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  1. 31 points
    Hello everyone, Today, we’re excited to give you a look into what you can expect from our upcoming July update! The next patch is scheduled for July 30 PDT/CEST, and you will be able to test out the new contents on the Public Test Server (PTS) on July 23 PDT/CEST. This update will introduce a new weapon, the Deagle, a new vehicle, the BRDM-2, as well as quality of life improvements and features. New Weapon: Deagle Highest damage of all handguns. Rare spawn on all maps. New Vehicle: BRDM-2 Can only be called in as a special Care Package using the Flare Gun. Amphibious, can travel on land and water. Replaces the armored UAZ. Improved Gas Can The Gas Can has become explosive! When blown up, it deals damage to all players in a radius around its location. Improved Loot Sorting Loot will (finally) be better organized for player crates, vicinity loot, and care packages. Radio Message A new communication function that will help you better communicate with your teammates 8 types of messages to choose from, some of which will work interactively with targets, items, and your inventory. Auto Replace Weapon Skin An option which will allow you to automatically replace the skin on a picked up weapon with your own. We will be sharing more details of the July patch before we open the PTS. Please stay tuned for more exciting news! Thanks, PUBG Console Team
  2. 31 points
    These patch notes have been updated. Update 1 - 06/27/2019 Read the changes at the bottom of this post. -- Hello everyone, Prepare for Update #8, coming to live servers on June 27! This update features our new progression system called Weapon Mastery, Controller Preset Type C, the new Auto Equip feature, loot rebalancing on Erangel and Vikendi, and much more. Dive into the patch notes below! Maintenance Schedule: PDT: June 26 10PM - June 27 4AM CEST: June 27 7AM - 1PM Weapon Mastery New Progression System Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use. It operates all the time without being affected by seasons. Weapon Mastery offers 100 levels for players to achieve per weapon. In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab. Weapon Mastery Rewards There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement. Charms Charms are accessories that can be equipped to weapons. New charm can achieved at every five levels of progression per weapon. Charms can be used with any weapon skins. Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game. Medals Medals highlight awesome accomplishments players perform with their weapons. Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved. Tier Emblems Players can earn emblems equivalent to their level brackets achieved per each weapon. Up to 10 tiers can be achieved. How to earn Weapon XP Weapon XP is earned when one or more of the following elements is satisfied during a match. Damage Headshots Defeats Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players. You can acquire extra weapon XP based on distance of defeats. When earning Weapon XP, the amount received will increase based on how long you survived. Defeats follow the existing judgment rules for DBNO/Kills currently used in the game. Additional information: Weapon Mastery does not count friendly fire/team damage. Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning). Weapon Mastery does not count throwables or melee damage. Total defeats for each weapon can be found on the Weapons tab under Mastery. There is a maximum limit on each weapon that can be getting weapon XP. Controller Preset: Type C Added a new Controller preset, Type C Preset settings can be changed in the menus labeled Configuration - Control - Controller Preset The new preset is more suitable for thumb - index finger - middle finger control Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily Preset C does not have the Aim (over the shoulder) key Leaning can be used by pressing LB or RB key Leaning was separated from the analog sticks to avoid disrupting the aim or movement The key to equip sidearm has been changed to double tap Y for a quicker change in dynamic battles For other changes, please see the in-game Controller Guide A word from our dev team: Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent. Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat. We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback. Auto Equip Attachments Added Auto Equip Attachments options to Configuration - Gameplay Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments Auto Equip Attachments An attachment will be automatically equipped on an active weapon upon pick up, if equipable If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order) If none of the weapons can equip the picked up attachment it will go into the inventory Attachments cannot be picked up if there is no free space in the inventory Auto Equip Scope Scope type attachments are given three different settings to reduce unexpected situations during combat Setting - Off Scope type attachments will not automatically equip and will go into the inventory instead Attachments cannot be picked up if there is no free space in the inventory Setting - Sight Only Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory Setting - All All scopes will be automatically equipped Attachments cannot be picked up if there is no free space in the inventory Setting - Auto Replace Attachments When replacing the weapon you are holding onto a different weapon by pressing X key, compatible attachments will automatically be equipped onto a new weapon Incompatible ones will go into the inventory Attachments will be dropped if there is no free space in the inventory Gameplay Featured Map The Featured map has been rotated from Sanhok to Erangel Erangel 2nd Loot Rebalance The total amount of items spawned in Erangel has been increased by approximately 28%. Increased the overall amount of items spawned, especially the spawn rates of those higher priority items. Spawn rate of AR has been increased by approx 64%. Spawn rate of DMR has been increased by approx 114%. Spawn rate of SR has been increased by approx 177%. Spawn rates of equipment and armor have been slightly increased, especially level 2. Spawn rates of healing items have been slightly increased. Open/Close Doors Animation Improvement Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing. Mission List You can no longer check your mission list while in the starting area or in the plane using LB You can still check the mission list from the System Menu New Parachute Gauge The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading. Improved teammate status UI An icon has been added to show when teammates are freefalling from the plane. Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI. Tactical Map Marker Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle). To use the markers, open the world map and hold R-STICK to reveal the Tactical Map Marker wheel, then move to the desired icon then click R-STICK. Clicking R-STICK without selecting any marker type will place a standard marker. Each player can only place one Tactical Map Marker or Standard marker at a time. Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers. Throwables Crosshair Improvement Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance. Vikendi 2nd Loot Rebalance With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance. Blue zone adjustments To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced. Phase 1 safe zone now spawns in more varied locations. Waiting time between early and late blue zone phases has been decreased slightly. Overall match duration subsequently reduced by 1 minute and 30 seconds. Vehicle spawn rate adjustment Vehicle spawn rate has been changed to facilitate the new blue zone settings. Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles. Item spawn rate adjustment We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options. Adjustments to item spawns on Vikendi: AR spawns increased by 1.4x DMR spawns increased by 2x SR spawns increased by 7x SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly. Attachment spawns have been increased slightly. High powered scope spawns have been increased slightly. Cave balance adjustment Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot. Care Packages will no-longer spawn in the cave. High quality non-crate loot will still spawn in this location. Increased variety of items spawned in the cave. Item pool changes Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight. Removed Win94 and R45. Increased Moonlight weather condition percentage. UI/UX Map Cursor Improvement Increased default speed of the map cursor Map cursor speed can be lowered by x0.5 for more accurate pinging Team UI Overhaul Teammates boost gauges are now in the team UI visible while playing to enhance team play. Font Style Improvement Changed the font style to make capital letters 'I' and 'L' more distinguishable Flare Gun UI Improvement Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ. Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ. The green flashing light is now removed once the drop leaves the plane. Previously, it would remain until the drop had been on the ground for 30 seconds. Minimap Improvements Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates. Weapon Preview Improvement Improved the weapon preview animation in the lobby UI Improvement to Prevent Potential Unfair Advantage while Spectating If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen. Once loading is complete, the additional UI will be removed. Spectator Screen Improvement You can now report the spectating player by pressing Y button while on the spectator screen Added instructions to the Key Guide that you can leave the match by pressing B button Network Latency HUD Added a Network Information function that can display Ping, connection speed, packets, and packet loss. This will be located in the top left of the screen. You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics Performance Optimized performance to decrease the time it takes to load into matches. Improved the customization menu performance Sound Sound Improvements We’ve now added more sounds for item interactions. Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items. Added vehicle suspension sounds. Sounds of moving vehicles’ suspension working can now be heard. Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds. Suspension sound volume is different between TPP and FPP. Bug Fixes World Fixed an issue with some barbed wire fences blocking bullets. Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences. Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it. Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok. Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok. Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok. General Fixed the issue with center screen DBNO and kill messages being delayed. Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated. Fixed the issue with certain maneuver could prevent motorcycles from flipping. Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling. Fixed an issue with different UAZ model variants having different maximum speeds. Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model Fixed an issue where only one side of footsteps is output in certain situations. Fixed an issue which would remove player’s hair completely when equipping caps. Fixed a visual issue when punk knuckle gloves were equipped. Fixed a visual issue preventing belts from being visible when wearing a fur coat. Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps. Fixed a visual issue with shadows displaying incorrectly when swimming in FPP. Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving. Fixed an issue when using a scope and the character moves backward, the scope shakes. Fixed certain limb animations not playing while vaulting. Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm. Fixed an issue with Shirt (Plaid) icon not matching the in-game asset. Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit Fixed an issue where weapons could sometimes become unusable after reconnecting to a game. Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air. Fixed an issue preventing vehicle missions from being completed with the Zima. Fixed an issue where players could take excessive damage or die when landing at specific locations. Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects. Fixed an issue where the game mode would sometimes change when making a team. Fixed an issue where some bullets could pass through a wall when firing in specific conditions Fixed an issue with a vehicle that slipped more than intended while driving. Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote. Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail. Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory. Grenades can no-longer be thrown through wire mesh (most notably, wire fences) Fixed an issue where players would sometimes appear to be moving in a falling motion These patch notes have been updated. Update 1 - 06/27/2019 UI/UX Map Cursor Improvement Increased default speed of the map cursor Map cursor speed can be lowered by x0.5 for more accurate pinging Performance Improved the customization menu performance
  3. 24 points
    We all know that driving on miramar is so annoying, many little hills , little pits where you can crash/stuck your vehicle. Well Miramar haven't god anything new since it's release (maybe those little lakes on the north of the map about not many know) and it's time to get a new vehicle, which is specially made to drive through the desert, an ATV It would be fun to have these to replace the 3 seat motorbikes. Thoughts?
