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Showing content with the highest reputation since 05/25/2019 in all areas

  1. 42 points
    Hello everyone, We would first like to thank everyone who jumped on the PTS, your feedback is extremely important to us and we appreciate all the reports and suggestions. As with our last post, we'd like to explain more about our rendering improvements, and also share a little of what is coming in the future. Let's get started! Rendering In our last dev letter we shared a video of our rendering optimization efforts, and over the past week these improvements have been on the PTS. We've received very positive feedback from the community regarding these optimizations, and this in this letter we would like to delve deeper into the details. From the May 21 PTS patch notes: Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Loading speed of internal objects in buildings has been optimized. Level LOD data has been optimized. Hitching which occurs when texture streams have been optimized. (XBOX ONLY) To better explain what the above actually means, we've detailed 2 cases where level streaming has vastly improved. Test console: Xbox One S / HDD Case 1: Level loading time when parachuting towards Vikendi's Castle at full speed. Before, it took about 58 seconds for all proximate buildings to fully load. With this optimization patch, we estimate around 40% faster building loading speeds. Case 2: Bridge level loading time when approaching from Vikendi's Castle We tested the time it takes to load the western bridge of Vikendi's Castle when approaching at 150km/h on a motorbike, with this optimization patch the bridge loads in 50% quicker than before. Previously, it took an abnormally long time to fully load the proximate level, as loading of the previous level (area) had not completed, causing delay to the next level's (area's, in this case, the bridge) loading. Before optimization, the bridge loaded in about 34 meters after touching the bridge. After optimization, the bridge loads in 94 meters before touching the bridge. More Optimizations We applied a hotfix on the PTS to improve rendering speed of building interiors. Objects such as tables, cupboards, and sofas will now load much faster than before. We're working on optimizations to parachuting. After these improvements are in place there will be fewer instances of movement hitching while parachuting, providing you with an overall smoother parachuting experience. (There are instances where players at a distance may appear to be skipping, but this is a result of the reduced memory usage and is intended.) Balance Changes On the PTS update we applied some weapon balance changes and we'd like to share some of our plans for further changes. SR Damage Change SR usage on console is much lower than when compared to PC. This is due to the difficulty of precision aiming with controllers, especially when using larger scopes. To make SRs more viable in the game, and to increase SR usage on console, we decided include the 150% body shot damage multiplier on the PTS. Following community feedback that the the SR would be too powerful, the damage multiplier will be reduced from 150% to 130% when this patch is applied to live servers. Erangel Loot Rebalance We applied the first iteration of the Erangel loot rebalance on the PTS, and although on paper this was a significant change, feedback from the community let us know that we need to go further with these changes. In July (expected to be late June / early July), we will apply the second round of loot balance changes and also change the Featured Map to Erangel. Console PUBG QOL Improvements Our goal for this year is to create console exclusive features, which will provide a better user experience specifically for console players. We have lots planned for the future, but for now we'd like to share a few things we are aiming to include in the next update. Controller Preset C An important skill to master in PUBG is leaning; it allows you to peek to the left or right of your cover to gain information, or take shots at the enemy while minimising your exposure. With Controller Presets A & B, leaning is activated when the left or right thumbstick is pressed in. As thumbsticks are also used for movement and aiming, pressing them can cause a player's aim to go off the mark, making it difficult to hit those quick peek shots. As a result of player feedback we have created Controller Preset C. This preset moves the leaning bindings from the thumbsticks to the bumper buttons, as well as making a number of other suggested changes. More will be shared in a future update. Auto Equip Attachments We understand that in PUBG speed is of the essence, especially in the early game. While still maintaining the realistic gameplay that PUBG is known and loved for, we would like to make some quality of life changes which will reduce the amount of time spent on the inventory screen. With the introduction of the auto equip feature, attachments will now be auto-equipped to your weapon so you spend less time on the inventory screen, and more time concentrating on getting that chicken dinner. Also, when dropping your weapon on the ground, rather than needing to manually removing all the attachments you'd like to keep for a new weapon, the attachments will automatically be sent to your inventory. When added in a future update, the auto equip feature will