you think. Hoping just to improve off of this video make a better more consistent commentary, after watching I do a lot of the suggested things but I need to do them more, I appreciate any and all feedback from the video, hope you all enjoy.
  20. 6 points
    You're at training camp. I don't believe that has a region lock on it. Show us something in an actual game.
  21. 6 points
  22. 6 points
    @Critic is a great example. I've never played with him but he comes across as a like genuinely nice guy. He's a great player, he doesn't boast about it, he laughs when things go wrong, he gives helpful tips. I'm sure he'll be happy to provide you with some suggestions (he kind of has to now I've sung his praises like that). Sorry zCritic, I've dropped you right in it 😋 I like AverageSniper too, I used to watch a lot of his BF1 play. Also, @L1nk, don't spit tobacco in a bottle all the way through the stream. It's f*cking disgusting. You have to be an exceptional player to be able to get away with that.
  23. 6 points
  24. 6 points
    I've been killed by him about 11 times in the last few days its driving me mad.... I've had him in my sights several times without him even knowing and can never kill him because he never stays still for even 1 second! 😂😂.... dunno about thumbless but I bet hes got a sore thumb from all that wiggling around..... I'm gonna get him one day from the safety of my Bush.
  25. 6 points
    Do you guys sit there after you die and just say...”that was a dumb move”? Lol. i find myself doing this. i get my fair share of wins and kills but then there’s the...pause, “that was a dumb move” moments as well. or is it just me??
  26. 6 points
  27. 6 points
    Patch update #30 is here and it is chock-a-block full of new features, vehicles, and a much demanded addition to our handgun selection. The patch is now live on the test server. As always we will keep you informed of when the update pushes live. We heard your calls for more items to use your BP on, so in addition to making even more BP purchasable items in the future, we are creating more opportunities for you to earn the in-game currency with Survival Supply missions until the next Survivor Pass. As for what’s landing in this update, awaiting players on the Battlegrounds are the .45 caliber hand cannon that is the Deagle, amphibious assault vehicle the BRDM-2 and an explosive new way to use an old favorite with explodable Gas Cans! Gameplay is getting a big new feature with the addition of ledge grab, giving players the ability to navigate the Battlegrounds in a whole new way and forcing them to think strategically in entirely new dimensions, namely vertical. Coordinating with global teammates is also getting a big step forward with the introduction of radio messages, short burst text communications for better identifying items, clarifying objectives and cooperating with teammates. You’ll be able to find more details in the patch notes below on updates to Weapon Mastery, including XP bonus events, default pro-settings for custom matches, brightness options for each map and a whole lot more. New Vehicle: BRDM-2 “Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!” BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ. Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves. Characteristics BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged. Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage. BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board. It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted. New Weapon: Deagle “Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.” The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps. Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser pointer that improves hip fire accuracy. With greater than average pistol damage and muzzle velocity comes harder to control recoil. Deagle has a single firemode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine) Gameplay Ledge Grab “Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!” Features Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container. Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate. How to use You can activate ledge grab by either jumping or vaulting (space bar) and then continue to press the space bar or by pressing the space bar at the right timing in midair, heading towards the target location. You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing. A message from the Dev. team on ledge grab This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total including this update, the dev team will keep working to enable those features just mentioned from the other update in the future. We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch. Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the Dev. team. We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback. Improved Gas Can “We like the cans. The cans that go boom!” Features Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot. As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location. When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by Keep in mind that you can hurt both yourself and your teammates if you stand to close to the explosion, so be careful! How to use Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by. Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage. Example: Radio Message “You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation. “ Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay. Hold the mouse wheel or F3 to open the Radio Message Wheel UI. There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates. Ping and Enemy Spotted, in particular, can be used in various circumstances. You can use them more quickly with separate key bindings. Ping: Click the mouse wheel or press F3 Enemy Spotted: Double click the mouse wheel or double press F3 Pings has various interactions. Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates. You can also use Ping on Care Packages or death crates to share their location. Ping the direction you want to move toward to share the direction with your teammates. All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker. Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted. Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates. Messages vary by distance: Near Range: less than 50M Medium Range: less than 200M Long Range: 200M or more Example: ENEMY SPOTTED! Long Range 300 Ping and Enemy Spotted send messages to teammates within 500M. Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding. Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.” You can mute Radio Messages from teammates individually in the Team Management menu. Kill distance has been added to center-screen kill messages. The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen. Kill distance will only be shown you kill enemies from over 100 m away. This will appear only when you kill the enemy by yourself. DBNO kill messages remain the same and won’t show kill distance. Survival Supply System “Loot, loot, loot. Hello BP, we’ve missed you.” We’ve got new BP items for both looking good and keeping you statistically in the know on specific weapons, so to help you earn even more BP to pick them up we have added a limited time “Survival Supply System” before the next Survivor Pass. The system will provide daily and weekly missions to accomplish and provide BP as a reward. Don’t forget to scope out the new items you can buy with the BP you earned in the store! The Survival Supply System will run from after June 26th, 2019 up until live server maintenance on July 24th, 2019. The system is free. Unlike the previous Supply System, there is no level and rewards once daily/weekly missions are accomplished. You can check your missions by clicking the banner on the left of the lobby, just like the Survivor Pass. Rewards When your missions are complete, you earn from 200 BP to 1,500 BP. Missions Daily Missions will be updated daily at 02:00 UTC, and weekly missions at the same time every Wednesday. You can check the real time mission progress in in-game. Daily Missions: You can complete up to 3 missions everyday. Missions can be swapped out 3 times per day for free. Weekly Missions: You can complete 3 missions each week. You can swapped out 3 times per week for free. Expired missions disappear. You can claim your reward by clicking the Survival Supply System banner then clicking the claim button from the mission tab. End date The Survival Supply System will end with the start of the live server maintenance on July 23rd, 2019 (PDT). Make sure you claim all rewards prior to this date, as any unclaimed rewards will disappear. Skins & Items Introducing new skins you can find once this patch hits the live server! This includes new skins which can you purchase directly with BP. Play PUBG, earn BP, get skins! Added 4 GLL Grand Slam: PUBG Classic items. Added 10 Summer Season items Added 10 Twitch Broadcaster Royale items Added 2 BattleStat Skins items Added items for purchase directly with BP. 2 BattleStat Skins 6 shoes Weapon Mastery Weapon zoom You can now zoom in and out when viewing your weapons in the Mastery tab to give you a better look at your hard earned charms attached to your favorite weapon Emblem animation For every 10 level ups, a new tier emblem animation will be displayed to show your tier progression. New weapon – Deagle added to the Mastery tab Earn XP and unlock charms for our newest weapon, the Deagle. Improved the Last Match popup UI The weapon icon displayed in the Last Match popup now varies for each player. The icons of the top 3 weapons with the highest score in the last match will appear in the popup message. The displayed weapon icons follow the weapon sorting order applied to the Last Match page. In-game charm equip/unequip feature You can now equip and unequip charms in-game, just like you can for weapon skins. While wearing other players’ skins, press Alt+Shift+LMB to unequip them, and press Alt+LMB to equip your skins and charm. [Test Server] Bonus weapon XP rewards test We’re testing a feature specifically on the Test Server until Midnight June 22 (KST) which allows us to grant players bonus Mastery XP. This feature allows certain weapons to gain more XPs during a certain period. For 3 days, you can earn 3 times more XP with handguns, SMGs and SRs. This feature won’t be applied to the Live Server in June. Once testing is complete and the feature stable, we will may use this system on live servers in the future. Keep an eye out for future announcements. UI/UX Added brightness options for each map Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics. A new option allows you to adjust brightness for each map individually. You can also use the existing option to adjust brightness of all maps together. Readability improved for parachute UI For greater readability, the text outline of the parachute altitude and speed has been thickened. Store UI improvement Featured page Featured page has been added for the new Summer items. Improved purchase button responsiveness The clickable area of the purchase button has been made bigger so you can click the button more easily. This should remove some frustration from having to click precisely to trigger a purchase. Improved Survivor Pass in-game mission list UI The in-game mission list UI has been improved to more clearly distinguish completed missions from and in-progress/uncompleted missions. Performance Buildings at short distance now load 30 to 40% faster through optimization of level streaming (rendering). Material data structure has been optimized. Streaming (rendering) priority has been optimized through estimating of players’ movement route and allocating resource priority accordingly. Furniture rendering speed has been optimized. Level LOD data has been optimized. Reduced delays which could occur when opening crates from the Store. Custom Match Added 2019 Global Rule Preset to Custom Match Esports Mode Added 2019 Global Esports Rule preset for Esports Mode Custom Matches You can