  4. 21 points
    Hello everyone, With our recent announcement of PUBG SEASON 4, we also gave you insight into the upcoming Survivor Pass 4: AFTERMATH - in case you missed it, you can find more information about the pass here! PUBG SEASON 4 and Survivor Pass 4: AFTERMATH will land on consoles in late summer. Along with Survivor Pass 4: AFTERMATH, we will be introducing a new system that will allow you to swap out the pass missions more often using BP. We will also be implementing a few ways to make BP more useful and valuable, which we addressed in a previous letter, Dev Letter: BP Ecosystem Improvement Plan. *Xbox One and PS4 players combined As you can see in the graph above, there is a considerable amount of BP in the economy which is being accumulated over time without being spent. To boost the inherent value of BP, we've prepared a few measures: With the upcoming July update, there will be 28 skins that you can purchase using BP. *A few examples of BP items that will be available with the July update With the August update, we will be introducing Madsy sneakers collection that will be sold with BP. *Madsy collection that will be available with the August update We will be adding a variety of new BP skins this fall, including BattleStat skins. You will have the ability to swap out your missions in Survivor Pass 4: AFTERMATH if you want to reroll more than the amount given freely. As we start to implement the above measures, we hope players will find BP more valuable and effective with these changes. We are also excited to announce official details regarding the July PTS and live update. The PTS will be open on July 23, and will be available for two weeks, closing on August 6. Schedule: July 23: PTS opens July 30: Live server update August 6: PTS closes The reason for the PTS closing a week after the live server update is to test backend server stabilizations, which will then be applied to live servers on August 13. As a token of our gratitude for your help in testing out these important stabilizations, we will be sending out BP rewards to those who actively participate in the test. First week participation: 4,000 BP More than three hours of gameplay required Second week participation: 4,000 BP More than three hours of gameplay required For participating in both weeks: Bonus 2,000 BP All in all, you will be able to earn a total of 10,000 BP if you fully participate in this test. We hope to see you all on the PTS on July 23! Thanks, Soon Ho Choi and PUBG Console Tea
  5. 21 points
    Here we go: https://xboxclips.com/stevecarsonr/a8606c47-f202-4f7a-920d-7c5afebb4c79 If I could slow motion it, I’d add the caption, "It was at this moment he knew, he’d f#$&ed up" 😳
  6. 19 points
    Sick to death of it now!! Only two days ago a post was removed because again for some reason they are getting away with it and it sometimes seems like they are being protected. Same group, we all know who they are so I’m not going to break any rules by naming them. They are named after a famous Tea Bag! That’s basically what they are a bunch of wet tea bags!! @DB0VIN only told me this evening that his game was ruined last night after we finished playing duos and he went playing solos. Turns out that he got that stressed out that he sent a message to the cheating scum, in return he got a communication ban from Microsoft. Ive just ran into them on a solo, two of them. They made it to 3rd and 4th place, they killed me between them with AWM’s each. I took a body shot of one then within a second took another shot off the other. You can’t compete like this. Its time for the cheat department to start searching these muppets out and banning them instantly!! @PUBG_Andymh5 Can we not start getting a lid on these boys now? Surely a weekly search would show these boys are still at it? Enough is enough!!