be enabled by default, but will offer separate options for specific attachments as well as the ability to disable it completely. In the future... More QOL improvements Better organized loot, this is something that the community has requested for a long time. We're currently working on improving the loot order, and although it won't be ready for the July update, we're working to have it ready for an update in the near future. We're working extremely hard to ensure that with each update we bring improvements to PUBG on console. While we're developing console QOL improvements, be sure to send us your feedback and suggestions on what you'd like to see. We're listening and we'd love to hear from you! We would like to once again thank you for your support and passion for PUBG, it means a great deal to us. Thanks, PUBG Console Team
  2. 40 points
    Hello everyone, This is KooSung Jeong, part of the Console Development Team here at PUBG. We hope everyone has had the chance to try out all of the latest content and features in our most recent update from May. Today, we’re excited to give you a look into what you can expect for our upcoming June update. The next patch is currently scheduled for June 27 PDT and will introduce some highly demanded features to the console experience, including the auto-equipping of scopes, magazines and muzzle attachments, a tactical marker communications system for those players without access to mics, and a new controller layout scheme for better mobility in battle. Vikendi and Erangel will both get loot rebalances and the highly anticipated Weapons Mastery system makes will make its debut on consoles. Additional details for each of these items can be found below: Weapon Mastery New progression feature in PUBG with unique, awesome, and free rewards New avenue for players to improve their weapon skills Tactical Marker The map now has six marker options to choose from depending on the situation Second Erangel Loot Spawn Rebalance Increased spawn rate of AR, DMR and SR The featured map will be changed to Erangel from Sanhok with the June Update Vikendi Loot Spawn Rebalance Blue Zone adjustment Increased spawn rate of AR, DMR and SR (especially SR) Auto Equip Attachments We understand that handling attachments with the controller can sometimes be difficult and players would sometimes avoid early combat due to having insufficient time to equip attachments To solve for this, we created an auto equip attachment feature to reduce time when equipping needed attachments. Less time in your inventory means more time for battle! Controller Preset C Like the above auto equip feature, we are focusing on improving overall player experience during battles On the controller, leaning is configured to thumbsticks and we understand it can sometimes affect your movement and aim Controller Preset C moves the bindings of leaning from the thumbsticks to the bumper buttons, as well as making a number of other suggested changes. More details coming soon! Specific details and patch notes will be shared as we get closer to patch day, but we hope that this short patch preview gets you hyped for what’s to come! On that note, we recently announced the Erangel Visual Update, which looks to evolve the map visually and apply some lessons we've learned from our more recent maps. You can read all about it in our post here, but our console community can definitely look forward to playing it later this summer. See you on the battlegrounds, KooSung + the PUBG Console Team
  3. 22 points
    Hello Players! PUBG’s first class of progression called Weapon Mastery was unveiled just a couple of months ago by our Mastery team, and we’re excited to finally bring this new system to Xbox and PS4 with our June 27th content update! Today, we’ll be going over the finer details of this new progression system and what you can expect on patch day. What is Weapon Mastery? Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple: give players an avenue for improving their weapon skills and celebrate the journey along the way. After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem. TL;DR: Shoot enemies, stay alive, get cool stuff. Progressing in Weapon Mastery You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played. Mastery Menu We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon. Earning Rewards Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery. Charms Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way. Mastery Emblems Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players. Medals The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras. What Are Defeats? Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned. You Defeat a player by Killing any player in the solo playlists Knocking down any enemy in duo or squad playlists Killing the last man standing on a team in duo or squad playlists You do not Defeat a player by Killing an already knocked player in duo or squad playlists ...and no, you can’t defeat your own teammates. Don’t be that guy. What’s Next Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know. Be sure to check out the recent Reddit AMA held with the Mastery team before launch day. You’ll be able to experience the Weapon Mastery system on June 27 PDT for both Xbox and PS4, so stay tuned for more details and patch notes. We’ll see you on the battlegrounds! Thanks, PUBG Console Team
  4. 22 points
    Miramar is the best map.
