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Showing content with the highest reputation since 06/13/2019 in all areas

  1. 22 points
    Miramar is the best map.
  2. 20 points
    Hello Players! PUBG’s first class of progression called Weapon Mastery was unveiled just a couple of months ago by our Mastery team, and we’re excited to finally bring this new system to Xbox and PS4 with our June 27th content update! Today, we’ll be going over the finer details of this new progression system and what you can expect on patch day. What is Weapon Mastery? Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple: give players an avenue for improving their weapon skills and celebrate the journey along the way. After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem. TL;DR: Shoot enemies, stay alive, get cool stuff. Progressing in Weapon Mastery You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played. Mastery Menu We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon. Earning Rewards Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery. Charms Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way. Mastery Emblems Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players. Medals The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras. What Are Defeats? Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned. You Defeat a player by Killing any player in the solo playlists Knocking down any enemy in duo or squad playlists Killing the last man standing on a team in duo or squad playlists You do not Defeat a player by Killing an already knocked player in duo or squad playlists ...and no, you can’t defeat your own teammates. Don’t be that guy. What’s Next Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know. Be sure to check out the recent Reddit AMA held with the Mastery team before launch day. You’ll be able to experience the Weapon Mastery system on June 27 PDT for both Xbox and PS4, so stay tuned for more details and patch notes. We’ll see you on the battlegrounds! Thanks, PUBG Console Team
  3. 16 points
    A level 4 should be one of those giant roller bags so you have to drag it with one hand and shoot your AK with the other.
  4. 16 points
    I'd take miramar over sanhok any day!
  5. 16 points
    Hello everyone, This is KooSung Jeong, part of the Console Development Team here at PUBG. We hope everyone has had the chance to try out all of the latest content and features in our most recent update from May. Today, we’re excited to give you a look into what you can expect for our upcoming June update. The next patch is currently scheduled for June 27 PDT and will introduce some highly demanded features to the console experience, including the auto-equipping of scopes, magazines and muzzle attachments, a tactical marker communications system for those players without access to mics, and a new controller layout scheme for better mobility in battle. Vikendi and Erangel will both get loot rebalances and the highly anticipated Weapons Mastery system makes will make its debut on consoles. Additional details for each of these items can be found below: Weapon Mastery New progression feature in PUBG with unique, awesome, and free rewards New avenue for players to improve their weapon skills Tactical Marker The map now has six marker options to choose from depending on the situation Second Erangel Loot Spawn Rebalance Increased spawn rate of AR, DMR and SR The featured map will be changed to Erangel from Sanhok with the June Update Vikendi Loot Spawn Rebalance Blue Zone adjustment Increased spawn rate of AR, DMR and SR (especially SR) Auto Equip Attachments We understand that handling attachments with the controller can sometimes be difficult and players would sometimes avoid early combat due to having insufficient time to equip attachments To solve for this, we created an auto equip attachment feature to reduce time when equipping needed attachments. Less time in your inventory means more time for battle! Controller Preset C Like the above auto equip feature, we are focusing on improving overall player experience during battles On the controller, leaning is configured to thumbsticks and we understand it can sometimes affect your movement and aim Controller Preset C moves the bindings of leaning from the thumbsticks to the bumper buttons, as well as making a number of other suggested changes. More details coming soon! Specific details and patch notes will be shared as we get closer to patch day, but we hope that this short patch preview gets you hyped for what’s to come! On that note, we recently announced the Erangel Visual Update, which looks to evolve the map visually and apply some lessons we've learned from our more recent maps. You can read all about it in our post here, but our console community can definitely look forward to playing it later this summer. See you on the battlegrounds, KooSung + the PUBG Console Team
  6. 14 points
    Let me just confirm, one more time, for the doubters, who the Greatest Of All Time is. Top 10 situation, I’m forced out of my gas station by the bluezone and I seek refuge with a Dacia at the edge of zone, using an embankment on the coast because my map knowledge is through the roof. I see an enemy healing 300m away, M24 to the chest, 5 remain. Waiting for the right moment, as zone pushes, I reposition to zone edge, holding a tree, parking my Dacia, as cover from the remaining players. Cars and trucks circling, shots banging off in every direction, I remain level headed. 150m away, a rogue Dacia rams a player, throwing him back 50m. I ADS and immediately switch focus to the Dacia, heading my way. I M24 the car, then spray it down with my M762. Easy clap. Two players engage at the edge of zone, knowing the ghillie player has all Lv. 3 gear and the second player is low health from the car collision, I prioritize the ghillie and delete him from the server with an M7 two tap. I’m way better. Now only 3 alive. Locate him at 120 degrees, ready my M24. Prone gamer alert! Sound the alarm! I M24 him in the chest as only one enemy remains. The UAZ is headed directly toward me as I prime the greatest grenade ever thrown in PUBG. I aim 210 degrees and as the UAZ swerves to avoid the oncoming onslaught, I flick grenade throw at 175 degrees and explode him out of the car, to win the game. Is there no-one else?