now select “2019 Global Rule Settings” Preset on the Create screen for Esports Mode When selecting each map, blue zone settings and item spawn rate for each map are automatically applied For blue zone settings, the same blue zone setting is applied to all maps Miramar, Sanhok and Vikendi have the same item spawn rate, with Erangel having a different item spawn rate due to the recent rebalance. Item spawn rate values of the Global Esports ruleset can be found under the rule tab after clicking Match Setting button after creating a Custom Match session. Custom Game Options now allow two options to choose after a player is killed: ‘Spectate’ or ‘Observer’ Spectate: A dead player remains in the team through spectating. You can change to Observer mode by pressing F5 button in Spectate mode but you can’t return to Spectate mode from Observer mode. Observer: You can choose Observer after death to remain in the Custom Match as Observer the same as before. The feature mentioned above can be enabled and disabled through the ‘Observer’ option set by the Custom Match creator. Player List – Added sort by distance feature Added a feature to allow sorting of the player list by distance to the observer Example: If at least one member of the squad is close to the observer, that team will be at the top list This can be selected in the player list under DISTANCE and team order is updated approximately every 10 seconds Added new gun Deagle Added new gun Deagle to Custom Match Setting Spawn tab Decreased the number of players required to start Custom Match The minimum number of players required to start a Custom Match has been reduced from 8 to 4 Replay The replay system has been updated. Replay files from older updates are no longer playable. World Special billboards and graffiti have been added in celebration of the upcoming GLL Grand Slam and MET Asia Series, part of the PUBG Global Esports “PUBG Classic” series! GLL Grand Slam: PUBG Classic Tournament date: July 19th – July 21st 2019 Location: Stockholm, Sweden MET Asia Series: PUBG Classic Tournament date: July 26th – July 28th 2019 Location: Bangkok, Thailand Bug Fixes Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading. Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs. Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances. Fixed an issue where a male hairstyle did not match the thumbnail. Fixed an issue where the automatic firing mode option did not apply during War Mode matches. Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile. Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag. Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode. Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers. Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly. Fixed an issue with “Inventory Character Render” enabled which could restrict mouse movement and cause the cursor to disappear. Fixed an issue where the throwable UI overlapped when switching between specific throwable items. Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation. Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686. Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary. Fixed an issue where the MK47 Mutant spawned when the spawn rate was set to zero in Custom Matches. Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived. Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane. Fixed an issue in observer mode, where the player list would freeze when a hotkey was pressed repeatedly. Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage. Fixed an issue which prevented players from following other players with the in-game friends list.
  28. 6 points
    Hard pass 👎 Inventory management in terms of carrying capacity etc., is fine the way it is.
  29. 6 points
    I also prefer to run all 762 if possible AKM/Kar9 is my setup. The increased damage payout is worth the restricted ammo storage.
  30. 6 points
    Hey all, just a quick update, the video is currently rendering and will hopefully be uploaded today, I had to cut a lot out for now as it was already a very long video, I have kept in what I captured on erangel and up to when little man left us, I have been thinking about some things for future videos that I was going to add to this but it would have taken a little time, so I added in one clip at the end as a blooper ...... be sure to check it out 😂. I will post a link when it’s ready, but please bear in mind it’s far from perfect, I think I may do a new stream for each game next time and make it easier to edit and obviously there were a lot of issues, let me know what you think and any suggestions are welcome for any aspect. Don’t forget to subscribe either 😊👍. Cheers peeps
  31. 6 points
    Maybe because the rounds are larger and heavier?
  32. 6 points
    "lands at school" Ok, gotta get a gun, gotta get a gun. "Runs around, then anouther parachute noise from right where I landed a second ago" oh crap, Oh Crap, SCREW IT! "grabs sickle, turns to attack" "Enemy finishes reloading scar in his hand, loaded with red dot, quick extended mag, compensator, and vert grip while wearing lvl3 body armor, lvl2 helmet, lvl3 backpack, but never moved away from the exact point where he landed" WAIT A SECOUND! NONE OF THAT SHIT WAS THERE WHEN I LAN- "wizard 03 died to pubg physics"
  33. 5 points
    I play it because it's fun, despite its flaws. I like getting in ridiculous situations and having things go awry, yet still finding a way to win. There aren't other games out there that offer all you can do in PUBG. I play TPP and really enjoy it, even though I'm more of an FPP player in other games. I switch to FPP in close combat situations. I like that I can get the best of both worlds. And sure, there are flaws on Xbox. I drop from games and randomly freeze up. But whatever, whining about won't change anything. I still have fun.
  34. 5 points
    So I have a friend who only plays FPP IN TPP lobbies and has done so since release. He has never once been a bitch about it and wins against the odds of being TPP peeked.