  7. 19 points
    Best patch to date, the game feels amazing, great new additions and the loot on erangle is spot on! Well done PUBG! ❤️
  8. 18 points
    I hear rumblings, “Is he alive?”, “Where has he gone?”, “Did he get banned?”, “Did he get the job he applied for?”, “Where is the G.O.A.T.?” I’m here and I’m still the best. Never forget. I’m taking a short hiatus from PUBG, the game I love, the game that loves me. So, Thumbless HaHa, yCritic, MajorClagNut, Fingerless Aimrobot, keep my seat warm. See you in a few months. I’ll be back. - Mr. 300 IQ Play aka. The G.O.A.T. aka. The best there was, the best there is and the best there ever will be.
  9. 18 points
    On behalf of us who’ve wanted Erangel 24/7 — shh.
  10. 17 points
    Hello everyone, The PTS (Public Test Server) is returning on July 22/23 (PDT/CEST)! For this PTS update, you will be able to test out new content and features such as the Deagle, BRDM-2, Ledge Grab feature, Improved Gas Can, quality of life improvements, and more. The PTS will be open on July 23, and will be available for two weeks, closing on August 6. The live server update will be on July 30. The reason for the PTS closing a week after the live server update is to test backend server stabilizations, which will then be applied to live servers on August 13. As a token of our gratitude for your help in testing out these important stabilizations, we will be sending out BP rewards to those who actively participate in the test. First week participation: 4,000 BP More than three hours of gameplay required Second week participation: 4,000 BP More than three hours of gameplay required For participating in both weeks: Bonus 2,000 BP All in all, you will be able to earn a total of 10,000 BP if you fully participate in this test! We hope to see you all on the PTS. PTS Schedule: PDT: July 22 @ 7PM - August 6 (time TBA) CEST: July 23 @ 4AM - August 6 (time TBA) What is the PTS (Public Test Server)? The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG. All player data, statistics, etc from the test server will not carry over to your live server account. For Xbox: You can search and download the “PUBG - Public Test Server” on the Microsoft Store or the 'My Games and Apps' menu. Patch Notes New Vehicle: BRDM-2 “Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!” BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ. Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves. Characteristics BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged. Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage. BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board. It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted. Damage modifiers that BRDM-2 receives differ per mode: In SOLO mode, the damage taken is increased by 80% In DUO mode, the damage taken is increased by 40% New Weapon: Deagle “Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.” The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps. Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser sight that improves hip fire accuracy. With greater than average pistol damage and muzzle velocity comes harder to control recoil. Deagle has a single fire mode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine) Improved Loot Sorting You won't get lost going through unorganized loot anymore. Loot is now organized for player crates, vicinity loot, and care packages. Auto Replace Weapon Skin You can automatically replace the skin on a picked up weapon with your own with the new option. You can toggle Auto Replace Weapon Skin option from Settings - Gameplay - Functionalities When toggled on, the weapon you pick up will have the skin replaced with your own weapon skin. If there is no skin to replace, the weapon skin of the picked up weapon will stay as is. Gameplay Ledge Grab “Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!” Features Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container. Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate. How to use You can activate ledge grab by either jumping or vaulting A and then continue to press A or by pressing A at the right timing in midair, heading towards the target location. You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing. Known Issue Ledge Grab incorrectly activates automatically after jumping. Ledge Grab should only work if A is held down, or by pressing A at the right time when midair. This issue will be fixed on the Live update, scheduled for July 30. A message from the Dev Team on ledge grab This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total, including this update, and the dev team will keep working to enable those features just mentioned from the other update in the future. We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch. Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the dev team. We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback. Improved Gas Can “We like the cans. The cans that go boom!” Features Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot. As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location. When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by Keep in mind that you can hurt both yourself and your teammates if you stand too close to the explosion, so be careful! How to use Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by. Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage. Example: Radio Message “You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation.” Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay. Click R-Stick to open the Radio Message Wheel UI. There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates. Pings has various interactions. Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates. You can also use Ping on Care Packages or death crates to share their location. Ping the direction you want to move toward to share the direction with your teammates. All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker. Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted. Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates. Messages vary by distance: Near Range: less than 50M Medium Range: less than 200M Long Range: 200M or more Example: ENEMY SPOTTED! Long Range 300′ Ping and Enemy Spotted send messages to teammates within 300M. Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding. Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.” You can mute Radio Messages from teammates individually by holding X in the Team Management menu. Kill distance has been added to center-screen kill messages. The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen. Kill distance will only be shown you kill enemies from over 100M away. This will appear only when you kill the enemy by yourself. DBNO kill messages remain the same and won’t show kill distance. Featured Map (No Change) The Featured Map will remain as Erangel, due to global voting on the official PUBG Twitter poll Auto Equip Attachments Improvement The Auto Equip Scope option will no longer be visible if the Auto Equip Attachments option is toggled off. Store Update (Xbox) The store item list will be updated on July 30 when the Live servers maintenance begins. Every item except BP crates and the Road Warrior Helmet will be removed from the store Added to the Store 19 new weapon skins you can purchase using G-Coin or BP. 17 outfits you can purchase using G-Coin or BP. 10 summer themed items. 6 emotes you can purchase using BP. A Level 1 Helmet skin you can purchase using BP. Weapon Mastery Emblem Animation For every 10 level-ups, a new tier emblem animation will be displayed to show your tier progression. New weapon – Deagle added to the Mastery tab Earn XP and unlock charms for our newest weapon, the Deagle. Improved the Last Match popup UI The weapon icon displayed in the Last Match popup now varies for each player. The icons of the top 3 weapons with the highest score in the last match will appear in the popup message. The displayed weapon icons follow the weapon sorting order applied to the Last Match page. In-game charm equip/unequip feature You can now equip and unequip charms in-game. Press X to apply/remove a Charm. If you have not applied a Charm to the weapon under the Weapon Mastery tab, only the remove feature will be available UI/UX Added brightness options for each map Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics. A new option allows you to adjust brightness for each map individually. You can also use the existing option to adjust brightness of all maps together. Readability improved for parachute UI Improved Survivor Pass in-game mission list UI The in-game mission list UI has been improved to more clearly distinguish completed missions from in-progress/uncompleted missions Bug Fixes Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading. Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs. Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances. Fixed an issue where a male hairstyle did not match the thumbnail. Fixed an issue where the automatic firing mode option did not apply during War Mode matches. Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile. Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag. Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode. Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers. Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly. Fixed an issue where the throwable UI overlapped when switching between specific throwable items. Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation. Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686. Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary. Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived. Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane. Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage. Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state. Fixed an issue which prevented players from following other players with the in-game friends list. Fixed an issue in which players were able to pass and shoot through windows without them breaking.
  11. 16 points
    Some players (like myself) might want to watch their killer play for a while afterwards, I don't always want to leave the match straight away.
  12. 15 points
    So about a week ago, just after the 6/27 update there was an influx of self centered posters whining about Sanhok not being a featured map any longer. It appears to me that on July 30th they will be changing the featured map again. Sanhok was the featured map for several months before vikendi came out, and several months after vikendi came out. As someone who prefers Erangel I can't help but feeling like I'm being jipped a little to cater to a group of players who have had their favorite map featured for over 6 months total. Any one else care to chime in or disagree with me?
  13. 15 points
    This update has been amazing so far, menu is faster, customization faster, the weapon mastery system is awesome and gives a fresh new air to the game. These past couple of months I was barely getting a +70 lobby game waiting almost 15 minutes for FPP, since the update and erangel being the main map I have played over 5 games with 100 ppl on each one. Players are giving PUBG a chance again and they'll love it. What's your favorite thing about the update? Mine is the Network details in game tbh. Btw cars sound cooler than ever (drive in a mountain or a hill and you'll know what I mean)
  14. 15 points
    I've not been playing this game all that long but I'm completely hooked, I see a lot of negative input from some who only care that the game gets 60fps, full hd etc etc and a lot of negativity that the team are not doing enough for console. In my short 2 months playing the game I've been amazed at the amount of upgrades and improvements that are constantly being announced and implemented. I'm impressed and tip my hat to the devs and all involved. Again the next update looks brilliant. And news of the following update again looks like another big step up They are clearly working hard at making this game as good as it can be, I suspect some of the 60fps stuff just isnt possible and if it was they would be getting it done. The game is fucking briliiant anyway to be fair but yeah, props for continuing to develop and listening to the community. It's actually really rare, most games barely change anything and just keep releasing a new edition every year to milk the player base. Ignore the haters 😁😁
  15. 14 points
    So i had never won more than 2 games in a row, and then this happened today 😀😀😀 I dont know how I did it. I guess it was extreme luck Whats your record of consecutive games won??? Sorry I had to share this 😂
  16. 13 points
    Players are just getting better. This is a good thing. Used to be you could steamroll 10 noobs without trouble but now you come across some really good players that make life difficult for you. There's more competitive squads. I think XBOX is at that point where PUBG's hardcore is now established. Welcome. What you think?