  7. 11 points
    I don't have a clip but I did kill you at the villa on Vikendi last week 😉
  8. 11 points
    Chapter 2: Last circle Lots kill, 7 minimum UAZ with 3 solos Dead All 3 emote over my dead body while cry with anger.. Sight never Nothing will happen.. But wait ! Pubg ?
  9. 8 points
    0 days since a dreadful idea suggested.
  10. 8 points
    Why stop at level 4? We could have a level 5 backpack that could carry our companion animals.
  11. 8 points
    I will do it again if everyone wants me too, I'm going to try and be better this week and also take necessary precautions to prevent a game crash, but obviously that is out of my hands. I suppose peeps could just like this comment if you want me to do it again, I will try my best but I'm no HB with the commentary at all. Will also try get little man to stick around as well.
  12. 8 points
    Hey, thanks for letting us know about these problems. Our platform engineers found some issues with with servers which should now be resolved. Thanks again 👍
  13. 8 points
    This is almost on the same level as the "Disable random headshots while running"
  14. 7 points
    If you were dropped out of a plane and told to kill 99 people or die, would it be "normal" to hop around like a bunny in heat? You would hunker down and hope the hell nobody saw you and shot you in the face. That is "normal". Bunny hopping like a douchebag is NOT normal.
  15. 7 points
    Even a tap to jump/hold to vault could probably work
  16. 7 points
    So here we go all its uploaded, I also made a custom thumbnail for it so tell me what you think. Hoping just to improve off of this video make a better more consistent commentary, after watching I do a lot of the suggested things but I need to do them more, I appreciate any and all feedback from the video, hope you all enjoy.
  17. 7 points
    I've asked about this before and really felt this pain over the weekend playing squads with 3 friends and picking up a random. There needs to be an option to kick someone from the Team Management menu when you are the lobby leader before everyone readies up. It gets really annoying having to back out and create a new lobby because the random person left but their character still shows in the lobby for an extended amount of time or when you just don't want to play with that person anymore. What do you think @PUBG_Andymh5
  18. 7 points
    I don't need the WiFi as I use the mobile data on my mobile I smuggled in in my ass. Got a new cell mate today and his name is Harold, he is apparently superb at PUBG
  19. 7 points
    If Harold is still out, I think there are a few people willing to host whilst playing. Who would play tonight if the games went ahead at the same times as they have been so far?
  20. 7 points
    I'm going to counter each of your points here in a logical manner: - Low turn out in our players: A) We tripled the number of players from week 1 to week 5 despite the fact that many players are from the UK and have to schedule to American time (and do). Calling this a low turnout is a gross misrepresentation of the truth. - Low viewership numbers: A) On Mixer you have 45 followers and 535 views. Not only is this far more than most people, but you got all of those by streaming 18 total games, for 9 hours, in 5 Saturdays. B) To put this into perspective - I've streamed for 380 hours and played over 2,000 games. And what do I have to show for it? 2 followers and 160 views. C) In this regard, you are absolutely crushing the viewership numbers game. This will only increase and your viewer numbers will only increase your notoriety. - Low demand: A) This is a matter of perspective; there is extremely high demand by players involved and you have an extremely high return rate - players who play once will play again. This fact screams the idea that if you get more players, they won't leave. - Low popularity outside the forums: A) We didn't recruit anywhere except in one topic, on one gamer forum, in one tiny corner of the web, and then asked people here to bring one friend. That's a tiny population to choose from. We need to advertise outside of the forum if you want bigger numbers, on other forums, etc. B) We tried to get outsiders for one week only. It's very difficult to determine that there is low popularity with that small of a sample size. You're really good at this and it seems like you have high hopes - we all appreciate your contribution to the community. But to give up after 5 days and 9 hours worth of play time would be a waste of talent in my opinion. Rome wasn't built in a day.