  5. 21 points
    Believe I speak for many put the mp5 on all maps the gun is fun to use and would fit well in all maps
  6. 20 points
    I know this is probably an unpopular opinon, but I feel like a positive post should be a breath of fresh air in this forum. I have really been enjoying this new update, rendering has improved for me, loots been better. Just to me the overall feel of the game has been better.
  7. 18 points
    Before I joined this forum a couple of weeks ago I'd started to fall out of love with PUBG, I'd still play it but would struggling to want to play for more than 1 or 2 games at a time and I'd just turn it off and watch Netflix or play something else. Since I've been active on here I've fallen in love with the game again and become addicted once more and I've put that down to everyone on here, so I'd just thought I'd say thank you everyone😁
  8. 18 points
    Finally!! Its Dinnertime!! ...thanks to all you guys and girls on here you've been a massive help.... well happy to finally have one in the bag, and on miramar too, the map I feel I'm least at home on 😁😁. https://gamerdvr.com/gamer/ru88erdukzilla/video/75526839 The 4 kills leading up are on the DVR too after the win clip. It was very lucky throughout. Landed power grid and was lucky to find my favourite weapon the sks, I seem to be able to shoot ok with the iron sights so always grab it as early as possible. Cleared out 3 from there and got some good kit. Moved onto a half way house where the circles were kind and managed to get the last bit of loot needed. One more kill from an unsuspecting visitor. The final circles were very kind to me, giving me the perfect cover behind a small hill with the blue protecting my rear and a view of the entire circle just by popping my head up. Then to finish a very lucky shot to get the win... I was just shooting and hoping at this point as he tried to head for cover. Yeahhhhhhh!!!! I dont think I've ever been happier about doing something in a computer game before 😂😂😂.
  9. 18 points
    Stop trying to dictate how others play the game. Its one of the best things about pubg, u can play anyway u like.
  10. 18 points
  11. 17 points
    Have you ever considered that other players are better at the game than you? Seriously though, PUBGLookup.com and stop complaining. Update 7 is incredible.
  12. 16 points
    A level 4 should be one of those giant roller bags so you have to drag it with one hand and shoot your AK with the other.
  13. 16 points
    I'd take miramar over sanhok any day!
  14. 16 points
    If they gave up on console we wouldnt be getting updates! The game actually doesnt run that bad compared to what it used to.
  15. 16 points
    These changes and features will also be coming to console.
  16. 15 points
    And before they nerfed the one x, nerfed the rendering, nerfed draw rate distance, and all for what, stable(ish) sub par frames?🤣 Its a joke! And ill say it again, the one x players should 100% absolutely have a better play experience due to better graphics and fps because they paid the extra, yet got f_cked by pubg corp for doing so. I dont give a rats @$$ about console parity-equality because it “should” be like pc and the better system “should” play it better. If i go to walmart and drop $300 on a desktop and cant get 40fps are they gonna cap everyone else at my computers limitations? Didnt think so......
  17. 15 points
    I get my first win 😎😎 😂😂 I've decided confidence is the way forward so I'm showing a bit for a change. I've got an unprecedented 9 hours straight playtime ahead of me and I'm feeling fully prepared.... let's do it💪💪
  18. 14 points
    Let me just confirm, one more time, for the doubters, who the Greatest Of All Time is. Top 10 situation, I’m forced out of my gas station by the bluezone and I seek refuge with a Dacia at the edge of zone, using an embankment on the coast because my map knowledge is through the roof. I see an enemy healing 300m away, M24 to the chest, 5 remain. Waiting for the right moment, as zone pushes, I reposition to zone edge, holding a tree, parking my Dacia, as cover from the remaining players. Cars and trucks circling, shots banging off in every direction, I remain level headed. 150m away, a rogue Dacia rams a player, throwing him back 50m. I ADS and immediately switch focus to the Dacia, heading my way. I M24 the car, then spray it down with my M762. Easy clap. Two players engage at the edge of zone, knowing the ghillie player has all Lv. 3 gear and the second player is low health from the car collision, I prioritize the ghillie and delete him from the server with an M7 two tap. I’m way better. Now only 3 alive. Locate him at 120 degrees, ready my M24. Prone gamer alert! Sound the alarm! I M24 him in the chest as only one enemy remains. The UAZ is headed directly toward me as I prime the greatest grenade ever thrown in PUBG. I aim 210 degrees and as the UAZ swerves to avoid the oncoming onslaught, I flick grenade throw at 175 degrees and explode him out of the car, to win the game. Is there no-one else?