  17. 13 points
    My feet are getting sore, i'm gonna have to sit down to post in future.......
  18. 13 points
    Hey everyone, Today, Update #8 (Xbox One) / Update #5 (PS4) went live, and with this patch we had two massive quality of life features added to the game - Controller Preset C and the Auto Equip Attachments Feature. Dive into the video below to hear a few of our thoughts on these features: Be sure to check out the full patch notes below! Xbox One PS4 See you on the battlegrounds! KooSung, Joon, Kate and Ray from the PUBG Console Team
  19. 12 points
    Maybe it should, maybe it shouldn't? Or maybe you just jump in another game and get 5 kills with it instead of posting on the forum about it. That's what me and everyone else who unlocked the skin has done 🤷‍♂️
  20. 12 points
    It's only been 19 months or so, give them a chance!
  21. 12 points
    I honestly think before we start voting the next featured map should be Mirimar. Every other map had their chance! After Mirimar is featured, then we should go to a voting system.
  22. 11 points
    20 kill 2nd is more memorable than 1 kill win imo
  23. 11 points
    I agree, part of the issue is that any 'good' content is moved to the 'Community Content' folder because it will generally contain a clip. That folder isn't Xbox specific and gets very low footfall. My 'When Claggerz Met' series gets moved there (which irks me) along with anyone else who likes posting little clips, so I think people have stopped bothering. It's a bit sh*t because we are left with a majority of posts being the moans like you said.
  24. 11 points
    Just rotate one week at a time, starting with Miramar for fairness. It has never been a featured map, so let it have its day and I can choose to avoid it for a week with standard selection
  25. 11 points
    So I noticed I had about 36k in BP, I said to my team mate “I’m going to go buy a turqoise delight k9” and after about 8 spins, I got it....
  26. 11 points
    Praise the lord!!!!!! Screw the rest of the update, that's the single greatest thing in this patch - now i can finally mark things on the map without taking an entire day Thank you PUBG Corp!
  27. 11 points
    I quite like them! Pubg for me is all about immersion.
  28. 10 points
    So I was looking into a new monitor and gaming chair set up so I can get my game on a little more seriously. Wasn't settling for something pre fabricated so gave my first crack at building one. It Had to be portable so I could shift it around the lounge/house to avoid the noisy kids. Lol. Keep in mind Im not a pro at any of this, so you may see things that make you scratch your head, and wonder what the hell was I thinking. But here goes. It all started with some scraps of steel left over from installing some shelfs at home. Some 3mm Gal steel and a welder. First time welder here BTW.
  29. 10 points
    Competition is stiff on the Xbox! PS4 is probably filled with a bunch of scrubs
  30. 10 points
    As has been mentioned before, we will look at increasing the FPS ingame once dynamic resolution has been added. The target is still to achieve 60fps, but until then I ask for your continued patience while we work on it.
  31. 10 points
    Xbox & PS4 Players: Live servers will undergo maintenance for 2 hours on July 12 12am PDT / 9am CEST. In this time a hotfix will be applied to resolve instances of freezing during gameplay.
  32. 10 points
    All we need is THREE options! 1) Quick Join 2) Battle Royal (Erangel & Miramar) 3) Mini Royal (Sanhok & Vikendi) Its really that simple.....
  33. 10 points
  34. 10 points
    I know that some new people “could” be joining the forums to complain but it’s funny how every single day a new member complains about something nobody else cares about. I honestly believe it’s the same guy doing it over and over because he must be that bored that’s his fun for the day. Profiles are always blocked so you cannot see what profiles have visited the account (every other real account is visible that I’ve checked so they are purposely changing it). Check for yourself in the next week, I bet we get at least 7 new members who only post threads about absolute bull, once or twice if your lucky then never hear from them again.
  35. 10 points
    Would be very interested to hear where you heard this, as it's completely untrue.
  36. 9 points
    A new acc with a random complaint about new stuff, where did I see this before?
  37. 9 points
    Finally got the Erangel win! Gutted I only realised I hadn't switched on DVR after the switch to the X so it hasn't recorded 🙄... you can be sure I camped the crap out of it again though, got lucky with the circle and made him run right at my Bush of safety, right into some full auto m4 😂😂 I can now die happy, time to start experimenting 😁😁
  38. 9 points
    No thanks. If that’s how players want to play, then so be it. They bought the game, they can do whatever they like. Don’t force players to play a certain way just because you may not like it. Just my opinion.