  21. 7 points
    Who in the world uses Twitter???
  22. 7 points
    Then you weren't being sneaky enough...
  23. 7 points
    If this makes sense....I'm going back to school ASAP.
  24. 6 points
    Hello everyone, To celebrate the launch of Survivor Pass 3: Wild Card on console, we've prepared a special event for you! Secret Agent Community Event! Complete your very own secret mission in-game and share your screenshot or video on Twitter for a chance to win a '5 Levels' ticket! What is a secret mission? A secret mission is a free choice mission created by you for the purpose of joining the 'Secret Agent Community Event'. It is unrelated to in-game missions within Survivor Pass 3: Wild Card. The key to becoming a great secret agent is stealth. The mission is yours to decide, but make sure to be as stealthy and creative as possible! Examples of a secret mission: Stealthily emote behind your enemy Go full bush-wookie to avoid detection Sneak into enemy's vehicle Hide inside the bathtub without attracting the enemy's attention ...or anything else you can think of, they all count as a secret mission! We’ll be selecting our top 40 favorite submissions and each winner will receive a '5 Level Up' Ticket! Event Period: PDT: June 14 12AM - June 18 12AM CEST: June 14 9AM - June 18 9AM How to Participate Take an in-game screenshot / video of you operating your own secret mission on Xbox/PS4. On Twitter, share your screenshot / video along with the description, using the hashtag #PUBGSecretAgent Sharing a photo /video recording of your TV or monitor screen instead of a screenshot / video may have a negative impact on your chances of winning. Rules Videos or screenshots submitted must be original created works, use of other players’ works is strictly forbidden. Entries from platforms other than Xbox or PS4 are excluded from winning the event. The winners will be contacted via Twitter message. If the creative work submitted contains sensitive content, or is against community policy, you may be excluded from winning the event. All intellectual property rights of the creative work you submit (including the rights to create derivative works and edited works) belong to PUBG Corporation. We’re looking forward to seeing your secret agent missions! PUBG Console Team
  25. 6 points
    I don't know about the rest of you guys, but the lag is ruining the game for me and my friends. We get lagged killed so often that it's killing our love of playing this game, and we don't know what to do. We're dying behind cover, so far into cover, and there's nothing we can do. It sucks and is ruining this game for a lot of us.
  26. 6 points
    Okay. I love this game to bits and put so much time into it, I would love to see it continue to grow and expand (which it obviously is, roll on June 27 and roooooll on later this summer for Erangel V2!!) and keep up a similar pace to most games out there. I love the simplicity of PUBG in many ways, but also sometimes the lack of stuff hits hard. I run gtabase.com / twitter.com/thegtabase & twitter.com/reddeadbase -- for 7 years i've seen GTA Online grow and keep updating and allowing players to immerse themselves in so many different ways. Sadly, flying bikes with rockets and stuff have put me off playing, but of course I still manage the pages and keep updates out. I'd love to do the same with PUBG and put the same amount of dedication and time into it. I have so so many ideas for this game, that me and my friends and randoms have spoke of and wish for, and i believe would be great for the game. Some that I really believe should have been in the foundation of PUBG but absolutely would benefit by being added in its lifetime. CUSTOMISATION A proper Character Creator should exist in PUBG. This is a game where you pretty much play with one character. He/she is your soldier, your warrior, your survivor. I think we should have more of a connection with our players. Rather than just a few template faces to choose from, I think we should be able to choose from a much wider variety of customisation options including more hairstyles, including facial hair, and possibly some additional facial options. Even maybe tattoos. Further Character Customisation: Clothing. This is a mil-sim, realistic Battle Royale game. Think Expendables style. My main inspiration for this is Ghost Recon Wildlands. That really gives you the options to make your character, YOUR character. Army uniforms, Body warmers (multiple colour variants), ear pieces, pilot headphones, caps that sit backwards. Tactical goggles, Combat shorts, more stylish vests (net vests, even plain vests but in 10 different colours for example. Also allowing us to save custom outfits. Sometimes you want to switch up your look, depending on the map etc. Being able to save a number of outfits (i think 5 is reasonable, 1 for each map and then your main one). In GTA Online, you have Outfits that are pre-made that you can choose, so your dev team can get some awesome outfits made and let players possibly choose from them. With different prices in BP for each outfit. Make BP Great Again Give BP a revamp and make it meaningful. Allow BP to be spent on clothing items 4000BP for a Urban Tactical Vest, 10,000BP for Combat Goggles, etc. When you play a game, you know your striving to pocket that BP so you can save up for a certain new item to pimp up your player. Rockstar Games have absolutely killed it by updating the game with lots of customisation options, and giving players the option to spend their in-game currency or real world currency. 