  19. 14 points
    This might not be the game for either of you. CoD is that way -->
  20. 14 points
  21. 14 points
    I was just in a game with you, you tried wiping my squad outside graveyard but died to zone like a noob . Backing up a bit, same game your name was in the killfeed... KILLING ALL THE AFK's lolz. Was about 10 of them I reckon, oh Harold, you so funny...
  22. 12 points
  23. 12 points
    Hello everyone, Update #7 is coming to the Live Servers! This update features the new MP5K, Survivor Pass 3: Wild Card, Survival Title System Season 2, Erangel loot balances, rendering optimization, bug fixes, and more. Maintenance Schedule: PDT: May 27 10PM - May 28 2AM CEST: May 28 7AM - 11AM Read on for all the details of what Update #7 has to offer! New Weapon: MP5K The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map. While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine. Key characteristics of the MP5K: High rate of fire at 900 RPM with reasonably easy to control recoil Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes Base damage value of 33 Exclusive to Vikendi Survivor Pass 3: Wild Card Dress to Kill - Survivor Pass 3: Wild Card has arrived on Console! For the rewards, missions and more information about Survivor Pass 3: Wild Card - Click here For pricing and the DLC packages - Click here Survival Title System Season 2 Survival Title System is launching Season 2 with some changes Please read this post for more information about Survival Title System Season 2 Gameplay Weapon Balance M16A4 This will help increase M16A4 efficiency when fighting over long distances When firing using burst mode, the initial recoil has been decreased Increased the range before damage fall-off occurs Canted Sights and the Tactical Stock can now be attached to the M16A4 The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Vector Vector has been rechambered to use 9mm ammo Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25) Damage decreased from 34 to 31 due to above changes Muzzle velocity changed to 380m/s (previously 300m/s) UMP45 The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45. Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40) Gunshot sounds have been changed to be more realistic Muzzle velocity changed to 300m/s (previously 400m/s) MK47 Mutant Tactical Stock can now be attached to the MK47 Mutant The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy Attachments Balance Modification When equipped to Pistols, the size of the sight will be reduced to fit more appropriately SMG and Pistol attachments have been combined and can now be used on both weapon types Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops Holo Sights can now attach to pistols Hit Area Damage Multiplier Changes Increased SMG limb shot damage from 120% of base damage to 125% Increased SR body shot damage from 110% of base damage to 130% Decreased the base damage of the AWM from 120 to 105. Please check our Dev Letter for more information about the SR damage multiplier changes. Gameplay Balance Decreased the overall aim punch (aim sway) applied when being shot by an enemy First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles. Item Spawn Balance Modification Erangel Loot Changes The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%) SRs and Handguns received a slight spawn rate increase Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc. This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps. Crosshair UI Improvement for Canted Sight and Scopes Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight Movement Rustling Sound Weapons Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back Identical rustling sound will be played regardless of weapon type Sidearms, melee weapons and throwables do not make rustling sounds Sound level balance Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower. The faster you move, the louder the noise, which can then be heard from further away Rustling sounds of backpacks, weapons are all identical in both volume and audible distance Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed The audible range and the volume of the rustling sound is lower than footsteps UI/UX In-game lobby background and BGM has been changed System menu UI which can be accessed by pressing the Start button has been redesigned Emotes customization UI has been redesigned Starting at 12 o'clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped. You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu. The maximum number of emote you can use in-game has been changed to 8 from 12 Performance Optimized level streaming and improved the loading speed of proximate buildings by 30~40%. Material data structure has been optimized. Streaming priority has been optimized based on the prediction of the player's movement direction. Loading speed of internal objects in buildings has been optimized. Level LOD data has been optimized. Please check our Dev Letter for more information about the loading speed optimization. Hitching which occurs when texture streams has been optimized. Bug Fixes Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok Fixed an issue where players were able to see past walls by abusing the emote mechanism Fixed an issue where players were able to open or close doors, despite a vehicle blocking it Fixed an issue where players were briefly able to see through a thin wall when leaning against it Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill. Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade Fixed an issue where players are unable to lean while standing on a crossbow Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ Fixed an issue where a specific object prevents Care Packages from landing on the ground Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed Fixed an issue where certain object appear in different locations to other players Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting Fixed an issue where using LB or RB while observing would sometimes only cycle between two players Fixed an issue where the canted sight increased ADS speed of other scopes attached Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model Fixed an issue where switching from the main sight to canted sight would reset reticle brightness Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building Fixed an issue where a character model shakes when moving to prone Fixed an issue which players could drive through a window on a motorbike without breaking the glass Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k Fixed an issue where the care package would penetrate a character when a character is on the landing spot Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location Known Issues Teammate's icons and health bar sometimes don't appear. If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.