  39. 9 points
    Ledge grab will be on the test servers on July 23 and on Live servers July 30.
  40. 9 points
    Hello everyone, This is Daegon Kim from the PUBG Matchmaking System Development Team. One of our core missions at PUBG is to maximize the Battle Royale experience of our players. Providing fair play conditions within this competitive environment allows players to focus on the intense and thrilling experiences where survival and battle coexist. Matchmaking is crucial to this goal, and it is a high priority of ours to ensure our players the best game experience we can. We know that our existing matchmaking systems have not always reflected the above, and some regions especially are experiencing excessive wait times to get into PUBG matches. With the above beliefs in mind, we've been working on improvements to our matchmaking system to better serve these regions. Today, we are ready to share and test those new plans with you all. The Direction of Matchmaking System Update 1. Map Select (Specific Regions) AS-IS: Any map can be selected. TO-BE: FEATURED MAP and OTHER MAPS, or RANDOM MAP 2. Mode Select AS-IS: Players must wait for the queue or leave the queue. TO-BE: Players will be offered to play Squad mode if a solo or duo match isn't found in a set time. 3. Region Select AS-IS: Players will be moved to other regions if matchmaking is not ideal. TO-BE: Players will be offered the chance to change regions if a match isn't found in a set time. 4. Improved matchmaking system based on Network Latency We’ll also be putting more ping restrictions in place to make sure that people with similar pings are playing together and not inadvertently disrupting other players’ experience. Adaptive Matchmaking Feature As seen in the above image, we've added a feature which will provide you different options to play when selecting mode and region. If queues go over a certain time when waiting for a Solo or Duo game, a message will pop up and recommend that you play Squad mode instead. For instance, in OC/SA region, if matching takes too long even after changing to Squad mode, the game will recommend another region to play on. If the issue continues after moving to a secondary region, the game will recommended that you play Squad mode in that secondary region. The goal is to keep as many choices as possible, while getting you into games as fast as possible. Applying Matchmaking System by Regions PUBG has fans all around the world and different regions enjoy the game in different ways. To ensure we're providing PUBG's core values in every region we analyzed the matching pool and play characteristics for each region and divided them into three levels of concern- normal, moderate, and heavy. We then modified the matchmaking system of each level accordingly, as outlined below. 1. Regions that are experiencing normal matchmaking times- AS, KR/JP, SEA, and EU If wait times go over a certain time after matchmaking on Solo or Duo mode, a message will be displayed recommending that you play Squad mode instead. 2. Regions that are experiencing moderate matchmaking issues - NA We’re changing queuing for a specific map to RANDOM, which will give players an equal chance to play each map. But, we believe that having a choice on selecting which map to play on is important as well as getting into a match fast. When we see the matching pool of NA region, we believe it's right to give our players a choice of one map as an option, separated from the other group. Therefore, we'll be adding FEATURED MAP(Limited time) and PRESET MATCH options for a limited time as described below. FEATURED MAP FEATURED MAP (Limited time) allows you to play on whatever the current featured map is, if there is one. We expect this to usually be either new maps or maps that have received a significant overhaul, such as the upcoming Erangel Visual Update. In cases where a featured map is available, the RANDOM option will give an equal chance of the remaining maps, excluding the featured one. This decision was based on results from internal data and simulations, we will continue to make improvements based on feedback and data gathered once the system goes live. PRESET MATCH The PRESET MATCH option gives players a way to play their prefered map and mode outside of the regular matchmaking options. More details about PRESET MATCH are as follows: A PRESET MATCH consists of different sessions which will feature both perspective choices in Squad Mode for all maps. TPP/Squad/4 maps (4 sessions) FPP/Squad/4 maps (4 sessions) Random Squad is only available in Preset Match, so you can't enter the room as a team. PRESET MATCHES will not have a waiting room, and will start on the ingame lobby as soon as 80 people have joined. Once in the in-game lobby, the game will wait 2 minutes for additional players to fill before the plane departs. Once the match officially begins, a new session will replace it in the PRESET MATCH screen PRESET MATCH games will count as public matches, so BP rewards, SP, Pass XP, Weapon XP will be earned the same way Console matchmaking will also follow this method in the future. The available options will be RANDOM MATCH and PRESET MATCH. 