7 BILLION dollars has been made by GTA Online/GTAV. I would love to see PUBG Corp start getting to business and smashing this out! Weapons Skins I know it can be a bit of a touchy subject, as players think because a game has bugs, they shouldn't be charging for stuff, but simply put, no one is being charged. You have an option to make an item of yours look better, for a price, if you want to. So it's up to the if they spend any extra money or not. You're a business, and of course businesses need to make money. I'm so happy and thankful that you don't execute the same practices as a lot of other games when it comes to skins, etc. But I would love PUBG Xbox to have more Weapons Skins. Ones that fit with the game. The Elegant skin (for the G36) is one of the best skins I have ever seen for a weapon in a game. It is so stylish and simple, but so effective and... elegant. Allow that skin to be useable on all weapons. An Elegant AK47 would be craaazy nice! It wold have made more sense to promote the MP5K and Vikendi with an MP5 skin in the Wild Card pass, rather than a G36 skin, which came out with Vikendi months ago. Would love some dope Mp5 skins! Weapon Mastery I'm unbelievably excited for this feature to come to console. I most definitely believe there should be something really worth putting in that work for at the end. We get charms every 5 levels, when you reach top level and master a weapon, wouldn't it be awesome if there was a Mastery Skin? Like, that's really mastering a gun. A cool charm while you work your way up there, and a decent camo to truly show off how much work you put into that weapon. The same camo for each gun category, other wise you'l end up wishing you could have the SMG master skin for the ARs, and etc. Gold would have been perfect, but something along the lines of the Elegant skin with some gold thrown in would be amazing! Revamp War Mode A proper team deathmatch or, more fitting, a Free For All... A mini re-spawn royale. Re-Spawn Royale could be the name. No re-dropping from a plane, just a 5 second respawn wait, or something along those lines. A perfect way to try and test your skills and sensitivity settings. You only get ONE chance in the Battle Royale, and training mode isn't the same. We can run and gun and fight properly, frequently and really get our aim and settings right. Without making this post unreadably long. There are just a few from the top of my head. I don't know how many of you I speak for in the forum, but I know I sure would be happy to see this happen. Drop a chicken if you like it also and share your thoughts and your own suggestions too! I love PUBG I really do. I want to see it wear its crown with pride. SN1 x
  27. 6 points
    Finally finished all the premium challenges. Hardest challenge for me was the level 3 bag skin, but last night I finally finished it.
  28. 6 points
    Patch update #30 is here and it is chock-a-block full of new features, vehicles, and a much demanded addition to our handgun selection. The patch is now live on the test server. As always we will keep you informed of when the update pushes live. We heard your calls for more items to use your BP on, so in addition to making even more BP purchasable items in the future, we are creating more opportunities for you to earn the in-game currency with Survival Supply missions until the next Survivor Pass. As for what’s landing in this update, awaiting players on the Battlegrounds are the .45 caliber hand cannon that is the Deagle, amphibious assault vehicle the BRDM-2 and an explosive new way to use an old favorite with explodable Gas Cans! Gameplay is getting a big new feature with the addition of ledge grab, giving players the ability to navigate the Battlegrounds in a whole new way and forcing them to think strategically in entirely new dimensions, namely vertical. Coordinating with global teammates is also getting a big step forward with the introduction of radio messages, short burst text communications for better identifying items, clarifying objectives and cooperating with teammates. You’ll be able to find more details in the patch notes below on updates to Weapon Mastery, including XP bonus events, default pro-settings for custom matches, brightness options for each map and a whole lot more. New Vehicle: BRDM-2 “Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!” BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ. Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves. Characteristics BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged. Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage. BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board. It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted. New Weapon: Deagle “Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.” The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps. Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser pointer that improves hip fire accuracy. With greater than average pistol damage and muzzle velocity comes harder to control recoil. Deagle has a single firemode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine) Gameplay Ledge Grab “Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!” Features Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container. Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate. How to use You can activate ledge grab by either jumping or vaulting (space bar) and then continue to press the space bar or by pressing the space bar at the right timing in midair, heading towards the target location. You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing. A message from the Dev. team on ledge grab This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total including this update, the dev team will keep working to enable those features just mentioned from the other update in the future. We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch. Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the Dev. team. We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback. Improved Gas Can “We like the cans. The cans that go boom!” Features Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot. As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location. When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by Keep in mind that you can hurt both yourself and your teammates if you stand to close to the explosion, so be careful! How to use Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by. Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage. Example: Radio Message “You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation. “ Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay. Hold the mouse wheel or F3 to open the Radio Message Wheel UI. There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates. Ping and Enemy Spotted, in particular, can be used in various circumstances. You can use them more quickly with separate key bindings. Ping: Click the mouse wheel or press F3 Enemy Spotted: Double click the mouse wheel or double press F3 Pings has various interactions. Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates. You can also use Ping on Care Packages or death crates to share their location. Ping the direction you want to move toward to share the direction with your teammates. All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker. Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted. Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates. Messages vary by distance: Near Range: less than 50M Medium Range: less than 200M Long Range: 200M or more Example: ENEMY SPOTTED! Long Range 300 Ping and Enemy Spotted send messages to teammates within 500M. Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding. Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.” You can mute Radio Messages from teammates individually in the Team Management menu. Kill distance has been added to center-screen kill messages. The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen. Kill distance will only be shown you kill enemies from over 100 m away. This will appear only when you kill the enemy by yourself. DBNO kill messages remain the same and won’t show kill distance. Survival Supply System “Loot, loot, loot. Hello BP, we’ve missed you.” We’ve got new BP items for both looking good and keeping you statistically in the know on specific weapons, so to help you earn even more BP to pick them up we have added a limited time “Survival Supply System” before the next Survivor Pass. The system will provide daily and weekly missions to accomplish and provide BP as a reward. Don’t forget to scope out the new items you can buy with the BP you earned in the store! The Survival Supply System will run from after June 26th, 2019 up until live server maintenance on July 24th, 2019. The system is free. Unlike the previous Supply System, there is no level and rewards once daily/weekly missions are accomplished. You can check your missions by clicking the banner on the left of the lobby, just like the Survivor Pass. Rewards When your missions are complete, you earn from 200 BP to 1,500 BP. Missions Daily Missions will be updated daily at 02:00 UTC, and weekly missions at the same time every Wednesday. You can check the real time mission progress in in-game. Daily Missions: You can complete up to 3 missions everyday. Missions can be swapped out 3 times per day for free. Weekly Missions: You can complete 3 missions each week. You can swapped out 3 times per week for free. Expired missions disappear. You can claim your reward by clicking the Survival Supply System banner then clicking the claim button from the mission tab. End date The Survival Supply System will end with the start of the live server maintenance on July 23rd, 2019 (PDT). Make sure you claim all rewards prior to this date, as any unclaimed rewards will disappear. Skins & Items Introducing new skins you can find once this patch hits the live server! This includes new skins which can you purchase directly with BP. Play PUBG, earn BP, get skins! Added 4 GLL Grand Slam: PUBG Classic items. Added 10 Summer Season items Added 10 Twitch Broadcaster Royale items Added 2 BattleStat Skins items Added items for purchase directly with BP. 2 BattleStat Skins 6 shoes Weapon Mastery Weapon zoom You can now zoom in and out when viewing your weapons in the Mastery tab to give you a better look at your hard earned charms attached to your favorite weapon Emblem animation For every 10 level ups, a new tier emblem animation will be displayed to show your tier progression. New weapon – Deagle added to the Mastery tab Earn XP and unlock charms for our newest weapon, the Deagle. Improved the Last Match popup UI The weapon icon displayed in the Last Match popup now varies for each player. The icons of the top 3 weapons with the highest score in the last match will appear in the popup message. The displayed weapon icons follow the weapon sorting order applied to the Last Match page. In-game charm equip/unequip feature You can now equip and unequip charms in-game, just like you can for weapon skins. While wearing other players’ skins, press Alt+Shift+LMB to unequip them, and press Alt+LMB to equip your skins and charm. [Test Server] Bonus weapon XP rewards test We’re testing a feature specifically on the Test Server until Midnight June 22 (KST) which allows us to grant players bonus Mastery XP. This feature allows