  24. 11 points
    "We've got a ride!" https://gamerdvr.com/gamer/pajama-dad/video/76312021 "There goes our ride!"
  25. 11 points
    I don't have a clip but I did kill you at the villa on Vikendi last week 😉
  26. 11 points
    Chapter 2: Last circle Lots kill, 7 minimum UAZ with 3 solos Dead All 3 emote over my dead body while cry with anger.. Sight never Nothing will happen.. But wait ! Pubg ?
  27. 11 points
    Finally a chicken diner on all maps. Managed a 5 kill win on Vikendi. 😁 Yes, i know i’m a nood. 😅
  28. 11 points
    Xbox & PS4 Players: Live server maintenance has been extended by 4 hours and is expected to be complete June 11 6am PDT / 3pm CEST / 10pm KST.
  29. 11 points
    If you want the latest news don’t expect it on the official pubg forum, look on Twitter, Facebook, Plenty of fish or your local news paper first! 🤣
  30. 11 points
    No issues here either. After reading this thread, I'd like my time refunded.
  31. 10 points
    Would be very interested to hear where you heard this, as it's completely untrue.
  32. 10 points
    If you were dropped out of a plane and told to kill 99 people or die, would it be "normal" to hop around like a bunny in heat? You would hunker down and hope the hell nobody saw you and shot you in the face. That is "normal". Bunny hopping like a douchebag is NOT normal.
  33. 10 points
  34. 10 points
    Yes but he used his alternate account to like his own post so it's definitely a legit concern 😂
  35. 10 points
    Just look for a gentleman named Harold Brock...He’s always up for teaching his PUBG methods to eager newbies. He will probably send you a autographed copy of PUBG if you take his advice and advocate his ways of playing.
  36. 10 points
    Erangel, with Miramar a close second. I feel those two give the proper PUBG experience (huge maps, varying terrain, long range battles, vehicle rotations etc). There's more tactics involved in winning on those two maps imho. I don't hate the other two maps, i just find them different (Sanhok especially is more of a tdm/run and gun experience). They all have their merits though and hopefully there's a map to suit everyone's tastes
  37. 10 points
    @ColonicBoom @TR4KERZ @Gros Yake @Goofy The Scot @Prinzar @SleepyGrumpyCat @PUBG_Andymh5 @AmaZedgorilla @Scooter2shoes @dopestone1 @HelloDaddio @WainZ0r @Hell-RaizeR @Baba Yaga 138 @Dinnerforone @EyedDeadmanjr @NickJsy @Aguy9916 @HelloDaddio @Fritt0 @Rock1obsta @LowTickRate @BadBatch5040 @ASTR4L ASC3NT @Mr. Smalls Apologies if I missed anyone from the thread. We should organise doing this again, I enjoyed it (probably more so than the Saturday night one to be honest). I think a warm up on WarMode would be fun too (not sure if you did that after I left last time)....just to get our 'eyes' on. Then some more squad battles 👍 @TR4KERZ you seem quite organised, want to take the lead on set-up?
  38. 10 points
    with ps4? absolutely agree.
  39. 10 points
    Would love to play squad with people from the forum. We just had a babygirl, so playtime is down this week.