3. Regions that are experiencing heavy matchmaking issues - OC/SA We understand that these regions have been hit hard with long matchmaking times and we’re continuing to work on better solutions for our fans in OC and SA. For now, we’re narrowing matchmaking pools down to only allow RANDOM map selection, which will choose equally from all available maps. Closing thoughts The matchmaking experience is crucial to the long-term fun of PUBG. We know there isn’t a perfect solution out there, but believe these steps will enable the majority of players to get into games. Our next step is to deploy these systems to live servers so that we can collect appropriate data while you experience them and give us your feedback. Of course, we will continue to work on new ideas to continually improve these systems, so please always feel free to offer your opinions and ideas. We thank you all for your patience while we’ve been getting these solutions ready. This solution will be coming with the next update, so please give us your valuable feedback once it gets updated. Thanks, Daegon Kim
  41. 9 points
    I would imagine the team would do this if it was possible, I dont understand why people keep banging on about it. It's been answered so many times... the devs are working on it and as soon as they think its possible it will happen. So it seems they are struggling, which is fine. We all want this, who wouldn't? But people keep making demands and constantly forcing the issue isnt going to help. People sound like my 6 year old daughter sometimes on here with their demands 😂😂
  42. 9 points
    Anyone else think the deagle reload noise is just the wrong side of metal scraping inside your skull? I'm happy with my volume levels in every instance except this. Sounds fairly horrendous through my headphones, like the sound it should make is being amped up and beamed directly into my brain.
  43. 9 points
    Hi, our teams are aware that console players would love to have streamer and pro team skins introduced to the store. Unfortunately, there are some legal restrictions due to contracts with adding these skins to console but hopefully, this year that can change.
  44. 9 points
    I want the Chocotaco Beryl and the WackyJacky vss!
  45. 9 points
    Not sure anybody has said this but is there too much loot on Erangel? Played several games yesterday and seems like you don't have to loot more then one building anymore. Kinda boring if you ask me at times. Multiple games we all had kar/m24 with plenty of slr/minis/sks left behind. One game there was 3 M24 in the same building in dobro and multiple kar98s in other buildings around it. Then in yasnaya there was an slr or sks in every apartment building with tons of akm & m416. Level 2 helmet and vests are extremely plentiful as well. Get killed vest or helmet just run back in and will be plenty of lvl 2 items to pick back up. Are 3 lvl 2 helmets in one room multiple times within a house really necessary? So my question is can there be too much loot and is that now?
  46. 9 points
    Hey everyone, Hit the Battlegrounds in style with new streamer skins that came to console with the June 27 update! Several new skins are now available in collaboration with some of the top Chinese PUBG streamers. Head to the in-game store to purchase and suit up in XDD, XingHun, manson and chengzi outfits and weapon skins. Details below! More streamer skins are on their way in the near future! In addition, we are polishing even more cosmetics you can obtain with either BP or G-Coin in July. Stay tuned for more details. XDD XDD'S CRATE: 1,500 G-Coin XDD's Hoodie XDD's Pants XDD's Kar98k: 500 G-Coin XINGHUN XINGHUN'S CRATE: 1,500 G-Coin XingHun's Hoodie XingHun's Pants XingHun's AKM: 500 G-Coin MANSON MANSON'S CRATE: 1,500 G-Coin manson's Hoodie manson's Pants manson's Kar98k: 500 G-Coin CHENGZI CHENGZI'S CRATE: 1,500 G-Coin chengzi's Hoodie chengzi's Pants chengzi's M416: 500 G-Coin The above streamers skins will be available for purchase until July 26th, 2019 Time TBA. See you on the battlegrounds! Thanks, PUBG Console Team
  47. 9 points
    I remember the good old days when it would say "you are dead" then give you the option to "confirm" or "cancel"........ i always cancelled, i'm not agreeing with my death
  48. 9 points
    👏🏻 Niceeeeee
  49. 9 points
    It’s worded a little weird, but from what I’m understanding, say you’ve got a micro uzi and you find a vector. If you’ve got an extended and a comp on the uzi, if you hold X while picking up the Vector it will automatically take your attachments off the Uzi and put them on the Vector. At least, that’s the way I’m understanding it 🤷🏼‍♂️
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