certain weapons to gain more XPs during a certain period. For 3 days, you can earn 3 times more XP with handguns, SMGs and SRs. This feature won’t be applied to the Live Server in June. Once testing is complete and the feature stable, we will may use this system on live servers in the future. Keep an eye out for future announcements. UI/UX Added brightness options for each map Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics. A new option allows you to adjust brightness for each map individually. You can also use the existing option to adjust brightness of all maps together. Readability improved for parachute UI For greater readability, the text outline of the parachute altitude and speed has been thickened. Store UI improvement Featured page Featured page has been added for the new Summer items. BP item filter added A filter button has been added, allowing you to exclusively view BP items. Improved purchase button responsiveness The clickable area of the purchase button has been made bigger so you can click the button more easily. This should remove some frustration from having to click precisely to trigger a purchase. Improved Survivor Pass in-game mission list UI The in-game mission list UI has been improved to more clearly distinguish completed missions from and in-progress/uncompleted missions. Performance Buildings at short distance now load 30 to 40% faster through optimization of level streaming (rendering). Material data structure has been optimized. Streaming (rendering) priority has been optimized through estimating of players’ movement route and allocating resource priority accordingly. Furniture rendering speed has been optimized. Level LOD data has been optimized. Reduced delays which could occur when opening crates from the Store. Custom Match Added 2019 Global Rule Preset to Custom Match Esports Mode Added 2019 Global Esports Rule preset for Esports Mode Custom Matches You can now select “2019 Global Rule Settings” Preset on the Create screen for Esports Mode When selecting each map, blue zone settings and item spawn rate for each map are automatically applied For blue zone settings, the same blue zone setting is applied to all maps Miramar, Sanhok and Vikendi have the same item spawn rate, with Erangel having a different item spawn rate due to the recent rebalance. Item spawn rate values of the Global Esports ruleset can be found under the rule tab after clicking Match Setting button after creating a Custom Match session. Custom Game Options now allow two options to choose after a player is killed: ‘Spectate’ or ‘Observer’ Spectate: A dead player remains in the team through spectating. You can change to Observer mode by pressing F5 button in Spectate mode but you can’t return to Spectate mode from Observer mode. Observer: You can choose Observer after death to remain in the Custom Match as Observer the same as before. The feature mentioned above can be enabled and disabled through the ‘Observer’ option set by the Custom Match creator. Player List – Added sort by distance feature Added a feature to allow sorting of the player list by distance to the observer Example: If at least one member of the squad is close to the observer, that team will be at the top list This can be selected in the player list under DISTANCE and team order is updated approximately every 10 seconds Added new gun Deagle Added new gun Deagle to Custom Match Setting Spawn tab Decreased the number of players required to start Custom Match The minimum number of players required to start a Custom Match has been reduced from 8 to 4 Replay The replay system has been updated. Replay files from older updates are no longer playable. World Special billboards and graffiti have been added in celebration of the upcoming GLL Grand Slam and MET Asia Series, part of the PUBG Global Esports “PUBG Classic” series! GLL Grand Slam: PUBG Classic Tournament date: July 19th – July 21st 2019 Location: Stockholm, Sweden MET Asia Series: PUBG Classic Tournament date: July 26th – July 28th 2019 Location: Bangkok, Thailand Bug Fixes Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading. Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs. Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances. Fixed an issue where a male hairstyle did not match the thumbnail. Fixed an issue where the automatic firing mode option did not apply during War Mode matches. Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile. Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag. Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode. Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers. Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly. Fixed an issue with “Inventory Character Render” enabled which could restrict mouse movement and cause the cursor to disappear. Fixed an issue where the throwable UI overlapped when switching between specific throwable items. Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation. Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686. Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary. Fixed an issue where the MK47 Mutant spawned when the spawn rate was set to zero in Custom Matches. Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived. Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane. Fixed an issue in observer mode, where the player list would freeze when a hotkey was pressed repeatedly. Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage. Fixed an issue which prevented players from following other players with the in-game friends list.
  29. 6 points
    Hard pass 👎 Inventory management in terms of carrying capacity etc., is fine the way it is.