  40. 10 points
    A while back (not that long ago) all vehicles started doing this thing where they continue bashing into things long after you have stopped. It's really loud which makes it hard to hear other things not to mention continues to give away your position. Why did this start happening and can we please make it stop? So tired of crashing into a compound..getting inside and then having to go back outside and risk being shot just to move the car so it will STFU.
  41. 10 points
    Hi, I mentioned in another post yesterday that we have seen the communities frustrations at the unresponsiveness of the menu system and UI, the Dev team are aware of your feedback and are working on creating a much more simple and console-friendly UI. I have no more news to share on this at the minute but I will forward on your frustrations to the relevant teams once again. Thanks!
  42. 10 points
    So, I saw that there was an actual timer (5 min) on the PTS for FPP games, and thought - heck, let's see if I can get into an FPP match (while I browse Facebook). Sure enough, I qued into a match within about 3 minutes. It was Sanhok and only 2 had joined, lol. I thought, "Okay, we'll see if this person is actually here or if it's just someone AFK in the queue." I hopped out of the plane immediately, over Tat Mok, thinking "Maybe if this is a real person he'll either drop right at the start like me, or go to Paradise, and I'll be able to see his shoot from here." I was right; he went for paradise and could see his shoot. Circle was over the southwest island; so I looted quickly thinking he'd probably stick around Paradise too long and be chasing the edge of circle and I could intercept him. I had an AKM and an M16 suppressed with a 4x; set up camp just northeast of Boot Camp and waited. I kept boosting, just in case, he figured out my plan and caught me setting my trap for him. He never came. I thought, "Surely he didn't quick loot and make it to the southwest island already?" The next circle closed out all of the main island except for a sliver over the northmost bridge connecting the two islands. My next move was made for me. One of two things was going to happen. Either, I was going to catch him trying to cross it, or he was going to catch me trying to catch him. I was on the edge of circle boosting up, checking the perimeter when I heard a rustling coming from the blue. He had me dead to rights looking completely past him and up to a hill, crouched and not moving. Only, he didn't see me. I tagged him once with the M16 in the shoulder, as he took cover. I thought he knew where I was for sure; so I attempted to flash him, but he ran from his cover to the next rock. Oblivious to where I hit him from, he opened his entire body to me where I butchered him with the AKM from 5m away. Poor feller had no idea what was going on. Who knew 1 v 1 on a full-sized map could actually be so intense haha. It could only work on Sanhok though, of course.
  43. 9 points
    What do you guys think about getting missions , and if you do them you'll get around 10G ? For example this will greatly help those who don't allow to spend extra money on the game, and they will be able to enjoy some skins! (Sent this to PUBG Xbox support, and they said i should say this idea here to , maybe it will become reality faster) So what do you think?
  44. 9 points
    Come at me Harold..... 😂. Only joking buddy love you really Actually surprised myself haha and just done my last two challenges with the beryl in the last few games 😊
  45. 9 points
    Okay, calm down big fella.
  46. 9 points
    Im not gonna lie, hoping the next map is big. Sorry, but I like erengal, and Miramar. Sanhock and vikendi has this issue of if you shoot one bullet, 5 guys crawl out of the rocks hoping to nip whatever kill you just earned. With that said, I would like some form of "southern buyo" or Floridian everglades. Maybe a big mansion on a plantation, an abandoned giant paddle wheel boat, and a river ghost city. Also by doing this we could have air boats. Idea of vehichle  A small swamp community A hot drop location Anouther hot drop location
  47. 9 points
  48. 9 points
    My first solo win came during the day. The kids had just played and wanted to watch me. I said I felt I was getting better, and they said I would never be good enough to get a dinner. 4 kills later, I couldn’t believe I had actually done it. The wins will come quicker when you get that first one. Good luck
  49. 9 points
    There will always be someone complaining about loot. I believe most were looking forward to it becoming the featured map pretty disappointed to hear July. I for one didnt have a with the loot in the first place.
  50. 9 points
    @Harold Brock......you naughty boy https://pubglookup.com/players/xbox/harold-brock/matches/a9c4bf11-f8ae-4aae-9bc4-48ce44f01f1b
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