  35. 5 points
    I'm very surprised that this isn't already a thread. I have two major complaints with some new features added in this patch. First complaint is that kill messages now tell you the range of your kill (beyond 100m). Players should not be given this information. In solos it's not that big of a deal, but in duos or squads, it can really change the gameplay. Imagine killing one enemy in a squad, then being given the exact range that you can then use against the other nearby targets. I really, really hope that this gets removed. It adds nothing to the game. Second complaint is that when you ping an enemy, it marks the map. For similar reasons as above, you can use this as a means of instantly ranging a target. Now, don't get me wrong, I love the way the radio messages are handled and I love the context pinging system. I just don't like how the ping is placed directly on the map. SUGGESTION: Remove the map ping. Instead, place a cone originating from the caller that opens towards the direction of the enemy they pinged. Like so: (Imagine that on the map as well, not just the minimap). This way you don't know the exact range or location of the enemy, but you know their general direction and orientation from the caller. If you want to be fancy, you can change the size of the cone depending on the range of the enemy, like you do for the radio messages. Generally speaking, you should not be able to use the pinging system to mark anything on the map that is further than 50m from you.
  36. 5 points
    They've made the hit boxes bigger on better players at pubg so any noob can kill better players... games a disgrace since last update ur getting shot from a compound in the distance u scope in with a kar9 6times scope buildings look like play doh then they kill u.. U view player and he's inside the play doh building
  37. 5 points
    Не глупите. И больше никогда такого не пишите. Сбор и управление инвентарем - это один из важнейших аспектов игры, который требует определенного навыка и которым игра выгодно отличается от аналогов. Так оттачивайте этот навык, а не просите делать игру более примитивной. И без того упрощений стало слишком много. Например, снять все приспособления можно по "горячей" комбинации кнопок, траектория самолета отображается на карте в начале матча и т.д. Я категорически против любой примитивизации разных аспектов игры и за всестороннее развитие игроков. Буквально вчера я победил в матче, в предпоследней зоне которого я спрятался за ящиком AirDrop и под взрывы гранат и выстрелы с разных сторон успел поменять свой Vector со всеми его приспособлениями на AUG, лежащий в ящике, а также переодеться в маскировочный костюм. В итоге я победил, убив последнего оставшегося в живых игрока как раз с помощью AUG, прямо лежа в траве, так как в финальном сражении соперник ни разу не попал в меня, так как из-за маскировочного костюма он просто не видел меня в траве и стрелял мимо. Может быть, конечно, я выиграл бы и с Vector, но прямо после матча я был очень доволен собственными действиями в конце матча. Доволен тем, что в пылу жаркой борьбы смог воспользоваться в финальной зоне AirDrop, хладнокровно сменив оружие и приспособления для него, и выиграл с помощью редкого оружия, с которым ранее не побеждал. Если же действия для смены оружия были бы упрощены, о чем вы и пишете, то я был бы лишен этих эмоций во время и после матча.
  38. 5 points
    Hahaha - you missed all your shots and he landed his. Dude had a Kar98 and you peaked out on him twice in the same spot - you were asking for a headshot.
  39. 5 points
    Believe I speak for many put the mp5 on all maps the gun is fun to use and would fit well in all maps
  40. 5 points
    I don't know about the rest of you guys, but the lag is ruining the game for me and my friends. We get lagged killed so often that it's killing our love of playing this game, and we don't know what to do. We're dying behind cover, so far into cover, and there's nothing we can do. It sucks and is ruining this game for a lot of us.
  41. 5 points
    I said that if they nerfed frags then people would only start calling for mollies to be nerfed. Didn't even need to wait for a frag nerf. Mollies are also fine and don't need nerfing in any way. You'll enjoy these clips OP. https://gamerdvr.com/gamer/colonic-booivi/video/74558250 https://gamerdvr.com/gamer/colonic-booivi/video/71578019
  42. 5 points
    Good. I'm tired of being at a distinct disadvantage to people camping stairwells of buildings knowing good and well there is only one way in. This is going to change the game for the better.
  43. 5 points
    Lol, patch can't even come out for PC before xboxers are complaining. Lets just wait and see how it goes...
  44. 5 points
  45. 5 points
    He wants to be able to carry 400+ rounds of 7.62 I nearly always run 5.56 AR with an AK or Beryl / Mutant but only until I find a DMR or Sniper, then I can drop the surplus. You can’t have everything, it’s part of the game to compromise your inventory and work with what you have. Pisses me off when people complain and try to push for changing the game to spoon feed everything you need for any situation. It’s hard, it’s unfair sometimes..... deal with it.
  46. 5 points
    I readyed up awhile ago went to toilet and came back to find myself afk in middle of nowhere on miramar, ran to closest shack picked up a pan in mean time a dude had arived in a van to drive over everone. I managed to hop into the back of it and pan him out. Funniest thing ever 😂 I love this game
  47. 5 points
    Okay, calm down big fella.
  48. 4 points
    Due to the number of moderation actions needed to be taken in this thread due to rule violations, it has now been locked.
  49. 4 points
    The Beard Guys - used to like averagesniper but he seems a bit dickish these days
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