  30. 6 points
    Hey all, just a quick update, the video is currently rendering and will hopefully be uploaded today, I had to cut a lot out for now as it was already a very long video, I have kept in what I captured on erangel and up to when little man left us, I have been thinking about some things for future videos that I was going to add to this but it would have taken a little time, so I added in one clip at the end as a blooper ...... be sure to check it out 😂. I will post a link when it’s ready, but please bear in mind it’s far from perfect, I think I may do a new stream for each game next time and make it easier to edit and obviously there were a lot of issues, let me know what you think and any suggestions are welcome for any aspect. Don’t forget to subscribe either 😊👍. Cheers peeps
  31. 6 points
    "lands at school" Ok, gotta get a gun, gotta get a gun. "Runs around, then anouther parachute noise from right where I landed a second ago" oh crap, Oh Crap, SCREW IT! "grabs sickle, turns to attack" "Enemy finishes reloading scar in his hand, loaded with red dot, quick extended mag, compensator, and vert grip while wearing lvl3 body armor, lvl2 helmet, lvl3 backpack, but never moved away from the exact point where he landed" WAIT A SECOUND! NONE OF THAT SHIT WAS THERE WHEN I LAN- "wizard 03 died to pubg physics"
  32. 6 points
    Should definitely be a skin or achievement for this IMO. first kill like it, and gutted I missed the lvl 3 helmet guy, would of been by a ball hair. also forgot to reload it before I got the kill, lucky for me the guy stayed stationary. https://gamerdvr.com/gamer/db0vin/video/76003331
  33. 6 points
    Petition to have mods approve the newbie posts that are as salty as the Dead Sea? Too much of this rubbish cropping up
  34. 6 points
    Good idea. Like this post if you’re IN. Confused if you’re a NO without Harold
  35. 6 points
    😂 https://pubg.report/streams/63eed925-9928-4bdd-9457-5614c722e151/234881309
  36. 6 points
    Ah well, it was good while it lasted. Anyone still up for playing anyways?
  37. 6 points
    The inventory management is part of the gameplay. If a player cant manage the loot fast, he doen't deserve the win. Im tired of players who take 30 seconds to choose the items from a loot. Get better if you want to win. Whats next? Dont let a guy get a "worst" helmet or vest, for example? No babysitting, please.
  38. 6 points
    Hi, the auto-equip feature will be enabled by default but we will offer separate options for specific attachments as well as the ability to disable it completely. We will share more info on this feature closer to the patch release.
  39. 6 points
    When you kill your wife you have to be respectful 😂 50AE7532-8D4B-4B39-A2DC-75934D1FA0F5.MP4
  40. 5 points
  41. 5 points
    I also prefer to run all 762 if possible AKM/Kar9 is my setup. The increased damage payout is worth the restricted ammo storage.
  42. 5 points
    Maybe because the rounds are larger and heavier?
  43. 5 points
    I'm loving it and never have any problems at all 😁😁😁
  44. 5 points
    Would be nice to unlock weapon skins through weapon mastery as well as the charms that you can get, just an added form of rewards to unlock.
  45. 5 points
    @HairMetalLarusso working on this deal My magic worked with Amazon once, so fingers crossed
  46. 5 points
    Хочу обратиться в создателям игры с вопросом. Когда прекратится нашествие китайских игроков (преимущественно играющих с читами) на RU сервера, а так же на EU. Из 100 игроков на RU серверах, 60-80 игроков китайцы. Вы считаете это нормой, при том что у них на серверах подбор есть, и их не автоматом кидает на наши сервера, они специально на них заходят. Сделайте хоть что-то уже адекватное, прислушиваясь к коммьюнити игроков. Не нужны вот эти обновленные Эрангеле и т.д., сделайте так, чтобы в эту игру можно было играть без китайцев, на наших серверах. И еще, вы молодцы конечно, что повысили лут, кричали на каждом шагу об этом, но а что сейчас? Почему вы его опять понизили, и об этом ни слова не сказали? Типа не заметно, что лута (именно оружие) опять меньше стало на Эрангеле? Можно обежать 5-10 домов, и найдешь одни пистолеты... P.S. вроде полегчало...
  47. 5 points
    I also run into @WainZ0r in a duo FPP on Vikendi, his buddy took me and Mabreeks out. He must have been watching my stream........🤣 (Sorry couldn’t resist)
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